Helpful ReplyFrom 3 to 7 Gig of RAM, and NOTHIN'!

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grizwalter
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2013/12/27 01:06:32 (permalink)

From 3 to 7 Gig of RAM, and NOTHIN'!

I'm very confused. I was having playback problems in large projects, so decided it was time to upgrade my RAM; Went from 3 Gb to 7 Gb.
 
Nothing has changed. I am still getting audio engine stoppage and stuttering playback. I have done everything I can think to do. I'm mixing a 44 track song right now, and in order for it to play without audio engine failure (although still with quick drop outs every four or so measures) I have to set my ASIO latency to 2048, enable Read Caching and set that to 2048, and enable playback buffers of 2048. Everything is absolutely maxed in that regard. There is nowhere else to go.
 
Here's the real kicker for me though: I don't understand the Performance Module in the Control Toolbar very well, but I do see that it shows the disk space I have available--248 Gb (28%)--and then the system memory--2.6 Gb (18%). What I don't understand is why that latter number doesn't change much! I mean, it might go to 2.7 Gb, but it also drops down to 2.3 Gb. Other than that, there is no real change. Isn't this the amount of RAM being allocated, basically? If so, why won't it use what I'm offering? It isn't changing, and I'd think the caching and such would force it to transfer stuff to memory, taking the load off the main system.
 
Finally, my computer isn't the worlds fastest, but it is in good shape and I was able to run MC6, MC6T, Sonar X3 (the basic one) and Reaper all without any of this level of problem. I've mixed more than 60 tracks on Reaper and Sonar X3, and the only thing in the current tune is the number of tracks--no midi or other such things. I realize the processing of prochannels and such is more intensive perhaps, but I've also more than doubled my RAM.
 
What gives? I really am getting tired of hearing my songs stutter out and fail every few measures no matter how high or low I set everything in the Preferences. Following are my basic system specs:
 
AMD Athlon 64 X 2 Dual Core 5000+
Windows 7 64-bit
7 Gb RAM
Duo-Core
Onboard Audio is Realtek High Definition Audio
Interface is A.R.T. USB Dual Pre
 
I think that's the main stuff?
 
Any help is GREATLY appreciated! What am I missing or not understanding here?
 
 
#1
brundlefly
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Re: From 3 to 7 Gig of RAM, and NOTHIN'! 2013/12/27 01:18:57 (permalink)
Dropouts are about the CPU's ability to process audio and keep the buffer filled. RAM doesn't play much of role. I'm not familiar with AMD processors, but it sounds like yours is a little long in the tooth. You may just have to increase your ASIO buffer size to give the CPU more time to process. This will increase input monitoring latency, but that only matters during the tracking phase when there shouldn't be a lot of FX loading up the CPU at that point. Just playing back a bunch of raw audio tracks doesn't take a lot of processing power. In the mixing phase, you can afford to run a significantly larger buffer.

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Vastman
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Re: From 3 to 7 Gig of RAM, and NOTHIN'! 2013/12/27 01:56:59 (permalink)
Hey, griz, how do you get 7Gb ram? usually you need matched pairs...then again, whadda I know?  
 
I agree with brundle, update cpu... I went from i7950 stuttering to i74930 smooth as silk with huge Diva patches... several, when just ONE instance of the mighty girl would squash my 950....Always ran into issues...and while I fixed many, CPU was the biggy.
 
AMD cpu's are sooooooo cheap these days and all use the same mobo... so, get the fastest u can afford and you'll b squeelin' in ectasy! best bang for the buck, at least with the very generously priced AMD line.

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#3
mettelus
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Re: From 3 to 7 Gig of RAM, and NOTHIN'! 2013/12/27 02:09:10 (permalink)
Hold the phone... please understand that having latency and buffers too high can be just as fatal as too low. While messing with Melodyne I kept jacking mine up and then one day opened the X3 demo project and it killed the audio engine religiously at the start of the 18th bar.
 
