Fortunes Fading

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Royal Yaksman
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2016/08/29 05:07:23 (permalink)

Fortunes Fading

https://soundcloud.com/us..3503116/fortunes-fading
 
All music and mixing by Michael Heslop
All mouth noises by Royal Yaksman

Royal Yaksman
 
HP Phoenix i7 3.9ghz 7600 - Roland Quad Capture - CbB - SD2 Metal Foundry/Roots Stix - NI Komplete 8 - Amplitube 3 & 4 - Addictive Drums 2 - Halion 6 - Izotope Musician Bundle - Waves Stuff - Melodyne Studio - AIR 3 - Revoice 3 - Sssshhhhh don't tell anyone but also Studio One 4 - Cubase 9.5 - Samplitude Pro X3 - FL Studio 20 - Mixbus 4 - Reaper 5 - And a big arsed pocket full of dreams (deceased or otherwise.)
#1

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    dcumpian
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    Re: Fortunes Fading 2016/08/29 09:33:07 (permalink)
    Wow...
     
    Really like what you guys have done with this, from the opening right on through.This is excellent.
     
    Great job!
     
    Regards,
    Dan

    Mixing is all about control.
     
    My music:
    http://dancumpian.bandcamp.com/ or https://soundcloud.com/dcumpian Studiocat Advanced Studio DAW (Intel i5 3550 @ 3.7GHz, Z77 motherboard, 16GB Ram, lots of HDDs), Sonar Plat, Mackie 1604, PreSonus Audiobox 44VSL, ESI 4x4 Midi Interface, Ibanez Bass, Custom Fender Mexi-Strat, NI S88, Roland JV-2080 & MDB-1, Komplete, Omnisphere, Lots o' plugins.    
    #2
    Royal Yaksman
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    Re: Fortunes Fading 2016/08/29 13:03:35 (permalink)
    dcumpian
    Wow... Really like what you guys have done with this, from the opening right on through.This is excellent.
    Great job!
    Regards, Dan

     
    Cheers!
     
    We are still sort of in our infancy and at the moment we are called 'Storm The Crown.'
     
    I'll post another song in a few days, it's a little bit heavier (/angrier) than this one.
     
    Thanks for listening and replying!

    Royal Yaksman
     
    HP Phoenix i7 3.9ghz 7600 - Roland Quad Capture - CbB - SD2 Metal Foundry/Roots Stix - NI Komplete 8 - Amplitube 3 & 4 - Addictive Drums 2 - Halion 6 - Izotope Musician Bundle - Waves Stuff - Melodyne Studio - AIR 3 - Revoice 3 - Sssshhhhh don't tell anyone but also Studio One 4 - Cubase 9.5 - Samplitude Pro X3 - FL Studio 20 - Mixbus 4 - Reaper 5 - And a big arsed pocket full of dreams (deceased or otherwise.)
    #3
    emeraldsoul
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    Re: Fortunes Fading 2016/08/29 13:14:30 (permalink)
    I gotta say, I don't always like metal but I really really liked this. I was thinking "pro production" all the way.
     
    Occasionally the acoustic panned far left had an echo in the far right, and I thought the echo was too noticeable or somehow didn't sound authentic. Maybe some less severe panning at that point? 
     
    awesome job . . . 
     
    -Tom

    A work in regress:
    www.studiusinterruptus.com
     
    Cornbread - video   audio
    A Very, Very Troubled Soul - video   
    Kilometers Davis - video   audio
    Mayans (Face in the Crowd) - video  audio
    The Sweet Slow Fade - video
    #4
    Royal Yaksman
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    Re: Fortunes Fading 2016/08/29 13:21:10 (permalink)
    emeraldsoul
    I gotta say, I don't always like metal but I really really liked this. I was thinking "pro production" all the way.
     
    Occasionally the acoustic panned far left had an echo in the far right, and I thought the echo was too noticeable or somehow didn't sound authentic. Maybe some less severe panning at that point? 
     
    awesome job . . . 
     
    -Tom




     
    Thanks for listening! I'll pass on the comments to the mix master.

