blue9girl9
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drum samples, guitar samples, bass samples
Well, it looks like my next CD will be done entirely by myself since my band is sort of coming apart at the seams (after 12 years!) I have EZ Drummer and of course Session Drummer, but I'm looking for something with even better sounds. Suggestions? What about great bass samples? Guitar? Can anyone recommend? thank you.
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CJaysMusic
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RE: drum samples, guitar samples, bass samples
2007/01/31 01:43:32
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Hey blue, whats wrong with EZ, i think it sounds great. have you tried the expansion pack DFH, there awsome. Anyway have you ever thought of doing online colaborations if you cant play everything, real instruments are way better than any sampled stuff. CJ
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Junski
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RE: drum samples, guitar samples, bass samples
2007/01/31 09:00:24
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blue9girl9
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RE: drum samples, guitar samples, bass samples
2007/01/31 09:46:48
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Thanks, Junski. CJay - Of course real instruments sound better. I used to have a band and we released 3 CD's but the bassist just quit and now, the new group just isn't good enough. It's very painful and at this point, I just want to do everything myself!! Not that it will sound great, either, but I have to do it for me. EZ sounds ok... It's just not real enough sounding for me.
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yep
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RE: drum samples, guitar samples, bass samples
2007/01/31 12:22:00
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BFD is good for realistic-sounding drums. I've played around with Steinberg's virtual bassist a bit and it seemed pretty cool-- the controls were more useful and versatile than similar products I've seen. I have never in my life heard a really convincing distorted electric guitar sound come from anything other than a real guitar. I've heard some pretty good results with clean-tone from Musiclab software, but unless you exclusively stick to big, open, sustained power chords, sampled electric guitar just seems to sound flat, 2-dimensional, fake. Cheers.
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blue9girl9
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RE: drum samples, guitar samples, bass samples
2007/01/31 12:49:38
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yep
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RE: drum samples, guitar samples, bass samples
2007/01/31 13:12:24
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BFD: http://www.fxpansion.com/index.php?page=1 according to fxpansion, BFD is big, and it's drums, and they haven't decided what the "F" stands for. It is a huge, resource-consuming multilayered sample library. The idea with BFD is something like this: When you trigger a snare hit, BFD plays back the sample from the snare mic(s) PLUS samples of snare recorded through the OH mics, PLUS samples of snare bleed through all the other kit-piece mics, PLUS samples of snare recorded through the room mics, etc and ouputs all these virtual mics to different tracks that you can send to your host (eg Sonar) or mix internally through BFD. So you end up with the actual tracks as though you had recorded a real drum kit in the room, and you can control the amount of room sound, and the distance of the mics from the kit-pieces, and so on and so on. Anytime you trigger a drum in BFD, it's actually playing back like 20 different velocity-layered samples. For every drum. BFD takes up a lot more system resources than a typical drum machine, but it provides a very realistic simulation of working with real tracks of a real drum kit recorded in a real room. And it's definitely big-- it comes on two DVDs and takes up like 10 gigs of HD space (you'll want a fast, dedicated hard drive). Cheers.
post edited by yep - 2007/01/31 13:34:10
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krizrox
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RE: drum samples, guitar samples, bass samples
2007/01/31 19:40:12
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I know what the F stands for aww that's not what I was gonna say I was gonna say: flamadiddle puh-ching! thank you
Larry Kriz www.LnLRecording.com www.myspace.com/lnlrecording Sonar PE 8.5, Samplitude Pro 11, Sonic Core Scope Professional/XTC, A16 Ultra AD/DA, Intel DG965RY MOBO, Intel Core 2 Duo E6600 2.4GHz processor, XFX GeForce 7300 GT PCIe video card, Barracuda 750 & 320GB SATA drives, 4GB DDR Ram, Plextor DVD/CD-R burner.
