Helpful Replyhelp with take lanes

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joey90405
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2016/02/06 23:06:47 (permalink)

help with take lanes

hello everyone, i don't understand the whole take lane thing, i don't like them at all. this is what's going on, i have 3 vox tracks, i want to work on them however when i mute all of them i still hear them, i thought i set up recording them without the take lanes, WRONG i see i have a take lane for each track. first i tried to delete them, can't do that because the parent track gets deleted, i tried to mute just the take lanes, that does not work either. i'm about to loose my mind, i never had this with X-2, life was great, now it sucks. can someone please, please help me with this. i want to be able to record ONE track at a time.
thanks, i'm nuts in chicago
jp 

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#1
Saxon1066
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Re: help with take lanes 2016/02/09 04:21:13 (permalink)
Welcome to the club of take-lane haters.  Track layers were so much better.
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Re: help with take lanes 2016/02/09 06:12:12 (permalink)
I have a mental block with take lanes too.  I've watched videos on this and I'm still lost.

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olemon
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Re: help with take lanes 2016/02/09 07:34:59 (permalink)
Take Lanes were confusing to me at first too, and it took me a while to understand what was going on with them.
 
joey90405
hello everyone, i don't understand the whole take lane thing, i don't like them at all. this is what's going on, i have 3 vox tracks, i want to work on them however when i mute all of them i still hear them, i thought i set up recording them without the take lanes, WRONG i see i have a take lane for each track. first i tried to delete them, can't do that because the parent track gets deleted, i tried to mute just the take lanes, that does not work either. i'm about to loose my mind, i never had this with X-2, life was great, now it sucks. can someone please, please help me with this. i want to be able to record ONE track at a time.
thanks, i'm nuts in chicago
jp 

 
I'm not sure I can help you, and I'm not sure I completely understand your post, but I am sure these problems can be solved.
 
In Preferences you have Overwrite selected and not Comping.
 
You recorded three separate vocal tracks.  You may have looped and recorded several takes of each vocal track, but because Overwrite was selected those previous takes were overwritten and you were left with the last recorded clip.
 
On those three vocal tracks, when you click the Take Lane icon, each of those tracks has just one Take Lane.
 
Is the above accurate?
 

I believe there will always be at least one Take Lane on an audio track.  It's just another way of viewing the audio clip.  If you delete that one and only Take Lane, you may be deleting the one and only clip on that audio track.
 
As far as muting a Take Lane and still hearing it, that's puzzling to me.
 
Are you able to post some screen captures of your Console or Track views?  Whether it's me or one of the real Sonar gurus on this site who respond, those pictures are often helpful.
post edited by olemon - 2016/02/09 09:49:24

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joey90405
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Re: help with take lanes 2016/02/09 08:55:58 (permalink)
Saxon1066
Welcome to the club of take-lane haters.  Track layers were so much better.


yes sir ree bob

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kb420
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Re: help with take lanes 2016/02/09 09:23:06 (permalink)
I know that there are some users here that absolutely love Take Lanes.  Personally,  I just want the option to COMPLETELY disable them.  There should be that option for those of us that find them to be cumbersome.

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Beepster
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Re: help with take lanes 2016/02/09 09:26:24 (permalink)
If you're muting the tracks and you still hear the audio something else is going on. This has nothing to do with lanes because even if you had multiple lanes playing back at once (which I'm assuming is what you think is happening) muting the track would mute ALL of the audio coming from the track's main output.
 
What is most likely happening is you have a send on the tracks going to something like a reverb bus. So when you mute the track that signal is still getting sent to the bus.
 
The only way to deal with that (and I'm not even sure if this works... I'd have to double check) is to set your send(s) to Post Fader (because I think that then the send comes after the mute button in the chain so no signal hits it when you mute the track). That of course can screw up your sends scheme (because now your fader affects how much signal is being sent from the send as well... not just the track's main output).
 
What I generally do is just mute any busses receiving signals from Pre Fader Sends if I need to listen in to something.
 
So yeah... this REALLY does not sound like a lanes thing. That doesn't make sense.
 
You also had another thread where you were complaining of "ghosted" vocals remaining audible when you soloed other tracks. Again that seemed to be due to having sends.
 
However maybe your interface has some kind of weird monitoring/headphone mix feature(s) that are causing this. As in you are getting two signals. One that's a direct signal fram the Master/Mains and another that's some direct monitoring thing or submix from inside your interface software.
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olemon
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Re: help with take lanes 2016/02/09 09:31:05 (permalink)
I should add that the way I was thinking about Take Lanes was part of my problem, but the major confusion had to do with what happened when I stopped recording during a take and all of the previous takes were suddenly split at that point.  What a mess!
 
But, each of those split takes (clips) contain the original take in its entirety.  You can simply select one of those clips and delete it, not the Take Lane itself, but the extra clip that was created within that Take Lane.  Then, slip edit the remaining clip by dragging it out and all of the audio for that take will be there.
 
Why it works that way I don't know, but once I discovered that it did, Take Lanes were no longer confusing.

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Re: help with take lanes 2016/02/09 09:31:54 (permalink)
kb420
I know that there are some users here that absolutely love Take Lanes.  Personally,  I just want the option to COMPLETELY disable them.  There should be that option for those of us that find them to be cumbersome.




Right click on the Record Button in the Transport module and select "Overwrite". That will record over old parts instead of create new "takes". Or if you mean get rid of the "Comping" scheme but still be able to create multiple takes select "Sound On Sound".
 
You could also go into Preferences and choose the option "Record New Takes in a New Track" or whatever it's called. That will create a new track for each pass you record.
 
All the old options are still there from X2. So the recordings still go into "Lanes" but they'll behave like they did before X3 introduced Comping.
 
Cheers.
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olemon
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Re: help with take lanes 2016/02/09 09:37:32 (permalink)
Beepster
If you're muting the tracks and you still hear the audio something else is going on. 



