Upsampling Addictive Drums 2

Author
sausy1981
Max Output Level: -83 dBFS
  • Total Posts : 385
  • Joined: 2013/12/13 14:22:32
  • Location: Dublin, Ireland
  • Status: offline
2016/10/08 14:09:37 (permalink)

Upsampling Addictive Drums 2

Hi guys, do you think there are benefits to upsampling Addictive Drums 2 before bouncing to audio? I record at 44.1
Cheers
post edited by sausy1981 - 2016/10/08 14:31:31
#1

17 Replies Related Threads

    Klaus
    Max Output Level: -84 dBFS
    • Total Posts : 320
    • Joined: 2009/07/14 07:34:02
    • Location: Cologne, Germany
    • Status: offline
    Re: Upsampling Addictive Drums 2 2016/10/08 15:30:44 (permalink)
    Samples don't benefit from upsampling, because you would only change the sample rate of already recorded material which doesn't alter the sound (well, it shouldn't, ideally).
     
    So, if Addictive Drums 2 uses samples - I think it does - then the only benefit you could gain from Upsampling would be if you use internal effects of Addictive Drums 2 like reverb, delay, etc. on the drumkit.
     
     

    SONAR Platinum 
    RME HDSPe AIO - Windows 10 64bit - Intel i7 2600K - 16 GB RAM
     
     
     
     
    #2
    sausy1981
    Max Output Level: -83 dBFS
    • Total Posts : 385
    • Joined: 2013/12/13 14:22:32
    • Location: Dublin, Ireland
    • Status: offline
    Re: Upsampling Addictive Drums 2 2016/10/08 18:38:28 (permalink)
    Cheers man. Just what I needed to know
    #3
    Noel Borthwick [Cakewalk]
    Cakewalk Staff
    • Total Posts : 6475
    • Joined: 2003/11/03 17:22:50
    • Location: Boston, MA, USA
    • Status: offline
    Re: Upsampling Addictive Drums 2 2016/10/08 21:12:14 (permalink)
    Klaus
    Samples don't benefit from upsampling, because you would only change the sample rate of already recorded material which doesn't alter the sound (well, it shouldn't, ideally).
     
    So, if Addictive Drums 2 uses samples - I think it does - then the only benefit you could gain from Upsampling would be if you use internal effects of Addictive Drums 2 like reverb, delay, etc. on the drumkit.
     
     



    I don't know if AD would benefit but that argument is not necessarily true. If the samples used were recorded at a higher sampling rate than the project sample rate, and the downsampling used by the synth is not high quality then you may still benefit from upsampling in SONAR. This is indeed why some synths sound different when upsampled.
     

    Noel Borthwick
    Senior Manager Audio Core, BandLab
    My Blog, Twitter, BandLab Profile
    #4
    sausy1981
    Max Output Level: -83 dBFS
    • Total Posts : 385
    • Joined: 2013/12/13 14:22:32
    • Location: Dublin, Ireland
    • Status: offline
    Re: Upsampling Addictive Drums 2 2016/10/09 06:08:41 (permalink)
    That's interesting, I would suspect the samples were recorded at a higher sample rate than 44.1, I must try and get that info...
    #5
    bitflipper
    01100010 01101001 01110100 01100110 01101100 01101
    • Total Posts : 26036
    • Joined: 2006/09/17 11:23:23
    • Location: Everett, WA USA
    • Status: offline
    Re: Upsampling Addictive Drums 2 2016/10/09 08:56:23 (permalink)
    Out of curiosity I went looking for that information myself, but was unable to find out AD's sample rate. I'm guessing Noel doesn't know, either. Obviously, it's a conspiracy.
     
    However, I'd bet that it's 44.1 KHz, given the relatively small size of the libraries (1.0 to 1.5 GB) and the fact that sample rate is not mentioned in their advertising (vendors who offer high SR samples usually brag about it).
     
     


    All else is in doubt, so this is the truth I cling to. 

    My Stuff
    #6
    Noel Borthwick [Cakewalk]
    Cakewalk Staff
    • Total Posts : 6475
    • Joined: 2003/11/03 17:22:50
    • Location: Boston, MA, USA
    • Status: offline
    Re: Upsampling Addictive Drums 2 2016/10/09 09:17:32 (permalink)
    My guess is that they would be sampled at 48K. 

