Noise removal

Author
jlhawk
Max Output Level: -89 dBFS
  • Total Posts : 63
  • Joined: 2016/12/17 14:29:45
  • Status: offline
2017/01/27 11:01:07 (permalink)

Noise removal

Finishing up a song this week, and I found noise on two of the drum tracks. The lead in on both is clean and quiet, but as soon as the drumming starts, there's a motorboat like sound, louder at the beginning of the tracks, fading towards the end. I had not heard it previously, but as I'm mastering and EQing the songs, it really stuck out to me. I'm told there are ways to eliminate, but I'm not sure how to go about it, or what plug in I might use. Anyone have any suggestions to try to eliminate the noise?

Gigabyte 970A-DS3, A4 8300, 16GB DDR3
Windows 10 Spring Creator Edition, fully patched
Cakewalk by Bandlab, Soundcraft Signature 12 MTK
#1

16 Replies Related Threads

    metz
    Max Output Level: -78 dBFS
    • Total Posts : 602
    • Joined: 2003/11/07 05:26:59
    • Location: Sweden
    • Status: offline
    Re: Noise removal 2017/01/27 12:17:35 (permalink)
    Isotopes denoise plugin is awesome. I've stopped using all others. https://www.izotope.com/e...t/rx-plug-in-pack.html
    #2
    bapu
    Max Output Level: 0 dBFS
    • Total Posts : 86000
    • Joined: 2006/11/25 21:23:28
    • Location: Thousand Oaks, CA
    • Status: offline
    Re: Noise removal 2017/01/27 12:51:59 (permalink)
    metz
    Isotopes denoise plugin is awesome. I've stopped using all others. https://www.izotope.com/e...t/rx-plug-in-pack.html

    + 1,000
    #3
    cool
    Max Output Level: -89 dBFS
    • Total Posts : 95
    • Joined: 2012/09/29 02:56:42
    • Location: Russia, Siberia
    • Status: offline
    Re: Noise removal 2017/01/27 13:04:44 (permalink)
    SonitusFX: Gate ;)

    English is not my native language. Apologize for any mistakes in the text.
    #4
    Lynn
    Max Output Level: -14 dBFS
    • Total Posts : 6117
    • Joined: 2003/11/12 18:36:16
    • Location: Kansas City, MO
    • Status: offline
    Re: Noise removal 2017/01/27 13:12:40 (permalink)
    Are they MIDI or audio tracks?  I know you've been using AD lately, right?  Check your buffers and latency because you can turn them up while mixing or mastering.

    All the best,
    Lynn

    my songs
    www.soundclick.com/lynnwilson

    www.youtube.com/lywilson
    my videos

    Cakewalk by Bandlab| Sonar Platinum @ 64bits| i7 860 | 8 gigs ram | W10 @ 64 bits | RME FF 400
    #5
    jlhawk
    Max Output Level: -89 dBFS
    • Total Posts : 63
    • Joined: 2016/12/17 14:29:45
    • Status: offline
    Re: Noise removal 2017/01/27 13:18:02 (permalink)
    Thanks for the reply metz. I have that package downloaded as a demo. I'll give it a try over the weekend and see how it works.

    Gigabyte 970A-DS3, A4 8300, 16GB DDR3
    Windows 10 Spring Creator Edition, fully patched
    Cakewalk by Bandlab, Soundcraft Signature 12 MTK
    #6
    wst3
    Max Output Level: -55.5 dBFS
    • Total Posts : 1979
    • Joined: 2003/11/04 10:28:11
    • Location: Pottstown, PA 19464
    • Status: offline
    Re: Noise removal 2017/01/27 13:21:12 (permalink)
    there are quite a few good noise reduction plugins, and unless your wallet will allow the entire CEDAR suite I think you are going to need a couple to cover all contingencies.
     
    My tool chest has too many, the few I use include:
    Izotope RX - probably the top of the heap today, and it is fairly intuitive, meaning you can get good results without a lot of artifacts without too much tweaking.
     
    Accusonus ERA-D - this was distributed by Plugin Alliance, but is now available directly from the developer. It works really well on all sorts of noise, but it requires a bit of effort to get the best results. Other than ease of use I'd call it a tie with RX. The strange thing is one will work better on a track, and the next track the other will win. Very strange.

    Sony/Sound Forge/Magix/whoever??? - There was a noise reduction plugin developed for Sound Forge, I'm pretty sure at some point they just bundled it with the editor, and I don't know if it can still be purchased separately. Which is too bad. Like Sound Forge it is FAST, and relatively easy to use, and for broadband noise, especially things like HVAC, I think it is probably still the best bet out there. In fairness, it was my only tool for a number of years (big number) so I pretty much know what settings to start from. If you are just getting started with noise reduction it might not be easy. I have no way to judge<G>!
     
