Jeffiphone
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Decibels vs volume
Probably an important newbie question....... I mixed down a song, burned to cd, and the bass guitar was just crazy loud. Obviously it sounded right in phones and monitors or I wouldn't have burned it. Had all the tracks, including bass gtr, bass buss, and master buss hovering around -12dB. But bass was just way too loud on cd mix, but the dB level was consistent with all other tracks in console view. But in the car, the bass gtr just ruined everything...... And here's the newbie question...... If all tracks and master are registering around-12dB, shouldn't the volume be consistent between all tracks, and the mix be leveled correctly? I've read a little on dB vs volume/loudness, but I think I'm missing something here. Yes, my monitors are not the top of the line, and my room is not treated, but the discrepancy is too striking, so I must be doing something wrong. Is there a magic plugin that can tell me the solution? 👍🏻
post edited by Jeffiphone - 2016/08/31 22:12:42
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gswitz
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Re: Decibels vs volume
2016/08/31 22:17:46
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Lots of people have opinions on this. - EBU Meter (European Broadcasting Union) measures loudness over time. Just decibel is not enough... pitch is also taken into account. - VU meters have 'ballistics' or slow response both up and down that makes them sort of a rolling average where more recent data is considered more than older data. When I first started, I would mix below 100%, then bounce and normalize the track to see where the loudest moments are and go back and adjust levels in the mix to dip those levels then re-bounce. After a couple of bounces, I'd apply some limiting to add a dB or two to the volume. But this isn't a good way to get different tracks sounding with the same loudness on a CD. When you use an EBU meter (what I do now), I reduce compression and limiting on louder tracks to push down the relative volume and increase it on softer tracks to bring up the volume. This gets you an average volume across the CD and also helps you set compression as minimally as you can to get to the volume you are targeting.
post edited by gswitz - 2016/08/31 22:42:40
StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen. I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
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Brian Walton
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Re: Decibels vs volume
2016/08/31 22:39:54
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dB is only one portion of how we end up perceiving volume. That being said, how is your EQ set up in your car? If things sounded balanced on your monitors and your headphones, your Car might have balance issues. On the other note, as an experiment use a compression that has auto gain compensation. Notice how you clearly hear the "volume" change even though the dB meter should still max out at the same spot. You can do the same thing with EQ changes and volume as well. Our ears are more sensitive to certain frequencies so at the same volume, some will tend to stand out more than others. Was your car volume the same a you had your monitors and headphones set? The Fletcher Munson curve is something you might want to look up to better understand our perception of sound as it relates to volume and frequency.
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Cactus Music
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Re: Decibels vs volume
2016/08/31 22:46:57
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There is a long process to master a CD, I use Wave lab to master and it has special tools for this. First learn to use your ears, not meters. Over time you will learn to hear on your monitors the correct levels for things like bass. Visual aids will help you learn, but your ears do get better the more you practice mixing. But here's a simple solution using what you already have in Sonar. There are many ways to do this but I'm offering what works for me for the last 10 years. This is a visual aid. Put the LP 64 multi band compressor on your master buss. It will show you instantly which frequencies are pushing your master output. Learn how to use it. And on the topic of Decibels. Your meters ( Sonars) only show you peaks. A song could have one snare hit and peak @ odb. You can manually look for these or you can use a compressor to bring everything else up. Each method has it's pro's and cons. Manual can give more natural results but it super time consuming. Compression can trash a songs vibe but this is depending on the type of music. I happen to like just the right amount on my music. So you export your song from Sonar, you used the Multi band ( or??) and it's sitting at -.5db but it's still not as loud as a commercial release.?? The next move is to use a global analyzer to show you what the songs average RMS level is. This tells us how loud the song really is. The modern benchmark depending on style of music is around -14db. . Once again you need to know how to use these tools and use with your ears wide open. There are other tools taht show average RMS, some cost a lot of money.
post edited by Cactus Music - 2016/09/01 23:45:59
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tlw
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Re: Decibels vs volume
2016/09/01 00:38:30
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I'd suggest firstly getting a meter that can show both peak and RMS levels. The track and bus meters in Sonar can be set to do this, but it's a bit involved and they aren't very big. Voxengo SPAN is a well-regarded free meter that's as good as most at any price.
That way you can see what your mix "looks like". Load a few commercial tracks into Sonar as well as your stereo mixdown and, using track solos, have a look at what the meter shows them doing and how they compare. Mixes generally have most energy in the lower frequency regions then trail off in at the high end, but if the bass end of your mix is louder than a few commercial mixes in the same genre that might tell you something.