Yeah, it's happened to me.  Once I had a hidden track I forgot to mute....

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Re: help with take lanes 2016/02/09 09:45:00 (permalink) ☄ Helpfulby olemon 2016/02/09 10:00:59
olemon
I should add that the way I was thinking about Take Lanes was part of my problem, but the major confusion had to do with what happened when I stopped recording during a take and all of the previous takes were suddenly split at that point.  What a mess!
 
But, each of those split takes (clips) contain the original take in its entirety.  You can simply select one of those clips and delete it, not the Take Lane itself, but the extra clip that was created within that Take Lane.  Then, slip edit the remaining clip by dragging it out and all of the audio for that take will be there.
 
Why it works that way I don't know, but once I discovered that it did, Take Lanes were no longer confusing.




An easier/cleaner way to do that is to simply Left Click and drag from left to right across the entirety of the clip you want to use in the bottom half of the click.
 
So put your cursor slightly to the left of the clip you want to "heal" and "Promote" and drag across the bottom half to just after the end of the LONGEST clip in the track. This will remove all the splits in all the clips in all the lanes so you can start with full clips.
 
You can "Promote" any of the clips (which means the clip will become audible and all other clips in that time range will be muted) by simply left clicking in the bottom half of the desired clip.
 
When you ARE ready to "comp" together your parts just position your cursor over the bottom half of the clip at the start of the section you want to "promote" (use in your comp) then drag right to where you want the section to end. This will create two splits and "promote" that section so it appears in the Parent Track and all other clips in that section are muted.
 
The splits have auto X-Fades. You can readjust the split points by hovering over the bottom half of the split point (until the cursor turns into the two overlapping Trapezoid looking things) and drag them left/right to get the best edit. Drag up and down on the same area to adjust the steepness of the X-Fade (if you just moved the split you have to release the mouse button momentarily to access the X-Fade). You can also right click on the split to choose a different type of X-Fade (rarely needed).
 
So to simplify, swipe in the bottom half to create your clip segments and/or "heal" sections.
 
Once you have all your splits where you want them just click in the bottom half of the clip sections to "promote" the part you want heard at that time range.
 
It's actually really simple once you get the swipe and promote functions down.
 
Cheers.
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Beepster
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Re: help with take lanes 2016/02/09 09:47:57 (permalink)
olemon
Beepster
If you're muting the tracks and you still hear the audio something else is going on. 



Yeah, it's happened to me.  Once I had a hidden track I forgot to mute....




Ah... yeah that's another possibility too.
 
Joey, look in your Track Manager to see if you have any hidden tracks that you have not muted.
 
In the Track View go to the "Tracks" context menu > Track Manager. Then look through all the tracks listed (incuding inside any closed folders) to see if any are hidden that might be causing the issue. A hidden track will NOT have a checkmark beside it. The Track Manager will also tell you the Mute/Solo/Archive status of each track.
 
Cheers.
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Re: help with take lanes 2016/02/09 09:58:38 (permalink)
Beepster
 
An easier/cleaner way....




Excellent tutorial there, Beepster.  Printing that one.  Thank you!

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Re: help with take lanes 2016/02/09 10:06:20 (permalink)
n/p
 
I might make a vid of how I do it because it might be a little more user friendly than the recommended Cake way... and the vid they have up on the topic moves REALLY fast. I had to watch it a bunch of times and take notes on every little nuance to figure out my workflow. They just breeze past some CRUCIAL info like it's not important... when it really REALLY is.
 
Also they really push the live playback Speedcomping thing which is kind of cool but it's also kind of confusing and as a workflow I find it rather awkward (and it also causes persistent engine stops on my machine which is REALLY annoying).
 
hmm... yeah maybe that will be my next vid.
 
Cheers.
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kb420
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Re: help with take lanes 2016/02/09 10:10:00 (permalink)
Beepster
kb420
I know that there are some users here that absolutely love Take Lanes.  Personally,  I just want the option to COMPLETELY disable them.  There should be that option for those of us that find them to be cumbersome.




Right click on the Record Button in the Transport module and select "Overwrite". That will record over old parts instead of create new "takes". Or if you mean get rid of the "Comping" scheme but still be able to create multiple takes select "Sound On Sound".
 
You could also go into Preferences and choose the option "Record New Takes in a New Track" or whatever it's called. That will create a new track for each pass you record.
 
All the old options are still there from X2. So the recordings still go into "Lanes" but they'll behave like they did before X3 introduced Comping.
 
Cheers.




I understand all of that and how it works.  I still want to be able to completely disable it for midi loop recording.  

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Re: help with take lanes 2016/02/09 10:32:19 (permalink)
kb420
I understand all of that and how it works.  I still want to be able to completely disable it for midi loop recording.  



So you want to do stuff like record a kick part on one pass, the snare on the next, the hats on the next, etc all into the same track and then have that all appear in one clip?
 
As you may know the only thing that CAN'T happen in Sonar in that workflow is having each pass appear immediately in the same clip BUT if you keep the lanes closed you won't have to look at the new clips/lanes (just the Parent Track which you can pretend is your single clip. Then when you are done pop open the lanes, select the track (to select all the clips) > Right Click > Bounce to Clips.
 
I know some people still have problem with that but that last step takes a second.
 
Whole workflow (for those who don't know)...
 
Set Record Preferences to Sound On Sound and deselect "Mute Previous Take" (or whatever that option is called... the one that mutes all new takes recorded).
 
Arm Track > Set up Loop Points > Start Record
 
On each loop play one section of your part. Keep doing that until the part is built up to how you like (like a drum part).
 
Stop transport > Open Take Lanes > Select the Track (or all the clips you want included) > Right click on one of the clips > Bounce to Clip(s)
 
Only problem is if you make a mistake during the loop record it will remain until you stop transport and delete or undo it.
 
