Audio Engine craps out in Kingston

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almostEric
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2015/11/29 14:51:11 (permalink)
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Audio Engine craps out in Kingston

I have a track that has some clipping in the audio. Use to just crackle previously, now with Kingston, the audio channel stops rendering (in this case the right channel). If you export audio after this, there will be no audio in the right channel. Resetting engine has no effect. Only solution is to restart Sonar (of course now this project is unplayable since as soon as it hits that clip, the right channel stops working)
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    cowboydan
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    Re: Audio Engine craps out in Kingston 2015/11/29 15:52:26 (permalink)
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    Is it maybe a safety issue with your interface on the right channel? It seems your engine doesn't stop on the left side, but produces no audio on the right side after clipping.
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    almostEric
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    Re: Audio Engine craps out in Kingston 2015/11/29 16:01:17 (permalink)
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    I don't think so, since it worked fine in previous versions of Sonar
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    brundlefly
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    Re: Audio Engine craps out in Kingston 2015/11/30 17:40:54 (permalink)
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    If export is affected, then it's definitely something going on inside the box since bounce/export/freeze rendering is not dependent on the interface. Since I've not seen nor heard of anything quite like this before, my first guess would be some 3rd-party plugin is not happy. Does it happen if you bypass the FX bin on the track or hit 'E' to bypass all FX? And is it a stereo clip or a mono clip with track interleave set to stereo? What's you ASIO buffer size, and does changing it have any effect in real-time or when exporting?
     
     

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