seed
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Freezing vs. Bouncing
Hi Guys I think I'm pretty close to understanding things but despite all of my reading i still just need to ask and make sure i'm correct with my interpretation -is there a difference between freezing a synth or freezing a track? they seem to do the same thing? -is there a difference between freezing and bouncing other than one being permanent and the other not? if no difference, why would anyone ever bother to bounce when you can freeze and keep that option open? -what am i really losing in terms of adjusting and flexibility etc when i freeze a track/synth? i've played around and see that if i alter the midi i need to unfreeze/re-freeze to hear my changes. is freezing essentially "turning off" a track or synth temporarily? as if to say "i've made all the tweaks i need to this synth/track right now and so i can freeze it to save cpu while i work on other stuff.....but if i need to come back and adjust that's no problem at all - just unfreeze"? all said i have tracks etc. that i'm not really bothering with right now....but later might want to come back and put the final touches on them.....no problem to just freeze away as unfreezing is as if nothing ever happened? tremendous help from you guys the past week a huge door has been opening for me - it's amazing!
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Cactus Music
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Re: Freezing vs. Bouncing
2014/02/16 13:37:49
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☄ Helpfulby seed 2014/02/19 11:52:56
I have found I never had to freeze midi tracks, I'm not a power user I guess. I will have mostly a bunch of (midi) tracks for each drum part and I will use both TTs-1 and Session drummer. I use TTS-1 for the kick because then I can put reverb on Session drummer. I might use TTs-1 for organ too. Then I might have True Pianos or Mr Tramp or various traditional keyboard sounds via 3rd party plugs. . The most I might have is 4 things in my synth rack and a dozen midi tracks. The rest will be audio. Then I'll be using a dozen efxs for the audio portion. I don't have a powerful computer either It's Pentium D 3.4 duo core and 4 Gigs of RAM. It has never gone past 25%. So I think Freezing is good for people with a lot of stuff going on and depends on which synths or efxs you choose. Some are very hungry. Bouncing as you have figured is only when you have made the decision that a track is "done".
post edited by Cactus Music - 2014/02/16 13:41:25
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scook
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Re: Freezing vs. Bouncing
2014/02/16 14:16:57
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seed -is there a difference between freezing a synth or freezing a track? they seem to do the same thing?
Freezing a synth is usually taken to mean only freezing the sound generated by the synth. Freezing a track involves applying the effects while the synth is frozen. seed -is there a difference between freezing and bouncing other than one being permanent and the other not?
There was a time when the freeze function did not exist. Freezing does bounce the track in place and removes the synth (and effects if the option is selected) from memory. Bouncing does nothing to the original track(s). Before the freeze option was added to SONAR, bounce and archive was the technique used to achieve a result similar to freeze. seed if no difference, why would anyone ever bother to bounce when you can freeze and keep that option open?
Reducing resource requirements is only one result of freezing (or bounce and archive). There is nothing permanent about a bounce, all a bounce does is create a new track; the original tracks are untouched. Some find mixing easier when exclusively working with audio. Some synth patches have a random component to them. It may be easier to work with a static audio copy of a synth's random output. There are those that copy the frozen audio to another track instead of bouncing. seed -what am i really losing in terms of adjusting and flexibility etc when i freeze a track/synth? i've played around and see that if i alter the midi i need to unfreeze/re-freeze to hear my changes.
Nothing, it is just a way of generating an audios tracks. seed is freezing essentially "turning off" a track or synth temporarily? as if to say "i've made all the tweaks i need to this synth/track right now and so i can freeze it to save cpu while i work on other stuff.....but if i need to come back and adjust that's no problem at all - just unfreeze"? all said i have tracks etc. that i'm not really bothering with right now....but later might want to come back and put the final touches on them.....no problem to just freeze away as unfreezing is as if nothing ever happened?
Yes. But taken to the extreme, it is not hard to imagine creating a project that would not run if tracks were thawed.
