GMcT
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Project locked into silence (more than one project affected)
I mentioned a problem in an earlier post where Sonar will not switch on the fly from my notebook's speakers to external speakers or headphones or back again without, often, multiple restarts. Now, my second attempt at a song is locked into silence. Sonar reports that the master bus is assigned to silent hardware. I have tried all logical combinations of restarting Sonar with the external speakers plugged in/unplugged and have clicked "Yes" to the message "would you like to reroute..." with no effect. Changing Custom-Preferences-Audio-Driver settings-Playback timing master does nothing. I had to delete my first attempt at a song and start again from scratch after the same thing happened last week. At any point in time, my project can go silent, voiding all my work. I am waiting for a reply from the notebook's manufacturer regarding audio drivers, but I can state that no other programme on my notebook has this problem. All my games, VLC Player, WinMed Player, Fl Studio 8, Youtube/Firefox, all switch without a problem. At present, I feel that I'm wasting my time trying to be creative with Sonar. Does anyone else have this problem or better yet, have an answer? Thank you in advance.
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John
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Re: Project locked into silence (more than one project affected)
2015/09/24 16:31:14
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It sounds as if you are using the on board sound chip of your computer. You need a proper sound card/device. One meant for pro audio.
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GMcT
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Re: Project locked into silence (more than one project affected)
2015/09/24 17:00:05
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Well, if that's the case John, then I have just wasted £1000 on Sonar plus a new notebook to run it. That requirement wasn't specified on the box. Minimum System Requirements: OS: Windows 7, 8/8.1 or 10 (32- or 64-bit) Processor: 2.6GHz Intel or AMD multi-core processor (at least Intel i5 or AMD A10 APU recommended) Memory: 4GB Hard Drive: 5GB for minimal install (20GB recommended) Monitor Resolution: 1280x800 (1920 x 1080 recommended) Audio Interface: ASIO compatible hardware is recommended Internet: Connection required
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John
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Re: Project locked into silence (more than one project affected)
2015/09/24 17:13:08
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Right, a good audio interface is recommended. You haven't wasted $1000 you simply haven't gone all the way yet. Now you need to look for a good audio interface. There are plenty to choose from and not so very expensive.
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GMcT
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Re: Project locked into silence (more than one project affected)
2015/09/24 17:41:20
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I don't see how using an external USB device will help. This is a problem with Sonar functionality, or the lack thereof. And I have spent $1500 on this, so far. I am not impressed.
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Beepster
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Re: Project locked into silence (more than one project affected)
2015/09/24 17:42:56
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Graeme McTaggart I had to delete my first attempt at a song and start again from scratch At any point in time, my project can go silent, voiding all my work.
These two statements are REALLY nuts. Are you saying you deleted the projects over this? STOP doing that! There is something else going on but if the projects worked before once you solve the issue (which sounds very much hardware or user error related) they should work again. Yes you should get a proper audio interface but you should provide more details about the project (what's in it, how you're recording things, how many tracks, what you were doing when the projects stop outputting audio... anything you can think of) and how you have configured Sonar (in Preferences) and how you've configured your soundcard/Windows sound crud. Just STOP deleting your projects. This is likely a very solveable issue. Also start "versioning" your projects using the Save As command. So you record a track to your liking or do something significant like get a sound you like do a Save As with a slightly different title (like Title 1, Title 2, Title Guits 1, Title Guits 2, etc) That way when something DOES go really wrong with a project (real project corruption) you haven't lost everything and can revert to a previous version. To me it sounds like you are bouncing between programs and booting Sonar off the soundcard when doing so... which is then causing a no audio output issue OR you are doing something weird that's muting the output/deleting clips/whatever. Just stop deleting projects, go through the Tutorial section of the manual, ask questions here on the forum and if all else fails call Cake support. Sorry but deleting work really makes no sense at all.
