FIXED - Pop at the end of Melodyne Region FX

Author
mrpippy2
Max Output Level: -86 dBFS
  • Total Posts : 222
  • Joined: 2008/10/03 20:54:06
  • Status: offline
2017/07/03 17:01:26 (permalink)

FIXED - Pop at the end of Melodyne Region FX

Sporadic problem here, often the most frustrating kind. I'm working on a tune where I had to fix around 6 slightly off-key notes from my vocalist, so I made 6 different Melodyne Region FX sections. Problem is, 2 of them have very audible pops as the Region FX ends; you can actually see where it occurs as the Region FX section is shaded relative to the rest of the track. When I bypass the Region FX the pop disappears, when I render the Region FX the pop remains. Short of redoing that particular phrase, and intentionally ending the Region FX in an area where I can cut out the pop without affecting another word, does anyone have any thoughts or suggestions? Thanks in advance!
post edited by mrpippy2 - 2017/07/04 03:21:51

Sweetwater Creation Station 250, QuadCore, i5 3.4 Ghz, 2x1TB HD, 16GB RAM, Windows 10 64 bit, Sonar Platinum 64 bit, Focusrite 2i2
#1

9 Replies Related Threads

    Thedoccal
    Max Output Level: -85 dBFS
    • Total Posts : 290
    • Joined: 2014/10/12 16:43:08
    • Location: Joshua Tree, CA
    • Status: offline
    Re: Pop at the end of Melodyne Region FX 2017/07/03 17:14:14 (permalink)
    Perhaps you can zoom way in on the popped part (tiny) and split it into a new note, then use the amplitude tool to bring the value of just the pop way down maybe even to zero...but the pop shouldn't be there in the first place.
     
    Can you copy the original vocal to a new track, transfer it to a new Melodyne instance and see if it renders the pop with it?  Maybe your first try had a glitch in it somehow.
     
    A screenshot would be helpful.  And which version of Melodyne do you have?  Studio?  Editor?

    http://www.catastrophelounge.com
    The NeckDive Strap - NEW^^
    Sonar: Platinum Lifetime/Computer: i7-870, 16GB RAM, AMD R9 380 graphics, Windows 10 (Pro x64)/500gb SSD C:, Barracuda sample(3T) and projects(1T) drives/3 Display Monitors (2&3 split)/Audio Interface: Behringer UFX1604 USB/Firewire/USB Stick/MIDI: Roland A-800Pro, Keystation Pro 88, Roland UM-3G:/Hardware Synths: Korg M3, Yamaha MOX6, Roland TD-8
    #2
    highlandermak
    Max Output Level: -86 dBFS
    • Total Posts : 214
    • Joined: 2016/03/22 11:33:04
    • Location: Illinois
    • Status: offline
    Re: Pop at the end of Melodyne Region FX 2017/07/03 17:14:59 (permalink)
    Not sure if this is the same situation but I discovered through our community that many will clone the track they auto corrected and archive 1 so they have the original. Then they will render the active track which has resolved many issues I have had in the past with pops and wierd artifacts. I also discovered in my experience it was sometimes propritory to the audio interface. My presonus studio system seemed to have more oddities than my focusrite mobile system however it could be propritory to the computer hardware systems themselves.

    Computer: CYBERPOWERPC Gamer Xtreme VR GXiVR8140A Gaming PC
    OS: Genuine Windows 10 64 bit (Most current updates)
    CPU: Intel Core i7-8700K 3.7GHz 6-Core | Intel Z370 Express Chipset
    Graphic: NVIDIA GTX 1080 8GB
    USB: 6 x USB 3.1 | 2 x USB 2.0 | 1x RJ-45 Network Ethernet 10/100/1000
    Storage: 240GB SSD+2TB HDD
    Application(DAW): Studio One 3 Pro and SONAR PLATINUM - Version (Most current update)
    Audio Interfaces: PreSonus Studio 192 and Focusrite: Scarlett 6i6 (Most current updates)
    #3
    chuckebaby
    Max Output Level: 0 dBFS
    • Total Posts : 13146
    • Joined: 2011/01/04 14:55:28
    • Status: offline
    Re: Pop at the end of Melodyne Region FX 2017/07/03 17:23:28 (permalink)
    Cant say I have run in to this before, however Vocals are know for producing such artifacts.
    It could be a matter of the algorithm used but I suspect something in the original vocal track that is not appearing until processing takes place. Are the trouble spots on syllables ? "P" / "K" / "S" sounds ?
    As mentioned earlier, make a copy and reduce the section with automation.