Secondly, what you've come across is so common it has a name. "Lack of translation". Which means a mix sounds fine on one system, the one it was created on, but seriously wrong on another. It plagues us all at times. No mix is going to sound the same as in your monitors when played on different reproduction systems or in different rooms and most definitely not in a car. The trick, which isn't always an easy one and is possibly the hardest thing to learn in audio engineering, is to try and produce a mix that sounds at least as acceptable as good mixes on whatever it's played through, given the limitations of the playback system.
Monitor quality alone isn't the key thing. Though good monitors certainly help, thousands of good, comercial mixes have been made using what were once probably the most common nearfield monitor and it was anything but flat response and full range. The long out of production Yamaha NS10. They had dreadful frequency response and were nothing very impressive to hear either. But for many people they worked, because the result of being very familiar with how good mixes sounded through them meant it was possible to produce mixes using them that translated to other systems in an acceptable way. And it has to be said that they were very good at exposing any excess mid or harshness.
The same principle applies to rooms. If you know the space well enough surprisingly good results can be had in an acoustically poor room. But good monitoring and no big problems with the room acoustics don't half make things easier.
In other words, you really need to know intimately what good, commercial quality mixes sound like through your monitors and how the sound of the tracks changes when played, for example, in your car. Then, if necessary, try to adjust your mix to do the same sort of thing but also still sounding good in the monitors and in other systems as well.
Cars are a dreadful environment for listening to music, and are probably the hardest test there is. Countless commercial recordings, many million sellers, are destroyed by in-car systems and that's before you turn the engine on and start moving. And when you start driving the road and wind noise make things even worse.
Finally, as has been suggested, look up Fletcher-Munson and how we perceive volume and frequency. If you're monitoring at too low a volume then your mixes will tend to have too much bass (and maybe too much treble as well) when played back at a louder volume. Getting a cheap decibel meter and using it to check your monitor volume can be very useful. Around 79-85dBA at your listening point (use white noise as the test audio) is a reasonable range to aim for.
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Bristol_Jonesey
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Re: Decibels vs volume
2016/09/01 08:11:27
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The first thing to do before burning a CD is to do an export of your song @ 16bit 44.1KHz Import it back into the same project onto a new track. Route this track to a new bus and route this straight to your main outs and compare it to what your mix sounds like Solo your new bus and quick group it with your existing master buss. now you can easily switch between the import and the mix just by pressing the solo button on/off If there is no perceived difference between the 2 then great - you can use the 16 bit export to burn your CD with. So your project will look something like this: Tracks > Busses > Master Buss > Main Outs Imported Track > New Buss > Master buss > Main Outs. If there's anything wrong with the routing of your project this will be immediately apparent. (hint : muting your Master Buss should result in total silence. If it's not, you've got something going straight to your Mains, thereby byapssing any Fx on your master buss)
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chuckebaby
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Re: Decibels vs volume
2016/09/01 08:28:59
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make sure your hardware outputs are set at 0dB. this is a rookie mistake (eh hmm, that someone here...myself has made before)  . if your hardware output is lower than 0dB. your export will not be just across the export process itself.
post edited by chuckebaby - 2016/09/01 08:52:01
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Roo Stercogburn
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Re: Decibels vs volume
2016/09/01 09:15:07
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Lots of good descriptions and explanations above. Here's a cheat. Pros may facepalm but for rough-mastering so I can listen to stuff on the go with a minimum of effort this works well for very little time investment. It doesn't matter whether you do this on the maser bus or export your finished track to a .wav file for import into your favourite product. Sound Forge Pro works well but really it could be anything. Personally I prefer to export because sometimes I want the original undiluted version for comparison or for someone else to work with. 1) Load your exported .wav into app, or cackle like and end-of-level boss and go to the master bus. 2) Apply LP64 Multiband. The exact settings will depend on project. Occasionally I use the default Softer or Louder mastering setting but because I tend to mix quite quietly I have a custom FXP I created with the settings just how I like them. You may always religiously create tracks that are close to -6Db all the time and create a custom FXP for that expected output. Whatever works for you. 3) Boost. Make sure the output is set to Zero DB, and not the default of -3. I refer here to the Cakewalk Boost plugin and not to a chocolate bar. 4) Save. 5) Export to MP3 if required. Done. This is not pro mastering, this is nowhere near as good as pro mastering, it is not meant to replace pro mastering. This is just a quick and dirty way to get something to listen to ambling around the countryside or whatever you do when not being awesome in front of your DAW.
post edited by Roo Stercogburn - 2016/09/01 09:36:35
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John
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Re: Decibels vs volume
2016/09/01 09:36:16
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Jeffiphone Probably an important newbie question.......