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Bristol_Jonesey
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Re: Project locked into silence (more than one project affected)
2015/09/24 17:50:22
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Graeme McTaggart I don't see how using an external USB device will help. This is a problem with Sonar functionality, or the lack thereof. And I have spent $1500 on this, so far. I am not impressed.
You must trust the forum on this - a decent USB interface will make ALL the difference. As you've said, you've spent 1500 or so on this so far, so don't skimp on the most vital piece of kit your system needs to run smoothly by trying to run it on a 2 cent audio chip! You can pick up a very decent interface for a couple of hundred max and many of us will help you decide which unit to go for, and to help configure it if you run into problems
CbB, Platinum, 64 bit throughoutCustom built i7 3930, 32Gb RAM, 2 x 1Tb Internal HDD, 1 x 1TB system SSD (Win 7), 1 x 500Gb system SSD (Win 10), 2 x 1Tb External HDD's, Dual boot Win 7 & Win 10 64 Bit, Saffire Pro 26, ISA One, Adam P11A,
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scook
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Re: Project locked into silence (more than one project affected)
2015/09/24 18:06:08
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☄ Helpfulby tlw 2015/09/24 18:27:31
It is possible to use the internal sound chip with SONAR. I believe those suggesting a dedicated interface do so because it will provide better performance and often easier to setup. The instructions to setup a realtek chip are here https://www.cakewalk.com/Support/Knowledge-Base/Audio-Hardware-Setup-Guide?audioMake=Integrated&audioModel=Integrated+audio&product=SONAR+Platinum If SONAR is losing the setup, some other device is taking over the driver. Another issue with using the internal chip is running multiple sample rate. Make sure the OS and SONAR are set to run the same sample rate. IIRC, Windows runs at 48k by default. Also make sure to disable Windows sounds. I believe there are some experienced users which use the internal chip in laptops. Hopefully they will weigh in with their advice.
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tlw
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Re: Project locked into silence (more than one project affected)
2015/09/24 18:18:09
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Graeme McTaggart I don't see how using an external USB device will help.
There's a reason the Sonar requirements, which you've quoted, say "Audio Interface: ASIO compatible hardware is recommended." On-board sound chips almost never have a manufacturer supplied ASIO driver. ASIO allows for much lower latency times. Latency, put simply, is the gap between playing a note on a software synth plugin using a MIDI controller and the sound chip emitting sound. It also affects how long it takes for the DAW to receive audio input and route it back out again if you're using Sonar's audio track echo to monitor your input (a typical use of this is if using guitar amp emulation). There are all sorts of causes for the sound dropping out or crackling if the latency is set too low, and all sorts of fixes to that particular problem, but let's try go one step at a time. So, the on-board sound should work with Sonar, at least it should produce sound, but an interface with an ASIO driver makes things much simpler. Graeme McTaggart This is a problem with Sonar functionality, or the lack thereof.
I absolutely assure you that Sonar does not make a habit of suddenly randomly deciding the audio interface is silent. Assuming there's nothing else going on that's nothing to do with Sonar, such as the interface actually being set in some way to be muted. If it did then there'd be lots of people complaining about it, including those who've been around here a very long time. So. In Sonar's preferences, what do you have selected as the audio interface and the audio driver? The timing master should normally be left at the default, it generally works fine unless you have a very specific reason to change it, such as synchronising Sonar to an external clock of some kind. In Sonar preferences, is the "share audio driver with other applications" ticked or not? Switching between applications that use sound can result in one of them grabbing and locking the Windows audio driver then not releasing it until that application is closed or not releasing it in a way Sonar can recover it from, especially if Sonar's also using the Windows default audio driver. For that reason it's usually not a good idea to have two or more audio-driver accessing applications open at the same time, even if one is in the background. At least, not until everything works OK with just Sonar open. Graeme McTaggart And I have spent $1500 on this, so far. I am not impressed.