Alternative workflow for that (like if you are still trying things out)...
 
Same thing except set up "Mute Previous Take" and you have to stop Transport before moving on to the next part.
 
So record your kick a bunch of times until it is how you like or you think you've got a good take then record one more pass, stop transport, unmute the good take (Select Clip > Press K or Right Click >Mute/Unmute). Now that take should stay audible.
 
Repeat that process for each element of the track/part.
 
Open take Lanes > Select ONLY the good takes you want included > Right Click > Bounce to Clip(s)
 
Then you can delete all the other lanes (Select all the unwanted Lanes by clicking the Lanes Select area just like you would a track so the selection thingie turns blue). With all the unwanted Lanes select hold Ctrl and click on one of the Take Lanes "Delete" button (the little X on the Lanes control area). That will delete all the selected lanes in one shot.
 
Again YOU may personally know all that so apologies if so but it might be useful to others.
 
Cheers.
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kb420
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Re: help with take lanes 2016/02/09 11:22:23 (permalink)
Beepster
kb420
I understand all of that and how it works.  I still want to be able to completely disable it for midi loop recording.  



So you want to do stuff like record a kick part on one pass, the snare on the next, the hats on the next, etc all into the same track and then have that all appear in one clip?
 
As you may know the only thing that CAN'T happen in Sonar in that workflow is having each pass appear immediately in the same clip BUT if you keep the lanes closed you won't have to look at the new clips/lanes (just the Parent Track which you can pretend is your single clip. Then when you are done pop open the lanes, select the track (to select all the clips) > Right Click > Bounce to Clips.
 
I know some people still have problem with that but that last step takes a second.
 
Whole workflow (for those who don't know)...
 
Set Record Preferences to Sound On Sound and deselect "Mute Previous Take" (or whatever that option is called... the one that mutes all new takes recorded).
 
Arm Track > Set up Loop Points > Start Record
 
On each loop play one section of your part. Keep doing that until the part is built up to how you like (like a drum part).
 
Stop transport > Open Take Lanes > Select the Track (or all the clips you want included) > Right click on one of the clips > Bounce to Clip(s)
 
Only problem is if you make a mistake during the loop record it will remain until you stop transport and delete or undo it.
 
Alternative workflow for that (like if you are still trying things out)...
 
Same thing except set up "Mute Previous Take" and you have to stop Transport before moving on to the next part.
 
So record your kick a bunch of times until it is how you like or you think you've got a good take then record one more pass, stop transport, unmute the good take (Select Clip > Press K or Right Click >Mute/Unmute). Now that take should stay audible.
 
Repeat that process for each element of the track/part.
 
Open take Lanes > Select ONLY the good takes you want included > Right Click > Bounce to Clip(s)
 
Then you can delete all the other lanes (Select all the unwanted Lanes by clicking the Lanes Select area just like you would a track so the selection thingie turns blue). With all the unwanted Lanes select hold Ctrl and click on one of the Take Lanes "Delete" button (the little X on the Lanes control area). That will delete all the selected lanes in one shot.
 
Again YOU may personally know all that so apologies if so but it might be useful to others.
 
Cheers.




Like I said,  I would still rather have the ability to toggle Take Lanes completely off.  I don't see how that exhausting explanation of yours is any proof that Take Lanes are better or more convenient for midi loop recording than Sonar's previous pre-X series approach.  I know that there are some users that like Take Lanes,  and I can certainly understand why, but I would like to see Cakewalk make that an option that can be toggled off so that there is no need for the extra steps that you so eloquently described and also so that "each pass appear(s) immediately".  

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Re: help with take lanes 2016/02/09 11:46:06 (permalink)
Beepster
kb420
I understand all of that and how it works.  I still want to be able to completely disable it for midi loop recording.  



So you want to do stuff like record a kick part on one pass, the snare on the next, the hats on the next, etc all into the same track and then have that all appear in one clip?
 



No, he wants the midi in no clips at all, just independent midi notes, like the olden days. Not sure I agree with that, but that's my understanding.
 
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Re: help with take lanes 2016/02/09 11:50:22 (permalink)
I never used track layers, and went straight to take lanes. This video by Karl Rose ('Fastbikerboy') nailed it for me, it all made sense after watching it.
 


 
Jyemz
 
 
 



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Re: help with take lanes 2016/02/09 12:08:18 (permalink)
@kb420  Uh... it's a lot of words but the premise is actually pretty simple.
 
However specifically for MIDI loop recording there could/should be a specific featureset/workflow that is semi separate.
 
I'm envisioning something like a new record mode for MIDI Loop recording whereby you can do what I described except there is an option that allows the user to Accept or Deny the last pass.
 
That way as the parts are built up you can "Accept" the last pass and it remains audible (then you can move on to the next sound layer) or "Deny" will mute or undo the last pass so you can continue on the same part/element without stopping transport.
 
That's really the only major flaw I see for that workflow. However they could eke in another option that allows all this to occur in a single clip. I personally don't see the huge deal about doing a clip bounce after the fact but if that's what people want then of course they should try.
 
As far as "toggling" take lanes or completely removing them... that's not making a lot of sense. What do you mean? You can toggle lanes on/off (show/hide) and as noted you can make it so only one take is created (overwrite and/or create new track instead of lane). The clips have to go somewhere and Layers did the same thing anyway... just differently.
 
If you mean an option to revert BACK to layers... well that would make sense but I doubt that's going to happen at this point. Too many of the tools and workflows are designed around lanes so it would raise a whole host of design issues. It would have to likely be a Global setting and all those design problems taken into consideration for each setting. Mixing Layers and Lanes in the same project or toggling back and forth just wouldn't work AFAICT.
 
For me Layers caused a lot of ridiculous problems and seem to be designed backwards (mute instead of promote) but I can still mostly work the same way as I did with Layers in X1 if I REALLY wanted to.
 