Please step back a second and start with the ASIO buffer at 128 (Preferences->Audio->Driver Settings->ASIO Panel...), and I/O buffers at 512 (Advanced Mode: Preferences->Audio->Synch and Caching), then: 
  1. Set preferred audio buffer.
  2. Start playback.
  3. If it drops out or other issues adjust I/O buffers. Try 512 for both as a starting point.
  4. Repeat steps 2 & 3. Try adjusting buffers both up and down until happy. 256 jumps should do.
  5. If after trying all sizes up to 1024 you still have issues go back to step 1 and increase audio buffer.
  6. Repeat as necessary until you find the "magic" combination for your setup.
  I have found the X3 demo project is good for this... I mute the final mix-down track and play the rest of the song while making these adjustments. Edit: The reason I say this is because it gives everyone an "apples to apples" comparison... and rules out "system" versus something that may be "project specific"

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#4
grizwalter
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Re: From 3 to 7 Gig of RAM, and NOTHIN'! 2013/12/27 02:35:01 (permalink)
Hey everyone. Thanks for all the quick responses and info.
 
Let me try to address a couple things in the hopes of clarifying and also understand better. Seems like you guys know your computer talk.
 
It seems that 2 among you concur that RAM doesn't play much of a role, and normally I would agree. But are you saying that even when using Read/Write Caching it isn't a factor? Seth Kellogg from Cakewalk told me that I should increase those numbers and consider getting more RAM because that's what it does. Buffers, in effect, info into memory and pulls it from there. This is why I'm confused.
 
Next, I realize that the CPU thing is at the heart of matters, but at the same time, I'm not sure I understand why going to X3 Studio from the Music Creator series and the regular Sonar X3 would cause this kind of an impact. I never had to increase my ASIO latency above 512 in those days--not ever. How does adding RAM not help a LITTLE, not make things worse?
 
Finally, to your points mettelus, I agree and am aware that the over-high settings could be the problem. In fact, just for grins I went to the simplest of all driver modes, MME-32, for some testing, and found that if I was right on the fence with a latency setting of 20 ms. Moving either to 30 or to 10 caused the problem to get worse.
 
I have messed with setting all over the place. I'll try using your specific instructions, step-by-step, but it seems that at this point I can't get anything to work, in the ASIO driver mode, below a latency setting of 2000 samples, with very high buffers along with that. I'll start super low though, and work my way up like you suggest.
 
Oh, and finally, as to the 7 GB of RAM, I have 4 slots in my motherboard. I already had a useable 1 GB stick, so I just added three 2 GB sticks to three slots and kept a 1 GB stick in the remaining one. Viola'! 7 GB.
 
PS: I froze about 13 tracks, and the problem has cleared up for now, but I've still got everything maxed in terms of latency and buffering/caching. This sucks.
#5
brundlefly
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Re: From 3 to 7 Gig of RAM, and NOTHIN'! 2013/12/27 02:46:33 (permalink)
Good point, Michael. I skimmed the original post, and didn't catch the giant buffers and disk caching, etc. In addition to your recommendation to start with more nominal ASIO and disk buffers, I would recommend disabling read/write caching. I would also recommend using Windows Performance Monitor in the Task Manager to see what CPU and disk loads look like in more detail.

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#6
grizwalter
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Re: From 3 to 7 Gig of RAM, and NOTHIN'! 2013/12/27 02:50:55 (permalink)
Just to let you know good sirs, I followed the start low and work up plan. With 13 tracks frozen, I couldn't even get sound to play at all until I reached an audio buffer of about 756 and  I/O buffers of 1024. Things did not get smooth until I reached an audio buffer of 1280 and I/O buffers of 1024.
 
So there we have that. (Oh, and I did disable read/write caching also. Not sure I can detect any difference, at any setting level, with that. Again, that really surprises me; I figured that would be the game changer, especially with the new, improved RAM situation.) 
#7
Pragi
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Re: From 3 to 7 Gig of RAM, and NOTHIN'! 2013/12/27 03:10:28 (permalink)
Hi,
do you have the chance to try an audiointerface?
For Daw´s like Sonar a good audio interface 
of focusrite, roland,m-audio aso is a must.
Onboard "realtek chips" cause often large latencies ,pops, crackles aso.
Your arte device is not an interface, it´s  an usb- (mic-) preamp.
 
