Helpful ReplySONAR Mods strikes back

Page: 1234 > Showing page 1 of 4
Author
panup
Max Output Level: -50 dBFS
  • Total Posts : 2538
  • Joined: 2006/05/23 09:34:35
  • Status: offline
2015/09/02 16:06:25 (permalink)

SONAR Mods strikes back

New Dark Side Theme based mod is coming soon for SONAR 2015...
 

 
Mod is included in the next Duckbar update. Stay tuned! :)
 
#1
panup
Max Output Level: -50 dBFS
  • Total Posts : 2538
  • Joined: 2006/05/23 09:34:35
  • Status: offline
Re: SONAR Mods strikes back 2015/09/02 17:07:44 (permalink)

#2
cclarry
Max Output Level: 0 dBFS
  • Total Posts : 20964
  • Joined: 2012/02/07 09:42:07
  • Status: offline
Re: SONAR Mods strikes back 2015/09/02 17:27:31 (permalink)
Looking good Panup!


#3
ampfixer
Max Output Level: -20 dBFS
  • Total Posts : 5508
  • Joined: 2010/12/12 20:11:50
  • Location: Ontario
  • Status: offline
Re: SONAR Mods strikes back 2015/09/02 17:31:46 (permalink)
I want this more than Christmas!

Regards, John 
 I want to make it clear that I am an Eedjit. I have no direct, or indirect, knowledge of business, the music industry, forum threads or the meaning of life. I know about amps.
WIN 10 Pro X64, I7-3770k 16 gigs, ASUS Z77 pro, AMD 7950 3 gig,  Steinberg UR44, A-Pro 500, Sonar Platinum, KRK Rokit 6 
#4
panup
Max Output Level: -50 dBFS
  • Total Posts : 2538
  • Joined: 2006/05/23 09:34:35
  • Status: offline
Re: SONAR Mods strikes back 2015/09/02 19:02:36 (permalink)
Control bar will look something like this:

 
PDC and FX buttons are RED when enabled, just like in my old mods. When SONAR X1 introduced the new Skylight interface (including this Control Bar), I could not guess if the FX button was enabled or not because the "Sonar cyan" color has about the same brightness than the gray button when it's not engaged. I had accidentally toggled all FX off by keyboard shortcut and wondered a long time why my mix sounds so odd. Finally I found the FX button and clicked it a couple of times and tried to guess if it should be blue or gray; in my opinion it's logical that effects are on when FX button is engaged but someone at Cakewalk has an opposite logic: FX are turned off when FX button is engaged. Confusing... This button was one of the things that made me do mods for SONAR!
#5
panup
Max Output Level: -50 dBFS
  • Total Posts : 2538
  • Joined: 2006/05/23 09:34:35
  • Status: offline
Re: SONAR Mods strikes back 2015/09/02 19:29:57 (permalink) ☄ Helpfulby rtucker55 2015/09/02 20:23:16
FX button finetuning:
 

Effects are on - green background and FX text.
 

Effects are bypassed - red background and NoFX text.
 
Now even I understand in 5 milliseconds state of the button. :D
#6
panup
Max Output Level: -50 dBFS
  • Total Posts : 2538
  • Joined: 2006/05/23 09:34:35
  • Status: offline
Re: SONAR Mods strikes back 2015/09/02 19:37:17 (permalink) ☄ Helpfulby rtucker55 2015/09/02 20:24:17
New Pre/Post button:

 
In the original button "Pre" state is indicated as "Post not enabled". In other words, it's a button with Post text but button background in gray color when ProChannel is Pre FX Bin. This is confusing because you have to think "pre" as "not post".

New button solves this dilemma - it shows ProChannel position as clear text but also as color: red is for pre and blue is for post. Most of the time this is set to post; thus the red color is there to indicate that there's something special going on.
#7
TheMaartian
Max Output Level: -47.5 dBFS
  • Total Posts : 2774
  • Joined: 2015/05/21 18:30:52
  • Location: Flagstaff, AZ
  • Status: offline
Re: SONAR Mods strikes back 2015/09/02 20:57:24 (permalink)
Looking great, panup!