    I've used the demo versions of the Waves noise reduction plugins a couple times, always hoping that they'll knock it out of the park. Thus far I've been impressed with the results, but they offer me nothing new, no better noise reduction, no better workflow... might be a good starting point, but I've found no compelling reason to add them to the tools I already have.
     
    Two things to keep in mind:
    1) two or more passes with very gentle noise reduction will usually sound better than one pass with extreme settings. This applies to steady state and impulse noises.
    2) it is all about the settings, and even almost 20 years later I have to listen carefully and make small adjustments to get rid of the noise without causing other problems. It is slow, tedious work.
     
    Depending on the noise - and this does not apply to your case as described - my first pass is always to mute the noise at the heads and tails of the tracks, and sometimes even between phrases. Muting between notes can work, but often sounds unnatural.
     
    For motorboating I would be inclined to start with a gate, a drum kit can cover a multitude of sins, unless of course it doesn't. In the bad old days I had a MIDI controlled gate from Drawmer that let me program in where the gate opened and closed... pretty remarkable at the time. I can now do the same thing more quickly, and more accurately with automated volume or mutes.

    Good luck!

    -- Bill
    Audio Enterprise
    KB3KJF
    #7
    jlhawk
    Max Output Level: -89 dBFS
    • Total Posts : 63
    • Joined: 2016/12/17 14:29:45
    • Status: offline
    Re: Noise removal 2017/01/27 14:25:37 (permalink)
    Thank You for the suggestions everyone. Cool and wst3, I'll try the gate suggestion and see how that works. Lynn, I've been playing around with AD, but this is a track that was laid down awhile ago and uses a real drummer. I'm not sure what induced the noise, as it's only on two of the drum tracks and only while the drums are playing, so it's not background noise. I had been looking at the Izotope Rx pack already, so I may need to add that to my permanent collection.
    Thanks Everyone
    Jackson

    Gigabyte 970A-DS3, A4 8300, 16GB DDR3
    Windows 10 Spring Creator Edition, fully patched
    Cakewalk by Bandlab, Soundcraft Signature 12 MTK
    #8
    metz
    Max Output Level: -78 dBFS
    • Total Posts : 602
    • Joined: 2003/11/07 05:26:59
    • Location: Sweden
    • Status: offline
    Re: Noise removal 2017/01/27 15:31:19 (permalink)
    Speaking of gates.. Check out the demo of Expurgate. Exceptional gate!
    #9
    slartabartfast
    Max Output Level: -22.5 dBFS
    • Total Posts : 5289
    • Joined: 2005/10/30 01:38:34
    • Status: offline
    Re: Noise removal 2017/01/27 15:36:31 (permalink)
    Although the practical solution may well be noise reduction software, the odd motorboat sounding "noise" you describe raises the question of a cure (almost always more effective) rather than just a treatment. In most cases noise comes from either the environment (background noise) or electrical interference (grounding problems, radiating electromagnetic waves, loose connections etc.) or electronic instability (overamplification that raises the noise floor, poor design or defective analog equipment). None of these typically sounds like a motorboat. There are threads buried on this forum that went into some length about a "motorboating" problem in earlier versions of SONAR, which may be relevant. Another possibility is that you have set up a feedback loop somewhere, which would fit with the description of the sound only occurring when the signal strength (drums) increases. In any event, it would be useful to know exactly how you have recorded this noise, and worth some time and effort to figure out the source so that it does not reoccur. 
    #10
    jlhawk
    Max Output Level: -89 dBFS
    • Total Posts : 63
    • Joined: 2016/12/17 14:29:45
    • Status: offline
    Re: Noise removal 2017/01/27 15:46:20 (permalink)
    I agree Slartabartfast. I'm stumped as to what caused it. I initially thought it was only on one track and thought maybe a cable or mic issue, but that does not make sense on two tracks and only when there is signal present. I would like to figure out what the cause was.
    Jackson

    Gigabyte 970A-DS3, A4 8300, 16GB DDR3
    Windows 10 Spring Creator Edition, fully patched
    Cakewalk by Bandlab, Soundcraft Signature 12 MTK
    #11
    tlw
    Max Output Level: -49.5 dBFS
    • Total Posts : 2567
    • Joined: 2008/10/11 22:06:32
    • Location: West Midlands, UK
    • Status: offline
    Re: Noise removal 2017/01/27 15:59:36 (permalink)
    Is any plugin in the relevant drum tracks getting overloaded and distorting the audio?

    Might be worth turning off all eq and fx on the tracks and muting any sends they have to see if that makes a difference. If you've only noticed the noise right at the end of the production process that makes me wonder if it's present in the original recorded audio or a consequence of something done after it was recorded. Might even be worth re-loading the original unprocessed recordings into new, plugin free tracks or playing them through eg media player just to see if they are "clean" or not.

