Pickup notes and measure zero

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enharmonic
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2007/01/31 23:13:19 (permalink)

Pickup notes and measure zero

I'm sure this must have been discussed before but I was unable to find anything via a
search.

Is there a way to get Sonar to start at measure zero? If a piece starts with pickup notes, you end up having your measure numbers and phrasing out of sync. Most tunes have 4, 8, 16 bar phrases. I want them to start on measure 1, 8, 16, etc., not 2, 9, 17, etc. It's very counter-intuitive.

Another reason to want a measure zero is to send initial MIDI settings (vol, mod wheel, etc.) well before the music starts.

All thoughts and ideas welcome.
#1

26 Replies Related Threads

    LionSound
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    RE: Pickup notes and measure zero 2007/01/31 23:57:44 (permalink)
    Can't do it as of now. I'd absolutely love to see a negative bar count in ... would be handy for those sorts of things. What I do now is start a song on a different odd measure ... usually 3.

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    #2
    Naren
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    RE: Pickup notes and measure zero 2007/02/01 00:22:38 (permalink)
    ORIGINAL: enharmonic

    I want them to start on measure 1, 8, 16, etc., not 2, 9, 17, etc. It's very counter-intuitive.



    Obviously, you mean measures 1, 9, 17, 25...

    I always start on measure 9.

    Another reason to have time up front is if you are not quantizing everything. In such a case, notes might be played a fraction of a second before the initial measure.

    -Naren
    #3
    Richard Brian
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    RE: Pickup notes and measure zero 2007/02/01 00:46:09 (permalink)
    Another reason


    And any patches to change and buffers to fill.
    #4
    kwgm
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    RE: Pickup notes and measure zero 2007/02/01 00:55:58 (permalink)
    General Midi requires (orders?) time before the first notes to send midi initialization commands, and those who have written a few GM scores get in the habit of leaving at least a couple of measures before the tune begins. The OPs idea of starting on track 9 seems like a good idea.

    However, I too would like the ability to renumber my measures from any point in the score. Even better would be the ability to create sections in a score so that I can set a "measure 1" for each section (can I set the background colors for each section, too please?).

    These kinds of features make composing and even playing along much easier because I can quickly see groups of 16 bars.

    Since songs can be any number of measures long, limited only by memory, I wonder if there's any penalty for starting at measure 100? This would sure make the counting simple. And if this is OK, I wonder if beginning each section on subsequent 100s boundaries, ie, 100, 200, 300, etc., might not be a bad idea?

    Sorry, do not wish to hijack the thread, but has anyone tried writing this way?

    --kwgm
    #5
    Honest_Al
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    RE: Pickup notes and measure zero 2007/02/01 01:09:28 (permalink)
    I wonder if there's any penalty for starting at measure 100? This would sure make the counting simple. And if this is OK, I wonder if beginning each section on subsequent 100s boundaries, ie, 100, 200, 300, etc., might not be a bad idea?


    Good idea actually..as a workaround for what we got now. I do like your feature requests even more.. the renumbering and the colors!
    There was actually a "over a few hundreds measurs" midifile bug report a long time ago..I checked that classical midifile (it was from a site with long classical pieces) with Sonar 4 (and almost sure that also with 5)
    After around 400 measures there was a big problem with importing and working with that file - Sonar chopped the endings of each track at different positions..that midifile could play in Winamp or WMP but not in Sonar, not the full length of it.
    I hope it's better since then, I didn't check.

    Enharmonic - "It's very counter-intuitive" - sure, 100%..it does make it hard. It's surprising we didn't see such requests here lately (if ever)

    #6
    Melvin J.
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    RE: Pickup notes and measure zero 2007/02/01 01:40:24 (permalink)
    Hmmmm, starting at measure 100...
    That seems like it would really work. I'm constatnly scratching my head trying to add 4 to 19 and 8 to 33 and the like, this might simplify things. Just make sure to set the first marke to measure 99 or so.
    #7
    papa2004
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    RE: Pickup notes and measure zero 2007/02/01 02:32:48 (permalink)
    However, I too would like the ability to renumber my measures from any point in the score. Even better would be the ability to create sections in a score so that I can set a "measure 1" for each section


    I doubt that you'll ever see that feature. It would be extremely confusing to the DAW software and any MIDI tracks. Personally, it would be confusing to me, as well. (Then again, I'm from the "old school" and am conditioned to read charts & scores with various notations & symbols that indicate when a new "section" begins & ends). I do, on the other hand, like your idea of changing color schemes for various passages within a song. It's not something that I necessarily would rely on but I think it would be a nice option to have.

