markyzno
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Deffo editing bugs
Will report back when I get time but wanted to give the Bakers a heads up. I'm a sound designer. I am working on a film. I have a project, 70 tracks, 1 Kontakt synth, the rest audio. Film is 20 mins. I have a track group for score which is just imported pre recorded audio that I make edits on for cues and fades. I had made everything perfect but wanted to make one last change at a WAV that has been repeated before in the film but near the end. I made some adjustments. (fades and gains) All good. Export the wav. Delivered to the director. To my utter dismay Sonar had made weird in point and outpoint changes to the previous repetitions of the wavs. The wavs are not linked and were imported separately. But it made me look like I had missed all my cues. Also the change that I made in the last wav (although independently imported and should therefore be its own file within my project) made no sense to the changes that Sonar made with the previous two???? Not cool. I explained this to the Director on User error (which it wasnt) but from now on I am going to be uber careful. Film if anyone is interested is this. http://www.imdb.com/title...04/?ref_=nm_flmg_snd_1
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John T
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Re: Deffo editing bugs
2016/02/23 15:43:46
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I don't think I quite understand the description of the bug here. I will say this. I never ever ever ever ever send an export out without listening to it first.
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John
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Re: Deffo editing bugs
2016/02/23 15:55:02
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I'm not understanding the OP either. A clear description of the problem would be very useful.
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markyzno
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Re: Deffo editing bugs
2016/02/23 16:44:12
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Forget the OP then. I dont understand the bug either, isnt that the point of them? 1. Import a wav file (previously bounced from Sonar) and insert it at 1m 47 2. work on a 70 track project during which are 1000's of changes, consisting of one Kontakt folder with 8 midi tracks, the rest are audio imports derived from AAF's exported to OMF's via PT 10.6.8. 3. Import the same bounced wav file, import it at 17. 72 4. Make a cue change i.e the timeline 5. export project Expected results. Wav files are independent and have been edited as exptected Bug. Changes in the 17.72 file have made bizarre changes to the the 1m 47 file in that its cue point (i.e start) is completely different and also has introduced a fade in point irrelevant to changes made to the latter file. Is that better for you John? (sometimes I find your style of moderation extremely frustrating, not with me but deffo with others, there are alot of people on here who are experienced and professional and would sometimes like a bit of a rant. This is a community, not a concentration tech camp arena)
post edited by markyzno - 2016/02/23 17:07:24
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markyzno
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Re: Deffo editing bugs
2016/02/23 16:49:47
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John T I don't think I quite understand the description of the bug here. I will say this. I never ever ever ever ever send an export out without listening to it first.
In my experience normally I would say the same. But I was pushed for time on a first pass. This isnt the first time I have been let down by weird annoyances. Also, please, I am a professional and this is NOT human error. Can I reproduce it? Probably not as there were hundreds of edit snapshots and possibilities in between the error so I cant pin point. Have I got time to reproduce the error? No. How do I know its a Sonar thing? Because I have been using Cakewalk for about 20 years meaning that I am experienced and do this process day to day, but i can 100% identify that we have bugs in this software.....Sonar.exe crashing and not releasing drivers, weird happenings with Win10 drivers and the sharing of said drivers, mad crashing on exporting of projects at clip point edits, OMF's crashing on importing... I find these things well annoying. I have done for some time. Do I want to move from Sonar? No. Why? Because I love Cakewalk. Am I annoyed? Yes This is a slight rant but I would hope my fellow community will understand the frustrations of glitches. I dont need help with it, its merely to highlight that even us experienced folk get them too.
post edited by markyzno - 2016/02/23 17:12:14
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John T
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Re: Deffo editing bugs
2016/02/23 16:58:49
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markyzno Bug. Changes in the 17.72 file have made bizarre changes to the the 1m 47 file in that its cue point (i.e start) is completely different and also has introduced a fade in point irrelevant to changes made to the latter file.
So the unintended changes to the first clip are different from the changes you made to the second one?
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markyzno
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Re: Deffo editing bugs
2016/02/23 17:05:41
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I feel better for that. Thanks. Still. Problems remain as with any software I understand that. But I have been banging on about OMF's and weird edit point crashes in exports and the like for years and nobody seems to listen. How many hours do I have to waste on these things? But The amount of hours I gain in amazing software seems to almost way up and balance it out, but when its old problems you have reported time and time again and nothing gets fixed addressing your issue and new features are introduced for bringing in new clients makes me frustrated.... At work, often, I in criticize our client configuration team for focusing on "Shiny new toys" and I really feel that Cakewalk do this sometimes, especially with all the change and various takeovers. I just wish they would focus on the product IN HAND as well as moving forwards. A natural harmony.