    Noel Borthwick
    Senior Manager Audio Core, BandLab
    My Blog, Twitter, BandLab Profile
    #7
    sausy1981
    Max Output Level: -83 dBFS
    • Total Posts : 385
    • Joined: 2013/12/13 14:22:32
    • Location: Dublin, Ireland
    • Status: offline
    Re: Upsampling Addictive Drums 2 2016/10/09 16:03:14 (permalink)
    I couldnt find a definitive answer either as to what sample rate they were recorded at. I will try and upsample ad2 in a project and have a listen and then not up sample and have a listen and see if I can hear a difference. I dont really trust my ears in that situation though as I could suffer from placebo....
    #8
    KyRo
    Max Output Level: -80 dBFS
    • Total Posts : 543
    • Joined: 2010/09/22 23:45:29
    • Status: offline
    Re: Upsampling Addictive Drums 2 2016/10/09 16:08:19 (permalink)
    sausy1981
    I couldnt find a definitive answer either as to what sample rate they were recorded at. I will try and upsample ad2 in a project and have a listen and then not up sample and have a listen and see if I can hear a difference. I dont really trust my ears in that situation though as I could suffer from placebo....

     
    Have someone else operate the controls for you ;)
    #9
    Klaus
    Max Output Level: -84 dBFS
    • Total Posts : 320
    • Joined: 2009/07/14 07:34:02
    • Location: Cologne, Germany
    • Status: offline
    Re: Upsampling Addictive Drums 2 2016/10/10 12:17:04 (permalink)
    Noel Borthwick [Cakewalk]
    Klaus
    Samples don't benefit from upsampling, because you would only change the sample rate of already recorded material which doesn't alter the sound (well, it shouldn't, ideally).
     
    So, if Addictive Drums 2 uses samples - I think it does - then the only benefit you could gain from Upsampling would be if you use internal effects of Addictive Drums 2 like reverb, delay, etc. on the drumkit.
     
     



    I don't know if AD would benefit but that argument is not necessarily true. If the samples used were recorded at a higher sampling rate than the project sample rate, and the downsampling used by the synth is not high quality then you may still benefit from upsampling in SONAR. This is indeed why some synths sound different when upsampled.
     



    I stand corrected.
     
    And sorry, sausy, for my misleading answer.
     
    Best,
    Klaus

    SONAR Platinum 
    RME HDSPe AIO - Windows 10 64bit - Intel i7 2600K - 16 GB RAM
     
     
     
     
    #10
    bitflipper
    01100010 01101001 01110100 01100110 01101100 01101
    • Total Posts : 26036
    • Joined: 2006/09/17 11:23:23
    • Location: Everett, WA USA
    • Status: offline
    Re: Upsampling Addictive Drums 2 2016/10/10 13:08:29 (permalink)
    To be fair to Klaus, Noel's scenario is a bit of a stretch. That's just how coders think. We automatically run through every imaginable scenario, searching for possible outlying conditions that might prove an exception. In reality, it's unlikely such a well-respected and long-established product like Addictive Drums would suffer from a substandard SRC algorithm.


    All else is in doubt, so this is the truth I cling to. 

    My Stuff
    #11
    Klaus
    Max Output Level: -84 dBFS
    • Total Posts : 320
    • Joined: 2009/07/14 07:34:02
    • Location: Cologne, Germany
    • Status: offline
    Re: Upsampling Addictive Drums 2 2016/10/10 14:05:46 (permalink)
    Thanks, Dave. 
     
    And "We automatically run through every imaginable scenario, searching for possible outlying conditions that might prove an exception." ...is actually something I really like and appreciate!
     
    Best,
    Klaus

    SONAR Platinum 
    RME HDSPe AIO - Windows 10 64bit - Intel i7 2600K - 16 GB RAM
     
     
     
     
    #12
    blazingedgepro
    Max Output Level: -90 dBFS
    • Total Posts : 26
    • Joined: 2015/01/01 16:22:51
    • Status: offline
    Re: Upsampling Addictive Drums 2 2017/05/11 05:10:57 (permalink)
    Digging up an old thread...XLN's FAQ says the samples for AD2 are recorded at 2x sample rate and then converted to 44.1.  As someone said, you might still get better effects results in a higher sample rate, but the dry samples alone won't sound any different.
     
    On another note, where are some good 88.2/96KHz drum libraries? Anyone know of any?
     
