[I give up for now] Midi it needs a kick!

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bitman
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2016/04/11 14:24:17 (permalink)

[I give up for now] Midi it needs a kick!

Or maybe someone just knows what's happening.
Full disclosure: I suck royal at piano.
 
I have the latest Splat and a song all done all analog except for the drums and piano which I played both.
It was all locked to the Sonar steady tempo, with the piano quantized to the nearest 8th. Yes I'm that bad at it.
Anyway all was good, Then I dragged the main strum acoustic guitar track to the title bar to make a melodyne 4 tempo detected tempo map. The drums that were on the old steady tempo were a bit off now so I quantized them to the nearest 16th and we have lock. - beautiful!
 
When the piano came in at the chorus it was waaay out of sync. So I re-quantized them to the new varying tempo again but that didn't fix it. So off it was difficult to determine whether it was late or early. attempts to select all the notes and drag them left and right but finally just gave up and muted the piano to make a listening CD of the drum lock.
 
My question is if the drums are midi - played by a human and so is the piano, why did the piano slip so far away from the groove? It sounds like when you change the tempo on audio tracks. They get way out of sync unless the clip's timebase is set to absolute (Thanks brundlefly). But it's just a midi track driving the cakewalk tts-1.
 
????
 I should add that after all this I audio snapped the vocal track to the new varying tempo grid and it worked like gangbusters!
 
post edited by bitman - 2016/04/12 22:58:58
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    jatoth
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    Re: Midi-ot needs a hug. 2016/04/11 14:33:57 (permalink)
    Audio clips should have timebase set to absolute, MIDI clips should be set to M:B:T.
     
     

    John
     
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    #2
    bitman
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    Re: Midi-ot needs a hug. 2016/04/11 14:42:35 (permalink)
    Oh crap, That's very likely the problem. I did a select all, then set all the selected to absolute so the audio tracks would stay put. It didn't even dawn on me that I would also be doing this to the midi track(s).
     
    I'll check when I get home.
     
    Fortunately I have backups of the file before I started monkeying with it.
     
    Thanks!
    #3
    bitman
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    Re: Midi-ot needs a hug. 2016/04/12 12:42:33 (permalink)
    Ok,
     
    I went back to the original file, played it to make sure I had a good un-modified baseline. I did.
    Selected ALL
    Un selected all the midi tracks.
    Went to the inspector set the Timebase to absolute (As apposed to musical) - new sonar nomenclature?
    Spot checked a few analog clips to ensure they were indeed set to absolute.
    Checked midi drum clip - it was still set to musical as desired.
    Dragged Acoustic strum reference track to time line to create tempo map from it.
    Tempo map created looks nice and human.
    Played Song.
    Drums start out ok but soon are playing out of sync (as if) they are not obeying the new tempo map.
     
    This leads me to think that:
    A. I don't know what I'm doing with respect to the tempo map and midi. - never did this before at all.
    B. Previous thoughts that the drums were locked before may have been a placebo effect.
     
    But I have a CD and there is no doubt that in places where if felt as if there was a lag the music now cruises right through. - This CD is from where the midi was set to musical timebase before when the piano went nuts. 
     
     
    #4
    brundlefly
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    Re: Midi-ot needs a hug. 2016/04/12 13:08:26 (permalink)
    I don't think it's possible to have MIDI and Audio tracks stay in sync when using the drag-to-timeline feature. You can get the start times of clips to stay in sync by adjusting the timebase, but the absolute timing and duration of events inside MIDI clips are going to follow the tempo changes while the audio will not.
     
    Audiosnap's Set Project from Clip, and Set Measure/Beat At Now functions are programmed to change tempos around MIDI, adjusting the numeric durations accordingly to maintain the absolute playback timing, but drag-to timeline doesn't do this.
     
    The bottom line is that drag-to-timeline is only applicable to pure audio projects. It would require a feature request to have it accommodate projects that already include MIDI.