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markyzno
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Re: Deffo editing bugs
2016/02/23 17:07:35
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John T
markyzno Bug. Changes in the 17.72 file have made bizarre changes to the the 1m 47 file in that its cue point (i.e start) is completely different and also has introduced a fade in point irrelevant to changes made to the latter file.
So the unintended changes to the first clip are different from the changes you made to the second one?
The intended changes on the latter clip forced unintended changes on the first clip. The only logical explanation I can give is that they are of the same source. But I have the option of copying all clips on import...So, In theory they should be entirely independent.
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John T
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Re: Deffo editing bugs
2016/02/23 17:10:50
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markyzno The intended changes on the latter clip forced unintended changes on the first clip.
The thing is, I can't work out how, just based on what you've said in this thread, you can be so sure about that. Not saying you're wrong, I'm just interested in diagnosing it.
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John T
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Re: Deffo editing bugs
2016/02/23 17:13:19
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I mean, you're definitely right that if you exported them separately, Sonar wouldn't even know that the source was the same.
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markyzno
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Re: Deffo editing bugs
2016/02/23 17:16:11
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Me too John T. I am a Problem analyst and practice Kepner Tregoe and this has me stumped. Worse thing is that it is intermittent like 90% of all my Sonar bugs. (Of which there are few but still a problem, let me re-iterate I love Sonar) My rants on here are usually this way and I just find a work around (sigh), i.e never do the process that got you here in the first place if you can work that out. This isnt good as we cant work together for root cause analysis. My problem is that it isnt my job to be doing this for the Bakers as much as I would like to help and I refer you to my Shiny new toys" comment above.
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Anderton
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Re: Deffo editing bugs
2016/02/23 17:16:39
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Some errors are kind of like UFOs - people who've seen them are sure they exist, but they can't convince anyone who hasn't seen them. All I know is that in my case, something with 70 tracks, hundreds of edits, and extreme time pressure would create favorable circumstances for my doing something like hitting an errant keyboard key
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markyzno
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Re: Deffo editing bugs
2016/02/23 17:18:28
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So,Ijust made the change again and on playback as intended. On export it gets weird. Mad things happen to the WAV thats been imported....So, surely th finger is pointing to the export function and some kind of data stamping on the wavs imported?
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markyzno
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Re: Deffo editing bugs
2016/02/23 17:21:58
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Anderton Some errors are kind of like UFOs - people who've seen them are sure they exist, but they can't convince anyone who hasn't seen them. All I know is that in my case, something with 70 tracks, hundreds of edits, and extreme time pressure would create favorable circumstances for my doing something like hitting an errant keyboard key 
Lovely Mr A If only life were that simple. ) I just re-created it, only this time it introduced a muted clip edit.... I can assure you this isnt human error, of which we all make many! My point here is not to bug fix in this thread, I will just avoid and work around, its to highlight that there are many more bugs TO fix of which have legacy.
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markyzno
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Re: Deffo editing bugs
2016/02/23 17:24:38
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Anderton Some errors are kind of like UFOs - people who've seen them are sure they exist, but they can't convince anyone who hasn't seen them. All I know is that in my case, something with 70 tracks, hundreds of edits, and extreme time pressure would create favorable circumstances for my doing something like hitting an errant keyboard key 
Most of my projects have 100+ tracks in film, with varying bugs. Music ones have a few with no bugs. Thats quite an easy pointer. Shouldnt be the case tho, I have fellows in the industry who can work in film and dont do anything out of the ordinary on PT and have no issues (unless hardware related)
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markyzno
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Re: Deffo editing bugs
2016/02/23 17:27:50
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Or as Anderton is saying, the longer I work on a project I randomly press keyboard short cuts unintended. Lets just leave it at that then. *sigh* I do have a Sonar Editors Keys keyboard so its probably that! 
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John T
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Re: Deffo editing bugs
2016/02/23 17:40:26
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markyzno So,Ijust made the change again and on playback as intended. On export it gets weird.