I'm not trying to be a Cake apologist, "RTFM" douche or "fanbois" here. It's just most of the angst I see in regards to lanes really is about them not being understood (and Cake has not helped much conveying how they work most efficiently).
 
Once they are understood there are most definitely things that can be improved but Layers had it's own pile of problems.
 
So, Loop Recording MIDI for the "layer" technique could be improved but just allowing for simple real time mode of Accept/Deny/Mute Last on the fly would fix that.
 
The minimum height size of the lanes is dumb. The always on auto zoom is dumb. Some of the Take Lane MSR stuff is dumb but for MOST stuff, if used properly Lanes tend to be far more efficient and logical... especially with the Comping features. The "Notes" section alone has improved my editing experience immensely. Comping has been brilliant. Multi track grouping is very clever (but could use some improvements IMO).
 
Different strokes and all that but I simply do not see the massive barriers Lanes seem to cause others. I just see old workflows being disrupted after years of use, and believe me I am sympathetic, but the Bakers took a gamble to modernize the workflow in the X series and it's mostly paid off.
 
I manage to make them work... and rather well for most stuff and I'm bungling amateur.
 
 
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Re: help with take lanes 2016/02/09 12:22:39 (permalink)
dcumpian
 
No, he wants the midi in no clips at all, just independent midi notes, like the olden days. Not sure I agree with that, but that's my understanding.
 
Regards,
Dan




That seems like more of a perception trick. At that point the track becomes the clip in Sound On Sound (or maybe overwrite) mode except you don't have the handy dandy clip shell for editing if you so choose.
 
The data has to go somewhere. Putting it all in a little bubble that can be futzed with in various ways makes sense. It doesn't have to be futzed with though.
 
But what do I know? Maybe there is some benefit to that. I ain't seeing it.
 
The idea of being able to have a MIDI Loop record mode does seem like a logical next step. It would fill a need for sure.
 
Anyway... this is all WAY off topic because I don't think Lanes are the OP's problem at all. Underlying lanes cannot bleed through the main out if a track is muted.
 
If OP has Lanes OPEN and is muting a Lane while others are active that might do it but that would be obvious from looking at the lanes and/or avoided by using the solo button instead and/or completely avoided by using the comp tool as intended and leaving the lane MSR buttons alone entirely.
 
Meh... I should go do some other stuff.
 
Cheers.
#21
Beatle55
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Re: help with take lanes 2016/02/09 13:04:50 (permalink)
Amen to that suggestion!!!
kb420
I know that there are some users here that absolutely love Take Lanes.  Personally,  I just want the option to COMPLETELY disable them.  There should be that option for those of us that find them to be cumbersome.




#22
Beepster
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Re: help with take lanes 2016/02/09 14:44:29 (permalink)
Beatle55
Amen to that suggestion!!!
kb420
I know that there are some users here that absolutely love Take Lanes.  Personally,  I just want the option to COMPLETELY disable them.  There should be that option for those of us that find them to be cumbersome.








But what does that mean? I see this brought up occasionally but "disable them" does not compute. What is the desired behavior? Where does the data go? How is it manipulated/edited (if at all)?
 
It never (sorry... rarely) gets explained. There has to be a logic to it and generally once the desired behavior is exposed there is indeed a way to accomplish it.
 
If folks want one pass per track at any given time range that can be done (Overwrite). If they want to create multiple passes but not use Lanes/Layers and always edit in the parent track that can be done (Create New Track w. New Record). If they want "Layers" style recording/editing (to bypass the auto splits) they can use Sound On Sound with or without "Mute Previous Take" engaged (which I used just like layers until I learned I studied the Comping mode). AFAIK the Mute Tool still exists and works as it used to as well (which I think was the old way and was ridonculous IMO/IME).
 
I think at least 95% of the complaints about "Lanes" are actually complaints about the "Comping" record mode. It's the default now and it is confusing as fartballs without a crash course into it's quirks (you REALLY gotta know the clip hotspots and methodology) but it has nothing to do with Lanes. Lanes are just where the data is stored.... just like Layers were. It is HOW it is "printed", stored and manipulated during and after the fact where things change based on the user settings. Even then clever useage of the tools can overide a lot of stuff. Actually that's another thing I see messing people up. The Smart Tool is not mandatory. Almost all the old tools are still there. I use them frequently if something is being a jerk while I edit and I don't feel like studying the Smart Tool behavior for that function.
 
Maybe the first time people use the newer Sonar versions there should be a popup asking people what recording mode they want to use with a description of each. Comp mode is totally weird and confusing at first but much easier to use/manage than the old ways for most tasks. I would NEVER want to go back to layers now.
 
Meh... I am not trying to be a knowitall. Just saying "make them go away" does not solve anything. The data HAS to go somewhere and there NEEDS to be a logic behind it. If I had more time with the old Layers I may have eked out some workflows with them too but they were much less intuitive than Lanes at first glance to me.
 
Cheers.
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Kylotan
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Re: help with take lanes 2016/02/10 03:55:51 (permalink) ☄ Helpfulby dcumpian 2016/02/10 08:10:28
Beepster
If they want "Layers" style recording/editing (to bypass the auto splits) they can use Sound On Sound with or without "Mute Previous Take" engaged (which I used just like layers until I learned I studied the Comping mode). AFAIK the Mute Tool still exists and works as it used to as well (which I think was the old way and was ridonculous IMO/IME).

 
There are a bunch of places where the Take Lanes are harder to work with than Layers. It seems to arbitrarily create more of them, cleaning them up after they're created is harder, etc. In the project I have open now, one track has 15 take lanes, but nowhere do I have more than 2 clips that overlap, and nor have I ever recorded 15 separate takes for 1 section in that track.
 