    Sonar Platinum 64bit, Windows 8.1 Pro 64bit, I7 3770K Ivybridge, 16GB Ram, Gigabyte Z77-D3H m/board,
    ATI 7750 graphics+ 1GB RAM, 2xIntel 520 series 220GB SSDs, 1 TB Samsung F3 + 1 TB WD HDDs, Seasonic fanless 460W psu, RME Fireface UFX, Focusrite Octopre.
    Assorted real synths, guitars, mandolins, diatonic accordions, percussion, fx and other stuff.
    #12
    Cactus Music
    Max Output Level: 0 dBFS
    • Total Posts : 8424
    • Joined: 2004/02/09 21:34:04
    • Status: offline
    Re: Noise removal 2017/01/27 16:15:58 (permalink)
    No matter how good  I don't think a noise reduction plug in will help much. 
     
    My approach would be to open the tracks Wave file in a wave editor as that would rule out all other interference. 
    If the noise goes away you are saved because now all you need to do is find the cause from with in Sonar.
     
    If the noise is still there. My first move would be to open a back up of the original recording. 
    If the noise was there from the beginning and you just missed it, my next move would be to replace this track using one of many tools we now have on hand. 

    Johnny V  
    Cakelab  
    Focusrite 6i61st - Tascam us1641. 
    3 Desktops and 3 Laptops W7 and W10
     http://www.cactusmusic.ca/
     
     
    #13
    jlhawk
    Max Output Level: -89 dBFS
    • Total Posts : 63
    • Joined: 2016/12/17 14:29:45
    • Status: offline
    Re: Noise removal 2017/01/29 16:47:21 (permalink)
    Both Izotope and Accusonus ERA-D worked. I chose Accusonus ERA-D this time, but will be purchasing the Izotope Rx Pack for future emergencies. Thank you to all who responded. Lots of good information here.
    Jackson

    Gigabyte 970A-DS3, A4 8300, 16GB DDR3
    Windows 10 Spring Creator Edition, fully patched
    Cakewalk by Bandlab, Soundcraft Signature 12 MTK
    #14
    Cactus Music
    Max Output Level: 0 dBFS
    • Total Posts : 8424
    • Joined: 2004/02/09 21:34:04
    • Status: offline
    Re: Noise removal 2017/01/29 18:56:33 (permalink)
    You made me curious as to what caused the issue, perhaps this was a Tube Guitar Amp? 
     
     
    In electronicsmotorboating is low frequency parasitic oscillation (unwanted cyclic variation of the output voltage) that occurs in audio and radio equipment and often manifests itself as a sound similar to an idling motorboat engine, a "put-put-put", in audio output from speakers or earphones.[1][2][3][4] It is a problem encountered particularly in radio transceivers and older vacuum tube audio systemsguitar amplifiersPA systems and is caused by some type of unwanted feedback in the circuit. The amplifying devices in audio and radio equipment are vulnerable to a variety of feedback problems, which can cause distinctive noise in the output. The term motorboating is applied to oscillations whose frequency is below the range of hearing, from 1 to 10 hertz,[3] so the individual oscillations are heard as pulses. Sometimes the oscillations can even be seen visually as the woofer cones in speakers slowly moving in and out.[2]
    Besides sounding annoying, motorboating can cause clipping of the audio output waveform, and thus distortion in the output.

    Johnny V  
    Cakelab  
    Focusrite 6i61st - Tascam us1641. 
    3 Desktops and 3 Laptops W7 and W10
     http://www.cactusmusic.ca/
     
     
    #15
    jlhawk
    Max Output Level: -89 dBFS
    • Total Posts : 63
    • Joined: 2016/12/17 14:29:45
    • Status: offline
    Re: Noise removal 2017/01/29 20:36:18 (permalink)
    Interestingly, no amplification...  drums mic'd direct into a mixer into the DAW...  it's weird...

    Gigabyte 970A-DS3, A4 8300, 16GB DDR3
    Windows 10 Spring Creator Edition, fully patched
    Cakewalk by Bandlab, Soundcraft Signature 12 MTK
    #16
    gswitz
    Max Output Level: -18.5 dBFS
    • Total Posts : 5694
    • Joined: 2007/06/16 07:17:14
    • Location: Richmond Virginia USA
    • Status: offline
    Re: Noise removal 2017/01/29 21:17:20 (permalink)
    https://www.youtube.com/watch?v=sctKIMAunhk
     
    This is me trying to remove some noise.

    StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen.
    I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
    #17
    Jump to:
    © 2025 APG vNext Commercial Version 5.1