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seed
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Re: Freezing vs. Bouncing
2014/02/16 15:09:10
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shoot.....i'm not as close to understanding as i thought lol -so in a way "step A" is freezing the sound from the synth - and a full freeze step B would be freezing that audio track and any effects applied to it? i have only simple instrument tracks set up and i think this throws me off my grasp of things quite often. -i think you are saying that bounce and freeze are essentially the same thing. but that makes me wonder why this would be the case idk. -are you suggesting that if i freeze all of the synths/tracks i'm not using that i might just run into a glitch or bug that renders a component or my whole project to be corrupt? my goal and to what cactus is referencing is simply reduce consumption because i'm running into sonar.exe or whatever crashes as well as the occasional rapture.exe error etc..... have to reboot usually all that good stuff! i forget how to see what kind of processor i have, but i have 4 gig of ram and a good m-audio soundcard running 64bit version 8.5 right now i have like 19 single instrument tracks and each are a soft synth instance. i thought i was going to be able to use channels etc like on TTS-1 but it turns out that all of these don't have that option. i am using a lot of dimension pro but i read that the 4 channels don't really work the way TTS-1 would? ANYways.......i'm just trying to figure out the best way to reduce consumption while not writing too much in stone as i go along thanks guys
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scook
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Re: Freezing vs. Bouncing
2014/02/16 15:31:14
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Actually I thought your initial post had a good grasp of freeze and bounce+archive. Look at the freeze options. There is a check box which is selected by default which should freeze the effects with the synth. It should not require extra freeze step, just check the options you want. From a computer resource perspective, freeze and bounce+archive do the same thing. There are other motivations for bouncing tracks but if all you are interested in doing is free up memory and CPU, freeze will do it. In General, frozen tracks can always be thawed to make changes. No need to worry about glitches or corruption from freeze but it is possible to keep adding stuff to a project and use optimizing tricks like freezing until nothing else can be added to the project. At that point, the project will not be corrupted but it may not play if a track is thawed. IOW, it is always possible to create a project larger than a machine can handle. DimPro can be multi-tibral but it is not as flexible as TTS-1. With 4GB of RAM there is not much difference running the 64bit version of SONAR vs. 32bit version. If you are running many instances of synths that load samples in RAM such as DimPro and Session Drummer, adding another 4GB of RAM may be a good idea.
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seed
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Re: Freezing vs. Bouncing
2014/02/16 19:42:05
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oh you know i would love to.....but i'm at capacity for my mobo :( ok i see what you're saying....essentially that if i froze so much and tried to unfreeze all of it....that the project would be so massive it would be crippled. totally makes sense and i think my idea is that i would be unfreezing pieces at a time - never unfreezing everything all at once. one last question for now - when i'm slamming my cpu etc it has to do with everything playing at that moment correct? what i mean is....if i were to selectively freeze some tracks to help out with the crashing, my best bet would be to freeze some tracks that are at a point where alot of synths/effects are working at the same time? i do notice a certain point in my tune where it seems to fail the most often. freezing say an intro only track that lasts the first 45 seconds wouldn't have any impact on the load my CPU is taking say 3 minutes into the tune. correct? as you can see i'm not too PC smart heheh if it wasn't for folks like yourself i would pretty much know nothing so as always thanks man!
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gustabo
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Re: Freezing vs. Bouncing
2014/02/16 20:04:38
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seedtotally makes sense and i think my idea is that i would be unfreezing pieces at a time - never unfreezing everything all at once. Luckily, there is no way to unfreeze everything at once to run into that scenario, unfreezing happens on a softsyth by softsynth basis or audio track by audio track basis. seedone last question for now - when i'm slamming my cpu etc it has to do with everything playing at that moment correct? what i mean is....if i were to selectively freeze some tracks to help out with the crashing, my best bet would be to freeze some tracks that are at a point where alot of synths/effects are working at the same time? i do notice a certain point in my tune where it seems to fail the most often. The more synths that are actively being used, the more cpu cycles are being taken. seedfreezing say an intro only track that lasts the first 45 seconds wouldn't have any impact on the load my CPU is taking say 3 minutes into the tune. correct? Even though the softsynth isn't being used after the first 45 seconds, it is taking up some cpu resources unless it's a vst3 softsynth and you're using Sonar X3. Therefore, freezing it would give back some of your cpu cycles.