I mixed down a song, burned to cd, and the bass guitar was just crazy loud. Obviously it sounded right in phones and monitors or I wouldn't have burned it. Had all the tracks, including bass gtr, bass buss, and master buss hovering around -12dB. But bass was just way too loud on cd mix, but the dB level was consistent with all other tracks in console view. But in the car, the bass gtr just ruined everything......
And here's the newbie question...... If all tracks and master are registering around-12dB, shouldn't the volume be consistent between all tracks, and the mix be leveled correctly? I've read a little on dB vs volume/loudness, but I think I'm missing something here. Yes, my monitors are not the top of the line, and my room is not treated, but the discrepancy is too striking, so I must be doing something wrong.
Is there a magic plugin that can tell me the solution? 👍🏻
DB is a measurement of volume. The dB scale is based on the unit Bell. One tenth of a Bell is a decibel or 1 dB. There are different scales for different uses. DB SPL is used to measure sound pressure level. Sound level in a live situation. On a digital audio system the scale can be dB RMS or dB peak or many others such as the K system. All use dB but they use it a little differently. DB by itself has no meaning. It must have how it is obtained. Thus the SPL or RMS part. Volume is a function of the level of the dB. Volume by itself has no meaning either. When one says the volume is 80 dB SPL. Then one knows what that volume is on the dB scale. In your case it sounds as if you may have exported the project by selecting the entire project. I would use a buss for this. I always use the master bus. But I make sure all audio goes through it. This includes all tracks or sub buses plus all aux returns. Everything must go through the master buss. When you export all you need to do is select it and you will get exactly the same sound as you did listening to the project.
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notscruffy2
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Re: Decibels vs volume
2016/09/01 10:06:42
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May I call you Jeff? I say to you, as a self described newbie, there is no plug in until you know what is does. As I learn what the "workman like" basics of signal processing (for me "Dynamics and EQ"). I get better at knowing what I am looking for does. The thing that has done more for my understanding (I am 4 year old or so) was the introduction of the LM Comp and EQ. I love the head phone icon. It is a great teacher. Create just one band in either tool, slide it around (sweeping) thru the signal while you listen, and listen to what you are limiting or adding (headphone button "no headphones required" it is "listen"). Oh by the way the first thing you should do is set those babies to non-linear. They can be nasty in a crowd in the higher settings. This method gives visual data and audible clues. By the way I think it took me 3 years to even have an MP3 I would let someone play on their phone. AMK
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John T
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Re: Decibels vs volume
2016/09/01 10:12:16
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☄ Helpfulby tenfoot 2016/09/01 22:28:47
Not to be a nay sayer, but I think the replies above have mostly failed to home in on the real issue here: First of all: Jeffiphone And here's the newbie question...... If all tracks and master are registering around-12dB, shouldn't the volume be consistent between all tracks, and the mix be leveled correctly?
No, absolutely not. Some elements of a mix will be louder than others, and some elements will seem louder or quieter in a subjective sense, regardless of what the meters say. The meters cannot tell you how to mix. They're there to help you stop clipping things, and make other technical assessments. I've read a little on dB vs volume/loudness, but I think I'm missing something here. Yes, my monitors are not the top of the line, and my room is not treated, but the discrepancy is too striking, so I must be doing something wrong.
Well, the thing you're doing wrong is as above. Stop trying to mix via meters and trust your ears more. But that brings me to the point about monitors and room. The listening environment is NOT a minor factor. It is in fact, the most important factor in the whole thing. You would seriously be better off mixing in mono with a single good monitor in a decent room, using only the bundled plug ins in the entry level version of any DAW, than you are working in a bad room. And the outcome of listening environment problems is in fact exactly what you've described. There is some combination of room characteristics that means by the time the sound hits your ears, the frequency balance is all askew. So you're not really hearing a neutral enough representation of your mix to create one that travels well to other rooms, or your car, or wherever. The biggest problems are in the low end, and putting it simply, the overwhelmingly main barrier to a good mix is a room that either boosts or cancels out significant low end. You're clearly in the latter situation, so a low end that seems right in your room is way too boomy elsewhere. Is there a magic plugin that can tell me the solution? 👍🏻
Sadly no. To mix something properly, you have to be able to hear it properly. So you need to improve your listening environment. How big is your room, and how is it laid out?
post edited by John T - 2016/09/01 10:34:17
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Brian Walton
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Re: Decibels vs volume
2016/09/01 10:17:54
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To add to my previous post and the others. Don't use the visual feedback as the main criteria for your decisions. Let your ears do the work, not your eyes. If it has too much bass, turn it down, not enough, turn it up. Or contour it so it fits better. It can sound like too much because the space isn't carved out.