Intel i7 3.4GHz, 16 GB RAM, 2 TB HD Win10 Home 64-bit Tascam US-16x08
Studio One 4 Pro NotionMelodyne 4 Studio Acoustica 7 Guitar Pro 7
PreSonus FaderPort Nektar P6 M-Audio BX8 D2 Beyerdynamic DT 880 Pro
NI K9U XLN AK, AD2 AAS VS-2, GS-2, VA-2, EP-4, CP-2, OD Toontrack SD3, EZK
#8
panup
Max Output Level: -50 dBFS
  • Total Posts : 2538
  • Joined: 2006/05/23 09:34:35
  • Status: offline
Re: SONAR Mods strikes back 2015/09/03 08:09:05 (permalink)
New built-in module skins

-76 is Dark Side based with updated push buttons
 

PC4K compressor - I'll remake this to clean up the buttons section.
 

ProChannel Tube. I and II types are A and B in this skin.
 
 
FX Chain and my favorite, -76 compressor are now easy to pick up from the Insert Module list...

 
 
 
#9
mudgel
Moderator
  • Total Posts : 12010
  • Joined: 2004/08/13 00:56:05
  • Location: Linton Victoria (Near Ballarat)
  • Status: offline
Re: SONAR Mods strikes back 2015/09/03 21:27:53 (permalink)
Great work. Thanks Panu.

Mike V. (MUDGEL)

STUDIO: Win 10 Pro x64, SPlat & CbB x64,
PC: ASUS Z370-A, INTEL i7 8700k, 32GIG DDR4 2400, OC 4.7Ghz.
Storage: 7 TB SATA III, 750GiG SSD & Samsung 500 Gig 960 EVO NVMe M.2.
Monitors: Adam A7X, JBL 10” Sub.
Audio I/O & DSP Server: DIGIGRID IOS & IOX.
Screen: Raven MTi + 43" HD 4K TV Monitor.
Keyboard Controller: Native Instruments Komplete Kontrol S88.
#10
Leadfoot
Max Output Level: -47 dBFS
  • Total Posts : 2817
  • Joined: 2011/04/26 11:08:38
  • Location: Indiana
  • Status: offline
Re: SONAR Mods strikes back 2015/09/03 21:31:51 (permalink)
Very cool Panu! Can't wait to download it!
#11
mudgel
Moderator
  • Total Posts : 12010
  • Joined: 2004/08/13 00:56:05
  • Location: Linton Victoria (Near Ballarat)
  • Status: offline
Re: SONAR Mods strikes back 2015/09/03 21:48:57 (permalink)
panup
Control bar will look something like this:

 
PDC and FX buttons are RED when enabled, just like in my old mods. When SONAR X1 introduced the new Skylight interface (including this Control Bar), I could not guess if the FX button was enabled or not because the "Sonar cyan" color has about the same brightness than the gray button when it's not engaged. I had accidentally toggled all FX off by keyboard shortcut and wondered a long time why my mix sounds so odd. Finally I found the FX button and clicked it a couple of times and tried to guess if it should be blue or gray; in my opinion it's logical that effects are on when FX button is engaged but someone at Cakewalk has an opposite logic: FX are turned off when FX button is engaged. Confusing... This button was one of the things that made me do mods for SONAR!


I understand the Cakewalk logic better. When the FX button was activated it means the Bypass FX is activated.

Mike V. (MUDGEL)

STUDIO: Win 10 Pro x64, SPlat & CbB x64,
PC: ASUS Z370-A, INTEL i7 8700k, 32GIG DDR4 2400, OC 4.7Ghz.
Storage: 7 TB SATA III, 750GiG SSD & Samsung 500 Gig 960 EVO NVMe M.2.
Monitors: Adam A7X, JBL 10” Sub.
Audio I/O & DSP Server: DIGIGRID IOS & IOX.
Screen: Raven MTi + 43" HD 4K TV Monitor.
Keyboard Controller: Native Instruments Komplete Kontrol S88.
#12
panup
Max Output Level: -50 dBFS
  • Total Posts : 2538
  • Joined: 2006/05/23 09:34:35
  • Status: offline
Re: SONAR Mods strikes back 2015/09/04 07:22:38 (permalink)
I learned to understand that logic, too, but when I saw the button for the first time I was totally confused until I read button's tooltip. PDC acronym is another button which does not tell novice user anything but that button works in normal logic; enabled when "pushed down".
#13
panup
Max Output Level: -50 dBFS
  • Total Posts : 2538
  • Joined: 2006/05/23 09:34:35
  • Status: offline
Re: SONAR Mods strikes back 2015/09/04 07:24:40 (permalink)
I'm almost ready with the new graphics.  Still some finetuning and testing to be done.
Estimated release time  is during the upcoming weekend.
 