If you know how to find the magical menu option that lets you remove empty take lanes (hint to all: you have to right-click on a clip in the parent/composite lane to see 'Remove Empty Take Lanes'... why the hell it's so hidden and doesn't appear when you right click (a) the track, (b) a take lane, I don't know), that doesn't help much because most of your take lanes do have something in them, maybe just 1 clip. So now I'm down to 12 lanes for 1 track. Still a mess that Sonar made and which I'm expected to clean up.
 
In an ideal world, the clips would only create as many layers/lanes as you need, usually 2, except where you've explicitly been recording multiple takes. But no. Back in the layers days you could say 'Rebuild Layers' and it would collapse everything down into 2 lanes and things would be clean again. But now you can't even do that. That option no longer seems to exist.
 
So most of us could get by with 2 lanes but instead we're given 10 or 20 and asked to manage them ourselves, which is crap, frankly. And a lot of the MIDI people just don't want to have layered clips at all. They want everything bounced into the same clip, which is reasonable, because they don't need crossfades. Instead, they get a ton of unwanted take lanes too.
 
I think at least 95% of the complaints about "Lanes" are actually complaints about the "Comping" record mode.

 
I half agree, half disagree. Sonar's basically looked at the comping workflow, optimised things for that, and given the rest of us a harder time in the process. Take Lanes make sense in the context of takes and the way Sonar expects you to make them. You record your different takes of a song, make a composite take, then maybe flatten it and continue, or just hide the lanes, and you're done with that track.
 
 - Unless you record section by section, in which case 10 sections and 5 takes per section means up to 50 take lanes if you're unlucky.
 - Or unless you arrange with copy and paste, in which case you get an arbitrary number of take lanes based on how it decides to resolve any overlaps.
 - Or unless you record MIDI part by part (eg. kicks, snares, hi-hats in different passes) in which case you get at least 1 lane per pass, which you have to bounce down before you can move or copy anything useful.
Etc. It's actively hostile towards anyone who doesn't just record through a whole song, comp some takes, and move on.
 
One of the arguments against simplifying the system is "Oh, but we can't just put everything in 2 lanes because you want separate mute/solo options for each lane, so that when you Flatten Comp you get your soloed lane with everything else muted"... but those of us who don't comp like this don't benefit from this feature. We just suffer from all the downsides. It's a mess.
post edited by Kylotan - 2016/02/10 10:14:02

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#24
patm300e
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Re: help with take lanes 2016/02/10 07:16:54 (permalink)
+1 for Karl's videos!  They have helped me as well

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Re: help with take lanes 2016/02/10 08:08:42 (permalink)
Someday when I do not nail the first take all the way through a song I may find this useful 
 
Seriously - Great explanation and discussion people, I really need to start using this functionality.
 
Thanks

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Re: help with take lanes 2016/02/10 09:10:18 (permalink) ☄ Helpfulby kb420 2016/02/11 04:30:24
Kylotan
Beepster
If they want "Layers" style recording/editing (to bypass the auto splits) they can use Sound On Sound with or without "Mute Previous Take" engaged (which I used just like layers until I learned I studied the Comping mode). AFAIK the Mute Tool still exists and works as it used to as well (which I think was the old way and was ridonculous IMO/IME).

 
There are a bunch of places where the Take Lanes are harder to work with than Layers. It seems to arbitrarily create more of them, cleaning them up after they're created is harder, etc. In the project I have open now, one track has 15 take lanes, but nowhere do I have more than 2 clips that overlap, and nor have I ever recorded 15 separate takes for 1 section in that track.
 
If you know how to find the magical menu option that lets you remove empty take lanes (hint to all: you have to right-click on a clip in the parent/composite lane to see 'Remove Empty Take Lanes'... why the hell it's so hidden and doesn't appear when you right click (a) the track, (b) a take lane, I don't know), that doesn't help much because most of your take lanes do have something in them, maybe just 1 clip. So now I'm down to 12 lanes for 1 track. Still a mess that Sonar made and which I'm expected to clean up.
 
In an ideal world, the clips would only create as many layers/lanes as you need, usually 2, except where you've explicitly been recording multiple takes. But no. Back in the layers days you could say 'Rebuild Layers' and it would collapse everything down into 2 lanes and things would be clean again. But now you can't even do that. That option no longer seems to exist.
 
So most of us could get by with 2 lanes but instead we're given 10 or 20 and asked to manage them ourselves, which is crap, frankly. And a lot of the MIDI people just don't want to have layered clips at all. They want everything bounced into the same clip, which is reasonable, because they don't need crossfades. Instead, they get a ton of unwanted take lanes too.
 
I think at least 95% of the complaints about "Lanes" are actually complaints about the "Comping" record mode.

 
I half agree, half disagree. Sonar's basically looked at the comping workflow, optimised things for that, and given the rest of us a harder time in the process. Take Lanes make sense in the context of takes and the way Sonar expects you to make them. You record your different takes of a song, make a composite take, then maybe flatten it and continue, or just hide the lanes, and you're done with that track.
 
 - Unless you record section by section, in which case 10 sections and 5 takes per second means up to 50 take lanes if you're unlucky.
 - Or unless you arrange with copy and paste, in which case you get an arbitrary number of take lanes based on how it decides to resolve any overlaps.
 - Or unless you record MIDI part by part (eg. kicks, snares, hi-hats in different passes) in which case you get at least 1 lane per pass, which you have to bounce down before you can move or copy anything useful.
Etc. It's actively hostile towards anyone who doesn't just record through a whole song, comp some takes, and move on.
 
One of the arguments against simplifying the system is "Oh, but we can't just put everything in 2 lanes because you want separate mute/solo options for each lane, so that when you Flatten Comp you get your soloed lane with everything else muted... but those of us who don't comp like this don't benefit from this feature. We just suffer from all the downsides. It's a mess.