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    bitman
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    Re: Midi-ot needs a hug. 2016/04/12 14:11:19 (permalink)
    brundlefly
    I don't think it's possible to have MIDI and Audio tracks stay in sync when using the drag-to-timeline feature. You can get the start times of clips to stay in sync by adjusting the timebase, but the absolute timing and duration of events inside MIDI clips are going to follow the tempo changes while the audio will not.
     
    Audiosnap's Set Project from Clip, and Set Measure/Beat At Now functions are programmed to change tempos around MIDI, adjusting the numeric durations accordingly to maintain the absolute playback timing, but drag-to timeline doesn't do this.
     
    The bottom line is that drag-to-timeline is only applicable to pure audio projects. It would require a feature request to have it accommodate projects that already include MIDI.


    Thanks brundlefly, But that leaves me more confused.
     
    Lets say I have a file with only a midi track driving a synth. If I go in a hand change the tempo map inserting new tempos, isn't the midi to faithfully track that tempo map?
     
    It is often said to those who tried to change the tempo with audio tracks and were unsuccessful told over and over only midi will track a tempo change barring the use of AudioSnap?
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    brundlefly
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    Re: Midi-ot needs a hug. 2016/04/12 17:49:09 (permalink)
    I re-read your original post and I gather you're just trying to get the timing feel of the acoustic guitar track transferred to the MIDI tracks by using it to generate a tempo map that's only slightly variable. Is that right?
     
    If that's the case, it shouldn't have been necessary to re-quantize anything. Both the MIDI drum and piano parts (with timebase left at Musical) should have followed the tempo changes and gotten more closely in sync with the guitar track than they were before, along with the timeline. If the sync got worse, then I think the problem is just that the tempo extraction wasn't accurate or wasn't at a high enough resolution (measures?) to get the intermediate beats within measures in sync.
     
    If you play back the project with the metronome running and the guitar track muted immediately after extracting its tempo without re-quantizing anything, you should hear the drums and piano still in sync with each other and with the click. If you then unmute the guitar track, and it sounds out of sync with all three, that would confirm the tempo map is wrong.
     
    Beyond that, I think I'd have to see the project (or at least the three tracks in question) to fully understand what's going wrong.

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    bitman
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    Re: Midi-ot needs a hug. 2016/04/12 20:21:44 (permalink)
    I can be in the Springs with my DAW in ~3 hours.
     
    (just kidding).
    #8
    bitman
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    Re: Midi-ot needs a hug. 2016/04/12 22:42:38 (permalink)
    I have concluded that this isn't going to go well with this already "done" tune for whatever reason.
    I will just have to wait for the next inspiration as starting fresh with this melo4 tempo detection worked real well.
    #9
    Boydie
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    Re: Midi-ot needs a hug. 2016/04/13 03:26:37 (permalink)
    I had exactly the same issues with EXISTING MIDI tracks within a project I later applied a tempo map to

    What made my issue even more frustrating is that I set the tempo map from the rendered audio of my piano MIDI track - so was convinced the MIDI should be in perfect time with the tempo map (because the tempo map was created from it)

    This can get a bit confusing so I hope you follow - it may take a few reads until the penny drops but I think I can explain what is going on...

    I wanted to try another piano sound but when I played the MIDI it was all out of sync (even though the tempo map was created from the rendered audio, which was created from the piano MIDI)

    I therefore wanted the MIDI piano to "ignore" the tempo map and play exactly as it did before

    However, as pointed out when I posted this question in the forum, the MIDI needs to follow the project tempo - if it ignores it how will know when to play the notes!!

    It is as if a "paradox" has been created

    The original MIDI file was created following a tempo - even if the piano was played completely ignoring "the grid" - there is always a tempo set in Sonar (even without a click) so the MIDI is still recorded relative to this tempo (even if it is not being used by the performer and they are playing completely free form)

    When a tempo map is then applied the MIDI has to follow this new tempo map (since MIDI only contains info about when to play a note relative to the tempo of the project, how long to hold the note, the velocity of the note etc.)

