Suspected Mod wheel data resetting whenever "stop" button is pressed

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stantough
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2017/10/15 10:13:22 (permalink)

Suspected Mod wheel data resetting whenever "stop" button is pressed

Hi all,
 
I'm using Sonar Version 23.9.0 Build 31, 64 bit, running on Windows 8.1.
 
I just purchased Sonuscore - The Orchestra and am having some issues with that - the root cause of which I have traced to the mod wheel data keep resetting itself whenever the "stop" button is pressed in SONAR.
 
To clarify, the mod wheel data controls some parameter levels in the VST, (to be more specific, the "Multi" instruments) and whenever I pressed "stop" in SONAR, these levels immediately dropped to zero. It doesn't matter if it was in "recording" or "playing" in the previous state.
 
This happens even after i have disabled the "zero controllers when play stops" option. So this means that after I pressed "stop", the mod wheel level (seen in another screen) remains the same. But the parameter data, the levels of which are directly controlled by the mod wheel, disappears - presumably drops to zero. When I just barely touched the mod wheel, the levels reinstated to the previous setting. Subsequently, I also realize that when in the Console View, clicking on "pan" and "volume slider" - even without adjusting them - also reinstates the levels to the previous setting. And occasionally (I am not able to replicate this because it happens so inconsistently during my tries), clicking "play" also restores the settings.
 
Is anyone able to advise on this - or better yet, if anyone has used Sonuscore - The Orchestra, has experienced this issue, could you help to shed some light on why this is happening - is it a bug in the VST, or is it some setting in SONAR that I have overlooked?
 
Thanks in advance for the help.
#1

6 Replies Related Threads

    bitman
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    Re: Suspected Mod wheel data resetting whenever "stop" button is pressed 2017/10/15 12:34:37 (permalink)
    With your project loaded, Go: Edit->Preferences. In the Project Section, There is a midi section. In there there is [x] Zero Controllers When Play Stops.
    AFAIK, this is on by default.
     
    Maybe that will help?
    #2
    jpetersen
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    Re: Suspected Mod wheel data resetting whenever "stop" button is pressed 2017/10/15 12:40:50 (permalink)
    stantough
    This happens even after i have disabled the "zero controllers when play stops" option.

    #3
    stantough
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    Re: Suspected Mod wheel data resetting whenever "stop" button is pressed 2017/10/15 13:21:59 (permalink)
    Hi, thanks for the reply. Indeed I have already disabled the "zero controllers when play stops" option but the issue still persists.
     
    So what happens now is that the mod wheel level (visible in a separate window) does not drop to zero after the stop button is pressed, as expected. For some reason the parameters determined by the mod wheel still drops to zero - and immediately reverts back to original when I click on the pan wheel/volume slider/mod wheel slider.
    #4
    stantough
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    Re: Suspected Mod wheel data resetting whenever "stop" button is pressed 2017/10/16 10:59:41 (permalink)
    Hi,
     
    Sorry for the double mail. I tried to make a video so hopefully the issue can be more clear:
     
    https://youtu.be/HZLczAWfKD4
     
    From the video:
     
    00:02 - 00:04 -> I pressed "play" and "stop". The moment I pressed "stop", the equalizer lookalike levels seen in the Kontakt window all dropped to zero. 
     
    00:06 -> Lightly tapped on the volume fader of the Kontakt channel. The levels appeared again.
     
    00:08 - 00:10 -> I pressed "play" and "stop". The moment I pressed "stop", the equalizer lookalike levels seen in the Kontakt window all dropped to zero. 
     
    00:12 -> Lightly clicked on the panning icon. The levels appeared again.
     
    00:14 - 00:16 ->  I pressed "play" and "stop". The moment I pressed "stop", the equalizer lookalike levels seen in the Kontakt window all dropped to zero. 
     
    00:18 -> Lightly adjusted the "pitch blend" wheel in the Kontakt window. The levels appeared again.
     
    00:22 - 00:24 -> I pressed "play" and "stop". The moment I pressed "stop", the equalizer lookalike levels seen in the Kontakt window all dropped to zero. 
     
    00:26 -> Moved the "mod wheel" in the Kontakt window up and down. The levels appeared again, and also increased and decreased with magnitude as the "mod wheel" moves - indicating that the mod wheel provides input signal to these levels.
     
    Notes:
     
    - I have already disabled "zero controllers when play stops" option.
     
    - It can be noticed that everytime I pressed stop, only the levels in the equalizer got zero-ed. But the mod wheel level (seen in the lower left corner of the Kontakt window) remained unchanged.
     
    - At the same time, it is the mod wheel that provides input that changes the magnitude of these levels - which is making me very confused. So the mod wheel level is unchanged, but the levels in the equalizer, the input of which is from the mod wheel, got zero-ed when I pressed "stop" -> Is the controller zeroing then working properly or not? Is this a bug??
     
    - Tapping on pitch blend, volume , pan etc. will restore the levels, but only if I do it on the Kontakt channel / Kontakt-midi channel. If I do this in other tracks that belong to other VST, this doesn't work.
     
     
    I would like to check - if pressing the stop button disables anything else apart from the controllers?
     
    And I have already disabled the controller zero option, but this is still happening - does anyone know or suspect if this is a bug at SONAR's end or with the VST?
     
    For sure I am also checking with the VST for help but they are not as responsive as this forum and I am quite worried that they will immediately claim it's the DAW's fault and that they can't do anything about it.
     
    Any help will be greatly appreciated, thanks.
    #5
    stantough
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    Re: Suspected Mod wheel data resetting whenever "stop" button is pressed 2017/10/16 14:29:24 (permalink)
    Most trials done, and this time I'm almost 100% sure that it is a bug that seems to affect the "multis" in Kontakt 5:
     
    1) Youtube link: https://youtu.be/c2A3NFH9eyk
     
    In the video a "single instrument" is loaded. When "zero controller after stop" is activated, both the mod wheel (visible in the video as the bottom left corner of the pop up Kontakt window) and the equalizer lookalike levels drop to zero when "stop" is pressed. Adjusting pitch blend wheel doesn't revert the levels - one has to manually adjust the mod wheel. This is as expected.
     
    Then, "zero controller after stop" is unchecked. When "stop" is pressed, both the mod wheel and the equalizer lookalike levels remain the same. This is also as expected.
     
    2) Youtube link: https://youtu.be/QKGvCHQzPv4
     
    In the video a "multi" is loaded. When "zero controller after stop" is activated, both the mod wheel and the equalizer lookalike levels drop to zero when "stop" is pressed. Adjusting pitch blend wheel doesn't revert the levels - one has to manually adjust the mod wheel. This is as expected.
     
    Then, "zero controller after stop" is unchecked. This is when it gets weird. When "stop" is pressed, the mod wheel remains at the same level, but the equalizer lookalike levels still drop to zero. In this case, clicking on either the pitch blend or the mod wheel automatically brings back the equalizer lookalike levels to the original state. (As seen in past videos, clicking on the pan icon, volume slider etc works too).
     
    I am pretty sure this is not expected/ not intended to happen. May I check (sorry if I sound like a broken record but I paid a good 400 euros for this VST), does anyone know if this is a bug at Sonar's end, or should I request for the VST company to release an update for this?


    Thanks again in advance.
    #6
    splinetime
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    Re: Suspected Mod wheel data resetting whenever "stop" button is pressed 2017/10/28 22:48:37 (permalink)
    Maybe a helpful bit of additional data ? I use the oxygen 61 controller and with the Z3TA synth turning up the mod wheel to full "on"  (127) causes the output to just stop. It does not do this with other synths.... If this is useless please disregard.
     
    Kevin

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