All Digital Audio Workstation (DAW) software has a steep initial learning curve, whether it's Sonar, Logic Pro, Live, Pro Tools, S1, Cubase or any other. Different DAWs have different ways to catch out the new user, even if that new user is very familiar with another DAW. They are very complex applications that need a computer and operating system that can handle their peculiar needs, primarily as close to real-time multi-track audio processing as possible. Which is a much more complex and resource intensive task than a media player or game's use of audio. Tuning a Windows system to meet those needs can seem a bit involved, but I assure you it is possible. And this forum is one of the best peer-to-peer user software support forums there is with a huge amount of combined experience and it's not often the collective mind doesn't come up with a solution.
Sonar Platinum 64bit, Windows 8.1 Pro 64bit, I7 3770K Ivybridge, 16GB Ram, Gigabyte Z77-D3H m/board, ATI 7750 graphics+ 1GB RAM, 2xIntel 520 series 220GB SSDs, 1 TB Samsung F3 + 1 TB WD HDDs, Seasonic fanless 460W psu, RME Fireface UFX, Focusrite Octopre. Assorted real synths, guitars, mandolins, diatonic accordions, percussion, fx and other stuff.
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GMcT
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Re: Project locked into silence (more than one project affected)
2015/09/25 03:54:55
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I deleted the project because, once Sonar starts displaying the "master assigned to silent hardware" message, there is no way that I can work out, of restoring that project to the state of being audible. Every time this happens, if I start a new project during the same session, it will be fine, but the file with the problem stays locked. The same message will be displayed if I open the project; so, even though Sonar is configured correctly at that moment, it will not reroute that project to the selected, functioning audio device. It makes no difference whether I'm using speakers or headphones, once I get that message, it's the kiss of death for that project. I am working my way through the 2188 page pdf, learning as I got. Sonar is basically similar to FL, it is the more crowded interface which is taking time to get used to. Yesterday's track had a single instance of Strum Session with 12 bars in the piano roll. Nothing else. I was just starting to programme the track and I'm still getting used to the piano roll in Sonar. (I find it tricky to work with at present). I work abroad, so I never considered buying an audio interface, mainly because I never record anything, and also because it would be additional weight in my luggage and FL works fine on my notebook without one. I don't know how heavy these things are or their dimensions, but I would either have to abandon it next summer or else pay to have it couriered to my home address. If the only solution to this problem is to buy one, then in all honesty, I would have to seriously consider paying another £200/$300 to update FL Studio and see how many instruments from Sonar will work with FL. I have gone through the audio hardware setup mentioned above and everything listed on the page matches my actual settings. Share Audio Devices is not ticked. The default device is the onboard speakers at present. Once the headphones are plugged in, they are listed as an additional option. I agree, I will have to Save AS every session, so that I can go back to the other version if/when I hit this problem. I hadn't done that because I haven't got anything significant done in Sonar so far. I'll start a third attempt at creating a basic project this afternoon, but I'll check back here first.
