Re: Whistling
2016/05/06 00:07:51
(permalink)
Start with a sine or filtered triangle wave, add some vibrato, and a noise envelope to simulate the blowing.
There is a short buildup to getting the sound started and the resonance forms in the mouth and there is also some pitch modulations as one blows harder and softer.
This could be simple, or really complex if you want a lot of accuracy.
Massive has a patch called 'The Whistler' - it is just so-so.
Dimension Pro has one in the DSF Planet Earth set, only so-so.
I tried to search for more, but most are the physical whistles, bird calls, and flute like sounds.
- Jim Hurley -
SONAR Platinum - x64 - Windows 10 Pro
ASUS P8P67 PRO Rev 3.0; Core i7-2600K@4.4GHz; 16 GB G.SKILL Ripjaws X;
GeForce GT 740; Saffire Pro14 MixControl 3.7; Axiom 61
64-Bit audio, SR: 48kHz, ASIO 256 samples latency, Rec/Play I/O Buffers 512k, Total Round Trip Latency 13 ms, Pow-r 3 dither