    Now then, to address your first question about starting at measure "zero". Here's my workaround:

    I plan things so that the downbeat of the first "real" full measure falls on measure 21...Prior to that measure I get myself into the "mood" of the song by playing 8 bars or so and then starting a count-in so that measure 21 is actually measure "1"....I can easily look at my chart and figure out that the written measure "48" is actually measure "68" in my software. As a side note, the idea of a "negative" starting point is "doable" within a DAW system. Adobe's Audition allows the user that option. However, Audition doesn't record MIDI so I have not been able to ascertain how (or if) that would work within a MIDI based DAW recording (and I'm no MIDI expert so I won't even fathom a guess) or using SMPTE or MTC sync.

    Interesting topic and excellent ideas on your part, but remember...the more complex the features that are added to a program usually translates to more $$$$...For my dollars spent, I don't mind the, IMO, minor inconvenience of not being able to have an actual "measure 1"...FWIW, I can remember nearly having an orgasm when the first analog tape decks were introduced that actually showed a true HH:MM:SS LED display on the counter as opposed to the antiquated "rolling numbers" counter display that really showed you nothing!

    Regards,
    Papa
    #8
    MQ
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    RE: Pickup notes and measure zero 2007/02/01 03:27:33 (permalink)
    I Agree!

    It would be good if we at least could have measure 0 as the first measure.
    Then we have bar 0 to send Sysex, pgmchange e.t.c. while still start on bar 1.


    To be able to colorcode the different sections in the ruler would be really helpful.

    I have used a workaround for this for a long time, but it would be better if it was built into Sonar.

    I record any note at beat one and another note at beat 4 in bar1. Press alt-enter and select white as foreground(text) and blue as background and name the "clip" Count-In.
    Then I repeat this but with 8 bar sections and other BG colors calling the different "clips" Intro, Vers , Chorus, Bridge Outro ...
    So each section only contains 2 dummy MIDI-event, one at start of each section and one at the very end of each section.

    When I'm ready I save this as a template. (Or rather several different templates) (Se Pic.)

    [image][/image]
    MQ
    post edited by MQ - 2007/02/01 03:50:03
    #9
    Honest_Al
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    RE: Pickup notes and measure zero 2007/02/01 10:13:11 (permalink)
    I doubt that you'll ever see that feature. It would be extremely confusing to the DAW software and any MIDI tracks. Personally, it would be confusing to me, as well.


    confusing!? but it's just OPTIONAL...you don't have to renumber anything if you don't want to..

    so that measure 21 is actually measure "1"....I can easily look at my chart and figure out that the written measure "48" is actually measure "68" in my software

    talking about confusing - this is much more confusing! not that it's so hard to do but these kind of workarounds just add "one more thing" here and there until it gets to a point where you realize "wow, it could be so simple" (and you know.. users adapt some strange workarounds sometimes..we "get used" to some alternate workflow things but it doesn't mean it's all justified)

    what i'm trying to say - let's not forget the simple request of the OP..it makes perfect sense.

    aha..I see it now.. I do agree with some of this -
    the more complex the features that are added to a program usually translates to more $$$$...For my dollars spent, I don't mind the, IMO, minor inconvenience of not being able to have an actual "measure 1"


    I would maybe say that about the other suggestions (total renumbering and colors for sections..or Regions/Playlists that we ask for a long time) but not regarding the measure zero option - this SHOULD be there, it's not a matter of expensive development in that case.
    #10
    billruys
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    RE: Pickup notes and measure zero 2007/02/01 15:02:17 (permalink)

    ORIGINAL: MQ

    To be able to colorcode the different sections in the ruler would be really helpful.