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Bristol_Jonesey
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Re: Project locked into silence (more than one project affected)
2015/09/25 04:06:27
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1 - the only instruments that will work outside of Sonar are Dim Pro & Rapture 2 - you can buy a small, lightweight, USB powered interface that will solve all of your problems for about $100
CbB, Platinum, 64 bit throughoutCustom built i7 3930, 32Gb RAM, 2 x 1Tb Internal HDD, 1 x 1TB system SSD (Win 7), 1 x 500Gb system SSD (Win 10), 2 x 1Tb External HDD's, Dual boot Win 7 & Win 10 64 Bit, Saffire Pro 26, ISA One, Adam P11A,
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John
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Re: Project locked into silence (more than one project affected)
2015/09/25 04:45:48
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Graeme McTaggart I deleted the project because, once Sonar starts displaying the "master assigned to silent hardware" message, there is no way that I can work out, of restoring that project to the state of being audible. Every time this happens, if I start a new project during the same session, it will be fine, but the file with the problem stays locked. The same message will be displayed if I open the project; so, even though Sonar is configured correctly at that moment, it will not reroute that project to the selected, functioning audio device. It makes no difference whether I'm using speakers or headphones, once I get that message, it's the kiss of death for that project. I am working my way through the 2188 page pdf, learning as I got. Sonar is basically similar to FL, it is the more crowded interface which is taking time to get used to. Yesterday's track had a single instance of Strum Session with 12 bars in the piano roll. Nothing else. I was just starting to programme the track and I'm still getting used to the piano roll in Sonar. (I find it tricky to work with at present). I work abroad, so I never considered buying an audio interface, mainly because I never record anything, and also because it would be additional weight in my luggage and FL works fine on my notebook without one. I don't know how heavy these things are or their dimensions, but I would either have to abandon it next summer or else pay to have it couriered to my home address. If the only solution to this problem is to buy one, then in all honesty, I would have to seriously consider paying another £200/$300 to update FL Studio and see how many instruments from Sonar will work with FL. I have gone through the audio hardware setup mentioned above and everything listed on the page matches my actual settings. Share Audio Devices is not ticked. The default device is the onboard speakers at present. Once the headphones are plugged in, they are listed as an additional option. I agree, I will have to Save AS every session, so that I can go back to the other version if/when I hit this problem. I hadn't done that because I haven't got anything significant done in Sonar so far. I'll start a third attempt at creating a basic project this afternoon, but I'll check back here first.
The reason you run into silent buses is Windows is using the on board sound chip too or perhaps some other program is accessing it and changing its setup. Because of this Sonar can't see it and has no device to output to. The project is not in a state of error or corrupted. Once you restore the audio device it will play back just fine. You can use the on board chip if you must but you need to understand a few things about it. It will not give you low latency audio or the best sound. It will be noisy and full of distortion; distortion you may not even notice now but at some point you will. It will also limit you as to what sample rate you can use. What microphones will work with it. Sonar is a high quality DAW that needs good quality equipment to do its best. Also FL Studio will benefit too with a good quality interface. This really should not be seen as an option but part of using a top quality DAW. One more thing about weight and size. You have a choice of weight and size that will fit your needs perfectly. We are at a time where the available hardware is in abundance. Its a buyers market. Goto any music store that has audio interfaces for a computer and you will be dazzled by the selections. I take it you know how to use the internet. I would start there.
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Doktor Avalanche
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Re: Project locked into silence (more than one project affected)
2015/09/25 05:57:40
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You need one of these: http://uk.focusrite.com/product-range/scarlettNote the solo is designed to be portable. Your onboard sound chip will not cut the mustard. Sonar states ASIO compatible, your chip won't be unless you are using ASIO4ALL which isn't a true ASIO driver anyway (and generally leads into trouble).
post edited by Doktor Avalanche - 2015/09/25 06:15:09
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GMcT
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Re: Project locked into silence (more than one project affected)
2015/09/25 07:54:46
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Whilst I thank all the contributors for their input, it really does look as though I've made an expensive mistake. I tried the Sonar demo, which is next to useless in my opinion, having only the TTS1 and no save option, but was seduced by the prospect of a good range of instruments which suited my needs in the Platinum version, unlike Cubase 8 or FL 12. I wanted a change from FL Studio after six years of compromises. My problem with FL Studio is that I regard the instruments as inadequate for my purpose and of poor quality (except Sytrus). Having considered all of your advice, it looks as though I will always have the problem of the silent lockout with Sonar on this notebook, so I'm going back to being productive on FL. At least my old version of FL runs like a beast on my new notebook. I'll try setting up Sonar's instruments and see what happens. Please consider this post closed, thank you.