Another question:
Are you sure running Win 64 bit?
I´m asking cause your ram (2,6 GB)available seems to be a sign for a
32 bit installation.
 
Have fun
Pragi
post edited by Pragi - 2013/12/27 06:30:04
#8
mettelus
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Re: From 3 to 7 Gig of RAM, and NOTHIN'! 2013/12/27 03:14:20 (permalink)
I am wondering if your CPU may be the key player in this whole equation. When you are freezing tracks you are freeing up the CPU load, and the buffers allow for the other devices to pace themselves while the CPU is "doing its thing."
 
I may have missed this some place, but was wondering how the CPU is loaded when you have been playing with this project?
 (The reason I ask is when my audio engine dropped from buffers, my CPU was only running 15%)

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#9
guigz2000
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Re: From 3 to 7 Gig of RAM, and NOTHIN'! 2013/12/27 04:47:19 (permalink)
The fact that sonar indicates 2.8Gb ram usage is just normal. It displays the ram it uses and not ram available.
 
I also agree that 7GB ram is a bit weird. The goal with ram is to get equally sized modules to use the DUal CHannel feature.Most of time, for 8GB ram,you use 2x4Gb modules. Some mainboards have 4 ram slots,but only 2 are usable at once (DDR and DD2 compatible mainboard for example).DO NOT mix different memory types. Also check your RAM speed and get it maxed. Different module speed will force all modules to work at the slower speed (to get 7Gb,you should have 4 modules)
 
Also your cpu can be a bit slow.Just check CPU Usage. It seems to be an athlon 1 X2.You could check CPU compatibility and try to get something like a phenom X3 or X4 (or phenom 2 if compatible).They are very cheap on ebay. I have a phenom 2 X4 and I do not have any dropouts
 
Check if your soundcard drivers are the latest. Older USB interfaces drivers sometime mix not very well with x64 OS.
Check if you have background apps running.Getting a faster CPU,more cores, will leave some space for background services and should reduce dropout chances.
At last, check hard drives(hdtune is nice for that).SOmetime, HDD perfs tend to be spiky and can create dropouts.
 
 
post edited by guigz2000 - 2013/12/27 04:53:41
#10
Sir Les
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Re: From 3 to 7 Gig of RAM, and NOTHIN'! 2013/12/27 07:54:25 (permalink)
What about HDD controllers?,,,I was having issues like this aswell , my motherboards HDD controller was a MLC micron chip...and it seems to have problems which may be causing my issues with playback with SSD and HDD streaming in Sonar 1x ,2x, 3x...
Unfortunately the MLC micron controller firmware is out dated and cannot be flashed on my Board...So I had to change the MB board....and that is still being built, due to issues with new power supply toasting my new boards.
 
Technology....isn't it wonderful?
 
Not saying this is your problem...What Motherboard and controller is on that system?.
 
I would start by turning off redundant onboard devices in the Bios...example onboard sound, firewire, wi fi, and internet nic...if you got em.
And give that a whirl... 

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2.  USING MAC PRO, as win 10 has damaged 2 x99 systems 8.1 is also to blame for the final burnout trying to roll back!
 
3.  Something Wonderful: https://1drv.ms/f/s!AlHkRy9cXBbYpQNvVBCt8r7fQ5PS
#11
Sidroe
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Re: From 3 to 7 Gig of RAM, and NOTHIN'! 2013/12/27 08:04:01 (permalink)
Check the drivers. I have always had better results using ASIO. Multimedia and WDM drivers have never worked well on any of my rigs.

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#12
Pragi
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Re: From 3 to 7 Gig of RAM, and NOTHIN'! 2013/12/27 08:21:27 (permalink)
@guigz:
You wrote:
The fact that sonar indicates 2.8Gb ram usage is just normal. It displays the ram it uses and not ram available.
 
Agreed, but the ram it uses could be also the ram available.
Often my elder 32 bit systems show 2,6- 2.8 gb ram used by sonar.
 