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Brian Walton
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Re: Decibels vs volume
2016/09/01 10:31:17
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John T The listening environment is NOT a minor factor. It is in fact, the most important factor in the whole thing. You would seriously be better off mixing in mono with a single good monitor in a decent room, using only the bundled plug ins in the entry level version of any DAW, than you are working in a bad room. And the outcome of listening environment problems is in fact exactly what you've described. There is some combination of room characteristics that means by the time the sound hits your ears, the frequency balance is all askew. So you're not really hearing a neutral enough representation of your mix to create one that travels well to other rooms, or your car, or wherever.
The biggest problems are in the low end, and putting it simply, the overwhelmingly main barrier to a good mix is a room that either boosts or cancels out significant low end. You're clearly in the latter situation, so a low end that seems right in your room is way too boomy elsewhere.
Is there a magic plugin that can tell me the solution? 👍🏻
Sadly no. To mix something properly, you have to be able to hear it properly. So you need to improve your listening environment.
How big is your room, and how is it laid out?
Well the OP mentioend using headphones as well as monitors. Headphones remove the environment from the equation. I agree the Room can make a difference (sometimes really big) when listening on monitors. But a lot of the time it is really more about using the gear properly. Near field monitors at reasonable volumes negate a lot of room issues. Ok, negate isn't the right word, but it does minimize them. Most people make the rookie mistake of mixing at volumes much louder than you would actually listen to the music on an average day. These volumes cause the sound to bring out the worst in the room. Even a small bed room can be fine with reasonable listening volume, and enough "stuff" in the room to kill/breakup the waves. At least to the point where you can get a good feel for reasonable balance.
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patm300e
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Re: Decibels vs volume
2016/09/01 10:35:06
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Does the resulting CD sound OK elsewhere? If it sounds OK on your PC and if you put the tunes on your phone or in another car and it is OK, the issue is your car. Some cars have "Bass Enhancement" or loudness enhancement that attempts to give people the home environment on the road. I personally don't like all the extra bass this puts in. Just my 2 cents...
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John T
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Re: Decibels vs volume
2016/09/01 10:50:02
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Brian Walton Well the OP mentioend using headphones as well as monitors. Headphones remove the environment from the equation.
Not really. Headphones are another environment, with issues of their own. Definitely worth checking the mix on headphones, and indeed alternative sets of speakers of various types, but they're not a silver bullet for this problem. I agree the Room can make a difference (sometimes really big) when listening on monitors. But a lot of the time it is really more about using the gear properly.
Sorry, but I could not disagree more. If you can't hear what your mix is doing in a reasonably neutral way, then you can't make mixes that translate well outside of that room. There's no way round that. Near field monitors at reasonable volumes negate a lot of room issues. Ok, negate isn't the right word, but it does minimize them. Most people make the rookie mistake of mixing at volumes much louder than you would actually listen to the music on an average day. These volumes cause the sound to bring out the worst in the room. Even a small bed room can be fine with reasonable listening volume, and enough "stuff" in the room to kill/breakup the waves. At least to the point where you can get a good feel for reasonable balance.
I agree with a lot of that. Also, even in a good room, mixing loud is not a reliable way to work, due to the Fletcher-Munson curve; frequency response of the human ear gets flatter at louder volumes. Without getting into the nitty gritty of it, which you don't really need to, mixes that sound good quiet generally sound good loud too. Whereas mixes that sound good loud may or may not sound good quiet.
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John T
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Re: Decibels vs volume
2016/09/01 10:51:49
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patm300e Does the resulting CD sound OK elsewhere? If it sounds OK on your PC and if you put the tunes on your phone or in another car and it is OK, the issue is your car. That's a really hasty conclusion to come to. The job of mixing is to make mixes that sound good in all kinds of non-optimal playback situations.