    MQ

    Now THAT is one helluva cool idea!

    Bill Ruys
    Silicon Audio


    #11
    newfuturevintage
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    RE: Pickup notes and measure zero 2007/02/01 15:15:14 (permalink)
    ORIGINAL: MQ

    [image][/image]
    MQ


    <Slaps head> damn, why'd I not think of that? Great idea.

    My inner child is an angry drunk.
    #12
    kwgm
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    RE: Pickup notes and measure zero 2007/02/01 15:23:07 (permalink)
    Hello there Papa,

    I did post the ideas about renumbering measures, but I did not post the original question.

    When I proposed renumbering measures to support sections, I was imagining a number scheme above the sequencer's internal numbering system. In other words, a layer of abstraction that supports Sections, and perhaps Parts within sections.

    I too am an old-timer, and long ago when I carried music around in a folder, I learned to read charts that were divided into sections back (I won't say how long ago it was, but I will share that it was way before anyone had ever heard of MIDI!) I can still hear our band leader saying: "Now if you'll all turn to letter G in section E..."

    Cost more? Of course....software publishers need new features so they can sell upgraded versions and stay in business. We all have a vested interest in keeping our software company alive so they can continue to support us, the user base. (A simple fact of life in the software business that Steinberg seems to have forgotten lately?).

    Of course, this feature would have to extend into the Staff view modules for editing and printing, and be supported in the Track and piano roll views, perhaps the Event views also. I haven't looked into the Video section of Sonar yet, but I would imagine this kind of score management would be handy for those who score for films, also.

    Incidently, I never looked at Cakewalk's Project software, but I assumed this kind of large score management was at least part of what Project was about. I guess not?

    Anyway, thank you all for sharing your ideas. We may be on to something here?

    --kwgm
    #13
    xackley
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    RE: Pickup notes and measure zero 2007/02/01 15:54:39 (permalink)
    I like the colour idea.
    Negative bars have been requested for years. I start on bar 5 mostly, as drummachines seem to like 4 bar loops.

    negative bars would also forever resolve Count In issues, there would be no Count In, just negative measures working toward bar 1.
    #14
    enharmonic
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    RE: Pickup notes and measure zero 2007/02/01 20:13:30 (permalink)
    Thanks everyone for the interesting discussion.

    I plan to play around with some of the ideas that have been
    suggested.

    I'm glad other people like the measure zero idea (and I guess
    I'm not the first to suggest it). I hope it gets noticed by the
    developers.

    I would think it would be easy to implement [I could be wrong]
    since it would only affect display. Subtract 1 from all measure
    values before showing them to the user. Otherwise, it wouldn't
    have to change at all.

    #15
    chauncey_gardner
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    RE: Pickup notes and measure zero 2007/02/01 20:24:42 (permalink)
    A very long time ago, I started doing my stuff at measure 3. I think it was originally due to the fact that some midi gear reloaded when you went back to 1 and I would get glitches. No matter. I don't remember exactly why, but I sure don'tt remember the last time I started a sequence on 1. End points of loops are 19 (instead of 17) and 33...

    I quickly found that if I could just remember how to add by 2s, I could work around this issue.

    Hope that helps.

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    #16
    Honest_Al
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    RE: Pickup notes and measure zero 2007/02/03 19:11:02 (permalink)
    I like the colour idea.

    From: USA

    "colour"?

    I didn't follow that English English thread.. any good ending there?

    #17
    wynnsong
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    RE: Pickup notes and measure zero 2007/02/03 22:31:39 (permalink)
    We need to have 0 and negative bars.....

    Most Pro prgrams do...

    Producer edition should have it, Studio-no.

    #18
    Mahlon
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    RE: Pickup notes and measure zero 2007/10/22 16:29:41 (permalink)
    Has there ever been any development of the 'negative measures' idea that anyone knows about. I've put it in as a feature request. Please, if others want this, put it in as a feature request here: http://www.cakewalk.com/Support/FeatureRequest.asp

    I like the colour idea.
    Negative bars have been requested for years. I start on bar 5 mostly, as drummachines seem to like 4 bar loops.