Cakewalk by Bandlab - Win10 Pro x64 - StudioCat Platinum Studio DAW - 32 GB Ram - MOTU UltraLite-mk3 M-Audio Keystation 88ES - Akai MPD26 (hot-rodded) - Alesis DM10 - a few guitars, a few amps Novation Launch Control - Korg nanoKONTROL2 - PreSonus FaderPort - DAW Remote HD on iPad Adam A7X - Behritone C50A PreSonus Monitor Station v2 (controlling the mons) https://www.facebook.com/groups/sonarusergroup/
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lawajava
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Re: Freezing vs. Bouncing
2014/02/16 20:13:17
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seed - here's my approach to it. I look at freezing as an advantage to minimize hits on the CPU so I can use the CPU capacity for other stuff, like mixing and mastering. Wherever possible, once I have something on a track that's good, I'll usually freeze it. For example, this could be a guitar track that has an amp sim on it. After freezing I then create a blank audio track routed to an appropriate bus - like say a Guitar bus. Next I copy the frozen track and paste it into the new audio track. I then mute the frozen track. With this method I can apply automation and all sorts of stuff to the audio track. Why wouldn't I just use the frozen track? Well, if you decide to change anything in the source behind the frozen track, in other words if you need to unfreeze the frozen track, you'll lose all your edits. With this method: 1) you still have all the non destructive aspects of the freeze action, 2) you get unnecessary processing out of the CPU (like the amp sim generating the guitar tone, or a softsynth patch generating its sound) and 3) you don't lose your audio track edits if you unfreeze. So pardon the pun, but it's cool.
post edited by lawajava - 2014/02/16 20:14:58
Two internal 2TB SSDs laptop stuffed with Larry's deals and awesome tools. Studio One is the cat's meow as a DAW now that I've migrated off of Sonar. Using BandLab Cakewalk just to grab old files when migrating songs.
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scook
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Re: Freezing vs. Bouncing
2014/02/16 20:16:29
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WRT managing CPU load, it might a case of rethinking the workflow. It sounds like tracks are being built up sequentially with effects added while new tracks are still being added. The is the worst case for CPU management. It precludes the ability to raise mixing latency. Raising latency reduces CPU load. A better way to work may be to track as much as possible. Then when tracking is complete, raise the latency to reduce CPU load. Then add effects. Without the ability to raise latency, you will be forced to freeze sooner and requires a better knowledge of the resource requirements of the plug-ins. It is hard to definitely say what the impacts of freezing the intro would have on the rest of the project but if the intro is complete, freeze it. It can't hurt and might help.