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Tosmurf
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Re: Decibels vs volume
2016/09/01 11:04:19
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I have learned i really nice "trick" from Grammy Winner Jacquire King. He wrote this in an article years ago. Its about getting your bass allways to the right volume. Dosent matter where you mix (other room other sound...). I personally use this in every mix i do. In short its seting up your mix bus like this. MY mixBass for example is EQ plugin Mix Bus Compressor EQ plugin Tape emulation (vu meter) The trick now is that a VU meter is really sensitiv to low frequencies not to high. So if i start a mix i start with my kick drum volumen- It should peaki at -3dbvu (tape emulation VU Meter). Things to know if you double an instrument the dbvu goes up by 3dbvu. So bass and kick have nearly the same frequencies. They are in the same ballpark. So my kick peaks around -3dbvu. If i bring the bass up - bass+kick should peak at 0 dbvu. Now build your mix around this gainstaging. And your bass should be allways in the ball park. There was a youtube video horrible long but he explains it. I ll search it and post the link here. EDIT www.youtube.com/watch?v=lF2oNsiZWjc There you go horrible long but worth looking expecially the bass volume trick ist woth this 50 minutes ;)
post edited by Tosmurf - 2016/09/01 11:30:16
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Jeffiphone
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Re: Decibels vs volume
2016/09/01 11:17:49
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Man, I really appreciate everyone's help on this! Again, this forum is truly the best around. So many good ideas here that I think will really help me, and others in my position. I've finally got a mix that's been gain staged correctly, unlike my previous attempts. But it always seems to be the freaking low end that becomes my nemesis. I'm not really trying to master anything yet, but just wanna get a decent rough mix that proves I'm on the right track. I'll definitely try the song on other devices, instead of my car. I think that may be an issue. One good thing I did notice though......the "mud" factor has been significantly lessened on this mix compared to previous ones. So at least my EQ'ing is getting better (thank you HPF). I am using my ears, not just the meters. Actually, I'm using both complimentary, I think. So I'll keep at it and report back. I am gonna buy some acoustical treatment for my room this week. So I think that will be a big help. Thanks again guys. ~Jeff
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bitflipper
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Re: Decibels vs volume
2016/09/01 11:28:48
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☄ Helpfulby tenfoot 2016/09/01 22:31:52
Plenty to chew on so far, especially tlw's excellent comments. As you can see, it's all a bit more complicated than it seems it should be - a common theme in this arena, in which so many aspects are unexpectedly counter- or non-intuitive. Given the good advice already offered above, I'll add just one practical observation: your car is a terrible place to judge mixes. I don't care whether you have a high-end aftermarket stereo system or a stock factory installation in your car. It's too small a space, too many odd reflections, and too many resonant cavities to allow an honest representation of a recording. Even an expensive system will play tricks on you, usually adding an unadvertised low-frequency boost in an attempt to counter the acoustical limitations of a car's interior. Add to that the fact that you are not monitoring bass accurately in your studio and you have a deadly combination that's guaranteed to bring endless frustration. The most common symptom will be excessive bass when you listen in the car. You'll go back to the studio and try to fix it, but the only way it sounds OK in the car is to make it sound thin and nasty in the studio. I burned through a LOT of CDs chasing my tail that way, until I took my mixes to a professional studio and judged them there. That's where I was struck by an epiphany: my studio monitors were lying, my living room stereo was lying, and my car's stereo was lying. They were all lying to me, but each in a different way, making it impossible to create a mix that sounded good on all three. The ultimate solution was to create a neutral monitoring environment in the studio. That meant a serious investment in quality speakers, acoustic treatments, and objective measurements to identify where my monitoring weaknesses lay. Only then could I rely on what I was hearing. Mixes still sound a bit boomy in the car, but I now know that's the fault of the car, not my mix. With my ears better attuned, I now realize that even well-made commercial CDs are a bit boomy in the car. But they fall within an acceptable range of boominess because the mastering engineer had tuned the mix to a neutral reference. You certainly don't want to hear that the solution to your dilemma is spending thousands of dollars and weeks studying up on acoustics. Unfortunately, that's where you're ultimately headed if you're serious about this stuff. The good news is there are things you can do now that cost nothing other than your time. Your friend in this endeavor is the spectrum analyzer. There is an excellent one called Voxengo SPAN that may be downloaded for free. Start there. With SPAN on your master bus, rip some tracks from your favorite commercial CDs, import them into SONAR and examine their spectral breakdowns. You will quickly see commonalities between well-made records in the way frequencies are distributed. This doesn't mean you should necessarily force your mixes to mimic them exactly, but they will give you a guide so you'll at least know when you're inside or outside the ballpark. Now, old hands will always say "trust your ears" and "don't rely on visual aids". Ignore them. At this point you cannot trust your ears and you cannot trust your monitoring environment. Visual aids are your only option. At least, until you've got a couple extra grand in your pocket.
