Alternative faster/more precise workflow to Bounce to Tracks for bouncing FX
This will probably be obvious to some folks and perhaps I'm a little happier than I should be about this but thought I would share for those finding themselves in a similar situation (and as usual to document this for myself in case I forget).
I've been working on a tune where I'm forced to use a stereo drum file (audio) instead of a multi mic drum track set. Long, boring story. Point is I wanted some more separation so I can work on the "thuds" and "cracks" a bit more independently (and the sizzle/ultra low freqs).
Borrowing an old Anderton trick (he uses for guits) I cloned the track five times, tossed the Sonitus Multiband on one of the tracks then went through and adjusted each band's frequency range to really hone in on the specific sounds I wanted more control over (as I said mostly the thud/meat of the kick/toms and the sharper stick attacks/snare cracks). After the bands were set up how I liked I copied the instance of Multiband across all five tracks and soloed the appropriate band for each track (so ultra lo -20hz, low rumble, low mid thud, hi mid transient/attack and ultra high "sizzle/cymbals").
I started messing with the Prochannel to draw things out a bit better and it was working well but I also wanted to use the original stereo file as a "room" type sound and/or for parallel effects.
I figured I could just leave the multiband compressors in place but they apparently cause a delay of 1.5ms (not good) and really who needs that extra resource consumption just to split the signals (nothing was being compressed with the multiband... just using it as a precise frequency splitter).
Now the cool part (even though I think that trick was pretty cool too)...
I thought I was going to have to use Bounce to Tracks for each instance which is a huge pain because you gotta deal with the extra tracks, and the old ones, or drag the new clips into the old ones, you gotta disable all your OTHER effects, you gotta zero your faders, blah blah blah. Just not a convenient way to do this.
So instead of bouncing to tracks I just opened the Clip FX Bin on each clip in the cloned tracks and dragged the relevant instance of the Multiband directly from the track's FX Rack/Bin into it then used Bounce to Clips to render the frequency split on each track's cloned clip (to get rid of the delay).
I thought maybe this would not retain the effect settings (or work at all... as in I thought I would have to save a preset of each instance then load it into the appropriate clip which would have been a huge pain too) but nope. Just drag and drop and bounce. Good to go.
That worked out great for this effect too because having the frequency split right on the clips means it's at the very start of the signal chain. Exactly what I wanted.
Moral of the story?
If there is an effect in your FX Bin/Rack you want to bounce in place (on the same track) and you are okay with having it at the very START of you signal chain just drag that effect to the Clip FX Bin, Right Click and (if you are done tweaking it) select Bounce to Clips.
Totally avoids the extra mucking around Bounce to Tracks causes.
Sadly there is no way to do this with Prochannel effects because you cannot cram them into the Clip FX Bin or render the effects onto a clip in the same track (must be Bounce to Track).
Sorry if that's stupid/obvious but it did save me a bunch of time, agnst and screwing around.
tl;dr...
Render an effect or series of effects on the same track (for a series you can create an FX Chain in the Track FX Rack/Bin before dragging to make it faster)
1) Select Clip
2) Left Click and Drag effect from Track FX Rack/Bin over top of target clip (which opens the Clip FX Bin) and drop effect into it.
3) Open Effect from Clip FX Bin to make sure the properties were retained (optional) and maybe listen back in case the signal chain change caused an undesireable effect.
4) Select Clip > Right Click > Bounce to Clips (effect is rendered to the clip and removed from the Clip FX Bin).
Edit: Beware of doing this with effects that may cause "tails" such as delays and reverb. Those will get cut off when rendering to the clip unless you extend the clip by dragging out the end (hover over the end of the clip until the edge turns blue then drag the end to the right so the clip is long enough to let the effect tail fade out). Credit to Sanderxpander for pointing that out.
Cheers.
post edited by Beepster - 2016/02/08 13:55:45