Alternative faster/more precise workflow to Bounce to Tracks for bouncing FX

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Beepster
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2016/02/08 13:24:24 (permalink)

Alternative faster/more precise workflow to Bounce to Tracks for bouncing FX

This will probably be obvious to some folks and perhaps I'm a little happier than I should be about this but thought I would share for those finding themselves in a similar situation (and as usual to document this for myself in case I forget).
 
I've been working on a tune where I'm forced to use a stereo drum file (audio) instead of a multi mic drum track set. Long, boring story. Point is I wanted some more separation so I can work on the "thuds" and "cracks" a bit more independently (and the sizzle/ultra low freqs).
 
Borrowing an old Anderton trick (he uses for guits) I cloned the track five times, tossed the Sonitus Multiband on one of the tracks then went through and adjusted each band's frequency range to really hone in on the specific sounds I wanted more control over (as I said mostly the thud/meat of the kick/toms and the sharper stick attacks/snare cracks). After the bands were set up how I liked I copied the instance of Multiband across all five tracks and soloed the appropriate band for each track (so ultra lo -20hz, low rumble, low mid thud, hi mid transient/attack and ultra high "sizzle/cymbals").
 
I started messing with the Prochannel to draw things out a bit better and it was working well but I also wanted to use the original stereo file as a "room" type sound and/or for parallel effects.
 
I figured I could just leave the multiband compressors in place but they apparently cause a delay of 1.5ms (not good) and really who needs that extra resource consumption just to split the signals (nothing was being compressed with the multiband... just using it as a precise frequency splitter).
 
Now the cool part (even though I think that trick was pretty cool too)...
 
I thought I was going to have to use Bounce to Tracks for each instance which is a huge pain because you gotta deal with the extra tracks, and the old ones, or drag the new clips into the old ones, you gotta disable all your OTHER effects, you gotta zero your faders, blah blah blah. Just not a convenient way to do this.
 
So instead of bouncing to tracks I just opened the Clip FX Bin on each clip in the cloned tracks and dragged the relevant instance of the Multiband directly from the track's FX Rack/Bin into it then used Bounce to Clips to render the frequency split on each track's cloned clip (to get rid of the delay).
 
I thought maybe this would not retain the effect settings (or work at all... as in I thought I would have to save a preset of each instance then load it into the appropriate clip which would have been a huge pain too) but nope. Just drag and drop and bounce. Good to go.
 
That worked out great for this effect too because having the frequency split right on the clips means it's at the very start of the signal chain. Exactly what I wanted.
 
Moral of the story?
 
If there is an effect in your FX Bin/Rack you want to bounce in place (on the same track) and you are okay with having it at the very START of you signal chain just drag that effect to the Clip FX Bin, Right Click and (if you are done tweaking it) select Bounce to Clips.
 
Totally avoids the extra mucking around Bounce to Tracks causes.
 
Sadly there is no way to do this with Prochannel effects because you cannot cram them into the Clip FX Bin or render the effects onto a clip in the same track (must be Bounce to Track).
 
Sorry if that's stupid/obvious but it did save me a bunch of time, agnst and screwing around.
 
tl;dr...
 
Render an effect or series of effects on the same track (for a series you can create an FX Chain in the Track FX Rack/Bin before dragging to make it faster)
 
1) Select Clip
2) Left Click and Drag effect from Track FX Rack/Bin over top of target clip (which opens the Clip FX Bin) and drop effect into it.
3) Open Effect from Clip FX Bin to make sure the properties were retained (optional) and maybe listen back in case the signal chain change caused an undesireable effect.
4) Select Clip > Right Click > Bounce to Clips (effect is rendered to the clip and removed from the Clip FX Bin).
 
Edit: Beware of doing this with effects that may cause "tails" such as delays and reverb. Those will get cut off when rendering to the clip unless you extend the clip by dragging out the end (hover over the end of the clip until the edge turns blue then drag the end to the right so the clip is long enough to let the effect tail fade out). Credit to Sanderxpander for pointing that out.
 
Cheers.
post edited by Beepster - 2016/02/08 13:55:45
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    streckfus
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    Re: Alternative faster/more precise workflow to Bounce to Tracks for bouncing FX 2016/02/08 13:30:41 (permalink)
    Clever workaround!
     
    Wouldn't it just be awesome if all of the ProChannel effects were available as standalone VSTs too? :)

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    Beepster
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    Re: Alternative faster/more precise workflow to Bounce to Tracks for bouncing FX 2016/02/08 13:43:53 (permalink)
    streckfus
    Clever workaround!
     
    Wouldn't it just be awesome if all of the ProChannel effects were available as standalone VSTs too? :)




    Thanks. :-)
     
    I'd be happy enough if we could have a little more control over them in the Sonar environment. Like maybe some kind of internal shell that allows us to cram them into the FX Rack signal chain or into FX Chains or (for this case) toss them into the Clip FX bin.
     
    Actually that last one would be great because often times I use the PC compressor just as a signal leveler at the top of the chain but would like to use another instance later on after the leveling. So tossing it into the Clip FX, bouncing then starting with a nicely leveled clip would be great. I have to use VST effects for that (which I don't like as much) and/or after the PC compressor and/or setup busses (and I guess now I can use aux tracks) but really... I'd just like a two stage option. One for hardcore leveling then another for actual mixing.
     
    Well... you know what I mean. Just a bit more flexibility because I do really like the Prochannel stuff. Same goes for the QC EQ. I don't like having only one instance of that per track/not being able to use it in the Clip FX area.
     
    Cheers.
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    Sanderxpander
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    Re: Alternative faster/more precise workflow to Bounce to Tracks for bouncing FX 2016/02/08 13:46:09 (permalink)
    I use that too, it's very quick. One important caveat when you're using things like reverb and delay is that you will have to drag out the end of the clip long enough to let the effect ring out, otherwise it gets cut off at the end of the clip. Unless that's what you're going for of course. 
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    Beepster
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    Re: Alternative faster/more precise workflow to Bounce to Tracks for bouncing FX 2016/02/08 13:50:43 (permalink)
    Sanderxpander
    I use that too, it's very quick. One important caveat when you're using things like reverb and delay is that you will have to drag out the end of the clip long enough to let the effect ring out, otherwise it gets cut off at the end of the clip. Unless that's what you're going for of course. 




    Good point. Not that a simple freq splitter would do anything like that but I'm going to check my tails anyway.
     
    And add a warning in the OP (crediting you).
     
    I just didn't think that drag and drop to the Clip FX Bin would work that smoothly. Definitely gonna save me some weirdness in the future.
     
    Cheers and thanks.
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    streckfus
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    Re: Alternative faster/more precise workflow to Bounce to Tracks for bouncing FX 2016/02/08 13:54:59 (permalink)
    Yep, I really like the ProChannel stuff, and I made a request a while back to make the QuadCurve EQ a VST plugin for that exact reason...a single-instance limit kind of bites. But I personally don't really like having to collapse/open the ProChannel, then mess with selecting something in the pain to enable vertical scrolling etc. just to tweak plugin settings, so I really prefer the FX bin for commonly used/accessed effects.  I don't mind opening the ProChannel to enable the console emulator or setting up the bus compressor on auxes/buses, but I just hate all that clicking/scrolling around when using the PC effects.
     
    Part of my problem is that the resolution on my monitors is crap, so screen real estate might be a bigger problem for me than most, which is why collapsing the PC is the only way for me to get a good snapshot of everything in console view.  I've used the Inspector a few times as a workaround to this, but ultimately I always find myself going back to the FX bin.
     
    And I totally hijacked this thread. Whoops. :)

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