 All else is in doubt, so this is the truth I cling to. My Stuff
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Tosmurf
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Re: Decibels vs volume
2016/09/01 11:29:54
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You have to use both your ears and your meters. The problem is every studio (space) sounds different. Especially in loe frequencies. In my studio the bass my sound small while the same volume setting on the same bass sounds huge in your studio. Finding the right bass volume is definatly a realy hard task. Thats why i am so glad about the dbvu trick. It is not a rule but with this method you can be sure you are in the ballpark. And this little trick works very well with the mentioned headphones. Headphones are even worse mixing bass than monitors. Littel exapmple. Ever heard the Bass on some AKG 701 and than some for example beyerdynamics or even beats? XD Mixing bass on headphone by ears is a task that cant be accomplished as long as you dont use your headphoens for years and you know them really really well.
post edited by Tosmurf - 2016/09/01 12:05:40
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Jeffiphone
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Re: Decibels vs volume
2016/09/01 11:36:24
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bitflipper Plenty to chew on so far, especially tlw's excellent comments. As you can see, it's all a bit more complicated than it seems it should be - a common theme in this arena, in which so many aspects are unexpectedly counter- or non-intuitive. Given the good advice already offered above, I'll add just one practical observation: your car is a terrible place to judge mixes. I don't care whether you have a high-end aftermarket stereo system or a stock factory installation in your car. It's too small a space, too many odd reflections, and too many resonant cavities to allow an honest representation of a recording. Even an expensive system will play tricks on you, usually adding an unadvertised low-frequency boost in an attempt to counter the acoustical limitations of a car's interior. Add to that the fact that you are not monitoring bass accurately in your studio and you have a deadly combination that's guaranteed to bring endless frustration. The most common symptom will be excessive bass when you listen in the car. You'll go back to the studio and try to fix it, but the only way it sounds OK in the car is to make it sound thin and nasty in the studio. I burned through a LOT of CDs chasing my tail that way, until I took my mixes to a professional studio and judged them there. That's where I was struck by an epiphany: my studio monitors were lying, my living room stereo was lying, and my car's stereo was lying. They were all lying to me, but each in a different way, making it impossible to create a mix that sounded good on all three. The ultimate solution was to create a neutral monitoring environment in the studio. That meant a serious investment in quality speakers, acoustic treatments, and objective measurements to identify where my monitoring weaknesses lay. Only then could I rely on what I was hearing. Mixes still sound a bit boomy in the car, but I now know that's the fault of the car, not my mix. With my ears better attuned, I now realize that even well-made commercial CDs are a bit boomy in the car. But they fall within an acceptable range of boominess because the mastering engineer had tuned the mix to a neutral reference. You certainly don't want to hear that the solution to your dilemma is spending thousands of dollars and weeks studying up on acoustics. Unfortunately, that's where you're ultimately headed if you're serious about this stuff. The good news is there are things you can do now that cost nothing other than your time. Your friend in this endeavor is the spectrum analyzer. There is an excellent one called Voxengo SPAN that may be downloaded for free. Start there. With SPAN on your master bus, rip some tracks from your favorite commercial CDs, import them into SONAR and examine their spectral breakdowns. You will quickly see commonalities between well-made records in the way frequencies are distributed. This doesn't mean you should necessarily force your mixes to mimic them exactly, but they will give you a guide so you'll at least know when you're inside or outside the ballpark. Now, old hands will always say "trust your ears" and "don't rely on visual aids". Ignore them. At this point you cannot trust your ears and you cannot trust your monitoring environment. Visual aids are your only option. At least, until you've got a couple extra grand in your pocket.
Good stuff, Bit. I was actually hoping you'd chime in on this. Can you tell me what the difference is between the Voxengo and the Spectrum Analyzer in the Pro Channel EQ?
