e.Blue
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Getting close to perfection, now please fix SONAR's Greatest 'Speed Bumps'
I own at least 10 different DAWs, yet SONAR Platinum is still my go-to. Recent SONAR Platinum releases seemed to have greatly improved the programs overall stability. I also really like the recent improvements in theming. However, there are several things, which I like to refer to as Speed Bumps, which continue to constantly makes me wonder if ANYONE at Cakewalk has actually used SONAR in a real professional capacity. I define a Speed Bump as something that causes you to have to switch your mindset from being 'creative' to 'technical' to apply a workaround that you shouldn't have to. Without further adieu... Here are my list of 'SONAR's Greatest Speed Bumps'- Zombie mode - If you have an external audio interface and it is not turned on or another program is using it, SONAR detects it as missing and warns you, YET CONTINUES LOADING! When it finishes loading, you essentially have SONAR running in a useless ZOMBIE MODE. You then have to shut it down, turn on the interface and then load SONAR all over again. Most other DAWs will pause and allow you to RETRY detecting the interface or simply refuse to load until the interface is turned on.
- Icon inconsistencies - In most programs, you expect that clicking the same icon in the program will always perform the same basic task. In SONAR, you can have the exact same icon associated with a synth, track or folder, and double-clicking each will do something completely different. While the icons in Synth rack perform as expected, I often wish that double-clicking a track icon would also open the associated synths window, not open a file open dialog or change the track height. Double-clicking a folder icon should also open the first associated synth, not show you redundant information about how many tracks its contains. I understand that not all tracks and folders have synths associated, but I would also never double-click those icons expecting synth properties to pop-up. Lastly, custom Synth Rack icons should also be used automatically as track icons when adding vsti synths instead of that default keyboard icon.
- Browser Looping - Despite it having the most flexible browser of any DAW, SONAR's browser also has several long-standing bugs and it actually appears to be getting worse. I say this because each of these problems crept in several versions ago and I'm amazed that they seem to not irritate anyone else except me. Three out of the four bugs that I am about to list could possibly be fixed by simply applying the already existing Groove-clip looping feature to loops as they are being browsed.
- MIDI looping bug - SONAR can not properly loop browsed MIDI files that do not end exactly on a bar measure. While looping, SONAR will immediately trigger the first notes of the next loop cycle at the very end of the last note, instead of waiting until the next bar starts, This will cause the loop to go out of sync with the sequencer. This behavior does not occur when the same loop is placed on a track in track view.
- Audio looping bug #1 - Horrible tempo detection at lower tempos. SONAR cannot accurately detect the tempo of most loops that are below 80bpm and only gets worse the slower that the original tempo is. You should also have an option to specify the correct tempo and number of bars.
- Audio looping bug #2 - Horrible artifacting when changing loops from the original tempo even when the correct tempo is detected.
- General looping bug - Let's say that you have a currently playing loop(s) selected in a Media folder that contains many loops and then choose to navigate to one of the other Media Browser tabs eg. Synth or PlugIns. Despite the fact that the loop(s) continues to play, when you return to the Media tab, none of the playing files remain selected. This means that you no longer know which loop(s) are currently playing without potentially re-auditioning every file in the folder.
- 32-bit plugin Exceptional-ism - While SONAR has great built-in 32-bit bridging support, the feature still works almost exactly like it did when it was originally implemented. Obviously, Cakewalk has taken pains to isolate 32-bit plugins from the main DAW. However, the costs of having these plugins operate so independently remains high. In particular, the loss of window focus for key commands and constantly bringing the Windows Task bar in front of SONAR drives me crazy. I would think that after all of these years that this could be improved to make these plugins less intrusive.
- Crash turnaround time - While SONAR continues to improve in overall reliability, crashes remain a reality that has to be dealt with. Right now whenever SONAR crashes, it can take between 5-10 minutes for the SONARPLT.exe process to end in task manager. Until this task ends, you can't relaunch SONAR or even reboot the computer safely. The only thing worse than having your DAW crash in front of a customer is trying to explain to them that they have to wait 5-10 minutes to find out how much work was lost. I understand that this issue is possibly specific to certain audio interface-specific. However, it doesn't make the event any less embarrassing and soul-crushing.