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Doktor Avalanche
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Re: Project locked into silence (more than one project affected)
2015/09/25 08:04:49
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Good luck. But please note you can have the most powerful laptop in the world, however any DAW won't perform great without some decent audio interface. It also won't sound very good either. If you aren't having an issue with other DAW's you will eventually, you have a bottleneck. You could try ASIO4ALL but if it does not work make sure you remove it. Generally not recommended unless it is a last resort. You could also toggle the share audio devices setting: https://www.cakewalk.com/Documentation?product=SONAR%20X3&language=3&help=AudioPerformance.28.html Also try disabling the chip in Windows Control Panel - Sounds. Also do NOT run any other app other than Sonar when making music. The link in my last post above shows a Scarlett SOLO which is Portable! Cheers..
post edited by Doktor Avalanche - 2015/09/25 08:18:07
Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.6,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),2 x 1TB SSD (Samsung EVO 850),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5. Rap Pro,Maschine Studio+Komplete 9 Ultimate+Kontrol Z1,Addictive Keys,Waves Silver,Izotope Nectar elements,Overloud Bundle,Geist,Acronis True Image 2015.
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Beepster
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Re: Project locked into silence (more than one project affected)
2015/09/25 08:33:56
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Graeme McTaggart Whilst I thank all the contributors for their input, it really does look as though I've made an expensive mistake. I tried the Sonar demo, which is next to useless in my opinion, having only the TTS1 and no save option, but was seduced by the prospect of a good range of instruments which suited my needs in the Platinum version, unlike Cubase 8 or FL 12. I wanted a change from FL Studio after six years of compromises. My problem with FL Studio is that I regard the instruments as inadequate for my purpose and of poor quality (except Sytrus). Having considered all of your advice, it looks as though I will always have the problem of the silent lockout with Sonar on this notebook, so I'm going back to being productive on FL. At least my old version of FL runs like a beast on my new notebook. I'll try setting up Sonar's instruments and see what happens. Please consider this post closed, thank you.
It will only be "an expensive mistake" if you give up on it now when you are on the verge of solving the issue. If it's a Win10 system the latest versions of Sonar are optimized for that and get FAR better results using WDM mode than previous Windows and Sonar versions (based on benchmark tests done by the Bakers). So ASIO4ALL or an interface may not even be needed for light duty projects and/or if you learn how to mange system resources (freezing/archiving/bouncing tracks). However this particular issue is NOT really a resource problem. It's configuration problem. 1) Turn off Windows Sounds 2) Go into your power management settings and set everything to "Performance" mode so that NOTHING on the computer is "falling asleep" 3) Disable/remove any and all startup programs and unnecessary factory installed bloatware on the computer 4) Find a low overhead antivirus that doesn't interfere with audio stuff too much AND add all the Sonar and all audio stuff to the AV's "Whitelist" so it's not scanning every action Sonar performs. MSE is the one us Win7'ers usually use but I'm not sure what's used for Win10 If you are unwilling to put in some time to find a solution then yeah... it is wasted money... but that's not Cakewalk's fault. Also, call technical support if you can't get it sorted.
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Anderton
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Re: Project locked into silence (more than one project affected)
2015/09/25 10:11:42
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It do not think you're dealing with a SONAR problem, it sounds like Windows is taking over audio for some reason and therefore when SONAR looks for an output, there isn't one. I use SONAR a lot with a laptop when doing presentations and seminars; it has to be rock solid or my audience will get quite upset  . There are some things you simply must do, like disable internal sounds. You also have to make sure the Sounds control panel is set up properly, with the desired device set as the default and you may have to reset this when you switch. You can also lose sound because the latency is too low (this would be solved with an ASIO interface). SONAR and other professional applications want exclusive control over audio. ASIO has become the standard interface for professional software on Windows because frankly, Windows' onboard audio is there pretty much just for games, VOIP, and the media player. This is one area where Windows is waaaaay behind the Mac, whose Core Audio capabilities obviate the need for ASIO on OS X. Although Windows 10 is improving audio and especially MIDI in several ways, it's not up to pro standards yet although the consumer experience is better.