I still recommend to try out a real audio-interface.
To run sonar with an onboard chip is compareable  
driving a porsche targa 911 on 13 inch wheels.
 
Another matter could be that you have installed Sonar as 32 bit version.
 
Have fun
Pragi
 
 
 
post edited by Pragi - 2013/12/27 10:06:40
#13
Blades
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Re: From 3 to 7 Gig of RAM, and NOTHIN'! 2013/12/27 09:26:29 (permalink)
It sounds like the Realtek is just your "windows sound card".  But just as a check of things, in Sonar, do you load the Realtek card as any part of the equation?  If so, dump it from the Sonar config.  It could be that the ART is fine and the Realtek is bumming things up.  In the Audio Preferences, I'd remove (or make sure it's removed) the Realtek and see if you still have those issues (restart Sonar for good measure even though you probably don't have to).  I'd also try both WDM and ASIO and pretty much avoid MME for anything.
 
Generally, these onboard cards are not designed to work well in this regard.  Granted, I haven't tried such a thing in years and maybe it has improved since, but they are pretty much least-common-denominator.
 
Hope that adds something.

Blades
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#14
Pragi
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Re: From 3 to 7 Gig of RAM, and NOTHIN'! 2013/12/27 09:34:37 (permalink)
 
@Blades,
The arte device is not a soundcard/interface, it´s an USB-Pre-Amp.
post edited by Pragi - 2013/12/27 10:03:54
#15
scook
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Re: From 3 to 7 Gig of RAM, and NOTHIN'! 2013/12/27 10:02:53 (permalink)
grizwalter
 
Finally, my computer isn't the worlds fastest, but it is in good shape and I was able to run MC6, MC6T, Sonar X3 (the basic one) and Reaper all without any of this level of problem. I've mixed more than 60 tracks on Reaper and Sonar X3, and the only thing in the current tune is the number of tracks--no midi or other such things. I realize the processing of prochannels and such is more intensive perhaps, but I've also more than doubled my RAM.
 

Has anything changed in how projects are created between the other DAWs, the 60 track project and this project. Were they all using the same sample rate? You mention ProChannel use, what other plug-ins are in this project?
#16
Funkybot
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Re: From 3 to 7 Gig of RAM, and NOTHIN'! 2013/12/27 11:07:05 (permalink)
1. As pointed out, RAM just isn't going to make the big difference you expect it to. Even with larger buffers. It will help with streaming tracks from the disk, and when dealing with large sample libraries, but this isn't where most of your CPU goes in the first place. 
 
2. Plugins eat up the most CPU and are the most likely culprit. If you're running lots of EQs, compressors, reverbs, pro-channel modules, you can easily eat up all of your CPU on a 44 track project. I can easily bring my i7 to it's knees on a 15 track project if I wanted to.  Your options are, 1) use fewer plugins, 2) use less CPU intensive plugins, 3) be clever about how to use fewer plugins (for instance bussing), 4) get an external DSP card like a UAD for extra juice, then buy some of their plugins, 5) upgrade your CPU. The faster CPU's get, developers will take more and more advantage of the extra processing cycles, so as your CPU speed increases, your track count might stay the same based on which plugins you use.
 
3. Last point: sometimes you'll have to increase latency/buffers just to deal with plugins that introduce large amounts of latency. For instance, SKNote's Verbtone crackles and pops with low latency, and always requires larger buffers.

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#17
guigz2000
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Re: From 3 to 7 Gig of RAM, and NOTHIN'! 2013/12/27 11:18:28 (permalink)
Funkybot
 
 4) get an external DSP card like a UAD for extra juice, then buy some of their plugins, 5) upgrade your CPU.




Well, If you can afford an UAD with the plugins, you'd better change your CPU/Mainboard. You can upgrade both for something like 200euros (The price for 1 UAD plugin)
 
Also try ASIO4ALL..You may get good surprises (ok,it's better to have a real audio interface with dedicated ASIO drivers)
#18
grizwalter
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Re: From 3 to 7 Gig of RAM, and NOTHIN'! 2013/12/27 11:32:29 (permalink)
Wow, tons of stuff to go over there.
 