Most of these speed bumps have been with SONAR since its inception. In many cases its like someone bolted the feature on and simply said okay that's 'good enough'. When you're trying to be GREAT...good enough just doesn't cut it anymore. -e.B
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jshep0102
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Re: Getting close to perfection, now please fix SONAR's Greatest 'Speed Bumps'
2016/06/05 21:06:12
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SHEP-ASRock Z97 Pro4 - i7 4790K 4.0ghz - 16 GB DDR3 - Windows 10 Home - Apollo Twin USB Duo - UAD2 Duo - Digimax FS - Focal CMS50 - Raven MTi2 - Slate VMS 1 - Bluebird - Yamaha MOXF8 - Axe Fx Ultra - SPLAT 2017.2
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sharke
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Re: Getting close to perfection, now please fix SONAR's Greatest 'Speed Bumps'
2016/06/05 21:20:09
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☄ Helpfulby jshep0102 2016/06/05 21:50:20
e.Blue Crash turnaround time - While SONAR continues to improve in overall reliability, crashes remain a reality that has to be dealt with. Right now whenever SONAR crashes, it can take between 5-10 minutes for the SONARPLT.exe process to end in task manager. Until this task ends, you can't relaunch SONAR or even reboot the computer safely. The only thing worse than having your DAW crash in front of a customer is trying to explain to them that they have to wait 5-10 minutes to find out how much work was lost. I understand that this issue is possibly specific to certain audio interface-specific. However, it doesn't make the event any less embarrassing and soul-crushing. Most of these speed bumps have been with SONAR since its inception. In many cases its like someone bolted the feature on and simply said okay that's 'good enough'. When you're trying to be GREAT...good enough just doesn't cut it anymore.
Why can't you just kill the task manually in the task manager?
JamesWindows 10, Sonar SPlat (64-bit), Intel i7-4930K, 32GB RAM, RME Babyface, AKAI MPK Mini, Roland A-800 Pro, Focusrite VRM Box, Komplete 10 Ultimate, 2012 American Telecaster!
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bitman
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Re: Getting close to perfection, now please fix SONAR's Greatest 'Speed Bumps'
2016/06/05 23:28:52
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32-bit plugin Exceptional-ism: It is imperative in a 64 bit environment that 32 bit vst run in their own process separate from the 64 bit hosting application. There is no way around that. At all. Sonar has either acquired, licensed bitbridge from another company. I think it is / was FxMax. I don't think Cakewalk has control over the bitbridge code that may be why it has remained as it was. That said we are fortunate to have it and largely it works well.
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e.Blue
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Re: Getting close to perfection, now please fix SONAR's Greatest 'Speed Bumps'
2016/06/05 23:34:39
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bitman 32-bit plugin Exceptional-ism: It is imperative in a 64 bit environment that 32 bit vst run in their own process separate from the 64 bit hosting application. There is no way around that. At all. Sonar has either acquired, licensed bitbridge from another company. I think it is / was FxMax. I don't think Cakewalk has control over the bitbridge code that may be why it has remained as it was. That said we are fortunate to have it and largely it works well.
The last time that I checked, Jbridge could run 32-bit plugins in normal SONAR plugin windows. -e.B
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e.Blue
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Re: Getting close to perfection, now please fix SONAR's Greatest 'Speed Bumps'
2016/06/05 23:38:22
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sharke Why can't you just kill the task manually in the task manager?
On my system, the SONARPLT.exe task will not allow itself to be killed manually in the task manager after a crash. It simply ignores the command. I'm pretty sure that it has something to do with releasing the audio hardware devices. -e.B
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John T
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Re: Getting close to perfection, now please fix SONAR's Greatest 'Speed Bumps'
2016/06/05 23:40:49
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I have that problem sometimes, but I've never had any problems just shutting down Windows and restarting.
http://johntatlockaudio.com/Self-build PC // 16GB RAM // i7 3770k @ 3.5 Ghz // Nofan 0dB cooler // ASUS P8-Z77 V Pro motherboard // Intel x-25m SSD System Drive // Seagate RAID Array Audio Drive // Windows 10 64 bit // Sonar Platinum (64 bit) // Sonar VS-700 // M-Audio Keystation Pro 88 // KRK RP-6 Monitors // and a bunch of other stuff
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SilkTone
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Re: Getting close to perfection, now please fix SONAR's Greatest 'Speed Bumps'
2016/06/05 23:59:18
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e.Blue
sharke Why can't you just kill the task manually in the task manager?
On my system, the SONARPLT.exe task will not allow itself to be killed manually in the task manager after a crash. It simply ignores the command. I'm pretty sure that it has something to do with releasing the audio hardware devices. -e.B
I've had similar problems. Usually what works is to disconnect/reconnect the audio interface. No reboot required. YMMV.