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GMcT
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Re: Project locked into silence (more than one project affected)
2015/09/27 03:35:42
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Thank you for this additional information Mr Anderton.
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Kev999
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Re: Project locked into silence (more than one project affected)
2015/09/27 04:03:58
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SonarPlatinum∞(22.11.0.111)|Mixbus32C(4.3.19)|DigitalPerformer(9.5.1)|Reaper(5.77)FractalDesign:DefineR5|i7-6850k@4.1GHz|16GB@2666MHz-DDR4|MSI:GamingProCarbonX99a|Matrox:M9148(x2)|UAD2solo(6.5.2)|W7Ult-x64-SP1 Audient:iD22+ASP800|KRK:VXT6|+various-outboard-gear|+guitars&basses, etc. Having fun at work lately
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GMcT
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Re: Project locked into silence (more than one project affected)
2015/09/27 05:20:07
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Thanks. When the onboard speakers are selected, they are numbered 1, the "none" option is not numbered in the list. When the headphones are plugged in, they become number 1 and the onboard speakers change to number 2. I don't think that is helping the situation. I'm going to have to look at an Asio driver. I've almost managed to input a single guitar track, but randomly, certain notes are not being played back by the Daw, probably a latency problem. Then I tried to render an Mp3 this morning, oh dear, $499 and a license is not included, bummer. I have the answer to that in another thread though.
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WDI
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Re: Project locked into silence (more than one project affected)
2015/09/27 07:35:47
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You may want to compare the driver mode Sonar is using and what drivers are available in the projects that have problems compared to ones that play ok. My guess is that there was some audio driver conflict when opening the project and Sonar reassigned the drivers or channels based on what was available. Maybe it even assigned the project to nothing if nothing was available? Perhaps you just need to reassign the driver mode for these projects and/or audio channels. On a side note, I always found Windows hardware drivers to be a PITA in general. That's why you will see the constant replies like, is your software up to date, turn off the network adapter, update your graphics card driver, don't run other programs at the same time as Sonar, get a dedicated audio interface, etc. I have zero of these problems on a Mac laptop. And the only reason I mention that is because I wish Windows and PC hardware manufactures would get their *&^* together. But if latency is not an issue for you using the onboard audio supplied on your laptop with Sonar, it's most likely just a combination of getting the driver set up correct in Sonar and learning what not to do to keep Windows/Sonar from freaking out by avoiding a conflict. Why FL Studio would be more stable than Sonar is interesting though. Perhaps Sonar is using a different driver mode than FL Studio. Maybe look to see how FL Studio is set up as far as drivers. Perhaps Sonar could be set up the same. As far as providing MP3 export option in Sonar, yeah, you need to buy or configure Sonar to use a free one. I've heard all the responses in the past about whey Cakewalk does this. But seriously, I don't know of any other software that makes you unlock MP3 export. Seems like it would be easier for Cakewalk to finally just build this in to the cost of the program if that's what everyone else does.
post edited by WDI - 2015/09/27 08:03:59
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GMcT
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Re: Project locked into silence (more than one project affected)
2015/09/27 07:59:36
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I'm currently using MME set to 250ms. I'm going to try WASAPI later today with a similar setting in terms of samples: 11360/258ms which is my FL specification. I'd like to avoid Asio, which I've never needed in the past, especially as I don't record anything. Basically, if I start a new project with headphones plugged in, NEVER open it without the headphones plugged in or it's dead! and that's permanent. The opposite also applies, so I have to have ext. speakers or headphones plugged in if I'm going to use Sonar. At least that's one problem solved :0) FL has three options: Primary audio driver, Headphones, Speakers. Left on Primary audio, it switches on the fly to whichever of the other two is being used. It also has Mp3 rendering built-in and an End of Project marker. The whole situation reminds of when a certain software manufacturer would release a new version of a familiar programme, but with new names for familiar things and a new menu structure, just to confuse the users and drive them towards paying for a training course.