#14
panup
Max Output Level: -50 dBFS
  • Total Posts : 2538
  • Joined: 2006/05/23 09:34:35
  • Status: offline
Re: SONAR Mods strikes back 2015/09/04 07:27:12 (permalink)
Mudgel,
 
I can finally replicate the drag & drop issue you have had in Duckbar's ModPatcher2015 after reinstalling Windows. However, I haven't found a fix yet...
 
 
#15
Brando
Max Output Level: -47.5 dBFS
  • Total Posts : 2776
  • Joined: 2003/11/06 11:47:20
  • Location: Canada
  • Status: offline
Re: SONAR Mods strikes back 2015/09/04 09:47:16 (permalink)
Panu- this looks really nice to me. I love the Darkside theme, and really like your logic with respect to "button" logic. However with Cake's monthly release schedule I am concerned that the Mod's would need to be uninstalled prior to upgrading to a new release, then re-installed. (Apart from the risk of a new release "breaking" something in Duckbar.) Your thoughts?

Brando
Cakewalk, Studio One Pro, Reaper
Presonus Audiobox 1818VSL
ASUS Prime Z370-A LGA1151, 32GB DDR4, Intel 8700K i7, 500 GB SSD, 3 x 1TB HDD, Windows 10 Pro 64
#16
panup
Max Output Level: -50 dBFS
  • Total Posts : 2538
  • Joined: 2006/05/23 09:34:35
  • Status: offline
Re: SONAR Mods strikes back 2015/09/04 11:30:07 (permalink)
Updated S-Type Bus Compressor. Cleaner look and surprisingly gray to be a mod. :D

 
#17
panup
Max Output Level: -50 dBFS
  • Total Posts : 2538
  • Joined: 2006/05/23 09:34:35
  • Status: offline
Re: SONAR Mods strikes back 2015/09/04 11:39:20 (permalink)
Brando
Panu- this looks really nice to me. I love the Darkside theme, and really like your logic with respect to "button" logic. However with Cake's monthly release schedule I am concerned that the Mod's would need to be uninstalled prior to upgrading to a new release, then re-installed. (Apart from the risk of a new release "breaking" something in Duckbar.) Your thoughts?



You don't need to uninstall mods when updating SONAR update overwrites all mods made in the TTSRES.dll file but it's easy to re-install mods after SONAR update.
 
SONAR installer don't care if the existing TTSRES.dll is modded; if Cakewalk has made changes to that file, it will be replaced. If some update does not include changes in TTSRES.dll then mods keep on working just like before.
 
I'm planning to implement some kind of method to apply desired mods automatically after SONAR update to make things faster and more "set and forget" for people who don't want to go deep in the details in modding.
#18
Brando
Max Output Level: -47.5 dBFS
  • Total Posts : 2776
  • Joined: 2003/11/06 11:47:20
  • Location: Canada
  • Status: offline
Re: SONAR Mods strikes back 2015/09/04 12:42:31 (permalink)
panup
Brando
Panu- this looks really nice to me. I love the Darkside theme, and really like your logic with respect to "button" logic. However with Cake's monthly release schedule I am concerned that the Mod's would need to be uninstalled prior to upgrading to a new release, then re-installed. (Apart from the risk of a new release "breaking" something in Duckbar.) Your thoughts?



You don't need to uninstall mods when updating SONAR update overwrites all mods made in the TTSRES.dll file but it's easy to re-install mods after SONAR update.
 
SONAR installer don't care if the existing TTSRES.dll is modded; if Cakewalk has made changes to that file, it will be replaced. If some update does not include changes in TTSRES.dll then mods keep on working just like before.
 
I'm planning to implement some kind of method to apply desired mods automatically after SONAR update to make things faster and more "set and forget" for people who don't want to go deep in the details in modding.


That's really great news Panu. I am looking forward to trying it out when it's ready. (Man - with all the interest in enhanced flexibility in colour choices, desire for GUI customizations, adding note icons to the staff view - etc -this can really serve a major need for the SONAR community. Many thanks.

Brando
Cakewalk, Studio One Pro, Reaper
Presonus Audiobox 1818VSL
ASUS Prime Z370-A LGA1151, 32GB DDR4, Intel 8700K i7, 500 GB SSD, 3 x 1TB HDD, Windows 10 Pro 64
#19
Mesh
Max Output Level: 0 dBFS
  • Total Posts : 27360
  • Joined: 2009/11/27 14:08:08
  • Location: Online right here!
  • Status: offline
Re: SONAR Mods strikes back 2015/09/04 13:26:38 (permalink)
Thanks Panu!!
Looking forward to taking a walk on the Dark Side.