    Therefore since the project tempo has changed (via the tempo map extracted from the audio) any MIDI tracks have no option but to follow this new tempo map - which is different to the tempo at which they were originally recorded - which is why they now play out of sync!

    Phew! It has taken me ages to get my head around this but this is what I think is happening


    As a "workaround" for this project my advice would therefore be to create a NEW project at the exact tempo of your existing project BEFORE the tempo map was applied and your MIDI played in sync with the audio

    Import your original MIDI file of the piano into this new project

    Tweak anything you want to tweak (in my case it was changing the piano VST but you can tweak any MIDI data as well)

    Bounce or export this as audio

    Put the audio version back in your original project and it should play nicely with everything else

    You can insert NEW MIDI tracks and they will happily follow the tempo map (as the the notes will be recorded relative to the tempo map) - so in future if you will be using MIDI make sure the tempo map is set first using the audio you want to play along to - then quantizing etc. will work

    I hope this makes sense and helps you and others get over the confusion of how exiting MIDI recordings appear to go "out of sync" when a tempo map has been applied AFTER they have been recorded

    This is not an issue with Sonar or Melodyne - it is simply a case that the MIDI file has no option other than to follow the project tempo

    If the MIDI was originally recorded at one tempo (I've before the tempo map was applied) it is completely logical (if I have explained it correctly) that the MIDI will now follow the new tempo map if it is applied - therefore it will NOT play as before (as it is now following a different tempo than it was recorded to) so will play out of sync with any audio recorded at the original tempo

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    bitman
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    Re: Midi-ot needs a hug. 2016/04/13 09:09:27 (permalink)
    I may be way off but I think I get what you are saying Boydie.
     
    If I'm not mistaken, each midi note has a time stamp. Which if not modified in some way when we do a tempo detection map modification, then they will march along at they're original time stamps? - Sure sounds like it. Like it's time to hit craigslist again and find some new players.
     
    I've never messed with tempos at all. So I am unfamiliar with what sonar can and will do.
    I have old Sonar hard copy manuals from I think 6. I guess I should dust it off and read it.
     
     
     
     
     
    #11
    Boydie
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    Re: Midi-ot needs a hug. 2016/04/13 14:12:22 (permalink)
    No, each MIDI note has a time stamp, which is always RELATIVE to the project tempo

    You recorded the MIDI at one tempo

    When you apply a tempo map it varies the tempo of the project - so rather than playing at the original tempo it will follow the new tempo map

    Think of it like this...

    You record a MIDI part with the project set at 120bpm

    You record some audio

    You then change the project tempo to 110bpm

    This MIDI will now be out of sync with the audio

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    azslow3
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    Re: Midi-ot needs a hug. 2016/04/13 14:50:39 (permalink)
    There was several similar discussions. Up to now I have not seen any other solution mentioned than my own. Which I have made specially to solve that problem. Which works for me. For which I have got no comments nor questions...
     
    So, one more time:
    1) you record MIDI with fixed tempo in the DAW. Does not matter which one, the real tempo can be completely different. That can be playing without click or listening analog material (without the tempo map extracted from it and applied to the project prior MIDI recording).
    2) you somehow extract REAL tempo for the project and apply it to the project. That does not change analog audio (well... not always, but that is out of scope now) but your MIDI get immediately out of sync.
    3) you need to apply conversion from recording tempo  (constant) to real one (constant or variable) on MIDI clip. For that you can use: "Apply tempo map" preset for AZ Lua (http://www.azslow.com/index.php/topic,286.0.html). That will revert original absolute MIDI timing.

