Session Drummer 3 Possible Memory Leak
I'm experiencing a memory leak in a project with Session Drummer 3. It appears to be fine until I start the transport [Play], and stop it. After that, and when I freshly load the project, if I let the project sit idle with FX enabled, eventually the memory leak will cause the Audio Engine to stop and Sonar to become almost completely unresponsive, although it doesn't quite crash. If I delete the synth and Ctrl+Z to bring it back, the leak stops until I hit Play again.
Brian
Sonar Platinum, Steinberg Wavelab Pro 9, MOTU 24CoreIO w/ low-slew OP-AMP mods and BLA external clock, True P8, Audient ASP008, API 512c, Chandler Germ500, Summit 2ba-221, GAP Pre-73, Peluso 22251, Peluso 2247LE, Mackie HR824, Polk Audio SRS-SDA 2.3tl w/upgraded Soniccraft crossovers and Goertz cables, powered by Pass-X350. All wiring Star-Quad XLR or Monster Cable. Power by Monster Power Signature AVS2000 voltage stabilizer and Signature Pro Power 5100 PowerCenter on a 20A isolation shielded circuit.