Platinum Gaming DAW: AsRock Z77 Overclock Formula
I7 3770k @ 4.5GHz : 16GB RAM G.Skill Ripjaws X
250GB OS SSD : 3TB HDD : 1TB Sample HDD
Win 10 Pro x 64 : NH-D14 CPU Cooler 
HIS IceQ  2GB HD 7870
Focusrite Scarlett 2i4
The_Forum_Monkeys
#20
panup
Max Output Level: -50 dBFS
  • Total Posts : 2538
  • Joined: 2006/05/23 09:34:35
  • Status: offline
Re: SONAR Mods strikes back 2015/09/04 17:11:56 (permalink)
Preview of the Dark Side 2015 Control Bar (buttons still unfinished):

 
#21
panup
Max Output Level: -50 dBFS
  • Total Posts : 2538
  • Joined: 2006/05/23 09:34:35
  • Status: offline
Re: SONAR Mods strikes back 2015/09/04 17:20:32 (permalink)
EQ type selection has new style. It was possible to draw a partially transparent box around selected EQ name while maintaining 100% compatibility with SONAR.
Light background makes it easier to read EQ values than the standard gray (screen capture is compressed JPG, in SONAR numbers are sharper).
 

 
S-Type compressor: I added start and end values to Threshold, Attack and HPF knobs and removed their surrounding dots. (JPG compression messed small numbers in screen capture.)
 
 
#22
BassDaddy
Max Output Level: -33 dBFS
  • Total Posts : 4232
  • Joined: 2012/12/31 13:55:58
  • Location: I'm an American. From America!
  • Status: offline
Re: SONAR Mods strikes back 2015/09/04 17:20:37 (permalink)
Yeah, thanks Panu, this looks pretty nifty.

It's Bass, not Bass.
i7 2700K, 16GB DDR3, 2 SSD sample drives and OS drive, HDD SATAIII for projects, 2 24" monitors
Focusrite Saffire Pro 24, Focusrite VRM Box, LAVA Lamp, SONAR Platinum 64 bit, Mackie MCU and 1 MCU XT, Akai Advance 49, Windows 10,
Komplete 9 Ultimate, Cakewalk, Toontrack, IK, AAS, XLN, UVI, Air Music Tech, Waves Factory, Sample Tek and Sonivox VSTi's. Overloud, T-Racks, Audio Damage, D16, Nomad Factory, Waves Gold FX 
#23
panup
Max Output Level: -50 dBFS
  • Total Posts : 2538
  • Joined: 2006/05/23 09:34:35
  • Status: offline
Re: SONAR Mods strikes back 2015/09/04 18:10:22 (permalink)
Dark Side 2015 Preview

 
Still unfinished, but you'll get the idea of what's coming... :D There are certain colors in SONAR2015 I can't access anymore because Cakewalk has made a big change in EXE file validating (it goes to demo mode if colors buried in the EXE file are tweaked). However, lots of things are still possible and I can bring new life to the Skylight interface. :)
 
You can be professional and still like colors!
 
 
#24
stickman393
Max Output Level: -60 dBFS
  • Total Posts : 1528
  • Joined: 2003/11/07 18:35:26
  • Status: offline
Re: SONAR Mods strikes back 2015/09/05 16:22:09 (permalink)
panup
Preview of the Dark Side 2015 Control Bar (buttons still unfinished):

 




Day-um.... as a fan of the MayaBlue theme for Melda plugins, that's very tempting, Panu.
post edited by stickman393 - 2015/09/05 16:31:10
#25
Grem
Max Output Level: -19.5 dBFS
  • Total Posts : 5562
  • Joined: 2005/06/28 09:26:32
  • Location: Baton Rouge Area
  • Status: offline
Re: SONAR Mods strikes back 2015/09/06 03:01:03 (permalink)
Ye this is looking good!! Liking it very much!!