    Shayne
    #13
    JohnEgan
    Max Output Level: -80 dBFS
    • Total Posts : 543
    • Joined: 2014/10/21 10:03:57
    • Location: Ottawa, Ontario, Canada
    • Status: offline
    Re: Upsampling Addictive Drums 2 2017/05/11 12:00:34 (permalink)
    Good day all,
     
    I guess another question or answer would be what harm would having x2 on all the time do?
     
     
    Cheers 

    John Egan
    Sonar Platinum (2017-10),RME-UFX, PC-CPU - i7-5820, 3.3 GHz, 6 core, ASUS X99-AII, 16GB ram, GTX 960, 500 GB SSD, 2TB HDD x 2, Win7 Pro x64,  O8N2 Advanced, Melodyne Studio,.... (2 cats :(,  in the yard).
     
    #14
    TheMaartian
    Max Output Level: -47.5 dBFS
    • Total Posts : 2774
    • Joined: 2015/05/21 18:30:52
    • Location: Flagstaff, AZ
    • Status: offline
    Re: Upsampling Addictive Drums 2 2017/05/11 15:34:45 (permalink)
    Never mind

    Intel i7 3.4GHz, 16 GB RAM, 2 TB HD Win10 Home 64-bit Tascam US-16x08
    Studio One 4 Pro NotionMelodyne 4 Studio Acoustica 7 Guitar Pro 7
    PreSonus FaderPort Nektar P6 M-Audio BX8 D2 Beyerdynamic DT 880 Pro
    NI K9U XLN AK, AD2 AAS VS-2, GS-2, VA-2, EP-4, CP-2, OD Toontrack SD3, EZK
    #15
    Anderton
    Max Output Level: 0 dBFS
    • Total Posts : 14070
    • Joined: 2003/11/06 14:02:03
    • Status: offline
    Re: Upsampling Addictive Drums 2 2017/05/11 15:58:54 (permalink)
    JohnEgan
    I guess another question or answer would be what harm would having x2 on all the time do?



    More calculations than needed so more of a CPU hit.
     
    I am a big proponent of upsampling BUT only if it's relevant. The biggest effect is with processes that occur inside the box - amp sim distortion generation, limiting, synths with algorithms as opposed to samples, etc. One would think that if something oversamples already, upsampling wouldn't be necessary but that's not always the case.
     
    I think the simplest solution is to listen to something upsampling and not upsampled. If you hear an improvement when upsampled, go for it.
     
    This video will likely blow your mind...
     


    The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
    #16
    bitflipper
    01100010 01101001 01110100 01100110 01101100 01101
    • Total Posts : 26036
    • Joined: 2006/09/17 11:23:23
    • Location: Everett, WA USA
    • Status: offline
    Re: Upsampling Addictive Drums 2 2017/05/11 16:30:15 (permalink)
    I hear a noticeable improvement when oversampling plugins that cause harmonic distortion, particularly amp sims (e.g. TH3, Guitar Rig). But, as expected, sampled instruments usually do not benefit - unless they distort internally (e.g. Kontakt's integrated amp sim).


    All else is in doubt, so this is the truth I cling to. 

    My Stuff
    #17
    JohnEgan
    Max Output Level: -80 dBFS
    • Total Posts : 543
    • Joined: 2014/10/21 10:03:57
    • Location: Ottawa, Ontario, Canada
    • Status: offline
    Re: Upsampling Addictive Drums 2 2017/05/12 12:00:52 (permalink)
    Anderton
     
    More calculations than needed so more of a CPU hit.



    Thanks for reply and video reference,
    So there's an obvious difference up-sampling with a 44K project sample rate, and not at 88K,  so if Im not starved for CPU power it may not be an issue, but sampling a lot redundant data? So as a follow up, as I usually record at 96K, would that be essentially the same as up-sampling at about 2x for any audio samples used in project that were recorded at 44/48K?
     
    Cheers   

    John Egan
    Sonar Platinum (2017-10),RME-UFX, PC-CPU - i7-5820, 3.3 GHz, 6 core, ASUS X99-AII, 16GB ram, GTX 960, 500 GB SSD, 2TB HDD x 2, Win7 Pro x64,  O8N2 Advanced, Melodyne Studio,.... (2 cats :(,  in the yard).
     
    #18
    Jump to:
    © 2024 APG vNext Commercial Version 5.1