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seed
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Re: Freezing vs. Bouncing
2014/02/17 10:51:32
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great stuff guys this all helps much scook.....i actually haven't added any effects yet :( i have 19 tracks, 19 instances of a soft synth since none of them are multi timbral except for tts-1 which i'm using only once idk about the resources a given instrument uses if they are all the same or what but there are some i'm using that have all kinds of phasing/delay/reverb/lfo etc....all of that built into the preset patch. so perhaps they are just "heavier" instruments i'm choosing? to clarify what bitflipper was saying earlier.....i find my CPU hovers regularly from like 20%-25% and i've seen it as high as 27%. so knowing very little as i do.....for all i know my PC is just not cutting it or my install is messed up i have no idea. i only know that what i have to work with is all i have :) hopefully if i freeze anything i'm not currently working on i'll get less crashing it's not happening so often that i'm losing my mind....but it's still enough to be an annoyance and imo just too frequent whether it's the limitations of what i have or something i'm doing myself i haven't touched latency/buffer stuff as i'm always afraid of some how permanently screwing things up for myself =P ah great week for me educationally guys thanks so much i can't wait to share my first tune here so yall can here the track you were a part of making ;)
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bitflipper
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Re: Freezing vs. Bouncing
2014/02/17 18:19:55
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Soft synth resource usage varies quite a lot. With my primary synth instrument (Zebra), one patch can impose a very light load while another patch might bring the CPU to its knees. The same is true - to varying degrees - of other soft synths I've used. Some, such as Z3ta and TTS-1, are relatively consistent (although the TTS-1's CPU usage is fairly high). It's entirely possible that 19 soft synths could either be too much for your CPU, or no problem at all. At any rate, freezing a synth not only removes the CPU overhead, it also reclaims whatever RAM the synth had been using. With all synths frozen, you now have an all-audio project capable of literally hundreds of tracks, even on a very modest system. The downside is you have to un-freeze in order to make edits to the underlying MIDI data or synth configuration. Note that 27% CPU usage is low, nowhere near the danger zone. I have projects that run at 70-80% CPU with no problems. If you're experiencing crashes (real crashes, e.g. GPFs) then something else is awry. It may be that one of those synths is failing internally, which can be an especially common occurrence with many free synths. You might find that when one particular synth is frozen your problems go away, in which case you might consider retiring that one from future use.
 All else is in doubt, so this is the truth I cling to. My Stuff
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Guitarhacker
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Re: Freezing vs. Bouncing
2014/02/18 08:12:09
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I didn't read every post in detail to this point. Here's my take. They are similar functions. Freezing and Bouncing. How you choose to use them depends on how you work and your computer's CPU power. I will freeze a midi track when I need to have the CPU power doing something else and I still may wish to edit that track before the project is done. If I need to run a CPU heavy plug in or synth with samples, and I think all the midi tracks existing will suck the CPU power to an unacceptably low level, I will freeze the synths in the project at that point before proceeding. Freezing converts the existing synth's output to a wave, prints it to the same track, and suspends the synth without changing it's settings or patch/sample. I can unfreeze at will, and I'm back in the game with that synth. Bouncing, to me is saying that I'm pretty sure I'm done with the track and the synth. I can bounce it which is like freezing except that a totally new track is created to contain the output. I will often archive the synth track and hide it at that point. I'm left with the audio wave output to work with. Bouncing is also handy for use with audio tracks where you may have a vocal track (for example) with reverb, EQ, and compression in the FX bin. All those plugs are using CPU power. Bounce the track to print the FX to audio and you can once again archive the original track taking it and it's FX out of the processing power loop. My newer DAW has plenty of power, and I've never had to worry about this issue with it, but prior to my building it, I worked on a stock Dell laptop and CPU power was a critical issue for me at that time. Using the methods listed above allowed me to work on big projects, and use the CPU heavy plugs needed in the projects.
My website & music: www.herbhartley.com MC4/5/6/X1e.c, on a Custom DAW Focusrite Firewire Saffire Interface BMI/NSAI "Just as the blade chooses the warrior, so too, the song chooses the writer "
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seed
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Re: Freezing vs. Bouncing
2014/02/18 13:42:24
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thanks for the advice guys i freezed about 7 or so synths and now i hover around 17%-22% which is great sad to read that bitflipper is suggesting something else is wrong but there's not much i can do about it. thankfully it works well enough most of the time. question about the frozen tracks: -if a track has a volume envelope in it.....i'll need to adjust that envelope if i want that track to have more or less volume yes? last night i grouped every track so that I could move ALL of my sliders up by the same amount. i'm pretty sure that the frozen tracks with volume envelopes did not change. i then went into the frozen track and moved the node up a bit. does this sound about right? am i losing this change if i were to unfreeze the track? i guess i just had the thought that once a track is converted to audio the volume envelope changes are written in stone like something in the FX bin would be. thinking that by moving all of the sliders up by 15%....that this envelope would be raised by the same. i do not at this point believe that is the case though? -what happens to a frozen track if i insert some blank measures in the middle of the project? for these tracks with the volume envelopes.....they are now "broken" instead of that continuous WAV/audio file that spans the entire tune. do i need to unfreeze everything....insert the measures....then refreeze again? amazing weekend for my understanding cheers to you all!
