AnsweredPlugins & CPU Resources - STRUGGLING!!!

Author
AdrianNewington
Max Output Level: -89 dBFS
  • Total Posts : 85
  • Joined: 2014/10/17 23:49:14
  • Location: Melbourne, Australia
  • Status: offline
2016/12/21 04:09:57 (permalink)

Plugins & CPU Resources - STRUGGLING!!!

Hello,
Over time, I have amassed quite a big collection of plugins, but in reality, I only stick with a small percentage of my total collection.
My question is... although these plugins which I don't use are registered & available, are they taking away CPU resources or available memory?
I seem to be struggling at the moment with a lot of Audio Engine stoppages, so could my huge collection of plugins in anyway a contributing factor to my problem?
 
Thanks
Adrian
 

Music to Uplift & Inspire.
Windows 10 64 bit - HP 23" All-In-One PC
Sonar Professional, ( and X1 Producer, X3 Basic).
#1
slartabartfast
Max Output Level: -22.5 dBFS
  • Total Posts : 5289
  • Joined: 2005/10/30 01:38:34
  • Status: offline
Re: Plugins & CPU Resources - STRUGGLING!!! 2016/12/21 04:18:40 (permalink) ☼ Best Answerby AdrianNewington 2016/12/21 04:19:39
Plugins do not use any resources except hard disk storage until they are linked and active in a project. Just having them available does not make them active. 
#2
pwalpwal
Max Output Level: -43 dBFS
  • Total Posts : 3249
  • Joined: 2015/01/17 03:52:50
  • Status: offline
Re: Plugins & CPU Resources - STRUGGLING!!! 2016/12/21 08:25:27 (permalink)
...
post edited by pwalpwal - 2016/12/21 10:35:04

just a sec

#3
DeeringAmps
Max Output Level: -49 dBFS
  • Total Posts : 2614
  • Joined: 2005/10/03 10:29:25
  • Location: Seattle area
  • Status: offline
Re: Plugins & CPU Resources - STRUGGLING!!! 2016/12/21 09:26:25 (permalink)
"I seem to be struggling at the moment with a lot of Audio Engine stoppages, so could my huge collection of plugins in anyway a contributing factor to my problem?"
 
I doubt it!
Delete your aud.ini file and let Sonar rebuild it. Users>Your Name>AppData>Roaming>Cakewalk>SONAR Platinum
I have a shortcut on the desktop.
It may be a "placebo", but over the years it seems to help here.
Its a txt file, and I've compared the old to the new; it "looked" like it was the same, but the "order" did vary.
I'm kinda in the habit of doing it everytime I update SONAR.
Take a screen shot of your "friendly" names for your Audio in/out.
Relabel everything BEFORE opening any projects.
Its been discussed numerous times, it seems to "exorcise the demons" so to speak.
(mom was born, raised an Irish Catholic; I ain't superstitious but...)
Can't hurt!
 
T

Tom Deering
Tascam FW-1884 User Resources Page
Firewire "Legacy" Tutorial, Service Manual, Schematic, and Service Bulletins

Win10x64
StudioCat Pro Studio Coffee Lake 8086k 32gb RAM

RME UFX (Audio)
Tascam FW-1884 (Control) in Win 10x64 Pro
#4
bitflipper
01100010 01101001 01110100 01100110 01101100 01101
  • Total Posts : 26036
  • Joined: 2006/09/17 11:23:23
  • Location: Everett, WA USA
  • Status: offline
Re: Plugins & CPU Resources - STRUGGLING!!! 2016/12/21 10:04:13 (permalink)
Although inactive plugins aren't the problem, you are still on the right track by looking at what's eating your system resources.
 
When the audio engine stops, it's because it couldn't feed data fast enough to the audio buffers. It'll ignore brief interruptions to the data stream (which you hear as clicks 'n pops) but if the buffer starvation lasts more than 250 ms the engine gives up and stops altogether. Going that long without filling the buffer is an indication of a severe CPU (or I/O) overload, which more often than not is caused by some process outside of SONAR.
 
There is no one cause. A failing disk drive could do it. Insufficient memory, viruses, overactive background processes, a badly-written device driver, a defective network adapter - any of these things can cause the CPU to be distracted from audio tasks. High sample rates and/or small buffer sizes can exacerbate the problem, as can a large number of sampled instruments in a project.
 
The first place to start your diagnosis is SONAR's Performance meters. Watch these as the project plays. If the I/O meter shows a high value, your disk drive(s) may not be able to keep up, so that's one avenue for further investigation. If the CPU meter shows a high value, then the CPU may be having trouble keeping up. That's another avenue. If one core is at 100% and the others are low, that's yet another direction to investigate. If all three meters are showing low numbers and you're still getting dropouts or engine halts, then it's likely DPC latency from an overactive device driver.


All else is in doubt, so this is the truth I cling to. 

My Stuff
#5
Jump to:
© 2025 APG vNext Commercial Version 5.1