    Royal Yaksman
     
    HP Phoenix i7 3.9ghz 7600 - Roland Quad Capture - CbB - SD2 Metal Foundry/Roots Stix - NI Komplete 8 - Amplitube 3 & 4 - Addictive Drums 2 - Halion 6 - Izotope Musician Bundle - Waves Stuff - Melodyne Studio - AIR 3 - Revoice 3 - Sssshhhhh don't tell anyone but also Studio One 4 - Cubase 9.5 - Samplitude Pro X3 - FL Studio 20 - Mixbus 4 - Reaper 5 - And a big arsed pocket full of dreams (deceased or otherwise.)
    #5
    Wookiee
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    Re: Fortunes Fading 2016/08/29 13:34:20 (permalink)
    I quite enjoyed that the mix worked well here.

    Life is not about waiting for the storm to pass, it's about learning to dance in the rain.
    Karma has a way of finding its own way home.
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    #6
    Royal Yaksman
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    Re: Fortunes Fading 2016/08/29 13:53:04 (permalink)
    Wookiee
    I quite enjoyed that the mix worked well here.




    Thanks for listening Wookiee!
     
    And don't worry, I'm sure Han isn't really dead...

    Royal Yaksman
     
    HP Phoenix i7 3.9ghz 7600 - Roland Quad Capture - CbB - SD2 Metal Foundry/Roots Stix - NI Komplete 8 - Amplitube 3 & 4 - Addictive Drums 2 - Halion 6 - Izotope Musician Bundle - Waves Stuff - Melodyne Studio - AIR 3 - Revoice 3 - Sssshhhhh don't tell anyone but also Studio One 4 - Cubase 9.5 - Samplitude Pro X3 - FL Studio 20 - Mixbus 4 - Reaper 5 - And a big arsed pocket full of dreams (deceased or otherwise.)
    #7
    Jesse Screed
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    Re: Fortunes Fading 2016/08/29 14:20:02 (permalink)
    WoW!  Very Nice.  The song forum Kicks arse.  Well crafted tune.  Really like the vocals.  How did you mix those?  That drummer is good.
     
    Jesse Q. Screed
     
     
    #8
    Beepster
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    Re: Fortunes Fading 2016/08/30 12:02:28 (permalink)
    Hi, guys. So I normally don't post critiques here in the Songs forum anymore because I tend to be ultra thorough and nitpicky about the "little" things I hear (just ask Bapu and Jarvse... lol) and since I'm still learning my craft I feel it would be a little inappropriate/arrogant for me to thrust those opinions on to others.
     
    However Mr. Yaksman kindly asked me to give this a listen/critique due to me being one of the local metal hounds. Thanks for that. I am of course open to listening to other people's material when invited to do so if they want a sincere and thorough opinion from a dingledorfer like me. ;-)
     
    This is gonna be a bit of a loooong one but only due to the complexity of the things I'm personally hearing and the fact this is so near perfect it's really only some super subtle nuances I think need attention.
     
    Again FULL DISCLOSURE... I am still learning so although I (think) I have a good ear and nowadays generally understand mixing theory enough to make suggestions I can NOT provide definitive, step by step instructions as to how to correct things. For that you need the power hitters like Danny Danzi, Lord Tim or some of the other hardcore seasoned studio pros around here (I mention Tim and Danny in this case because they know metal tricks through and through and this of course is a metal song).
     
    Alright... enough with the obligatory "preface".
     
    First I want to post a series of SOS articles on "Mixing Extreme Metal" that has kind of become my "checklist" for cleaning up a thick metal mix (well it starts right at preproduction and tracking all the way through mixing)...
     
    Part 1 (Introduction, preproduction, equipment, tracking, etc)
     
    http://www.soundonsound.com/techniques/extreme-metal
     
    Part 2 (Mixing)
     
    http://www.soundonsound.com/techniques/mixing-metal
     
    Accompanying Videos on one page...
     
    http://www.soundonsound.com/techniques/extreme-metal-masterclass-videos
     
     
    I've posted these before and I think you (RY) actually saw them and I can only assume Michael has or has been taught these techniques somewhere along the line. This song/production seems to have all the qualities/techniques discussed in the articles. I am only posting these because they discuss the ONE thing that stood out to me about this song that could be looked at and tweaked (IMHO).
     