This is probably the best explanation of why/when Take Lanes are awkward that I've read.
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Re: help with take lanes 2016/02/10 11:40:56 (permalink)
Kylotan
Beepster
If they want "Layers" style recording/editing (to bypass the auto splits) they can use Sound On Sound with or without "Mute Previous Take" engaged (which I used just like layers until I learned I studied the Comping mode). AFAIK the Mute Tool still exists and works as it used to as well (which I think was the old way and was ridonculous IMO/IME).

 
1) There are a bunch of places where the Take Lanes are harder to work with than Layers. It seems to arbitrarily create more of them, cleaning them up after they're created is harder, etc. In the project I have open now, one track has 15 take lanes, but nowhere do I have more than 2 clips that overlap, and nor have I ever recorded 15 separate takes for 1 section in that track.
 
2) If you know how to find the magical menu option that lets you remove empty take lanes (hint to all: you have to right-click on a clip in the parent/composite lane to see 'Remove Empty Take Lanes'... why the hell it's so hidden and doesn't appear when you right click (a) the track, (b) a take lane, I don't know), that doesn't help much because most of your take lanes do have something in them, maybe just 1 clip. So now I'm down to 12 lanes for 1 track. Still a mess that Sonar made and which I'm expected to clean up.
 
3) In an ideal world, the clips would only create as many layers/lanes as you need, usually 2, except where you've explicitly been recording multiple takes. But no. Back in the layers days you could say 'Rebuild Layers' and it would collapse everything down into 2 lanes and things would be clean again. But now you can't even do that. That option no longer seems to exist.
 
4) So most of us could get by with 2 lanes but instead we're given 10 or 20 and asked to manage them ourselves, which is crap, frankly. And a lot of the MIDI people just don't want to have layered clips at all. They want everything bounced into the same clip, which is reasonable, because they don't need crossfades. Instead, they get a ton of unwanted take lanes too.
 
I think at least 95% of the complaints about "Lanes" are actually complaints about the "Comping" record mode.

 
I half agree, half disagree. Sonar's basically looked at the comping workflow, optimised things for that, and given the rest of us a harder time in the process. Take Lanes make sense in the context of takes and the way Sonar expects you to make them. You record your different takes of a song, make a composite take, then maybe flatten it and continue, or just hide the lanes, and you're done with that track.
 
5) - Unless you record section by section, in which case 10 sections and 5 takes per second means up to 50 take lanes if you're unlucky.
 
 6) - Or unless you arrange with copy and paste, in which case you get an arbitrary number of take lanes based on how it decides to resolve any overlaps.
 
 7) - Or unless you record MIDI part by part (eg. kicks, snares, hi-hats in different passes) in which case you get at least 1 lane per pass, which you have to bounce down before you can move or copy anything useful.
Etc. It's actively hostile towards anyone who doesn't just record through a whole song, comp some takes, and move on.
 
8) One of the arguments against simplifying the system is "Oh, but we can't just put everything in 2 lanes because you want separate mute/solo options for each lane, so that when you Flatten Comp you get your soloed lane with everything else muted... but those of us who don't comp like this don't benefit from this feature. We just suffer from all the downsides. It's a mess.




Hi, Kylo. I totally get how one could be frustrated with the things mentioned however a lot of that can be mitigated/avoided with some workflow tweaks. I've numbered segments of your comment to reply to each issue directly with how I'd navigate around those issues and maybe explain a bit more the logic as to why certain things are happening. Again this is a case of Lanes and Comping not really being explained well by Cakewalk and to be perfectly honest I don't think some of the things I'm about to mention were even considered when they were designed. Some of the stuff you mention, to me, are just general deficiencies with the program that IMO would be better solved with a couple new workflow features added to the program (some of which I've requested already).
 
1) Actually I did find that in X2 there was a bit of arbitrary Take Lane creation and maybe even in X3 but they seem to do what I expect them to now. Maybe it's different on your system but for me essentially with each new record into a track (using Comp record mode) a new lane is created UNLESS you record further down the timeline where there is no other data on the same track (so if there is no overlap). When you do that it will record THAT clip (and only that clip) in the same lane as the last take. This actually annoys the hell out of me because I am one who actually does NOT want more than one clip in one lane (its screws up my "notes" and editing schemes). After that one clip then it will go back to creating a new lane each time until you move further down the timeline again (and again only the newest clip will populate the last lane instead of creating a new one).
 
Any time that happens I actually have to create a new empty Lane (or lanes) and drag those clips into then so it goes back to one clip per lane.
 
For you, and I am not 100% certain on this, I think if you want to force your new take into the same lane (or a desired target lane) you can use the Record Arm button on the target Lane. I recall that worked a little wonky in X2 and as noted I don't work like that but give that a try when you move down the timeline. I do TONS of takes so that would be impractical for me but if you are only doing one or a few should be pretty easy to manage the Lane Record buttons. Layers of course did not even have that option and I found the way they handled new incoming data really bizarre and unpredictable. I had a bugger of a time trying to find the takes I was looking for or they'd appear in inconvenient spots for editing. Often times when I tried to move them where I wanted so it made more sense I would get hangs, crashes and/or corrupted projects. There was some weird selection bug too in X1 that would select completely unrelated data elswhere in the project without me being aware thus destroying other work which I would not notice until the session was ruined. Very annoying.
 
2) I'd imagine the reason they put that in the Parent Track context menu is because it's tied directly to the Comping workflow. I guess it could be tucked into the Track Context menu but maybe they felt that one was getting a little too bloated as it is. I don't think I've ever used that option because as you say... unless you remove something manually or create a new lane manually, there is always going to be data in an auto generated Take Lanes. Even Flatten Comp doesn't remove data from lanes (like Flatten Layers did) so essentially "Remove Empty Lanes/Layers" has become mostly obsolete. It wasn't included at first and this is probably why but a lot of users demanded it be brought back. Not sure whether they were actually finding a use for it or if it was one of those "CHANGE IS SCARY!!" type things. Either way I'd rather have it than not because it of course can be used after deleting a bunch of stuff but it doesn't exactly fit into the comping workflow like Remove Empty Layers used to (which of course worked in conjunction with Flatten Layers).
 