First of all, a couple people said that my A.R.T. Dual Pre unit is not an audio interface. That is incorrect. It is a preamplifier AND a Computer Audio Interface. I've had no problems with it whatsoever at any point previously, so let's take that out of the equation.
 
2nd thing a couple people asked is about my Windows version. It is, without a doubt, Windows 64-bit. Also, for the record, Windows 32-bit can only handle 4 GB of RAM, but my system shows that it has 7Gig to use. I did wonder, however, about that 2.6G (approximately) mark X3 is showing me in usage; that is the exact same number it was showing me when I was running with only 3 Gb of RAM. It is almost as if Sonar X3 doesn't realize I have the 7 Gb available or something.
 
Let's see, what else? I am not loading my Realtek at all; in fact, I have disabled all my sound options except for my USB CODEC which is the interface.
 
It was noted that using 7 Gb of RAM was odd as well, and I tend to agree. However, I've tried things using 6 Gb (three 2 Gb cards inserted) as well, and no change in any way.
 
To my mind, this is coming down to the unfortunate possible reality that what many people here have indicated is correct: RAM doesn't matter much. I find that incredibly hard to swallow and, frankly, disappointing. If RAM isn't at play, then what is the point of Read/Write Caching at all? It seems to me that system intensive programs would go out of their way to utilize the resources available to help run things smoothly. A lot of people asked about the plug-ins involved, but like any 44 track mix, one can assume there are going to be a lot of them, and of course I understand they bear down on the system. However, that doesn't change the fact that upping the RAM SHOULD have helped a lot (considering more than doubling what I had), and instead it did absolutely nothing. And as one person noted, the 2.6 Gb usage shown by X3 is just that--its usage. So when I had 3 Gb of RAM, it showed me the exact same number, meaning either it doesn't know I've added RAM, or it simply refuses to call upon it as a resource.
 
I'm pretty much stuck until someone can tell me how to get it to use the RAM I've got! I'll also be looking at the CPU upgrade prices. In this regard, I'm a complete computer idiot.
#19
scook
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Re: From 3 to 7 Gig of RAM, and NOTHIN'! 2013/12/27 11:48:26 (permalink)
All you have determined is that the project is not memory bound, which has been suggested in both threads (I am guessing this is a continuation of the other thread about a "44 track project"). The cache setting in SONAR designed to make up for older HD controllers and has practically nothing to do with RAM usage. Unless your RAM can translate into more CPU and I/O thoughput (which it cannot) the project is dead. While track count is not particularly meaningful, was the "60 Track" project mentioned before recorded at the sample rate and bit depth? FWIW, extreme latency and I/O settings (mentioned in the OP) can degrade performance to the point that a project will not track.
#20
grizwalter
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Re: From 3 to 7 Gig of RAM, and NOTHIN'! 2013/12/27 11:52:33 (permalink)
hey scook,
 
What is "FWIW?" Don't know that one. The projects were all received at the same bit-depth, but I am using 96K now for a sampling rate as opposed to 48k before. I use, when importing audio, the "original" selection. Not sure what that actually does, because my screen will usually show me at 96K and 24 bit even if I've imported a 16-bit project.
 
 
#21
scook
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Re: From 3 to 7 Gig of RAM, and NOTHIN'! 2013/12/27 11:58:40 (permalink)
FWIW = For what it's worth
As I suggested in the previous thread, you may be trying to run to large a project at 96K for your machine.
#22
ampfixer
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Re: From 3 to 7 Gig of RAM, and NOTHIN'! 2013/12/27 12:17:17 (permalink) ☄ Helpfulby chefmike8888 2013/12/27 12:54:11
FWIW, my computer guy tells me that ram has to be used in matched pairs of modules or the system will be unreliable. I would try installing 2 ram modules and see how it works. RAM is so cheap it doesn't make sense to used mis-matched modules.

Regards, John 
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#23
grizwalter
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Re: From 3 to 7 Gig of RAM, and NOTHIN'! 2013/12/27 12:24:03 (permalink)
scook
FWIW = For what it's worth
As I suggested in the previous thread, you may be trying to run to large a project at 96K for your machine.



