No Slice Of Cake
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How do I create start and end points for rendering?
I've got some songs ready to be rendered, but the music starts several bars in. I don't want silence at the beginning, and ending, of the tracks. How can I create start and end points for rendering?
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jshep0102
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Re: How do I create start and end points for rendering?
2016/06/05 21:03:10
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Select all your tracks, then drag on the timeline. Selecting all tracks will go from start to song's end, but if you control click on the spot you wish to start/end, you can cut the excess off. HTH
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Bristol_Jonesey
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Re: How do I create start and end points for rendering?
2016/06/06 03:41:33
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Or you could insert markers at the start & end points of your song, Select All, open the Markers View and select/drag both markers
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dlesaux
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Re: How do I create start and end points for rendering?
2016/06/06 06:32:11
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I also often have silence at the beginning of a tune. A song doesn't always begin on the first beat especially if there's a pickup drum fill. I just render it as is and trim the rendered file after the fact during the mastering step.
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chuckebaby
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Re: How do I create start and end points for rendering?
2016/06/06 06:36:32
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I use "Edit / Select / From here - To here 1- select all tracks then put NowTime line where you want the material to begin (a 1-3 second pre roll, what ever) then go to Edit / select / from here. 2- Go to the end of said song and place the NowTime where you want the end to be. then go to Edit / select / to here. I think this area is one that needs better explaining in the Sonar help dialog / Sonar manual. if you go to export audio in sonar help, it really doesn't discuss this in detail. I would be one who supports a better explanation.
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fireberd
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Re: How do I create start and end points for rendering?
2016/06/06 06:37:36
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I used to mix my songs and burn CD's with no start or ending space. I had a Radio DJ complain to me about that so I now have a 2 second lead in on the start of songs and about 1 second on ending.
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BobF
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Re: How do I create start and end points for rendering?
2016/06/06 09:09:35
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I LOVE the special =START and =END markers in Reaper for this. They totally eliminate the fiddliness getting ready for a bounce.
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mikedocy
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Re: How do I create start and end points for rendering?
2016/06/06 10:41:24
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BobF I LOVE the special =START and =END markers in Reaper for this. They totally eliminate the fiddliness getting ready for a bounce.
Agree. It has been feature requested numerous times. We need special start/end markers in the marker menu for the purpose of exporting everything between the start/end markers.
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jpetersen
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Re: How do I create start and end points for rendering?
2016/06/06 13:27:05
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What Bristol_Jonesey said. Using markers I get to keep my lead-in should I want to add more tracks later, but I reliably render the same start and length for as long as the project exists (or I decide to change the markers)
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mikedocy
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Re: How do I create start and end points for rendering?
2016/06/06 21:46:45
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Brilliant, Bristol_Jonesey and jpetersen, it works! Make a marker named "start" at the beginning, make a marker named "end" at the end. Go to the markers menu and click on "start", hold the Control key and click on "end". Everything in the time-line between "start" and "end" gets highlighted (regardless of any markers in-between). Learn something new everyday. I was always trying to select from the time line. I didn't know about the ability to select ranges in the marker menu. Thanks!
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Vlar
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Re: How do I create start and end points for rendering?
2017/05/25 20:47:23
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mikedocy
BobF I LOVE the special =START and =END markers in Reaper for this. They totally eliminate the fiddliness getting ready for a bounce.
Agree. It has been feature requested numerous times. We need special start/end markers in the marker menu for the purpose of exporting everything between the start/end markers.
Some improvements to the "Markers" utility might be: 1. Different types of markers: a. Song Start/End b. Section Start/End c. CD Title Start/End d. etc. 2. Ability to show/hide markers, by single marker, types, multiple selections, etc.
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Anderton
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Re: How do I create start and end points for rendering?
2017/05/25 22:38:31
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There are many ways to do this. Another option is to define a loop. Click between loop start and loop end markers...done. You don't even need to have the loop enabled; type L and the loop goes away until you type L again.
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Steve_Karl
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Re: How do I create start and end points for rendering?
2017/05/26 13:29:29
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I have hotkeys assigned to Select From and Select Thru (SHIFT+F9 and SHIFT+F10) and of course hot keys for Previous Marker and Next Marker (F7 and F8) and I drop markers (M) called Begin and End So I CTRL+A to select all (note: Seemingly must be in the upper part of track view, meaning not focused on the bus pane so...I always tap on the first filder right before CTRL+A) stand on (to jump past all song markers to the last) F8 to next marker (Last=End) then SHIFT+F10 stand on (to jump past all song markers to the first) F7 to Previous Marker (First=Begin) then SHIFT+F9 ALT+F+E+A to export audio which is pointed to a folder containing shortcuts to all current project mix folders.
Very fast.
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thedukewestern
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Re: How do I create start and end points for rendering?
2017/10/11 21:28:31
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Be the first one who thinks that you can Sonar Platinum, Windows 7 64 bit - clean install January 2016, Focusrite Pro 40, Outboard Pres, Native Instruments Komplete, Izotope, PSP, Melodyne, Vegetarian
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Cactus Music
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Re: How do I create start and end points for rendering?
2017/10/11 21:39:35
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Why I save this step for mastering. Soooo easy to top and tail in a Wave editor,, And apply a fade out to get rid of any possible artifacts like cut off notes which Sonar is famous for.
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