3) Again, that would actually severely screw up my workflow. Flatten Layers totally doesn't exist anymore (and maybe it should for your style of workflow) but what you CAN do (and I do this often) is just use Flatten Comp then delete the original Lanes (well I do it a little different than that but the principle is the same). So let's say you have your desired one to two Lanes except they're scattered across a whole pile of lanes because you recorded 5 sections with 1-2 takes at each section. Your last recordings will be the ones in the Parent Track (unless you changed something) so flatten that first set of takes, go through and promote the next set of takes and again flatten. If you have another set of straggler takes left over just select those and flatten them to (you can flatten individual sections if they are disconnected from other sections). Now all your takes are in the top 2 or 3 Lanes and are now in a single clip across the whole song. Delete the rest of the Lanes, Unlock the comped clips and now you can Comp using those 2-3 clips/Lanes instead of a bunch of clips scattered across a ton of lanes.
 
But that probably isn't the most desirable workflow for what I think you want and perhaps a little more convoluted (it makes more sense when you have LOTS of takes for each section like I do).
 
So alternatively just go through section by section and Lasso Select your stacks of clips, Hold Shift then drag the lot of them down to very bottom lanes (which should be where your 1st set of takes are recorded). Once you've got all the takes/clips in the track jammed into the bottom lanes use the Remove Empty Lanes option to get rid of the empty lanes you just created. Not ideal and of course a Flatten Layers type option would be faster but I think they are nudging people away from that workflow and as noted Flatten Layers tended to be really unpredictable and buggy for me (and based on a lot of reports back when I first joined I was not alone).
 
Also, and this isn't going to help you, but I've actually started recording distinct sections into their own tracks. Like for my guitar leads instead of recording them all into the same track I'll create "Solo1, 2, 3, etc" then use Track/PC/FX presets to keep the tone consistent. This a) keeps the amount of lanes I have to look at at one time down (seriously... I do a LOT of takes) and b) helps me avoid using automation for basic track stuff (I hate automation in Sonar).
 
Not what you're looking for but just what I do and may help you or others navigate the issue. Maybe not.
 
4) As I said earlier I personally don't have or see a great need for single clip MIDI recording because the parent track works fine for this during tracking but sure... a special MIDI Loop Record/Single Clip mode would be cool... especially if that's what people want. I just don't want it disrupting existing workflows/methods. An independent feature/toolset seems like it would work better and fit in easier.
 
5) I actually do record section by section (especially when I'm writing... I usually rerecord full takes afterward in new tracks) and I record WAY more than 5 takes per section. Seriously I don't even think about it until after I've built up the part and am done tracking. At that point I create a few different comps (different versions of the tune or exact doubles but different performances which I can copy to other tracks for panning or whatever). After the comps are flatten I can totally ignore the original Lanes (I usually drag the comps to a new track and archive the original or clone the original, delete all the lanes except the Comps then archive the original). From there I might even sometimes create NEW comps from the comps I created (unlock the clips and comp them together). I find this is way better/more logical/faster than layers but that's subjective.
 
6) Arrangement is simply awkward in Sonar in general (thus the persistent cries for an arranger scheme). Craig wrote a good tut on how to do this effectively and it's very similar to how I do it but what I would prefer is a "Timeline" based arranger. Like a popup where you can define time blocks, right click to exclude tracks from selections/moves, define what happens upon a drag (fill hole, move over, overwrite, etc). Then you just drag those handles around. Biggest problem I though I see with arrangment is the fact Sonar gets FAR too cranky splitting and moving lots of data at once (which doesn't make a lot of sense because it's just a visual representation of the project but I guess it MUST keep itself ready for all the insane commands at ALL times... so in this Arrangement mode maybe a bunch of options should get suspended until the user clicks "Set Arrangement" or something... whatever). These were issues with Layers too AFAICT but Lanes and Comping do seem to get confused a little easier especially with a lot of data flying around. This is why IF I decide to go into "arranger" mode I try to work with as few clips as possible. So I'll record/program all the elements (just rough takes of everything), make sure everything is flattened/bounced so I'm starting with ONLY the bare minimum of clips required (no overlapping material/overdubs) all the "record" tracks are archived (or completely purged of extra lanes/clips) and THEN I do my arrangement. After the tune is flowing how I like I lock myself into that structure and retrack the finals and polish up any MIDI programming.
 
That of course is not desireable for those who want to arrange their FINAL versions that way but really Sonar simply just isn't very good at this stuff Layers/Lanes or otherwise.
 
7) Again I don't see the big deal about bouncing after the record part and I'm not even sure how layers would be better. They used to do some stupid/confusing crap to me when recording MIDI but I moved on to X2 before really doing an insane amount of MIDI with Layers. As far as the "sections" aspect... I'm not seeing how that makes it worse. You just record your followup sections then bounce them in with the previous bounced clip. Kind of like just adding to it section by section. Not really the type of workflow I go for. I just record my sections and wait until the end to bounce but I also don't really do MIDI Loop Record (but may start soon for some stuff I've been planning... I don't foresee any big problems though). But for sure. If Cake adds some new (but separate) features for these workflows I ain't gonna complain (as long as it doesn't break other stuff).
 
8) I'm not sure what you're saying here. That doesn't actually make sense. Having multiple sections of clips in a lane would not affect the soloed comps or the comping function at all. If someone said that either they don't understand what's up or it was misconstrued. I literally don't know how to respond to that.
 
