dustin
Max Output Level: -85 dBFS
- Total Posts : 257
- Joined: 3/7/2005
- Status: offline
16 bit in 24 bit sessions
I need to know about 16 bit in 24 bit sessions, or, the other way around. We have an albums worth of session and we have done it all at 16 bit, 44.1Khz. We are recording drum samples and re-drumagog'ing the drums. We want to use samples that are 24 Bit at 96KHz. Will this be a problem? How do I go about doing this?
|
tor
Max Output Level: -73 dBFS
- Total Posts : 852
- Joined: 11/6/2003
- Location: Norway
- Status: offline
RE: 16 bit in 24 bit sessions
May 11, 06 8:26 PM
(permalink)
Don't think you'll have to do anything, Sonar handles this automatically, if I remember correctly... Come to think of it, I preview 24 bit loops in 16 bit projects all the time, and also the other way around, no problem at all....
|
glazfolk
Max Output Level: -22.5 dBFS
- Total Posts : 5253
- Joined: 5/12/2004
- Location: Tasmania
- Status: offline
RE: 16 bit in 24 bit sessions
May 11, 06 8:32 PM
(permalink)
Yes, with Sonar 5 this is no problem. If you wish for consistency, you can convert when importing (an option in the File, Import, Audio dialog box). By default, the original bit depth is retained. Best, Geoff
Geoff Francis - Huon Delta Studios AMD Opteron 246 2GHZ twin CPU Tyan S2875 AVRF Dual M'board 2 Gig RAM, Three Monitors w NVIDIA GeForce FX5700 Alesis iO26, 2 NTFS Seagate HD DigitalDesign Speakers
|
dustin
Max Output Level: -85 dBFS
- Total Posts : 257
- Joined: 3/7/2005
- Status: offline
RE: 16 bit in 24 bit sessions
May 12, 06 8:50 AM
(permalink)
what about sample rate? If my project is 44.1KHz, am I ok to use 96KHz samples? Thanks! Dustin
|
Dave Modisette
Max Output Level: 0 dBFS
- Total Posts : 11050
- Joined: 11/13/2003
- Location: Brandon, Florida
- Status: offline
RE: 16 bit in 24 bit sessions
May 12, 06 9:14 AM
(permalink)
That, I believe, will be a problem.
|
dustin
Max Output Level: -85 dBFS
- Total Posts : 257
- Joined: 3/7/2005
- Status: offline
RE: 16 bit in 24 bit sessions
May 12, 06 10:02 AM
(permalink)
|
rolo95
Max Output Level: -59 dBFS
- Total Posts : 1607
- Joined: 8/28/2004
- Location: Texas
- Status: offline
RE: 16 bit in 24 bit sessions
May 12, 06 10:12 AM
(permalink)
Dust... why use... 24/96 its ok 24/44.1 even 24/48 but 24/96..... ru recording jazz/accoustics...... with 5,000+ mics and 10,000 pres and 7,000+ converters.... until you have that rigs.... dont stress your system... so much with that sample rates... that with average forum members equipment.. you will not get any gain or heard diference.... i know you are into nu metal/indie stuff.... so why bother with those high sample rates and you will not have any gain from your current hardware stuff i sugest stick to 24/44.1 well.. my $0.02 Rolo.
post edited by rolo95 - May 12, 06 10:20 AM
----------------------------------------------------- THERE IS NO POWER Without KNOWLEDGE !!! -----------------------------------------------------
|
dustin
Max Output Level: -85 dBFS
- Total Posts : 257
- Joined: 3/7/2005
- Status: offline
RE: 16 bit in 24 bit sessions
May 12, 06 10:17 AM
(permalink)
Rolo,.. I appreciate that, but unfortunately the decision has been made by all three of us here and Soundfarm. We have a Stereo Vintech pre (Neve) and a stereo apogee converter. We made drum samples with this gear and want to replace the drums in our sessions with these. I just want to know how to do it. How can I mix 96KHz samples with a 44.1 project? Thanks!
|
rolo95
Max Output Level: -59 dBFS
- Total Posts : 1607
- Joined: 8/28/2004
- Location: Texas
- Status: offline
RE: 16 bit in 24 bit sessions
May 12, 06 10:20 AM
(permalink)
use a convertor... and downconvert them to 44.1 i think you cant mix apples and oranges Rolo.
post edited by rolo95 - May 12, 06 10:29 AM
----------------------------------------------------- THERE IS NO POWER Without KNOWLEDGE !!! -----------------------------------------------------
|
mosspa
Max Output Level: -74 dBFS
- Total Posts : 818
- Joined: 4/15/2006
- Location: Naples, FL
- Status: offline
RE: 16 bit in 24 bit sessions
May 12, 06 10:21 AM
(permalink)
Well, you could always do it the old way and just resample the audio to 44.1 for each sample.
John AsRock Taichi 399, AMD Threadripper 1950x O.C. 4.0GHz. 64GB DDR4-3200, Win 10 Pro, Focusrite Scarlet 18i 20/Scarlet Octo Pre. Frontier Design Apache ADAT routing, MOTU MTP MIDI Routing
|
TheFingers
Max Output Level: -58.5 dBFS
- Total Posts : 1669
- Joined: 10/28/2005
- Location: A warm canal.
- Status: offline
RE: 16 bit in 24 bit sessions
May 12, 06 10:55 AM
(permalink)
ORIGINAL: dustin Rolo,.. I appreciate that, but unfortunately the decision has been made by all three of us here and Soundfarm. We have a Stereo Vintech pre (Neve) and a stereo apogee converter. We made drum samples with this gear and want to replace the drums in our sessions with these. I just want to know how to do it. How can I mix 96KHz samples with a 44.1 project? Thanks! Upsample all of the existing tracks in your project to 96, import them back into a new project at 96. Do your drums. You can't have 44.1 and 96 in the same project. The project is either 96 or 44.1. IMO, there's no reason to use 96. Been there, done that.