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Jeffiphone
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Re: Decibels vs volume
2016/09/01 14:32:11
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Tosmurf I have learned i really nice "trick" from Grammy Winner Jacquire King. He wrote this in an article years ago. Its about getting your bass allways to the right volume. Dosent matter where you mix (other room other sound...). I personally use this in every mix i do. In short its seting up your mix bus like this. MY mixBass for example is EQ plugin Mix Bus Compressor EQ plugin Tape emulation (vu meter) The trick now is that a VU meter is really sensitiv to low frequencies not to high. So if i start a mix i start with my kick drum volumen- It should peaki at -3dbvu (tape emulation VU Meter). Things to know if you double an instrument the dbvu goes up by 3dbvu. So bass and kick have nearly the same frequencies. They are in the same ballpark. So my kick peaks around -3dbvu. If i bring the bass up - bass+kick should peak at 0 dbvu. Now build your mix around this gainstaging. And your bass should be allways in the ball park. There was a youtube video horrible long but he explains it. I ll search it and post the link here. EDIT www.youtube.com/watch?v=lF2oNsiZWjc There you go horrible long but worth looking expecially the bass volume trick ist woth this 50 minutes ;)
Thanks Smurf. I'll see what I can do with that formula. I've actually been thinking of VU meters due to some previous posts from Bitflipper. Didn't even think of the tape emulator having one. I was gonna go buy a VU plug-in. Great information! Thanks again. ~Jeff
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tlw
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Re: Decibels vs volume
2016/09/01 15:01:16
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On the subject of room treatments, commercial products can be very expensive, and some aren't as effective as you might hope. Acoustic tiles a couple of inches thick, for example, will reduce high frequency echoes up around 10KHz+ a bit, but will do nothing for the mids or bass.
It's quite possible to do a lot for a room relatively cheaply. Thick quilts are useful, as is padded furniture. A simple and pretty effective all frequency trap can be made out of a few square feet of heavy rockwool insulation suspended a fre inches below the ceiling or off a wall, or placed across the room corners, wall/ceiling joint etc.
Sound diffusers can be as useful as sound absorbers, and can be made easily, or even bookshelves containing books of varying depths can work quite well. There are loads of examples and DIY projects on-line, try searching for "studio sound diffuser".
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bitflipper
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Re: Decibels vs volume
2016/09/01 16:48:30
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Can you tell me what the difference is between the Voxengo and the Spectrum Analyzer in the Pro Channel EQ? SPAN has far more options, such as slower averaging modes that are more helpful for mastering, the ability to freeze the display for taking screenshots and making comparisons, a correlation meter, clipping sensor, Mid/Side mode and a resizeable display. There are lots of spectrum analyzers out there, including some much more sophisticated than SPAN, but they're not free.
 All else is in doubt, so this is the truth I cling to. My Stuff
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rebel007
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Re: Decibels vs volume
2016/09/01 20:07:17
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A lot of effort and good information given by some great people here. It really is a matter of wading through the various methods and finding which ones help solve your problem. I am in complete agreement with those that say your car is not the best place to judge any mix. Although, if you get a mix that works well in your car you will no doubt be on the right track. I've always had trouble making mixes that translate well to my motorbike.
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wst3
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Re: Decibels vs volume
2016/09/01 21:06:31
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There has been a great deal of good advice, but there have also been a couple of "old wive's tales" that really need to be put to rest... the decibBel is, as stated, 1/10 of a Bel, which was a unit-less measurement introduced by the Bell System to make transmission loss easier to work with. The original unit of measure (really testing my memory here) was Mile of Acceptable Cable. No, I'm not kidding!
None of which matters... what matters is that the dB is a ratio, and specifically, a power ratio. By definition it is an rms measurement - it can not be properly used to represent peak levels in analog measurements (more on this in a moment.) rms means root-mean-squared, another handy little mathematical too that lets us calculate the effective power in a periodic electrical (or magnetic) wave. It is equal to the DC voltage that would produce the heat (dissipated power) in a pure resistance. All if which is important if you are a measurement geek, for us the things that matter are that it is used to measure the effective power in a periodic wave, and there is very little music that can be represented by a periodic wave, but all music is made up of periodic waves. The dB ratio is equal to 10 times the log of the ratio of two power levels. If you know Ohm's Law you can manipulate this a little bit and come up with the forumla of dB = 20 times the log of the ratio of two amplitudes or levels (or in our case, voltages.) And for the curious, the forumula for the Bel is the log of the ratio of two power levels. But if you were curious you probably already guessed as much.
dB becomes much more useful when you replace the bottom half of the ratio with a known value. In the beginning there was dBm0 which meant the ratio of the power in a circuit with respect to 1 mW across 600 ohms. This is still quite useful in telephony and RF, but it doesn't help us much, matched power transmission went out of style in the early 1970s.
We are much more interested in dB scales that reference voltages. The first such scale used the equivalent voltage one would measure in that 1 mW signal across 600 Ohms, or approximately 0.7746Vrms. We refer to that today as 0 dBu, and there is no requirement for impedance, it is simply a voltage ratio. It remains the basis of the "professional" audio interface. +4 dBu has become the reference level for a great deal of equipment, most often balanced inputs and outputs. That is not a requirement.