Grem

Michael
 
Music PC
i7 2600K; 64gb Ram; 3 256gb SSD, System, Samples, Audio; 1TB & 2TB Project Storage; 2TB system BkUp; RME FireFace 400; Win 10 Pro 64; CWbBL 64, 
Home PC
AMD FX 6300; 8gb Ram; 256 SSD sys; 2TB audio/samples; Realtek WASAPI; Win 10 Home 64; CWbBL 64 
Surface Pro 3
Win 10  i7 8gb RAM; CWbBL 64
#26
mudgel
Moderator
  • Total Posts : 12010
  • Joined: 2004/08/13 00:56:05
  • Location: Linton Victoria (Near Ballarat)
  • Status: offline
Re: SONAR Mods strikes back 2015/09/06 09:07:38 (permalink)
panup
Mudgel,
 
I can finally replicate the drag & drop issue you have had in Duckbar's ModPatcher2015 after reinstalling Windows. However, I haven't found a fix yet...
 
 


Haha. So I wasn't imagining things. The current system works fine. I'm using Windows 10 now, and it's the same. The drag and drop still doesn't work.

Mike V. (MUDGEL)

STUDIO: Win 10 Pro x64, SPlat & CbB x64,
PC: ASUS Z370-A, INTEL i7 8700k, 32GIG DDR4 2400, OC 4.7Ghz.
Storage: 7 TB SATA III, 750GiG SSD & Samsung 500 Gig 960 EVO NVMe M.2.
Monitors: Adam A7X, JBL 10” Sub.
Audio I/O & DSP Server: DIGIGRID IOS & IOX.
Screen: Raven MTi + 43" HD 4K TV Monitor.
Keyboard Controller: Native Instruments Komplete Kontrol S88.
#27
panup
Max Output Level: -50 dBFS
  • Total Posts : 2538
  • Joined: 2006/05/23 09:34:35
  • Status: offline
Re: SONAR Mods strikes back 2015/09/06 10:07:55 (permalink)
mudgel
panup
Mudgel,
 
I can finally replicate the drag & drop issue you have had in Duckbar's ModPatcher2015 after reinstalling Windows. However, I haven't found a fix yet...
 
 


Haha. So I wasn't imagining things. The current system works fine. I'm using Windows 10 now, and it's the same. The drag and drop still doesn't work.



Reason for the disabled drag & drop is explained here:

 ---clip---
 The problem is tied to how security permissions work. The ability to drag and drop from a normal applications to an elevated one would break the security model behind UAC. However, I'm unclear as to why a UAC prompt isn't shown, thus allowing for a temporary elevated operation (much like any linux user experiences every day). This is definitely something that Microsoft needs to work on. What troubles me is that this problem is already old. Vista behaved the same.
There's 2 things you can do (one ugly, one annoying)
 
  • Ugly: Disable UAC. But you lose all the extra security it offers.
  • Annoying: Use another File manager and run it too as an AdministratorWhy another file manager? Because you can't actually elevate Windows Explorer. Despite seeing the option in the context menu of the Windows Explorer icon and a UAC prompt being displayed, the fact is Windows Explorer will not be elevated.

    Source: http://superuser.com/questions/59051/drag-and-drop-file-into-application-under-run-as-administrator
    ---clip---
     
    Drag & drop would work if Duckbar was executed with standard right, not as Administrator. Unfortunately Duckbar can't access 3rd party program's files and registry without admin rights.
    I improve other methods to make modding smoother.
     
  • #28
    Elffin
    Max Output Level: -67 dBFS
    • Total Posts : 1196
    • Joined: 2007/02/11 16:49:19
    • Location: Wales
    • Status: offline
    Re: SONAR Mods strikes back 2015/09/06 18:51:39 (permalink)
    @Panup   Which Version of Duckbar is the most suitable for Sonar X3E  (X64)?

    Website | SoundCloud
    DAW: SONAR Platinum  Audio I/OMOTU Ultralite mk3
    OS: Windows 10 64-bit CPU: Intel I3 Clarkdale 3.2GHz
    Memory: 16gb Video: AMD 5700 HD
    Storage: 1 x WD Caviar blue 500mb, 2 x 2TB Seagate Barricudas
    #29
    panup
    Max Output Level: -50 dBFS
    • Total Posts : 2538
    • Joined: 2006/05/23 09:34:35
    • Status: offline
    Re: SONAR Mods strikes back 2015/09/06 19:35:51 (permalink)
    Elffin
    @Panup   Which Version of Duckbar is the most suitable for Sonar X3E  (X64)?




    Any of the newest versions. Also the next update (2.3.5) is X3 compatible.
    #30
    Page: 1234 > Showing page 1 of 4
    Jump to:
    © 2024 APG vNext Commercial Version 5.1