1973 "A" neck. I'd rather be playing Bass:
|
Billy Buck
Max Output Level: -54 dBFS
- Total Posts : 2101
- Joined: 11/5/2003
- Location: Atlanta, GA.
- Status: offline
RE: 16 bit in 24 bit sessions
May 12, 06 11:29 AM
(permalink)
ORIGINAL: dustin How can I mix 96KHz samples with a 44.1 project? The only host app I know of that does this, on the fly, is ACID Pro. It is rather unique, in this respect. It is basically format agnostic. Which means, once you set your project sample and bit rates, (I usually use 24/44), you can practically drag & drop any file (up to 32bit (IEEE)/ 192K), onto the timeline and ACID will use it. There are also dozens of audio & video formats, (.mp3, .cda, .aiff, .wav, .mid, .wma, .ogg, .mp4, .qt, .wmv, .jpeg, avi, mov, mpeg, etc.), you can open & save to. You can just as easily drag & drop these, from the Loop Explorer, to the timeline, on the fly, as well.
Win 10 Pro x64 | i7 4770k | ASUS Z87 Deluxe/Quad w/ TB 2.0 | 16GB Corsair RAM | Apollo Twin Duo USB | UAD Satellite Octo USB | UAD-2 Quad + UAD-2 Solo PCIe | SONAR Platinum x64 ∞ | REAPER 5 x64| TranzPort
|
TheFingers
Max Output Level: -58.5 dBFS
- Total Posts : 1669
- Joined: 10/28/2005
- Location: A warm canal.
- Status: offline
RE: 16 bit in 24 bit sessions
May 12, 06 11:44 AM
(permalink)
Which means, once you set your project sample and bit rates, I would think this also means whatever you drag and drop is converted to the project SR. So if you're set to 44.1/24, any 96 kHz files are converted to 44.1.
1973 "A" neck. I'd rather be playing Bass:
|
Billy Buck
Max Output Level: -54 dBFS
- Total Posts : 2101
- Joined: 11/5/2003
- Location: Atlanta, GA.
- Status: offline
RE: 16 bit in 24 bit sessions
May 12, 06 12:47 AM
(permalink)
ORIGINAL: TheFingers Which means, once you set your project sample and bit rates, I would think this also means whatever you drag and drop is converted to the project SR. So if you're set to 44.1/24, any 96 kHz files are converted to 44.1. It is done all internally, on the fly. The actual file attributes stay the same. For instance, in a 24/44 project you can drag & drop, onto the timeline, from the Loop Explorer (or Media Manager), a 96K audio wave file and when you check the tracks Clip Properties, it is still a 96K file. Even when you save, as an ACID .acd project, the audio files still retain their original attributes. Only when you do a final render, of your project will any permanant conversion take place and that is to the final render. In ACID Pro 6, it does not really really matter what your project sample & bit rate properties are, only what the final render properties, end up being. The final render can be up to a 32(IEEE)/192 wave file or in many other formats, including Fraunhofer IIS mp3 (up to 320 kbps/44.1Hz), with ID3 settings & Property Markings. ACID Pro's many default and custom render templates are some of the best, most sophisticated and easiest to use, that I have seen, in any DAW.
Win 10 Pro x64 | i7 4770k | ASUS Z87 Deluxe/Quad w/ TB 2.0 | 16GB Corsair RAM | Apollo Twin Duo USB | UAD Satellite Octo USB | UAD-2 Quad + UAD-2 Solo PCIe | SONAR Platinum x64 ∞ | REAPER 5 x64| TranzPort
|
TheFingers
Max Output Level: -58.5 dBFS
- Total Posts : 1669
- Joined: 10/28/2005
- Location: A warm canal.
- Status: offline
RE: 16 bit in 24 bit sessions
May 12, 06 12:59 AM
(permalink)
OK, I didn't know DACs can operate at two or more different rates, I don't think mine can. Certainly, it must at least be monitoring at the project SR? It's nice you have found something that works well for you.
1973 "A" neck. I'd rather be playing Bass:
|
Billy Buck
Max Output Level: -54 dBFS
- Total Posts : 2101
- Joined: 11/5/2003
- Location: Atlanta, GA.
- Status: offline
RE: 16 bit in 24 bit sessions
May 12, 06 3:55 PM
(permalink)
ORIGINAL: TheFingers OK, I didn't know DACs can operate at two or more different rates, I don't think mine can. Certainly, it must at least be monitoring at the project SR? The DAC's are not operating at two different rates. It is operating at whatever the ACID Pro project rate is set at. It is the ability, of ACID, to auto convert, on the fly, most any sample rate, bite rate or file format, without ever changing the original source files. As soon as you drag and drop a file, into a project, it becomes instantly ACID compatible, for mixing, editing & rendering. But the actual source files never change.
Win 10 Pro x64 | i7 4770k | ASUS Z87 Deluxe/Quad w/ TB 2.0 | 16GB Corsair RAM | Apollo Twin Duo USB | UAD Satellite Octo USB | UAD-2 Quad + UAD-2 Solo PCIe | SONAR Platinum x64 ∞ | REAPER 5 x64| TranzPort
|
dustin
Max Output Level: -85 dBFS
- Total Posts : 257
- Joined: 3/7/2005
- Status: offline
RE: 16 bit in 24 bit sessions
May 12, 06 9:46 PM
(permalink)
Thanks everyone! Im going to bring the drum samples down to 96khz. But still leave them at 24bit. I will change all of the projects to 24 bit and go from there. Thanks Everyone!
|