Windows 10 Pro x64, SONAR Platinum 64-bitFocusrite Scarlett 18i8 USB, ASRock Z97 Pro4, Haswell 4790k @ 4.4GHz32GB DDR3/1600, 500GB SSD (OS) + 256 GB SSD + 3TB MDNVIDIA GTX-1070, 40" 4K Monitor + 1 Monitor in ISO booth
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tenfoot
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Re: Getting close to perfection, now please fix SONAR's Greatest 'Speed Bumps'
2016/06/06 00:07:30
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SilkTone
e.Blue
sharke Why can't you just kill the task manually in the task manager?
On my system, the SONARPLT.exe task will not allow itself to be killed manually in the task manager after a crash. It simply ignores the command. I'm pretty sure that it has something to do with releasing the audio hardware devices. -e.B
I've had similar problems. Usually what works is to disconnect/reconnect the audio interface. No reboot required. YMMV.
I wonder whether this issue may not be due to individual drivers, with Sonar unable to release certain interfaces? I certainly saw it in the past with my previous firewire interface, but never have the issue with my current interfaces. On the rare occasion of a crash, Sonarplt.exe shuts down almost immediately and I can simply restart.
Bruce. Sonar Platinum 2017-09, Studio One 3.5.3, Win 10 x64, Quad core i7, RME Fireface, Behringer X32 Producer, Behringer X32 Rack, Presonus Faderport, Lemure Software Controller (Android), Enttec DMXIS VST lighting controller, Xtempo POK.
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Bristol_Jonesey
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Re: Getting close to perfection, now please fix SONAR's Greatest 'Speed Bumps'
2016/06/06 03:46:54
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e.Blue
sharke Why can't you just kill the task manually in the task manager?
On my system, the SONARPLT.exe task will not allow itself to be killed manually in the task manager after a crash. It simply ignores the command. I'm pretty sure that it has something to do with releasing the audio hardware devices. -e.B
More of concern should be WHY you are getting these crashes. I haven't had a crash for months and I've revisited many very old projects dating back to 6PE.
CbB, Platinum, 64 bit throughoutCustom built i7 3930, 32Gb RAM, 2 x 1Tb Internal HDD, 1 x 1TB system SSD (Win 7), 1 x 500Gb system SSD (Win 10), 2 x 1Tb External HDD's, Dual boot Win 7 & Win 10 64 Bit, Saffire Pro 26, ISA One, Adam P11A,
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tenfoot
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Re: Getting close to perfection, now please fix SONAR's Greatest 'Speed Bumps'
2016/06/06 04:12:23
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Bristol_Jonesey
e.Blue
sharke Why can't you just kill the task manually in the task manager?
On my system, the SONARPLT.exe task will not allow itself to be killed manually in the task manager after a crash. It simply ignores the command. I'm pretty sure that it has something to do with releasing the audio hardware devices. -e.B
More of concern should be WHY you are getting these crashes. I haven't had a crash for months and I've revisited many very old projects dating back to 6PE.
If I was a betting man my money would be on the use of 32 bit plugins in X64 Sonar . Crashes have been very rare events indeed since I made the decision to abandon their use.
Bruce. Sonar Platinum 2017-09, Studio One 3.5.3, Win 10 x64, Quad core i7, RME Fireface, Behringer X32 Producer, Behringer X32 Rack, Presonus Faderport, Lemure Software Controller (Android), Enttec DMXIS VST lighting controller, Xtempo POK.
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chuckebaby
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Re: Getting close to perfection, now please fix SONAR's Greatest 'Speed Bumps'
2016/06/06 06:21:25
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e.Blue
sharke Why can't you just kill the task manually in the task manager?
On my system, the SONARPLT.exe task will not allow itself to be killed manually in the task manager after a crash. It simply ignores the command. I'm pretty sure that it has something to do with releasing the audio hardware devices. -e.B
well what is your "System" ? you would fair better by having your signature filled out so others can compare, or even help with some of these things. your right about loop recording, and even some of the loop functions in general, those could use a tune up under the hood. but the crashes, I can recover from a crash almost immediately. older versions of sonar I would be waiting days to re start. but ever since platinum came out, I noticed an instant change in crash time response. im not sure it has to do with the release of audio hardware as much as it has to do with Midi hardware, usb controllers, exc. but that's what used to happen to me, in my case it was a M Audio Oxygen that held me hostage but like I said not any more.