    That would be the interplay between the high gain/distorted guits and everything else.
     
    Last night when I first listened to this through my consumer headphones (and after ripping my ears apart working on my own stuff like a do every day) I thought perhaps there was an overall problem with one or more of the guits having too much Hi-Mids that was abrasive/fatiguing to the ears and masking other elements of the mix.
     
    After a good sleep and checking it out with my Sennheiser HD cans and fresh morning ears (my best critical listening time) I realized the issue I was hearing was more nuanced/complex than that.
     
    Basically the MAIN distorted guit that first slams in at 1:05 of the track has too much abrasive hi mids. It's just a little too wild and hairy and would get extremely bothersome over the course of a full album and kind of sticks out like a sore thumb (to me).
     
    HOWEVER this sound is actually PRECISELY what you want when trying to cut through a dense and chaotic metal mix/composition.
     
    I realized (when I listened more critically this morning) that I was hearing the SAME guitar sound throughout the song but it only exhibited this harshness at specific areas.
     
    What was/is happening is that the main distorted guitar tone works/cuts PERFECTLY when the bass is playing faster rhythms and/or the kick drum is blasting away.
     
    It also works at 4:20 on its own (with out crazy bass/kick going on) due to the more single note "riff" style playing.
     
    The only times it becomes truly abrasive/fatiguing is during the slower, more "open" spots when the bass and kick chill out a bit. A perfect example of which is at 1:05 when the fade in/"reveal" ends and the big open chord(s) are played. This of course, being the beginning of the song after a "frequency" style "reveal" (the intro) makes it stand out even more then I think then sets the mind and ears up to get drawn to/slammed again when those open areas occur throughout the song. I could come up with a timecoded list of the spots where I think this occurs but I'm sure Mike, based on this extremely pro production, would understand exactly what I'm talking about and what areas are affected.
     
    To be PERFECTLY clear this guitar tone is SPECTACULAR for when the bass and/or double kick are hammering away. It makes the main guit cut through the mayhem in what I think is the most desirable way possible for this song/mix. Spot on. It just needs to be reigned in a bit in the "calmer" more open sections where the need to slash through the mayhem disappears.
     
    Solution(s)?: This is where I start becoming a little useless and guys like Danny, Lord Tim or maybe batsbrew would be more useful due to their experience with this type of thing. Based on what I currently know and what I would try with the simple tools I have on hand this is what I would do...
     
    1) EQ automation on the main guitar tracks and or bus(ses). Just some automation on the gain level for the hi-mid range of that main guit so that when there is no double kick and/or the bass isn't plucking like crazy along with the kick/rhythm guit that those abrasive hi mid freqs (that are intended to cut through the chaos) get brought back down to earth momentarily for a more natural and even guitar sound. The Q/bandwith may be a factor as well... like maybe just some calculated notch filters could be applied to cut down the abrasiveness during those sections without altering the overall guit tone too much or a whole new bandpass range is created/specified for those sections and the appropriate attenuation is applied. Of course once things get crazy again you'd go right back to the original guit sound.
     
    2) Another possible course of action is a temporary multiband compression move. Whereas a multiband compressor is set up so that ONLY a carefully set up hi mid compression scheme is set up to temporarily lower the screeching high mids but also COMPRESSING them so the tone doesn't get completely lost/altered too much during those sections. Not sure if that would work but it was something I thought about this morning while considering what to post.
     
    Okay... so that's the guitar thing that was really sticking out to me and as you see it's really not a simple "cut here/boost there" type scenario so I wanted to make sure I explained it reasonably well.
     
    I have a couple other thoughts that are much more minor but that was a lot of typing so I'll be back.
     
    Briefly though I think the snare could use a bit more punch/weight and I have some creative suggestions for the intro/reveal section (which is cool).
     
    I'd also be interested in some pro critiques of my (hack) critique to see if I'm hearing things correctly or just being a crazy spazz. lol
     
    Anyhoo... it really is awesome through and through. Excellent freaking work. I certainly can't mix like this yet. I do not have the mixing hours under my belt yet so this is all theoretical to me (for now).
     
    Cheers and thanks for contacting me.
     