Well, as is often the case, I hear different things from different people. I had a fellow tell me the other day that running at higher sampling rates actually eliminates certain latency issues. Also, I've tried it at 44.1 & 48 as well, with no change.
 
ampfixer
FWIW, my computer guy tells me that ram has to be used in matched pairs of modules or the system will be unreliable. I would try installing 2 ram modules and see how it works. RAM is so cheap it doesn't make sense to used mis-matched modules.



I took out the 1 Gb card already in my testing, running three 2 Gb modules only at that point. No change whatsoever. I'd heard that before as well, but wondered if it made much of a difference since when I had 3 Gb of RAM it was split between two 1 Gb Modules and two 512Mb ones, and I never had any issues.
 
#24
guigz2000
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Re: From 3 to 7 Gig of RAM, and NOTHIN'! 2013/12/27 12:27:43 (permalink) ☄ Helpfulby grizwalter 2013/12/27 14:54:30
grizwalter
 
2nd thing a couple people asked is about my Windows version. It is, without a doubt, Windows 64-bit. Also, for the record, Windows 32-bit can only handle 4 GB of RAM, but my system shows that it has 7Gig to use. I did wonder, however, about that 2.6G (approximately) mark X3 is showing me in usage; that is the exact same number it was showing me when I was running with only 3 Gb of RAM. It is almost as if Sonar X3 doesn't realize I have the 7 Gb available or something.
 
Let's see, what else? I am not loading my Realtek at all; in fact, I have disabled all my sound options except for my USB CODEC which is the interface.
 
It was noted that using 7 Gb of RAM was odd as well, and I tend to agree. However, I've tried things using 6 Gb (three 2 Gb cards inserted) as well, and no change in any way.
 
To my mind, this is coming down to the unfortunate possible reality that what many people here have indicated is correct: RAM doesn't matter much. I find that incredibly hard to swallow and, frankly, disappointing. If RAM isn't at play, then what is the point of Read/Write Caching at all? It seems to me that system intensive programs would go out of their way to utilize the resources available to help run things smoothly. A lot of people asked about the plug-ins involved, but like any 44 track mix, one can assume there are going to be a lot of them, and of course I understand they bear down on the system. However, that doesn't change the fact that upping the RAM SHOULD have helped a lot (considering more than doubling what I had), and instead it did absolutely nothing. And as one person noted, the 2.6 Gb usage shown by X3 is just that--its usage. So when I had 3 Gb of RAM, it showed me the exact same number, meaning either it doesn't know I've added RAM, or it simply refuses to call upon it as a resource.
 
I'm pretty much stuck until someone can tell me how to get it to use the RAM I've got! I'll also be looking at the CPU upgrade prices. In this regard, I'm a complete computer idiot.




If your systems shows 7Gb,then it's ok.
3 Modules won't be better than 4. 2 or 4 Will be better because of the dual channel thing,with same size/speed modules everywhere. If I was you, I'd just change my 1Gb module for a 2Gb one, same speed as the others and it would be good, but it's not sure your daw would run better...It's just theory.Indeed memory speed wise, it should work nicely.
 
Concerning Sonar seeing 2.8Gb, just try to load some BIIIIG sample libraries and add instances. I'm kinda sure that sonar will use all what is available if needed(mine does...3.9Gb with my current project which uses BFD2 and miroslav Philharmonik and 2 Mellotrons).It just look like your project doesn't need more,so no worries about RAM usage(in fact you should only worry about RAM when sonar says it needs some more).
 
For the dropouts:
 
First, get the latest drivers and use ASIO. Do not forget to put your interface on it's own USB port..No Hub..
Sometime, ASIO4ALL works better than maker's drivers. So it may be worth a try.
 
Then:
http://www.thesycon.de/deu/latency_check.shtml
check your pc with that. If all is green,it's good. If it's red most of time, a better CPU or a reinstall should be mandatory. If you get red spikes sometime, cpu may be a bit short so some background services should be disabled.
 