Windows 8.1 X64 Sonar Platinum x64 Custom built: Asrock z97 1150 - Intel I7 4790k - 16GB corsair DDR3 1600 - PNY SSD 220GBFocusrite Saffire 18I8 - Mackie Control
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e.Blue
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Re: Getting close to perfection, now please fix SONAR's Greatest 'Speed Bumps'
2016/06/06 09:56:17
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Sorry folks, I didn't mean to imply that SONAR crashes frequently...anymore. Like I mentioned, I'm pretty sure that the locked task issue is related to specific audio hardware. I don't often use 32-bit plugins much, mainly because of the kludgy implementation. Ideally, I'd prefer not to use the few 32-bit plugins that I still have at all, but they are tied to my hardware eg. TC Powercore/Access Virus, V-Studio/Roland Fantom G. I honestly have never seen any real correlation between increased crashes and 32-bit plugins. As a long-time Cakewalk customer, I've built and used enough SONAR systems to know that the issues that I mentioned above are not tied solely to my current hardware configuration. If you do a forum search you will find the SONARPLT.exe task issue mentioned by several others. With the exception of the VS-700R audio interface, every issue that I've mentioned predates my current system configuration, including OS and PC hardware. The issue could very well be with the VS-700R interface, but other DAWs simply seem to handle crashes better with it. Speaking of hardware, if you're interested, you can see my system specs by following the link in my signature. -e.B
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musicroom
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Re: Getting close to perfection, now please fix SONAR's Greatest 'Speed Bumps'
2016/06/06 11:28:15
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e.Blue
- Zombie mode - If you have an external audio interface and it is not turned on or another program is using it, SONAR detects it as missing and warns you, YET CONTINUES LOADING! When it finishes loading, you essentially have SONAR running in a useless ZOMBIE MODE. You then have to shut it down, turn on the interface and then load SONAR all over again. Most other DAWs will pause and allow you to RETRY detecting the interface or simply refuse to load until the interface is turned on.
I like what you call zombie mode. I had my interface in the shop and was able to personalize/tinker with sonar settings in the interim. Plus there is a setting in "Preferences -> Playback and Recording" to share the audio drivers with other programs. I agree that Folder information could be improved and I like the ideal of auto-loading of a synths icon when creating an instrument track.
Dave Songs___________________________________ Desktop: Platinum / RME Multiface II / Purrfect Audio DAW I7-3770 / 16 GB RAM / Win 10 Pro / Remote Laptop i7 6500U / 12GB RAM / RME Babyface
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jpetersen
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Re: Getting close to perfection, now please fix SONAR's Greatest 'Speed Bumps'
2016/06/06 11:40:21
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Shrink or stretching second and subsequent split audio clips (Ctrl+drag) sets Snap Offset to random non-zero value, causing unexpected snap-to-grid behavior. This drives me mad. Has existed since Sonar 7, I think.
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e.Blue
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Re: Getting close to perfection, now please fix SONAR's Greatest 'Speed Bumps'
2016/06/06 12:49:08
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John T I have that problem sometimes, but I've never had any problems just shutting down Windows and restarting.
Having to restart your computer because one program crashes completely eliminates the advancements that multi-tasking has provided to modern computers. -e.B
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Dave76
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Re: Getting close to perfection, now please fix SONAR's Greatest 'Speed Bumps'
2016/06/06 13:35:41
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musicroom I like what you call zombie mode. I had my interface in the shop and was able to personalize/tinker with sonar settings in the interim. Plus there is a setting in "Preferences -> Playback and Recording" to share the audio drivers with other programs.
I don't think he's suggesting that zombie mode goes away but just that a retry option is available. It could just be a simple Retry button on the existing warning dialogs. It's a simple thing that would improve the user experience for some of us.
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musicroom
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Re: Getting close to perfection, now please fix SONAR's Greatest 'Speed Bumps'
2016/06/06 15:03:47
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Dave76
musicroom I like what you call zombie mode. I had my interface in the shop and was able to personalize/tinker with sonar settings in the interim. Plus there is a setting in "Preferences -> Playback and Recording" to share the audio drivers with other programs.
I don't think he's suggesting that zombie mode goes away but just that a retry option is available. It could just be a simple Retry button on the existing warning dialogs. It's a simple thing that would improve the user experience for some of us.
Sounds like a good addition!
Dave Songs___________________________________ Desktop: Platinum / RME Multiface II / Purrfect Audio DAW I7-3770 / 16 GB RAM / Win 10 Pro / Remote Laptop i7 6500U / 12GB RAM / RME Babyface
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Sanderxpander
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Re: Getting close to perfection, now please fix SONAR's Greatest 'Speed Bumps'
2016/06/06 15:23:25
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Sonar, Logic, Cubase, Bitwig, Ableton, Reaper, StudioOne, Digital Performer, ProTools, Fruityloops? Just puzzled by the original post claiming ownership of "at least" ten different DAWs. I'm having a really hard time thinking of many more than those, I suppose there's Samplitude/Sequioa? Nuendo, which is really a permutation of Cubase. Sounds really, really expensive and labour intensive to have to keep up with all of those. I could see three or four, but ten?