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    bitman
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    Re: Midi-ot needs a hug. 2016/04/13 16:21:52 (permalink)
    Thanks you guys.
    Azslow3, I downloaded AZ Lua.
    Will try it.
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    kevinwal
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    Re: Midi-ot needs a hug. 2016/04/13 16:37:13 (permalink)
    azslow3
    There was several similar discussions. Up to now I have not seen any other solution mentioned than my own. Which I have made specially to solve that problem. Which works for me. For which I have got no comments nor questions...
     
    So, one more time:
    1) you record MIDI with fixed tempo in the DAW. Does not matter which one, the real tempo can be completely different. That can be playing without click or listening analog material (without the tempo map extracted from it and applied to the project prior MIDI recording).
    2) you somehow extract REAL tempo for the project and apply it to the project. That does not change analog audio (well... not always, but that is out of scope now) but your MIDI get immediately out of sync.
    3) you need to apply conversion from recording tempo  (constant) to real one (constant or variable) on MIDI clip. For that you can use: "Apply tempo map" preset for AZ Lua (http://www.azslow.com/index.php/topic,286.0.html). That will revert original absolute MIDI timing.




    Very cool work, azslow3! I checked out your forum, I'm going to spend some time poking around this stuff. 

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    azslow3
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    Re: Midi-ot needs a hug. 2016/04/13 17:24:09 (permalink)
    bitman
    Thanks you guys.
    Azslow3, I downloaded AZ Lua.
    Will try it.



    kevinwal
    Very cool work, azslow3! I checked out your forum, I'm going to spend some time poking around this stuff.



    Just one note, that is included bold in my post about AZ Lua, but...
    To sync MIDI clip to real tempo, you need (a) install AZ Lua, (b) load examples file using Cakewalk plug-in manager (Sonar utilities menu) and (c) "process" the clip using AZ Lua, selecting tempo map preset in it and setting BPM correctly (the tempo which was set during this MIDI clip recording). So, no need to poking around, no need to learn Lua, the same way and the same time as using any other MIDI effect in Sonar.
     
    Sure, there can be some problems, questions, etc. I have exactly one "beta tester", which is the same person as the developer, quality control, marketing team and selling manager. That is me. As the selling manager I am catastrophic (the product is offered for free, even without ads on the forum), as marketing team I am bad (my english is bad, no videos about the product) but I hope I am at least average with other responsibilities

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    kevinwal
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    Re: Midi-ot needs a hug. 2016/04/13 17:48:04 (permalink)
    azslow3
    bitman
    Thanks you guys.
    Azslow3, I downloaded AZ Lua.
    Will try it.



    kevinwal
    Very cool work, azslow3! I checked out your forum, I'm going to spend some time poking around this stuff.



    Just one note, that is included bold in my post about AZ Lua, but...
    To sync MIDI clip to real tempo, you need (a) install AZ Lua, (b) load examples file using Cakewalk plug-in manager (Sonar utilities menu) and (c) "process" the clip using AZ Lua, selecting tempo map preset in it and setting BPM correctly (the tempo which was set during this MIDI clip recording). So, no need to poking around, no need to learn Lua, the same way and the same time as using any other MIDI effect in Sonar.
     
    Sure, there can be some problems, questions, etc. I have exactly one "beta tester", which is the same person as the developer, quality control, marketing team and selling manager. That is me. As the selling manager I am catastrophic (the product is offered for free, even without ads on the forum), as marketing team I am bad (my english is bad, no videos about the product) but I hope I am at least average with other responsibilities




    I can't speak for the marketing or sale management, but the idea is pretty damned clever and the implementation looks pretty slick. 

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    mettelus
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    Re: Midi-ot needs a hug. 2016/04/13 20:14:42 (permalink)
    +1, that actually made me chuckle Alexey. For a one-man show (in most cases), you have outdone some with those teams available.

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    bitman
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    Re: Midi-ot needs a hug. 2016/04/13 22:22:52 (permalink)
    mettelus
    +1, that actually made me chuckle Alexey. For a one-man show (in most cases), you have outdone some with those teams available.



    Cuts down on the slackers and the one who don't wanna work late.
     