     
    #9
    Beepster
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    Re: Fortunes Fading 2016/08/30 12:15:41 (permalink)
    PS: I should mention that those momentary hi-mid EQ attenuations should be SUBTLE. JUUUUST enough to tame the abrasiveness during those sections. Not anything even moderately drastic to alter the perceived tone of the guitar in anyway. More like an audible slight of hand to make it SOUND like you are listening to the exact same guit and nothing has actually changed.
     
    The only reason it even stands out is because the other instruments and their frequencies get out of the way during those parts.
     
    Hopefully that makes sense.
    #10
    Wookiee
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    Re: Fortunes Fading 2016/08/30 12:19:14 (permalink)
    Royal Yaksman
    Wookiee
    I quite enjoyed that the mix worked well here.




    Thanks for listening Wookiee!
     
    And don't worry, I'm sure Han isn't really dead...


    Possibly but I suspect that a light Saber through the heart, then falling head first into the core of that reactor could be pretty terminal, though as Obi Wan said he may just be more of a force to reckoned with dead than alive.  Who knows and I ain't telling

    Life is not about waiting for the storm to pass, it's about learning to dance in the rain.
    Karma has a way of finding its own way home.
    Primary, i7 8700K 16Gigs Ram, 3x500gb SSD's 2TB Backup HHD Saffire Pro 40. Win 10 64Bit
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    #11
    Royal Yaksman
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    Re: Fortunes Fading 2016/08/31 03:16:48 (permalink)
    Beepster
    Hi, guys. So I normally don't post critiques here in the Songs forum anymore because I tend to be ultra thorough and nitpicky about the "little" things I hear (just ask Bapu and Jarvse... lol) and since I'm still learning my craft I feel it would be a little inappropriate/arrogant for me to thrust those opinions on to others.
     
    However Mr. Yaksman kindly asked me to give this a listen/critique due to me being one of the local metal hounds. Thanks for that. I am of course open to listening to other people's material when invited to do so if they want a sincere and thorough opinion from a dingledorfer like me. ;-)
     
    This is gonna be a bit of a loooong one but only due to the complexity of the things I'm personally hearing and the fact this is so near perfect it's really only some super subtle nuances I think need attention.
     
    Again FULL DISCLOSURE... I am still learning so although I (think) I have a good ear and nowadays generally understand mixing theory enough to make suggestions I can NOT provide definitive, step by step instructions as to how to correct things. For that you need the power hitters like Danny Danzi, Lord Tim or some of the other hardcore seasoned studio pros around here (I mention Tim and Danny in this case because they know metal tricks through and through and this of course is a metal song).
     
    Alright... enough with the obligatory "preface".
     
    First I want to post a series of SOS articles on "Mixing Extreme Metal" that has kind of become my "checklist" for cleaning up a thick metal mix (well it starts right at preproduction and tracking all the way through mixing)...
     
    Part 1 (Introduction, preproduction, equipment, tracking, etc)
     
    http://www.soundonsound.com/techniques/extreme-metal
     
    Part 2 (Mixing)
     
    http://www.soundonsound.com/techniques/mixing-metal
     
    Accompanying Videos on one page...
     
    http://www.soundonsound.com/techniques/extreme-metal-masterclass-videos
     
     
    I've posted these before and I think you (RY) actually saw them and I can only assume Michael has or has been taught these techniques somewhere along the line. This song/production seems to have all the qualities/techniques discussed in the articles. I am only posting these because they discuss the ONE thing that stood out to me about this song that could be looked at and tweaked (IMHO).
     
    That would be the interplay between the high gain/distorted guits and everything else.
     
    Last night when I first listened to this through my consumer headphones (and after ripping my ears apart working on my own stuff like a do every day) I thought perhaps there was an overall problem with one or more of the guits having too much Hi-Mids that was abrasive/fatiguing to the ears and masking other elements of the mix.
     
    After a good sleep and checking it out with my Sennheiser HD cans and fresh morning ears (my best critical listening time) I realized the issue I was hearing was more nuanced/complex than that.
     
    Basically the MAIN distorted guit that first slams in at 1:05 of the track has too much abrasive hi mids. It's just a little too wild and hairy and would get extremely bothersome over the course of a full album and kind of sticks out like a sore thumb (to me).
     