Interesting. Do you have any effects on the clip or are you just editing clips, but otherwise playing them back raw?
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Anderton
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Re: Deffo editing bugs
2016/02/23 17:51:07
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markyzno Or as Anderton is saying, the longer I work on a project I randomly press keyboard short cuts unintended.
No, I didn't say that. I said "All I know is that in my case, something with 70 tracks, hundreds of edits, and extreme time pressure would create favorable circumstances for my doing something like hitting an errant keyboard key  " Anyway...which version are you on? There were some export issues that happened after upsampling was introduced if there were tempo changes, but were fixed in a subsequent update.
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John
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Re: Deffo editing bugs
2016/02/23 18:05:41
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markyzno Is that better for you John? (sometimes I find your style of moderation extremely frustrating, not with me but deffo with others, there are alot of people on here who are experienced and professional and would sometimes like a bit of a rant. This is a community, not a concentration tech camp arena)
Not really I don't know what the problem is. Vaguely it seems you are exporting audio. You say nothing about how you are exporting. Nor am I sure what actually happened to the "weirdly" exported clip. How is it changed would be a question. In my post all I was doing was pointing out that two people were having trouble understanding what you were saying. My "style" may not always be a good one but there was no blame or ranker in it. I was asking for a better explanation from you. That is standard here. If a post is poorly composed and limited in information often the forum will ask for additional information to work with. No one dismissed you or said anything negative. Its a question of simply not having all the facts. Further this is a peer to peer forum. Ranting here is sort of pointless. Frustration aside if one calmly lays out the issue step by step and gives a recipe to follow it makes it a lot easier to troubleshoot. Also I was acting as a member the same as you. I was not using hosting in any way. This was all about trying to get at the bottom of the problem so you could go back to work with things properly working for you.
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robert_e_bone
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Re: Deffo editing bugs
2016/02/23 19:39:27
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I think he was just kind of laying out that he had some frustrations about some weirdness - and it was just to get it off his chest or out of his head. I don't get the feeling he was/is interested in debugging this particular weirdness. :) To the OP - folks were just trying to assist - hope that never happens again to you :) Bob Bone
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dude24man
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Re: Deffo editing bugs
2016/02/23 19:45:36
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Is this a quick Export or a normal Export? I had a drop out problem when I normaly bounced (quick bounce unticked) Then I used quick bounce and all worked fine. Dont know if this helps though.
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bvideo
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Re: Deffo editing bugs
2016/02/23 22:40:33
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markyzno So,Ijust made the change again and on playback as intended. On export it gets weird. Mad things happen to the WAV thats been imported....So, surely th finger is pointing to the export function and some kind of data stamping on the wavs imported?
By way of diagnosis, can you check the properties of the two clips to see the actual filenames? I understand you are importing the same file more than once, and expect it to get copied by Sonar into separate (identical) files. Another thing to check, I suppose, is that the copies are not corrupted. Is it really export that messed up? I.e. did the edit points, fades, etc. on the timeline stay good, but export messes up? Real-time vs. fast export?
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dcumpian
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Re: Deffo editing bugs
2016/02/24 08:40:26
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robert_e_bone I think he was just kind of laying out that he had some frustrations about some weirdness - and it was just to get it off his chest or out of his head. I don't get the feeling he was/is interested in debugging this particular weirdness. :) To the OP - folks were just trying to assist - hope that never happens again to you :) Bob Bone
Maybe a blackhole forum would help? Where you can post post whatever you want and no one can ever read it? Dan
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chuckebaby
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Re: Deffo editing bugs
2016/02/24 10:42:27
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all im hearing is an export problem, im very sorry to hear this ... but explaining your issue in the OP was a bit baffling to me and difficult to follow.
post edited by chuckebaby - 2016/02/24 10:57:19
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markyzno
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Re: Deffo editing bugs
2016/02/27 05:17:12
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I fixed it. There was a bizarre bug with edits. I have no idea why but I joined up all my edit clips and made it into one long clip (across one particular track), exported and it was fine. Just another annoying day in the office (although it doesn't happen all the time) When these things happens I just put it down to an overload of the Sonar system, its too hard to trouble shoot given the amount of edits, fades and thousands of tiny microscopic nuances in the project. BUT when it does happen I feel the need to vent to fellow Sonar enthusiasts. I cant be positive ALL the time.
post edited by markyzno - 2016/02/27 05:31:43
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