    Looks like I'm going to have some other things needing my attention over the next few days.
    I may not get to this until maybe Saturday.
     
     
    #19
    stevec
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    Re: Midi-ot needs a hug. 2016/04/14 21:22:38 (permalink)
    Interesting thread... 
     
    Not that I've had the need to any of this, but I had a thought: what if you freeze the MIDI track before applying the tempo map and drag that clip to an empty audio track, drag the guitar track clip to the timeline to generate the new tempo map, un-freeze the piano track and move the MIDI clip elsewhere, then drag the frozen audio to the piano track so that Melodyne does its Audio to MIDI conversion?  I'm thinking that the notes would be generated at their original locations since they're being created based on the new tempo map.

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    azslow3
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    Re: Midi-ot needs a hug. 2016/04/15 03:23:17 (permalink)
    stevec
     what if you freeze the MIDI track before applying the tempo map

    Freezing MIDI information in any way does not bound it to the absolute time...

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    stevec
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    Re: Midi-ot needs a hug. 2016/04/15 14:27:03 (permalink)
    By freezing the synth track audio is generated instead, with transients replacing MIDI note-ons.  I was thinking that if the audio is converted back to MIDI after the tempo map was generated, it'd be a direct transient to note-on generation in the opposite direction as the freeze, so those events would be at their original location in absolute time.    Or maybe I'm over-thinking things....  

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    #22
    azslow3
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    Re: Midi-ot needs a hug. 2016/04/15 17:45:04 (permalink)
    That is the way which was discussed in another thread, along with manual adjusting MIDI events (with help of Fit to time and other tricks). But all that is not accurate and requires quite some work (MIDI -> AUDIO -> MIDI works well with "tone generator" synth only).

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    RME Babyface Pro (M-Audio Audiophile Firewire/410, VS-20), Kawai CN43, TD-11, Roland A500S, Akai MPK Mini, Keystation Pro, etc.
    www.azslow.com - Control Surface Integration Platform for SONAR, ReaCWP, AOSC and other accessibility tools
    #23
    bitman
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    Re: Midi-ot needs a hug. 2016/04/15 18:44:15 (permalink)
    Can you link us to this thread you speak of Azslow3?
    #24
    azslow3
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    Re: Midi-ot needs a hug. 2016/04/16 03:22:04 (permalink)
    http://forum.cakewalk.com/FindPost/3388049
    That is almost a duplication of this thread

    Sonar 8LE -> Platinum infinity, REAPER, Windows 10 pro
    GA-EP35-DS3L, E7500, 4GB, GTX 1050 Ti, 2x500GB
    RME Babyface Pro (M-Audio Audiophile Firewire/410, VS-20), Kawai CN43, TD-11, Roland A500S, Akai MPK Mini, Keystation Pro, etc.
    www.azslow.com - Control Surface Integration Platform for SONAR, ReaCWP, AOSC and other accessibility tools
    #25
    markyzno
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    Re: Midi-ot needs a hug. 2016/04/16 04:07:16 (permalink)
    Azslow3, If the Bakers dont take you on as their Midi implementation specialist / Developer then the world has gone mad.
     
    Your developments never cease to amaze me.

    Sonar Platinum 64 bit > Pro tools 10.3.2 >Intel i7 3770K > 16Gb Ram > Gigabyte Z77-D3H Motherboard> NVIDIA GeForce GTX 660 2 GB > ATi RADEON HD5700 > 240GB OCZ Agility 3 SSD> Win 10 home 64 bit> Delta 1010 > MOTU Audio Express > MA-15D's > NI Ultimate 9 > NI Kontrol S61 1.1 > NI MAschine Studio 2.3 / KORG MS-20 Mini - Arturia MicroBrute > KORG SQ1 - KORG Kaoss Pad KP3 > iPad and IO Dock 2 running various bits > Bunch of guitars >

    Sound Design on IMDB --
     
    #26
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