BUG: Multiple Take Lanes In A Drum Mapped MIDI Track Causes Strange Export To Audio

Author
AdamGrossmanLG
Max Output Level: -62 dBFS
  • Total Posts : 1436
  • Joined: 2014/07/13 03:40:34
  • Status: offline
2016/06/06 11:33:29 (permalink)

BUG: Multiple Take Lanes In A Drum Mapped MIDI Track Causes Strange Export To Audio

Hello,
This has ALWAYS been a problem going back to X1 (and maybe even earlier).   Once you add a 2nd take lane in a MIDI track that is using a drum map, exporting to a bounced audio file results in strange behavior, usually it will start playing the drums at 0:00 (even though maybe the drums don't come in until the 4th measure.   Also it will be completely missing drums in some areas of the song.
 
Has anyone ever experienced this?  I have had this on several PCs, with different softsynths, so the culprit seems to be Sonar here.

Thanks!
#1

4 Replies Related Threads

    Beepster
    Max Output Level: 0 dBFS
    • Total Posts : 18001
    • Joined: 2012/05/11 19:11:24
    • Status: offline
    Re: BUG: Multiple Take Lanes In A Drum Mapped MIDI Track Causes Strange Export To Audio 2016/06/06 11:41:06 (permalink)
    Why don't you use "Bounce to Clips" on the MIDI clips before exporting? MIDI Takes/Layers do weird stuff in general. Bouncing to a single clip makes everything go more smoothly.
     
    And if you are concerned about being able to get back to whatever you were doing that required the takes separate just create a Save As before bouncing/exporting.
     
    Not saying there isn't an issue (i dunno) but it's likely an easily remedied one.
     
    Cheers.
    #2
    AdamGrossmanLG
    Max Output Level: -62 dBFS
    • Total Posts : 1436
    • Joined: 2014/07/13 03:40:34
    • Status: offline
    Re: BUG: Multiple Take Lanes In A Drum Mapped MIDI Track Causes Strange Export To Audio 2016/06/06 11:44:58 (permalink)
    Beepster
    Why don't you use "Bounce to Clips" on the MIDI clips before exporting? MIDI Takes/Layers do weird stuff in general. Bouncing to a single clip makes everything go more smoothly.
     
    And if you are concerned about being able to get back to whatever you were doing that required the takes separate just create a Save As before bouncing/exporting.
     
    Not saying there isn't an issue (i dunno) but it's likely an easily remedied one.
     
    Cheers.




    Well, lets say I am not done working the song?  There are reasons I have the take lanes.  Drum maps with lots of entries can get confusing, especially when creating synth pop.  I may have 20 keys just dedicated to different synth percussion sounds (which I want to see on a different lane seperated from my core drums: kick, snare, hats, etc..)
     
    The "Save As" thing is an ugly workaround
    #3
    brundlefly
    Max Output Level: 0 dBFS
    • Total Posts : 14250
    • Joined: 2007/09/14 14:57:59
    • Location: Manitou Spgs, Colorado
    • Status: offline
    Re: BUG: Multiple Take Lanes In A Drum Mapped MIDI Track Causes Strange Export To Audio 2016/06/06 13:41:06 (permalink)
    Combining separate MIDI track lanes with drum maps should not be a problem; I do it all the time.
     
    Dropped MIDI notes usually means the MIDI Prepare Using Buffer is too low (the pre-X1 default of 500ms is recommended; the more recent default of 250ms is too low in a lot of cases), but this only affects real-time rendering; if you're using Fast Bounce, it shouldn't be a problem.
     
    I can't imagine what would cause parts to render at the completely wrong time, unless you're exporting a limited selection, and not selecting all the way back to time zero.
     
    Other than that, I would suspect maybe a problem with a specific drum synth. What synth are you using?

    SONAR Platinum x64, 2x MOTU 2408/PCIe-424  (24-bit, 48kHz)
    Win10, I7-6700K @ 4.0GHz, 24GB DDR4, 2TB HDD, 32GB SSD Cache, GeForce GTX 750Ti, 2x 24" 16:10 IPS Monitors
    #4
    AdamGrossmanLG
    Max Output Level: -62 dBFS
    • Total Posts : 1436
    • Joined: 2014/07/13 03:40:34
    • Status: offline
    Re: BUG: Multiple Take Lanes In A Drum Mapped MIDI Track Causes Strange Export To Audio 2016/06/06 14:15:51 (permalink)
    brundlefly
    Combining separate MIDI track lanes with drum maps should not be a problem; I do it all the time.
     
    Dropped MIDI notes usually means the MIDI Prepare Using Buffer is too low (the pre-X1 default of 500ms is recommended; the more recent default of 250ms is too low in a lot of cases), but this only affects real-time rendering; if you're using Fast Bounce, it shouldn't be a problem.
     
    I can't imagine what would cause parts to render at the completely wrong time, unless you're exporting a limited selection, and not selecting all the way back to time zero.
     
    Other than that, I would suspect maybe a problem with a specific drum synth. What synth are you using?




    It is not the synth, as I stated earlier, it is with all synths that I have mapped.  I am also doing fast bounce.  Everything is fine once I combine the tracks into one.  Weird long-standing issue.

    Oh and it is only SOMETIMES.  Sometimes it exports just fine, even using the same project.
    #5
    Jump to:
    © 2025 APG vNext Commercial Version 5.1