As consumer "Hi-Fi" gear grew in popularity the balanced interface was replaced with a single-ended interface, and the nominal operating level was changed from +4 dBu to -10 dBV. The dBV scale uses as its reference 1 volt. A lot easier to do the math, but it never really took off in professional circles. (Even today many broadcasters think +4 dBu is a silly standard, they prefer +8 dBu.)
Wandering off just a little bit - but there is a good reason - lets convert our nominal levels to their voltages: +4 dBu = 1.227Vrms = 3.472Vp-p (and approximately 1.78 dBV) -10 dBV = 0.316Vrms = 0.894Vp-p (and approximately -7.78dBu) The two nominal levels are approximately 11 dB apart - just for grins! OK, so what about this pesky digital audio?
All of the sudden we need to be able to think in terms of peak voltage if for no other reason that we do not wish to clip our converters. From this was born the dBFS scale, and it is slightly different because the reference is the maximum, there is no way - by definition - to go over 0 dBFS.
Which, as it turns out, really doesn't matter a whole lot either! What matters, and what many folks have been trying to say, is that the relationship between 0 dBFS and the maximum analog voltage you expect to need is the important thing.
For example, lets say I have a microphone preamplifier that is capable of putting out +24 dBu (about 12.7Vrms or about 34 Vp-p). If we set 0 dBFS to equal +24 dBu then our nominal operating level will be about -20 dBFS if we are thinking in terms of +4 dBu analog audio.
That paragraph may trip up a lot of folks so I'm going to leave the math portion of this post for now - please feel free to offer questions, corrections, etc...
So when audio became a thing some bright folks noticed that neither a peak reading nor an RMS reading meter accurately predicted squat - you couldn't use it to manage modulation in your transmitter, and you couldn't use it as a benchmark about loudness. And that's what we care about!
So a new measurement was developed - the Volume Unit. You've seen (I hope) VU meters on audio gear. What makes a VU meter special is the ballistics, or how quickly it reacts to positive and negative going changes. It is WAY to slow to show a typical musical peak. But once you get accustomed to it you can get a pretty good sense of relative loudness. In pro audio 0 VU = +4 dBu, in consumer gear 0 VU usually = -10 dBV. AHA, that dB stuff does matter eh?
No one that I am aware of has come up with a digital meter that mimics the ballistics of an analog meter. The Durrough meter plugin from Waves comes REALLY close. There are others too, I'm sure, but I stopped looking a long time ago and just use analog meters<G>! The meters in most software platforms do a really good job of reporting peak levels, and for the most part they do a decent job of reporting RMS levels. They just don't rise and fall with the same timing as the old mechanical meters.
Which may well be a good thing! In the old days we didn't care much about peaks because there were about a dozen things in the audio path that would squish them anyway - especially as we got closer to the power supply voltage. Not so in the digital realm - if the analog circuit doesn't do too much damage the digital part will faithfully reproduce what ever we feed it - or create. So we really need peak responding meters in our software, we just need to remember that they do not give us much of an idea of loudness. (A really short peak can reach the power supply rail and be effectively inaudible. How's that for trickery?) Last thing for tonight (my finger are getting tired) - channels do not add algebraically unless the signals are identical land in phase. Say what?
Well if you've followed along this far you'd know that if I add two identical signals together I'll end up with a signal that is 6 dB louder. But individual tracks are not identical (who really wants to listen to 16 tracks of 1 kHz Sine wave anyway?)
So they don't add up, and in fact can be more - or less - than the 6 dB difference one might expect.
By the way, using sine waves is an old trick and very handy - if I apply a -6 dBu sine wave to two tracks and then send them to a buss the buss will measure 0 dBu. It's a terrific trick for balancing a stereo circuit, or two monitors. And we used to use tapes with a single track across two head gaps to align tape machines using the same principle.
I know that's a lot, and I know there is a lot more, but I thought this might be a good starting point.
-- Bill Audio Enterprise KB3KJF
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BobF
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Re: Decibels vs volume
2016/09/01 21:33:39
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T-RackS CS is a FREEbie and includes a really good meter with perceived loudness I really this meter and the Waves Dorrough meter, but that one isn't a freebie.
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tenfoot
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Re: Decibels vs volume
2016/09/01 22:17:16
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Great advice from many here. I would only add that anyone mixing in less than ideal spaces, or who would like to test their mixes in various virtual environments should check out IK Multimedia ARC2. I have found it far more useful than I ever imagined it would be. http://www.ikmultimedia.com/products/arc/
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