Helpful ReplyDrum replacer is as good as audio snap is bad.

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BlixYZ
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2016/02/07 08:03:05 (permalink)

Drum replacer is as good as audio snap is bad.

Now having used it on several songs, there is no question that drum replacer is a nearly perfectly designed tool. Particularly impressive is it's ability to perfectly mark transients- even from a completed stereo mix of drums.
Then there is audio snap which is impossibly bad at marking transients- even when they are painfully obvious and unobstructed. I am always baffled by the places AS decides to place a transient maker.
Now, if I go through and manually correct them all, AS works well. It's a great tool, but it's not intuitive or efficient.
Rant: why can't AS be as good at finding transients as drum replacer?

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Sanderxpander
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Re: Drum replacer is as good as audio snap is bad. 2016/02/07 18:20:57 (permalink)
Hear, hear! 
By the way, because I'm lazy, how do you load custom samples into the Drum Replacer interface? 
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brundlefly
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Re: Drum replacer is as good as audio snap is bad. 2016/02/07 18:48:06 (permalink) ☄ Helpfulby John T 2016/02/07 21:30:25
BlixYZ
Rant: why can't AS be as good at finding transients as drum replacer?



I think the short answer is because it's not optimized for finding only strongly percussive transients with a largely fixed timbre and pitch. AS can locate transients in recordings of polyphonic instruments with much slower attacks and more variable timbre and pitch - even multi-instrument mixes. The specialized nature of drum replacement allows the detection algorithm (and the filtering, which wouldn't work with polyphonic material) to be optimized for that purpose.
 
 

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gbowling
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Re: Drum replacer is as good as audio snap is bad. 2016/02/07 20:37:21 (permalink)
One thing that needs to be improved in DR is the ability to add or move where the transients are. You can remove a transient, but not move it or add another one.
 
Also, if you haven't tried melodyne for replacing drums, correcting drum timing, or other drum work. Give it a shot, it can also do some great work with drums.
 
gabo

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John T
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Re: Drum replacer is as good as audio snap is bad. 2016/02/07 21:14:45 (permalink) ☄ Helpfulby gbowling 2016/02/08 07:45:34
gbowling
One thing that needs to be improved in DR is the ability to add or move where the transients are. You can remove a transient, but not move it or add another one.


You're right that you can't move them, which is something I'd like to see. But you can add new transients. There's a second lane underneath the first lane that shows user defined markers. Left click to set position, right click and hold/drag to set velocity.

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John T
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Re: Drum replacer is as good as audio snap is bad. 2016/02/07 21:16:44 (permalink)
I'd also like to have zoom controls in the DR view, for more precision. That's an odd omission I think. But I generally agree with the OP; one Cakewalk's most impressive efforts in UI design and ease of workflow. It really is excellent.

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gbowling
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Re: Drum replacer is as good as audio snap is bad. 2016/02/08 07:31:53 (permalink)
John T
But you can add new transients. There's a second lane underneath the first lane that shows user defined markers. Left click to set position, right click and hold/drag to set velocity.



Ah thanks for that, never realized you could do that on the 2nd lane.
 
gabo

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