Diffusor question

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themidiroom
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2006/09/29 13:42:58 (permalink)

Diffusor question

Hey guys,

I have a question for you acoustics/treatment experts. I would like to make my own 2D QRD type diffusor. I have some cheap RPG Omnifusors but instead of square wells, I would like to make mine cylindrical. I'm 99% sure this will work but I would like some input for any of you that are more familiar with the theory behind this type of diffusor. My primary reason for the different shape is to minimize parts and simplify construction. Bottom line; do QRD diffusors require square or rectangular shapes?

Thanks in advance.

Marcus

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    ohhey
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    RE: Diffusor question 2006/09/29 15:04:30 (permalink)

    ORIGINAL: themidiroom

    Hey guys,

    I have a question for you acoustics/treatment experts. I would like to make my own 2D QRD type diffusor. I have some cheap RPG Omnifusors but instead of square wells, I would like to make mine cylindrical. I'm 99% sure this will work but I would like some input for any of you that are more familiar with the theory behind this type of diffusor. My primary reason for the different shape is to minimize parts and simplify construction. Bottom line; do QRD diffusors require square or rectangular shapes?

    Thanks in advance.

    Marcus


    I would think the more irregular the surface the better, I don't see why cylindrical would not work. For example you could make a frame and cut up a bunch of different size tubes (pressboard or PCV) and secure them in the frame, stuff the holes with fiberglass and then press cardboard plugs down to different depths on each one to create your surfaces. Should look like a metalstorm launcher when you get done LOL !
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    Dave Modisette
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    RE: Diffusor question 2006/09/30 09:45:40 (permalink)

    ORIGINAL: themidiroom

    Hey guys,

    I have a question for you acoustics/treatment experts. I would like to make my own 2D QRD type diffusor. I have some cheap RPG Omnifusors but instead of square wells, I would like to make mine cylindrical. I'm 99% sure this will work but I would like some input for any of you that are more familiar with the theory behind this type of diffusor. My primary reason for the different shape is to minimize parts and simplify construction. Bottom line; do QRD diffusors require square or rectangular shapes?

    Thanks in advance.

    Marcus

    I think the main thing would be the predictabilty of the design. Just like the response of a rectangular room is easier to predict than an irregular shape. Part of the design is that diffusion is created several ways. From sound bouncing around after contact from the walls, back and multiple combinations of contacts in the cavities. All this bouncing around also changes the phase of the waves as they exit the diffusor and contact other waves entering the diffusor. At that point there is cancellation. Using the established designs and principles gives you a predictable spread of diffusion.

    I think a tube design would eliminate some of the diffusion due to the fact that waves encountering a curved surface would be directed more toward the center of the arc. Since this is in effect channeling the wave into a specific direction, it seems to me that it would eliminate the randomization of the diffusion pattern. This would decrease the diffusion effect and possibly beam frequencies in a particular direction.

    Bottom line, it would diffuse but not as good. I'm in manufacturing and if there was an easier way to build a diffuser out of tubes instead of the current design, believe me, they would be doing it and either be selling more of them for less money or putting more profit in their pocket.

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    themidiroom
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    RE: Diffusor question 2006/10/02 11:29:28 (permalink)

    ORIGINAL: Mod Bod


    I'm in manufacturing and if there was an easier way to build a diffuser out of tubes instead of the current design, believe me, they would be doing it and either be selling more of them for less money or putting more profit in their pocket.

    Thanks for your input. Interesting point about manufacturing. In the case of a company like RPG, I'm not sure if the cost of the products are directly related to manufacturing costs. More than likely, it is more influenced by what customers are willing to pay. I am not willing to pay.

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    DonnyAir
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    RE: Diffusor question 2006/10/04 11:08:25 (permalink)
    well, first off,I applaud you for thinking "diffusion" before "absorption".

    Too many people think that treating a room involves nothing more than throwing up 1" sonex wall to wall.

    LOL..how wrong they are.

    Diffussion is essential, but like any treatment, it's not the "end all-be all" answer either.

    The best results I ever achieved was when I used a ratio of 50/50 in regard to diffusion/absorption.

    I think diffusion is actually easier to accomplish, because besides the traps you have in mind, any object in a room - shelves, pictures, chairs, anything with an irregular surface - will act as a diffusor. To what degree and to what success, depends of course on the freq's you are trying to treat.

    Bottom line is that I don't think that a diffusor needs to be any particular shape; rectangular, cylindrical, etc.

    I'll tell you who is a real bad ass at this kind of stuff, and that is Nprime. Rod (NPrime) has a serious handle on acoustic principles. You may want to give him a ping.

    If I can contact him, I'll send him over here to give you his input.

    -D.

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    nprime
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    RE: Diffusor question 2006/10/04 12:31:17 (permalink)
    I'm going to agree with Mod Bod's reasoning here. I have never seen a QRD built with anything other than square or rectangular wells. I can't imagine that they didn't try other methods, but that doesn't mean they did.

    I suspect that the equations that dictate the depth of the wells must be somehow tied to this shape. It is true that a round shape will tend to trap the waves within itself...the concept of the QRD panel is that it scatters the waves within the wells, different frequencies are affected by different well depths...you would get a similiar effect with tubes, I just don't know what else they may do to the waves, (such as trap them rather than scatter them) and whether or not this would be desireable.

    Honestly, you'd have to build it and see what happens. It might be a great new idea.

    BTW, the depths are not random, but carefully calculated. Do you have the equation for calculating the well depths?

    Let us know how it turns out.

    R
    post edited by nprime - 2006/10/05 12:14:16

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    deiseldave
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    RE: Diffusor question 2006/10/05 08:48:32 (permalink)
    Here are some links. I was looking into DIY diffusers a while back, and saved these links. Some are not the type you specifically mentioned, but I posted them because you may change your mind on the type to build, or may want to build multiple types. Warning. Some of these are deep into science & math.
    http://www.acoustics.salford.ac.uk/student_area/bsc3/room_acoustics/diffuser_design.pdf
    http://www.acoustics.salford.ac.uk/research/arc/cox/interdisciplinary/inter_science_reviews.pdf
    http://www.bbc.co.uk/rd/pubs/reports/1990-15.pdf
    http://www.mhsoft.nl/DiffusorCalculator.html
    http://www.pmerecords.com/Diffusor.cfm

    I hope these help.
    Dave
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    themidiroom
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    RE: Diffusor question 2006/10/06 11:33:20 (permalink)
    Guys,
    Thanks for the input. I really appreciate it. I have put a lot of thought into the use of diffusion. I have several books, one of them is "Master handbook of Acoustics" which I use the most. I also have a set of RPG Hemifusors which I had reverse engineered.
    At this point, I don't want to have to reinvent the wheel. My cylindrical diffusor might work but I don't have the ability to test it other than to build them and see how they affect the sound. I am going to play it safe and go with building the more traditional QRD734 style and alternate horizontal and vertical mounting to achieve 2D diffusion.

    Thanks again for your comments.

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