    Windows 8.1 X64 Sonar Platinum x64
    Custom built: Asrock z97 1150 - Intel I7 4790k - 16GB corsair DDR3 1600 - PNY SSD 220GB
    Focusrite Saffire 18I8 - Mackie Control
       
    #4
    mrpippy2
    Max Output Level: -86 dBFS
    • Total Posts : 222
    • Joined: 2008/10/03 20:54:06
    • Status: offline
    Re: Pop at the end of Melodyne Region FX 2017/07/03 17:39:47 (permalink)
    Thank for the feedback! I'll try some of these suggestions a little later when I'm at the DAW and report back. FWIW, in using the version of Melodyne that comes with Splat, I think Editor.

    Sweetwater Creation Station 250, QuadCore, i5 3.4 Ghz, 2x1TB HD, 16GB RAM, Windows 10 64 bit, Sonar Platinum 64 bit, Focusrite 2i2
    #5
    dwardzala
    Max Output Level: -61 dBFS
    • Total Posts : 1470
    • Joined: 2008/05/26 19:18:33
    • Status: offline
    Re: Pop at the end of Melodyne Region FX 2017/07/03 18:09:55 (permalink)
    mrpippy2
    Thank for the feedback! I'll try some of these suggestions a little later when I'm at the DAW and report back. FWIW, in using the version of Melodyne that comes with Splat, I think Editor.

    Essential comes with Splat.

    Dave
    Main Studio- Core i5 @2.67GHz, 16Gb Ram, (2) 500Gb HDs, (1) 360 Gb HD
    MotU Ultralite AVB, Axiom 49 Midi Controller, Akai MPD18 Midi Controller
    Win10 x64 Home
    Sonar 2017.06 Platinum (and X3e, X2c, X1d)
     
    Mobile Studio - Sager NP8677 (i7-6700HQ @2.67MHz, 16G Ram, 250G SSD, 1T HD)
    M-Box Mini v. 2
    Win 10 x64 Home
    Sonar 2016.10 Platinum
     
    Check out my original music:
    https://soundcloud.com/d-wardzala/sets/d-wardzala-original-music
     
     
    #6
    mrpippy2
    Max Output Level: -86 dBFS
    • Total Posts : 222
    • Joined: 2008/10/03 20:54:06
    • Status: offline
    Re: Pop at the end of Melodyne Region FX 2017/07/03 19:16:48 (permalink)
    Then Essential it is. I knew it started with an E...

    Sweetwater Creation Station 250, QuadCore, i5 3.4 Ghz, 2x1TB HD, 16GB RAM, Windows 10 64 bit, Sonar Platinum 64 bit, Focusrite 2i2
    #7
    Anderton
    Max Output Level: 0 dBFS
    • Total Posts : 14070
    • Joined: 2003/11/06 14:02:03
    • Status: offline
    Re: Pop at the end of Melodyne Region FX 2017/07/03 20:05:42 (permalink)
    If it happens at the end because there's signal there, it's probably due to a level difference. If it happens where there's no signal, a short fadeout of 5-7 ms or so, possibly coupled with a truncation, should take care of it.

    The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
    #8
    Thedoccal
    Max Output Level: -85 dBFS
    • Total Posts : 290
    • Joined: 2014/10/12 16:43:08
    • Location: Joshua Tree, CA
    • Status: offline
    Re: Pop at the end of Melodyne Region FX 2017/07/03 21:22:47 (permalink)
    Does the pop happen when you get to the end in Melodyne and it loops back to the beginning?

    http://www.catastrophelounge.com
    The NeckDive Strap - NEW^^
    Sonar: Platinum Lifetime/Computer: i7-870, 16GB RAM, AMD R9 380 graphics, Windows 10 (Pro x64)/500gb SSD C:, Barracuda sample(3T) and projects(1T) drives/3 Display Monitors (2&3 split)/Audio Interface: Behringer UFX1604 USB/Firewire/USB Stick/MIDI: Roland A-800Pro, Keystation Pro 88, Roland UM-3G:/Hardware Synths: Korg M3, Yamaha MOX6, Roland TD-8
    #9
    mrpippy2
    Max Output Level: -86 dBFS
    • Total Posts : 222
    • Joined: 2008/10/03 20:54:06
    • Status: offline
    Re: Pop at the end of Melodyne Region FX 2017/07/04 03:21:23 (permalink)
    Easy fix, just deleted that particular Region FX and reapplied it using a slightly different end point. No click anymore. No idea why it was there during the previous application but it's all good now! Thanks to everyone for the advice and input.

    Sweetwater Creation Station 250, QuadCore, i5 3.4 Ghz, 2x1TB HD, 16GB RAM, Windows 10 64 bit, Sonar Platinum 64 bit, Focusrite 2i2
    #10
    Jump to:
    © 2024 APG vNext Commercial Version 5.1