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Guitarhacker
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Re: Freezing vs. Bouncing
2014/02/20 08:50:19
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Yeah I think you're right. Freeze the track means that everything in it is frozen including the envelopes. The solution is to bounce the track, archive the source tracks, and then add an envelope to the new bounced track.....or unfreeze, edit the envelope and re-freeze. I used to group my faders, but have not done that in a very very long time. I'm thinking too that freezing a track that has it's fader in a group, may cause that particular track to not respond to the grouping.... I don't recall exactly, but I remember there being some sort of issue when I had done that in the past. I now drop volume envelopes into every single track in my project. Even the bass and drums get envelopes. I may not use them for anything or I may use them simply to delay starting the parts until a certain point in the song. Generally I have between 10 to 16 tracks in a project. Some more, some less. It takes a few minutes to set up the envelopes for the first time, but then, I have the ability to tweeze the volume of each track. Rather than grouping the track faders, which makes them all move together..... I will sometimes assign them to a new stereo buss so that I can use the BUSS FADER to raise or lower them as a group as needed BUT.... I still have the ability to change them in relation to each other in the mix if I need to, for example, bring up a piano or drop the acoustics in a section. the yellow lines are the volume envelopes in the pic below hope this helps
My website & music: www.herbhartley.com MC4/5/6/X1e.c, on a Custom DAW Focusrite Firewire Saffire Interface BMI/NSAI "Just as the blade chooses the warrior, so too, the song chooses the writer "
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seed
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Re: Freezing vs. Bouncing
2014/02/20 11:37:07
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definitely helps! man this is all so inspiring.....every time i get a chance to devote 3 or so hours to this I end up having a breakthrough; either in my understanding or in learning something new.....or even musically with what i'm currently constructing. last night i bounced a snippet of a track, reversed it....and instantly discovered what will be the bridge melody between the first and 2nd half of the tune :) fyi moving all of the faders was an effort to just get them all up around the middle or upper half of their slots on the mixer board i have two tracks that for whatever reason need to be MUCH louder than the rest and so for quite some time all of my tracks are VERY low and i have to turn the volume up on my speakers just to hear my tune. i went into the groovesynth to make sure the level was all the way up and i also maxed the velocity and that enabled me to drop this slider and raise the sliders on everything else a bit but there still is quite a gap between these two tracks and the rest of the project. i'm not sure if there is a problem per se with most of my sliders being so low....i suppose i could boost the whole track when i'm at the mixing/mastering stage? or perhaps if the ideal is to have all sliders hovering around 1/2 or 3/4 then i'll just need to find a way to boost these two tracks or perhaps limit the rest of the tune. i'm about 90% finished my garrison book.....which means i haven't reached the mixing/mastering chapter yet so i'm just brainstorming out loud :) thanks guitarhacker hope yall are thawing out down there!
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bitflipper
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Re: Freezing vs. Bouncing
2014/02/20 15:14:01
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Glad you're having fun, seed! That's what it's all about. Fun and creativity. As the mysteries of the DAW gradually dissipate, the technology becomes more and more transparent until you eventually pretty much stop thinking about it and can concentrate entirely on the music. Level management, however, is one area that requires ongoing vigilance. Get your levels too high and you get into trouble, too low and you might end up with excess noise. The good news is the usable range is HUGE, and all you normally have to worry about is getting too close to the forbidden 0dB mark. The quick 'n dirty solution for your two quiet tracks is a destructive gain adjustment. Don't worry about the ugly word "destructive". It just means that once you've saved and closed your project you won't be able to un-do it. Go to Process -> Gain and add however much you need to bring those tracks up to the general level of the others.