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e.Blue
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Re: Getting close to perfection, now please fix SONAR's Greatest 'Speed Bumps'
2016/06/06 16:08:11
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Sanderxpander Sonar, Logic, Cubase, Bitwig, Ableton, Reaper, StudioOne, Digital Performer, ProTools, Fruityloops? Just puzzled by the original post claiming ownership of "at least" ten different DAWs. I'm having a really hard time thinking of many more than those, I suppose there's Samplitude/Sequioa? Nuendo, which is really a permutation of Cubase. Sounds really, really expensive and labour intensive to have to keep up with all of those. I could see three or four, but ten?
There is a listing of the DAWs on the Software link in my signature . I mainly use the other DAWS so that I can load up client's projects in the native DAW with plugins, effects, automation, etc intact. I then render out the tracks to WAV files and import them into SONAR for final mixing and mastering at 96khz/24bit. It wasn't too expensive, to acquire and maintain. I've found that the cheapest way to acquire most DAWs is to purchase a cheap used version and then wait for the software company to have a sale on upgrades. I generally hold off on purchasing further upgrades until I get a project in that requires a newer version than what I have. -e.B
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Sanderxpander
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Re: Getting close to perfection, now please fix SONAR's Greatest 'Speed Bumps'
2016/06/07 02:52:22
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Ah sorry I don't see sigs posting on my phone, could've saved myself the trouble. Counting Maschine, Garageband and Reason as DAWs I can get closer to that number yeah. I've even been thinking about Fruityloops myself. It just seemed like an excessive number but it's getting closer to reason (for me).
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forkol
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Re: Getting close to perfection, now please fix SONAR's Greatest 'Speed Bumps'
2016/06/07 13:09:45
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e.Blue
- Browser Looping - Despite it having the most flexible browser of any DAW, SONAR's browser also has several long-standing bugs and it actually appears to be getting worse. I say this because each of these problems crept in several versions ago and I'm amazed that they seem to not irritate anyone else except me. Three out of the four bugs that I am about to list could possibly be fixed by simply applying the already existing Groove-clip looping feature to loops as they are being browsed.
- MIDI looping bug - SONAR can not properly loop browsed MIDI files that do not end exactly on a bar measure. While looping, SONAR will immediately trigger the first notes of the next loop cycle at the very end of the last note, instead of waiting until the next bar starts, This will cause the loop to go out of sync with the sequencer. This behavior does not occur when the same loop is placed on a track in track view.
- Audio looping bug #1 - Horrible tempo detection at lower tempos. SONAR cannot accurately detect the tempo of most loops that are below 80bpm and only gets worse the slower that the original tempo is. You should also have an option to specify the correct tempo and number of bars.
- Audio looping bug #2 - Horrible artifacting when changing loops from the original tempo even when the correct tempo is detected.
- General looping bug - Let's say that you have a currently playing loop(s) selected in a Media folder that contains many loops and then choose to navigate to one of the other Media Browser tabs eg. Synth or PlugIns. Despite the fact that the loop(s) continues to play, when you return to the Media tab, none of the playing files remain selected. This means that you no longer know which loop(s) are currently playing without potentially re-auditioning every file in the folder.
No, some of these irritate me too. Especially Audio Looping bug #2. Let's say I would like to audition claps or hi-hats or ride samples. Sonar artifacts the heck out of them. I either have to open up Battery and drag drop them in, or drag drop them on a track. This is pretty painful if all you really wanted to do was 'test' to see how they would fit into a mix. As an aside to the above, I'd like to see Sonar add Z-plane Elastique, or at least a better time/pitch algorithm that what is used now for all of it's stretch/pitch manipulations (although I admit, we now have Melodyne as a possibility, but it's overkill just to do most simple stretch/pitch). Now, I have a question/comment/feature request for browser: Is there any way to preview a sample in a different key than the project key while IN the browser? As E-blue stated, if they treated browser preview like groove-clip, I would be able to do this. Even better, on an Acidized wave clip, it would automatically put it in the correct key. If there is a way it can be done, please let me know. If not, it would be great as a feature request -- which I will make in the appropriate forum. Otherwise, this really, really makes browser preview for me pretty useless. Also, another feature request would be a small waveform preview either at the top or bottom of the browser window. Live has this, and it makes it easy to identify if a file like a 'crash' is a LONG crash or a SHORT crash. It would also be useful because on long samples SONAR 'waits' until a 'loop phrase' starts before playing the sample. I really hope some of the upcoming changes will help with browser previewing.
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