jpetersen
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Manchester - Audio engine often does not play sound
During editing, to hear what I have done so far, I put the Now cursor one or two clips back and hit the spacebar to play. Very often, instead of my audio, I hear a digital whine similar to when you have a digital earth loop or an open cable running near a monitor or some digital equipment. It is not very loud. So I hit spacebar to stop, the Now cursor jumps back to where it started from, I hit spacebar again, and my audio plays normally! I carry on editing, everything is fine for a while, I can hear my audio, then suddenly it happens again. Very strange. I am assembling a song from split clips I made from live recordings. In this I am using straight tracks, not comping tracks. I have two projects open at the same time. I am dragging clips from the original recording and dropping them in the new project. Everything is straight audio clips, no plugins, nothing.
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tenfoot
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Re: Manchester - Audio engine often does not play sound
2016/01/28 19:48:06
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This has been happening for some time when copying clips between two open projects. Not entirely sure which version it started in, but it is annoying! I posted about it some time back but no one else seemed tt be having the same issue.
Bruce. Sonar Platinum 2017-09, Studio One 3.5.3, Win 10 x64, Quad core i7, RME Fireface, Behringer X32 Producer, Behringer X32 Rack, Presonus Faderport, Lemure Software Controller (Android), Enttec DMXIS VST lighting controller, Xtempo POK.
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tenfoot
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Re: Manchester - Audio engine often does not play sound
2016/01/29 01:23:53
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I suspect they might be very different issues to the OP's Pink cigar. This is a noise that happens when restarting playback after switching between 2 open projects. Stop/start of payback fixes the issue.
Bruce. Sonar Platinum 2017-09, Studio One 3.5.3, Win 10 x64, Quad core i7, RME Fireface, Behringer X32 Producer, Behringer X32 Rack, Presonus Faderport, Lemure Software Controller (Android), Enttec DMXIS VST lighting controller, Xtempo POK.
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Kylotan
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Re: Manchester - Audio engine often does not play sound
2016/01/29 03:40:12
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Yes! I get exactly this too, high-pitched noise that happens the first time after I switch between projects but is then fixed on subsequent plays.
Sonar Platinum (Newburyport) / Win 8.1 64bit / Focusrite Scarlett 6i6 / Absynth / Kontakt / Play / Superior Drummer 2 / ESP LTD guitar / etc Twilight's Embrace - gothic/death metal | Other works - instrumental/soundtracks
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williamcopper
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Re: Manchester - Audio engine often does not play sound
2016/01/29 04:24:15
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I haven't experienced this, but I predicted it when they announced "route anywhere from anywhere".
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tenfoot
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Re: Manchester - Audio engine often does not play sound
2016/01/29 05:39:19
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williamcopper I haven't experienced this, but I predicted it when they announced "route anywhere from anywhere".
I believe it was happening before patch points were introduced. Nothing to do with patching - everything to do with switching between 2 open projects.
Bruce. Sonar Platinum 2017-09, Studio One 3.5.3, Win 10 x64, Quad core i7, RME Fireface, Behringer X32 Producer, Behringer X32 Rack, Presonus Faderport, Lemure Software Controller (Android), Enttec DMXIS VST lighting controller, Xtempo POK.
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jpetersen
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Re: Manchester - Audio engine often does not play sound
2016/01/30 09:57:28
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On second listening, what I think is happening is it is playing a very short loop of the track. So short that it sounds like a high-pitched buzz rather than a sound. I speculate it is just filling the buffer and looping that. It is reported under [CWBRN-45291]
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