    Doesn't sound promising. Yikes. Has it really been requested for years? If you're constantly going back and forth between a score and a Sonar file, it sure would help to have this feature.

    Mahlon
    #19
    rogeriodec
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    Re: RE: Pickup notes and measure zero 2014/09/26 15:41:12 (permalink)
    Any news for this?

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    #20
    Kev999
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    Re: RE: Pickup notes and measure zero 2014/09/26 19:46:24 (permalink)
    rogeriodec
    Any news for this?



    There have been several threads and feature requests about this over the years, but that's as far as it went. My own feature request was a variation as follows:

    Keep the existing timeline as it stands, but have an additional customisable timeline.  This second timeline can be divided up as required by the user to represent different sections of the song, e.g. intro, verses, choruses, bridges or whatever.  Each section can be assigned a colour and a starting number which could be 1 or 0 or some offset.  It could also be assigned a name or descriptive piece of text.  When zoomed out the sections of the song would be obvious by the colours.  When zoomed in it would be easy to home in on, for example, the 6th bar of the 2nd chorus.

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    DrLumen
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    Re: RE: Pickup notes and measure zero 2014/09/27 03:19:18 (permalink)
    kwgm
    Hello there Papa,
    ...
    I too am an old-timer, and long ago when I carried music around in a folder, I learned to read charts that were divided into sections back (I won't say how long ago it was, but I will share that it was way before anyone had ever heard of MIDI!) I can still hear our band leader saying: "Now if you'll all turn to letter G in section E..."



     
    kwgm, the first midi software I used was called Dr. T's for the Commodore.  It was laid out similar to what you are describing. I could set a midi phrase on the timeline (say a drum measure) and tell it to play it 7 times and then 1 measure drum fill-in once and then on to the next sequence. The could be made a sequence that could also be set to play, say 4 times.  It may sound really strange to the way we currently do things in Sonar but it seemed really intuitive. It also made me realize just how repetitive music actually is. The actual timelines for long songs could be a very small set of display elements.
     
    When I moved to cakewalk, the timeline and edit process seemed really cludgy and unnecessary.
     
    I too have felt the need for a negative measure. IMO, it is just as easy to start at some other measure and then set and use markers.
    #22
    Kev999
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    Re: RE: Pickup notes and measure zero 2014/09/27 04:27:35 (permalink)
    I should point out, in case some people haven't noticed, THIS IS AN OLD THREAD.
     

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    sock monkey
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    Re: RE: Pickup notes and measure zero 2014/09/27 10:19:07 (permalink)
    Very old thread for sure,, but an interesting topic for those who like to re-arrange midi files or there own creations. I often have had to do this with a client sitting patiently waiting for me to add another verse or chorus. The number part never bothered me as I put markers at each part,  but then the fact that the markers don't follow the copy paste does bother me. 
    I always leave a blank measure before the count in. The count in will be 1 bar if no lead in and 2 bars if there is a lead in.  
    The coloured blocks are cool. That would be nice but I can see it will never happen. 
    My guess is very few people would benefit from a negative measure count, so they have never looked into this.  

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    #24
    bitflipper
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    Re: RE: Pickup notes and measure zero 2014/09/27 11:31:59 (permalink)
    This is why the Insert Silence feature exists.
     
    The more important question is whatever happened to Honest_Al?


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    #25
    rogeriodec
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    Re: RE: Pickup notes and measure zero 2014/09/29 16:01:45 (permalink)
    I know it's an old thread, but in my case I don't know the solution: 
    - I have to sync a video with my music. The video starts with 0 second, but the music starts with a pickup note in a tempo = 80, so the music is starting almost 3 seconds late.
    How to solve this?

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    #26
    stevec
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    Re: RE: Pickup notes and measure zero 2014/09/30 13:29:24 (permalink)
    bitflipper
     
    The more important question is whatever happened to Honest_Al?




    I see a few flashback names on this thread...   Whoa. 
     

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    #27
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