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serauk
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RE: drum samples, guitar samples, bass samples
2007/02/01 06:57:37
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something a little less resource intensive than BFD but that I think still sounds pretty darn realistic is Reason Drum Kits and I agree with Yep - I haven't found much in the way of realistic guitar sounds. Reason has a couple of sampled acoustic guitars that sound pretty good if you're doing finger picking type stuff, and if you really want to finagle it (another find F word, Larry) you can get some good chords. There's a couple of others that are the same way, but you want to, for example, lay down a lead guitar riff, I haven't found anything worth a darn... I just think its too hard to get the nuances of a live performer from MIDI data... or maybe I'm just too lazy....
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yep
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RE: drum samples, guitar samples, bass samples
2007/02/01 09:53:22
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ORIGINAL: serauk ... I just think its too hard to get the nuances of a live performer from MIDI data... i think that's it-- the nature of distorted electric guitar is that the amplification process brings up EVERY little squeak, adjustment, and pressure change in the player's fingers and makes those parts of the sound almost louder than the actual notes. The instrument is so expressive and uncontrolled, and the nonperiodic performance gestures and incidental noise and nonlinear distortion are such a big part of the sound, almost like the human voice. But who knows, someone may find a good way to model all that, or may have already found it and I just don't know about it... Cheers.
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jacktheexcynic
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RE: drum samples, guitar samples, bass samples
2007/02/01 19:57:41
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ORIGINAL: yep BFD: http://www.fxpansion.com/index.php?page=1 according to fxpansion, BFD is big, and it's drums, and they haven't decided what the "F" stands for. It is a huge, resource-consuming multilayered sample library. The idea with BFD is something like this: When you trigger a snare hit, BFD plays back the sample from the snare mic(s) PLUS samples of snare recorded through the OH mics, PLUS samples of snare bleed through all the other kit-piece mics, PLUS samples of snare recorded through the room mics, etc and ouputs all these virtual mics to different tracks that you can send to your host (eg Sonar) or mix internally through BFD. So you end up with the actual tracks as though you had recorded a real drum kit in the room, and you can control the amount of room sound, and the distance of the mics from the kit-pieces, and so on and so on. Anytime you trigger a drum in BFD, it's actually playing back like 20 different velocity-layered samples. For every drum. BFD takes up a lot more system resources than a typical drum machine, but it provides a very realistic simulation of working with real tracks of a real drum kit recorded in a real room. And it's definitely big-- it comes on two DVDs and takes up like 10 gigs of HD space (you'll want a fast, dedicated hard drive). Cheers. drumkit from hell superior (DFHS) is like BFD but bigger (35GB) and in my opinion, better sounding. it does all of the mic bleed stuff and all the samples are unprocessed 24bit/44.1khz. you can export to individual mic tracks and bleed tracks if desired (i don't) which i imagine you can also do in BFD... but DFHS is expensive at $300. i think BFD is $250. oh and there's also a stereo ambiance track which usually needs to be time-aligned (just like real drums! ). the cpu load isn't actually that bad. being realistic sounding they need some processing to cut through a heavy mix but pretty much the same as you'd have to do with a real kit i suppose... however it is a bit of a bear to set up in sonar. there is a sonar demo which is available from the toontrack site that works (their sonar template doesn't, or i'm ****ed, one of the two) and can be saved as a template, but then you've got to import all your existing songs into a new template. believe me it's faster than setting up DFHS in each project, there's like 7 tracks and 12 busses to set up or something ridiculous like that. DFHS is really geared toward power users, definitely not something quick and dirty until you get used to it.