    HOWEVER this sound is actually PRECISELY what you want when trying to cut through a dense and chaotic metal mix/composition.
     
    I realized (when I listened more critically this morning) that I was hearing the SAME guitar sound throughout the song but it only exhibited this harshness at specific areas.
     
    What was/is happening is that the main distorted guitar tone works/cuts PERFECTLY when the bass is playing faster rhythms and/or the kick drum is blasting away.
     
    It also works at 4:20 on its own (with out crazy bass/kick going on) due to the more single note "riff" style playing.
     
    The only times it becomes truly abrasive/fatiguing is during the slower, more "open" spots when the bass and kick chill out a bit. A perfect example of which is at 1:05 when the fade in/"reveal" ends and the big open chord(s) are played. This of course, being the beginning of the song after a "frequency" style "reveal" (the intro) makes it stand out even more then I think then sets the mind and ears up to get drawn to/slammed again when those open areas occur throughout the song. I could come up with a timecoded list of the spots where I think this occurs but I'm sure Mike, based on this extremely pro production, would understand exactly what I'm talking about and what areas are affected.
     
    To be PERFECTLY clear this guitar tone is SPECTACULAR for when the bass and/or double kick are hammering away. It makes the main guit cut through the mayhem in what I think is the most desirable way possible for this song/mix. Spot on. It just needs to be reigned in a bit in the "calmer" more open sections where the need to slash through the mayhem disappears.
     
    Solution(s)?: This is where I start becoming a little useless and guys like Danny, Lord Tim or maybe batsbrew would be more useful due to their experience with this type of thing. Based on what I currently know and what I would try with the simple tools I have on hand this is what I would do...
     
    1) EQ automation on the main guitar tracks and or bus(ses). Just some automation on the gain level for the hi-mid range of that main guit so that when there is no double kick and/or the bass isn't plucking like crazy along with the kick/rhythm guit that those abrasive hi mid freqs (that are intended to cut through the chaos) get brought back down to earth momentarily for a more natural and even guitar sound. The Q/bandwith may be a factor as well... like maybe just some calculated notch filters could be applied to cut down the abrasiveness during those sections without altering the overall guit tone too much or a whole new bandpass range is created/specified for those sections and the appropriate attenuation is applied. Of course once things get crazy again you'd go right back to the original guit sound.
     
    2) Another possible course of action is a temporary multiband compression move. Whereas a multiband compressor is set up so that ONLY a carefully set up hi mid compression scheme is set up to temporarily lower the screeching high mids but also COMPRESSING them so the tone doesn't get completely lost/altered too much during those sections. Not sure if that would work but it was something I thought about this morning while considering what to post.
     
    Okay... so that's the guitar thing that was really sticking out to me and as you see it's really not a simple "cut here/boost there" type scenario so I wanted to make sure I explained it reasonably well.
     
    I have a couple other thoughts that are much more minor but that was a lot of typing so I'll be back.
     
    Briefly though I think the snare could use a bit more punch/weight and I have some creative suggestions for the intro/reveal section (which is cool).
     
    I'd also be interested in some pro critiques of my (hack) critique to see if I'm hearing things correctly or just being a crazy spazz. lol
     
    Anyhoo... it really is awesome through and through. Excellent freaking work. I certainly can't mix like this yet. I do not have the mixing hours under my belt yet so this is all theoretical to me (for now).
     
    Cheers and thanks for contacting me.
     
     




    Thanks Beeps, I really appreciate you taking the time to listen and respond to this. I think I understand what you're getting at with the tone in the more chilled bits. I had heard that too, but my PC monitors are nothing spectacular. So I wasn't entirely sure if it was there, or my monitors are just cheap? Do you think a small high-mids reduction with a dynamic eq in mid/side mode, might do the trick? Or is the abrasiveness coming directly down the centre as well?
     
    For me, it's not as noticeable with cans and I can only hear it on my speakers, but it's difficult to tell the spacial locale.
     
    I'll pass the comments along to Mike and thanks again!