Do you have multiple HDD? If not, just get a second one and put sessions on it. It's better to have a dedicated session HDD so system's HDD accesses won't interrupt audio streaming. Mandatory with a lot of tracks.
 
Upgrade CPU. If you don't know which one to get, just tell me the mainboard model and I'll tell you which one you should get (socket). A 2nd hand phenom quad core should be under 80euros. The cheapest way. I have no dropouts with a phenom 2 X4.
 
 
 
#25
Pragi
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Re: From 3 to 7 Gig of RAM, and NOTHIN'! 2013/12/27 12:28:11 (permalink)
gritzwalter wrote:
First of all, a couple people said that my A.R.T. Dual Pre unit is not an audio interface. That is incorrect. It is a preamplifier AND a Computer Audio Interface. I've had no problems with it whatsoever at any point previously, so let's take that out of the equation.
 
Hi, sorry for creating confusion here,
but now I´ve seen that there are at least 2 different arte dual pre´s:
One with and one without audio-interface.
The hind above (96 k) is imo a good one.
Are you sure about having installed the 64 bit version of Sonar?
 
best regards
Pragi
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guigz2000
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Re: From 3 to 7 Gig of RAM, and NOTHIN'! 2013/12/27 12:28:51 (permalink)
ampfixer
FWIW, my computer guy tells me that ram has to be used in matched pairs of modules or the system will be unreliable. I would try installing 2 ram modules and see how it works. RAM is so cheap it doesn't make sense to used mis-matched modules.




It won't be unreliable...It will just be slower. No impact on system stability.
#27
scook
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Re: From 3 to 7 Gig of RAM, and NOTHIN'! 2013/12/27 12:38:20 (permalink)
grizwalter
scook
FWIW = For what it's worth
As I suggested in the previous thread, you may be trying to run to large a project at 96K for your machine.



Well, as is often the case, I hear different things from different people. I had a fellow tell me the other day that running at higher sampling rates actually eliminates certain latency issues. Also, I've tried it at 44.1 & 48 as well, with no change.
 

All things being equal, it is true. The reason is the buffers (which are responsible for introducing the latency in the first place) fill up faster. Because the buffers fill up faster, the data moves down the line faster resulting in lower latency. Lower latency however is not meaningful or necessary in all cases, for example mixing. The downside of running lower latency is higher CPU load. The downside of higher samples rates is higher disk load.
post edited by scook - 2013/12/27 12:58:16
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DW_Mike
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Re: From 3 to 7 Gig of RAM, and NOTHIN'! 2013/12/27 12:54:47 (permalink)
ampfixer
FWIW, my computer guy tells me that ram has to be used in matched pairs of modules or the system will be unreliable. I would try installing 2 ram modules and see how it works. RAM is so cheap it doesn't make sense to used mis-matched modules.


I agree. Couldn't hurt to try.
 
Mike

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grizwalter
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Re: From 3 to 7 Gig of RAM, and NOTHIN'! 2013/12/27 15:03:50 (permalink)
First off, thanks a million, everyone, for all the help and answers/suggestions. This is truly eye-opening. What a fantastic forum. Hope I can pay it forward sometime!
 
Basically, it seems that the CPU, after all this, is still the most likely culprit. While the RAM functionality may be slowed down somewhat due to odd-matching, since RAM doesn't seem to have anything to do with this (using only 2.6 Gb tops in X3 no matter how much the audio drops out), there's no point in worrying too much about that. Wish I'd talked to you folks before I got more RAM, although, admittedly, 3 Gb was pretty pathetic anyway, and rather embarrassing to admit. lol
 
guigz2000, thanks for the additional info and link. I'll take a look at that. But either way, I'm 90% likely going to upgrade now. The info I have on my current Motherboard and CPU are as follows:
 
Manufacturer: ECS
Name: MCP61PM-HM
I have a second motherboard name which is labeled "HP/Compaq motherboard name," and that says "Nettle2-GL8E." I suppose that's just the name they give it for their computer package.
 
Current CPU: Athlon 64 X2 (B) 5000+ 2.6 GHz (65W)
 
Is that the correct info to figure out what new CPU will work? 
#30
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