 All else is in doubt, so this is the truth I cling to. My Stuff
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seed
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Re: Freezing vs. Bouncing
2014/02/20 15:33:36
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yeah knowledge surely is power! the "forbidden 0db mark".....that's the slider raised all the way up in the red correct? and will cause clipping? if so yeah i've managed to keep everything away from there thus far. thanks for the advice on the gain adjust - i'm hoping it will be just that simple referencing your first paragraph again.......how to you guys sort the bazillion synths and samples we have at our fingertips? i spent a few DAYS just going through pads and leads for this track i'm making. i can't imagine doing that process every time so i'm thinking i'll have to devise some way of taking efficient notes so i can find the sounds i want quicker. i know this is a common issue for people who use this type of software and that some of it just can't be avoided. i have to believe there are ways to simplify this process tho!
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seed
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Re: Freezing vs. Bouncing
2014/02/24 03:18:57
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bump about the 0db mark weird that i read plenty of sites saying i should aim for this but then today i'm seeing where it says CD players can have clipping if too much or certain sounds are hitting 0db? so is it ok to sometimes go OVER 0db or is the rule to simply stay under?
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Guitarhacker
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Re: Freezing vs. Bouncing
2014/02/24 08:50:46
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If you are worried about that "destructive" thing Bitflipper (Dave) spoke about,,,,, simply clone or copy the track first. Then mute the clone and work on the original. (or vice versa) Besides, the destructive "can't ever go back" only exists after you save and close the project. Until that time, you have EDIT>UNDO to bail you out of trouble. 0db? .... pffft... rules are for sissies Yeah, I try not to violate that by keeping it all out of the red.... but the occasional red flash isn't going to kill you.... you certainly don't want to run solid red. On the tracks that you say are very low in volume... reference the pic I posted above.... are the track waves nice and full and fat looking like the wave in track 14 or are they looking more like a thin weak looking straight line for the most part? You may not have sufficient gain on the signal going in to provide you with a nice full wave. Midi, for the most part doesn't have that sort of level issue.... at least not for me. Most times they are nice and full when converted. Yeah, have a look at the wave form in the track. It should be taking up a large area top to bottom ... 75% or so..... up to just shy of 100%.. you don't want "overs". When I first started I was having 10% waves and that's a matter of getting the inputs set properly to you get better levels into the inputs. In my experience, (see track 11 in my pic) even a thinner wave will sound good. Although it will not be as loud, there are things that can be done should you find that a given track is not loud enough. In most cases, I will bring the other tracks down rather than try to pump a weaker track up to their level. Not always, but certainly most of the time. As long as you're not getting close to the levels where the noise becomes audible.... it's all good. I normally end up with a weaker looking track when I track my acoustic instruments.....acoustic guitar and mandolin. But again, the wave picture is only part of the story..... you have to listen to it in the mix before you start trying to pump it up or apply gain to it. Some of my song tracks with mandolin in them have a pathetic looking (according to me) wave, but they sound just fine. If you have a weak looking and low volume sounding wave..... then copy it or close it, and mute one copy like above with my first paragraph...then for grins.... use the process audio> Gain> +3db on that track.... this increases the gain/volume by 3 db every time you apply it. You may need to apply it several times to get it up to where it needs to be.... you can also reduce the same way if something is too loud. OR.... go for broke and simply apply the NORMALIZE function. This takes you right to the top with that one click. I would set the level at 95% or so... this leaves some head room in the track and going to 95% is generally more than enough. When I use that I then have to pull my faders down about half way which is fine. Realize that the down side to either of these volume increasing methods is that the noise in the track is also increased by the same amount as the music. Use these only as a last resort. The goal is to get a nice full wave that doesn't need any help with the volume. Not always possible but that is the goal...at least around here in this studio. Glad to hear that you are having fun.....
My website & music: www.herbhartley.com MC4/5/6/X1e.c, on a Custom DAW Focusrite Firewire Saffire Interface BMI/NSAI "Just as the blade chooses the warrior, so too, the song chooses the writer "
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