In fact the Lanes Solo button thing is a bit of an annoyance to me because you can only solo one Lane at a time (I requested that be changed). That's because I DO actually work in sections sometimes within the same track so I'll record and comp a section at the start of the song and that goes into a lane then I'll create and comp another section, flatten that (without including the first section), that goes in another lane and so on. By only being able to solo one lane at a time I either have to a) Move the Comps all on the same Lane (I don't like that for multiple reasons), b) UnSolo the soloed Lane and mute all the "Promoted clips" in the original comps (which I don't like doing because I like to see what was used for what and if I do that I have to make a bunch of elaborate notes) or c) Go and mute ALL the lanes with active/audible clips in them (which in a track with DOZENS of lanes is a PITA because you can't just select them all, hold Ctrl and click a single mute button... you have to mute each independently). This is part of the reason why I clone and archive the original (to preserve the original takes/comps) then delete everything but the comps in the clone or drag the comps into a new track and archive the original (or leave it active to create new comps from the source material). But the other reason is doing that stuff saves sytem resources and cleans up the screen.
 
But whatever... that's not even really related I guess (or maybe is... because I really don't know why people would say that). With minimal takes though and if one doesn't care about not seeing which clips were used in the comp(s) you can just unsolo the comp lane then mute all the clips that were used in the comp (so you don't have the original clips AND the comp playing at the same time). Really though I wish they worked on that Solo Lane thing. I get the logic behind it but not allowing multiple Lanes to be soloed ignores some of the more complex workflows. Easily manageable (relatively) but still could solve a LOT of the technical problems people have. Also I think that action causes a buttload of extra confusion about the process too.
 
Anyhoo... as always that's not me telling you what to do or trying to be a smartypants. You, as always, made a very clear case in general and describe your issues. I just wanted to point out some of the ways around these things, some of the logic behind it (which really isn't all that apparent oft times) and acknowledge where some of the REAL problems exist where there ARE no Baked in "as designed" workflows or workarounds.
 
That's the thing... there ARE problems with Lanes and with Comping and they need to be addressed. Problem is there is SOOO much confusion as to what is doing what that those problems are severely obscured by said confusion. It's a delicate workflow/technique that takes a while to master so in the meantime people get frustrated then think the GOOD design features are bugs or outright crap and don't recognize the real problems.
 
I gotta say (and I said it at the start when they first realised Comp Mode) it's all extraordinarily clever BUT perhaps just a little TOO clever for folks used to the more traditional methods. It REALLY needs to be driven home that the workflow has to be studied and Cake needs to create some much more comprehensive educational material for it all.
 
A huge part of my knowledge about Lanes and Comping comes from brute force experimentation and a need to get tracks off to collaborators. When they were first introduced I had to simply turn them off until I had time to give myself a crash course and I am STILL learning new tricks all the time.
 
Meh... hopefully some of this will help someone somewhere.
 
Cheers.
#28
Beepster
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Re: help with take lanes 2016/02/10 12:10:58 (permalink)
KPerry
This is probably the best explanation of why/when Take Lanes are awkward that I've read.




Yes, Kylotan is good at expressing how his workflow is being affected, as is our good friend Keni who has actually made far more posts on the subject since X2 and widdled down a lot of the issues to the core problems I was referring to.
 
The thing is a LOT of these problems come from folks trying to treat Lanes like Layers and Comping like the more traditional editing methods. Doing either or both of those things WILL guarantee a bad time with Lanes/Comping. They are totally different animals.
 
That's why I am always popping up in these discussions. Not to "defend" them but to try to help people get what's going on. I always say that the older record/editing modes and Tools are much better suited to those having a hard time with lanes (I had to use them for a few months at first myself until I understood it all).
 
1) Comp mode does a bunch of auto editing that makes ZERO sense unless you know what's up
 
2) The "Comp Tool" which is a huge part of how the Smart Tool deals with clips these days makes ZERO sense until you know how it is triggered and what it does
 
3) Editing in the Parent Track since comping was introduced will wreak HAVOC in the underlying lanes. It really is not intended for editing until you have solid comp'd clips to work with (and even then it's better to have the comp'd clips in a compeltely clean track where ONLY those comp'd clips exist AND you don't force stuff to overlap). I almost NEVER use the Parent Track to make editing moves.
 
I really do wish Cake had made all this more clear because even though my transition was relatively smooth (after a bit of a rough start) the sheer chaos and confusion caused by NOT pointing out these things/differences in BIG BOLD LETTERING and looooooong, step by step tutorials that cover various workflows has made a lot of folks sour on them.
 
In their efforts to show off how "simple" and "easy" it all is (which it is if you really understand it all) they completely glossed over the fact it is indeed an acquired skillset that takes a bit of work at the onset. Toss in that all this stuff is now the default behavior and a bunch of hardened veterans with set workflows... well that's a recipe for disaster.
 
Maybe, as the designers, they were just too close to it to realize it's a little on the oddball side of things and not quite as immediately useable/self explanatory as they thought.
 
I just don't like seeing power users (or anyone really) getting tripped up and it's one thing I seem to have a reasonable grasp on so IF I can toss in some tricks to get folks back to work it's at least maybe sort of some kind of payback for the endless help I've gotten around here back when I was struggling (and still get when I have problems).
 
Great workflow. Poor communication on how the heck it all works. lol
#29
joey90405
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Re: help with take lanes FIXED 2016/02/10 12:54:47 (permalink)
hello everyone
i have to thank all of you who responded to my question, i "think" i have it figured out (with your help)
thanks again from cold ass chicago.
jp

OS Name Microsoft Windows 10 Home
Version 10.0.10240 Build 10240  
OS Manufacturer Microsoft Corporation

System Manufacturer HP
System Model HP ENVY m7 Notebook
System Type x64-based PC
System SKU M1W07UA#ABA
Processor Intel(R) Core(TM) i7-5500U CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 
Installed Physical Memory (RAM) 16.0 GB
Total Physical Memory 15.9 GB
Available Physical Memory 12.8 GB
Total Virtual Memory 18.3 GB
Available Virtual Memory 15.3 GB
 
#30
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