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dubdisciple
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Re: drum samples, guitar samples, bass samples
2013/10/20 12:35:21
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One could (and people do) record hit albums all the time with neither real bassist or drummer, but outside of hip-hop, EDM and related/influenced genres you will be hard pressed to find much success in finding satisfactory results with guitar samples. Any of the major drum programs like Superior Drummer, Addictive Drums, BFD, etc is more than capable of getting the job done (relatively speaking). It's mostly a matter of your triggering/programming technique. The simple bass sounds from the plugin included with Sonar or the bass sounds in Dim Pro fed through a bass amp plugin can yield a usable result. It will not fool people who are paying attention but as a society we here sampled or synthesized bass enough that our ears don't mind it in most genres. I mean this mostly in the most simplistic rhythm section usage of bass. Forget about complex bass playing unless you are recording something meant for genres where obviously sampled sounds are useful and desirable. As for guitar, outside of basic rhythm licks, you are better off finding a modestly talented guitarist than trying to make samples sound like anything but. You can try the modeled plugins by AAS but I have heard mostly so-so results from that so far.
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Kev999
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Re: drum samples, guitar samples, bass samples
2013/10/20 23:47:27
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SonarPlatinum∞(22.11.0.111)|Mixbus32C(4.3.19)|DigitalPerformer(9.5.1)|Reaper(5.77)FractalDesign:DefineR5|i7-6850k@4.1GHz|16GB@2666MHz-DDR4|MSI:GamingProCarbonX99a|Matrox:M9148(x2)|UAD2solo(6.5.2)|W7Ult-x64-SP1 Audient:iD22+ASP800|KRK:VXT6|+various-outboard-gear|+guitars&basses, etc. Having fun at work lately
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dubdisciple
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Re: drum samples, guitar samples, bass samples
2013/10/21 13:01:18
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weird that this was at the top of the forum yesterday. Thanks kev
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Beepster
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Re: drum samples, guitar samples, bass samples
2013/10/21 14:43:23
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Definitely old thread. I can't be sure because I wasn't using MIDI back in 07 but I'm assuming certain things have become a long way in that relatively short time as far as realism. Some of the bass stuff out there, if used correctly is indistinguishable from a live player. Drums have been pretty easy for some time but I'm assuming the BFD mentioned here was the original and I can only guess that BFD2 was a massive improvement on that and now BFD3 is out. Guitar though I think is the still a long way off. I've heard some pretty amazing MIDI rhythm stuff for strummed or plucked chords but as soon as you start in with any leads or even think about doing a bend it all goes to crud. Seems even using a MIDI guitar for bends or other nuances ends up with that really lame synthesized sound. You certainly couldn't play MIDI blues guitar. Ugh... just the thought makes me shudder. lol All good news for us axe wielders. We haven't yet been successfully replaced by machines which I guess makes up for the fact the industry has always been over saturated with guitar players. :-D
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dubdisciple
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Re: drum samples, guitar samples, bass samples
2013/10/21 15:24:15
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I don't think quality basson players will ever be replaced either
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Beepster
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Re: drum samples, guitar samples, bass samples
2013/10/21 15:42:10
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Beepster
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Re: drum samples, guitar samples, bass samples
2013/10/21 15:44:24
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Actually this reminded me of my need for a quality penny whistle patch. Not sure if anyone makes one or if one lives in Sonar Pro but man do I ever need a good MIDI penny whistle.
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dubdisciple
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Re: drum samples, guitar samples, bass samples
2013/10/21 19:33:19
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dcumpian
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Re: drum samples, guitar samples, bass samples
2013/10/22 08:42:39
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Beepster Actually this reminded me of my need for a quality penny whistle patch. Not sure if anyone makes one or if one lives in Sonar Pro but man do I ever need a good MIDI penny whistle.
Beep, If you've got Kontakt, take a listen to Embertone's Shire Whistle. Sounds pretty authentic and it is only $20. Regards, Dan
Mixing is all about control. My music: http://dancumpian.bandcamp.com/ or https://soundcloud.com/dcumpian Studiocat Advanced Studio DAW (Intel i5 3550 @ 3.7GHz, Z77 motherboard, 16GB Ram, lots of HDDs), Sonar Plat, Mackie 1604, PreSonus Audiobox 44VSL, ESI 4x4 Midi Interface, Ibanez Bass, Custom Fender Mexi-Strat, NI S88, Roland JV-2080 & MDB-1, Komplete, Omnisphere, Lots o' plugins.
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