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Doktor Avalanche
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Re: Project locked into silence (more than one project affected)
2015/09/27 08:09:52
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Graeme McTaggart The whole situation reminds of when a certain software manufacturer would release a new version of a familiar programme, but with new names for familiar things and a new menu structure, just to confuse the users and drive them towards paying for a training course.
Don't expect to learn a DAW without reading or studying documentation. Or watching videos. Sonar is a virtual recording studio. Recording isn't something you just pick up in 5 minutes. If you are not prepared to learn tool or have barriers learning new things maybe it's best to stay away from DAWs or any new software. Cheers... And again this is not a Sonar issue.
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WDI
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Re: Project locked into silence (more than one project affected)
2015/09/27 08:12:33
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Sounds like you know what you are doing. It's probably just some playing around with the settings in Sonar getting it configured best for your laptop and seeing how Sonar handles the hardware drivers of the sound chip in terms of sharing or not sharing with other programs. You may just need to do things consistently, like you mentioned about plugging in the headphones before launching Sonar, etc.
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Adq
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Re: Project locked into silence (more than one project affected)
2015/09/27 09:07:36
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Graeme McTaggart, let's take 10000 Sonar's users. 99900 of them use ASIO, 99 use WDM or WASAPI, and 1 use MME (you). It is only my estimation, but you can understand what I'm talking about. It is hard for us to help you in your troubles.
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GMcT
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Re: Project locked into silence (more than one project affected)
2015/09/27 09:26:50
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Well, in an earlier post (different thread), the MME option was recommended to me by a Sonar user, that's why I stayed with it initially and I don't know 10,000 other Sonar users to make a comparison with. This is the problem of learning by committee, although all advice is well intentioned, some of it more useful than the rest. I am working my way through the available options and testing things out. I'm not going to respond to the "takes more than 5 minutes" comment above. That doesn't help or even contribute to the discussion.
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Adq
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Re: Project locked into silence (more than one project affected)
2015/09/27 09:45:53
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In my small experience the only way to make it work with build-in audio is ASIO4ALL. But it is only short time decision because of low sound playing quality.
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Doktor Avalanche
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Re: Project locked into silence (more than one project affected)
2015/09/27 10:07:14
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Graeme McTaggart I'm not going to respond to the "takes more than 5 minutes" comment above. That doesn't help or even contribute to the discussion.
Exactly what I thought when you wrote the below, so apologies for getting a little cheesed off. Graeme McTaggart The whole situation reminds of when a certain software manufacturer would release a new version of a familiar programme, but with new names for familiar things and a new menu structure, just to confuse the users and drive them towards paying for a training course.
So let's just concentrate on your issue shall we?
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Wookiee
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Re: Project locked into silence (more than one project affected)
2015/09/28 14:15:51
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This snip from the details of the new insider build 10547 of windows 10 may be of interest. - We have fixed several issues with audio – including issues specific affecting Realtek audio devices.
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microapp
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Re: Project locked into silence (more than one project affected)
2015/09/28 14:58:38
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I know I will get a mountain of flak for this but try ASIO4ALL. I am no fan of it but it solved a similar issue on my I7 laptop. I wanted to use Sonar while travelling on biz and not have to lug around another piece of gear (interface). I think the OP has a valid point. I tried for the better part of 2 days to get Sonar Plat to work with the Conexant chip on the laptop. Even MME had serious issues. WDM, WASAPI did as well. I got other programs to work fine even up to 192Khz but not Sonar. I had almost given up and decided to try ASIO4ALL. Amazingly, it worked like a charm. I got the lowest latency I have personally seen...like 3 ms or so @ 44.1. I asked the following question in another post a while back. Why can a second rate free program like ASIO4ALL take the ASIO from Sonar and convert it to WDM at very low latency and work with the chipset and Sonar cannot ? Until someone from Cakewalk explains this (in detail) I have to at least partially agree with the OP.
post edited by microapp - 2015/09/28 15:24:37
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