    Royal Yaksman
     
    HP Phoenix i7 3.9ghz 7600 - Roland Quad Capture - CbB - SD2 Metal Foundry/Roots Stix - NI Komplete 8 - Amplitube 3 & 4 - Addictive Drums 2 - Halion 6 - Izotope Musician Bundle - Waves Stuff - Melodyne Studio - AIR 3 - Revoice 3 - Sssshhhhh don't tell anyone but also Studio One 4 - Cubase 9.5 - Samplitude Pro X3 - FL Studio 20 - Mixbus 4 - Reaper 5 - And a big arsed pocket full of dreams (deceased or otherwise.)
    #12
    Royal Yaksman
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    Re: Fortunes Fading 2016/08/31 03:22:25 (permalink)
    Jesse Screed
    WoW!  Very Nice.  The song forum Kicks arse.  Well crafted tune.  Really like the vocals.  How did you mix those?  That drummer is good.
     
    Jesse Q. Screed

     
    Thanks! I didn't do any mixing on this, but I believe Mike said he watched a few CLA vids for vocals and employed some of the techniques from those.
     
    As for the drummer, he definitely plays great composition wise, but has it way too EZ in my opinion, haha! Though I think the EZ samples were replaced with SD in the end?
     
    Glad you dug it!

    Royal Yaksman
     
    HP Phoenix i7 3.9ghz 7600 - Roland Quad Capture - CbB - SD2 Metal Foundry/Roots Stix - NI Komplete 8 - Amplitube 3 & 4 - Addictive Drums 2 - Halion 6 - Izotope Musician Bundle - Waves Stuff - Melodyne Studio - AIR 3 - Revoice 3 - Sssshhhhh don't tell anyone but also Studio One 4 - Cubase 9.5 - Samplitude Pro X3 - FL Studio 20 - Mixbus 4 - Reaper 5 - And a big arsed pocket full of dreams (deceased or otherwise.)
    #13
    Royal Yaksman
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    Re: Fortunes Fading 2016/08/31 03:24:05 (permalink)
    Wookiee
    Royal Yaksman
    Wookiee
    I quite enjoyed that the mix worked well here.

    Thanks for listening Wookiee! And don't worry, I'm sure Han isn't really dead...

    Possibly but I suspect that a light Saber through the heart, then falling head first into the core of that reactor could be pretty terminal, though as Obi Wan said he may just be more of a force to reckoned with dead than alive.  Who knows and I ain't telling



    Darth Solo Snr?...

    Royal Yaksman
     
    HP Phoenix i7 3.9ghz 7600 - Roland Quad Capture - CbB - SD2 Metal Foundry/Roots Stix - NI Komplete 8 - Amplitube 3 & 4 - Addictive Drums 2 - Halion 6 - Izotope Musician Bundle - Waves Stuff - Melodyne Studio - AIR 3 - Revoice 3 - Sssshhhhh don't tell anyone but also Studio One 4 - Cubase 9.5 - Samplitude Pro X3 - FL Studio 20 - Mixbus 4 - Reaper 5 - And a big arsed pocket full of dreams (deceased or otherwise.)
    #14
    stevec
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    Re: Fortunes Fading 2016/09/06 16:46:51 (permalink)
    Nice!!   I liked that.   It's got a great big metal sound, yet cleanly articulated.    I can hear a bit of what Beeps described but I think it's fairly minor overall.    Oh, and I absolutely loved the GB&U intro and the chill ending.

    SteveC
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    #15
    Royal Yaksman
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    Re: Fortunes Fading 2016/09/08 14:17:39 (permalink)
    @SteveC - Cheers man, glad you enjoyed it!

    Royal Yaksman
     
    HP Phoenix i7 3.9ghz 7600 - Roland Quad Capture - CbB - SD2 Metal Foundry/Roots Stix - NI Komplete 8 - Amplitube 3 & 4 - Addictive Drums 2 - Halion 6 - Izotope Musician Bundle - Waves Stuff - Melodyne Studio - AIR 3 - Revoice 3 - Sssshhhhh don't tell anyone but also Studio One 4 - Cubase 9.5 - Samplitude Pro X3 - FL Studio 20 - Mixbus 4 - Reaper 5 - And a big arsed pocket full of dreams (deceased or otherwise.)
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