Fun with Rapture

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mmarsh
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2007/04/07 19:12:30 (permalink)

Fun with Rapture

Hello All -

Here's a cool thing to try with Rapture stand-alone:

1. Create a simple patch with a sine wave in a single element.
2. Turn ring mod on, detune to taste.
3. Play a chord; you should get some nice dissonance.
4. Record that chord using the record wave funtion in the micro host.
5. Use an external wave editor on that recording and select a segment out of the recording not longer than 4096 samples long; save it to disk.
6. Now use that segment as an element in Rapture.
7. Repeat ad nauseum.

You can get some really cool stuff this way. You don't have to do the sine wave/ring mod thing either, try something different and see what you get!

Mike
#1

18 Replies Related Threads

    Pablo1234
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    RE: Fun with Rapture 2007/04/07 19:21:30 (permalink)
    Neat Idea, think I'll try this, posibly recording several synth sounds even.

    Sonar 3, Sonar 6, Rapture, Korg Legacy Digital, BFD Lt, Midi OX, MrTramp

    Fender American Strat x2 with custom Electronics/pickups - MXR EQ - Semor Duncan Crybaby - Mesa Road King 2 - Custom built 3/4 back Cab with 2 Jenson 12" and 2 Celestion 12"
    #2
    mmarsh
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    RE: Fun with Rapture 2007/04/07 19:42:07 (permalink)
    Right, and it's pretty cool to look for samples on your drive or CDs or whatnot and use those. The really cool lesson is that any old sample will do (pretty much) but with a little care and a good sample editor you can get some fine stuff indeed.

    Question for Rene or b_rock: if I use a longer sample, how do I get Rapture to loop it and not one-shot it?

    Thanks,

    Mike
    #3
    Pablo1234
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    RE: Fun with Rapture 2007/04/07 19:50:17 (permalink)
    That was simaler to the question I was just going to ask, What is the typical size of the sample used in Rapture and why? Can I extract audio samples from sf2 files also. What program would you suggest for doing so if possible.

    Sonar 3, Sonar 6, Rapture, Korg Legacy Digital, BFD Lt, Midi OX, MrTramp

    Fender American Strat x2 with custom Electronics/pickups - MXR EQ - Semor Duncan Crybaby - Mesa Road King 2 - Custom built 3/4 back Cab with 2 Jenson 12" and 2 Celestion 12"
    #4
    mmarsh
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    RE: Fun with Rapture 2007/04/07 20:15:21 (permalink)
    I'm in the process of answering my own question about how to loop longer samples. I think the way it works is that waves of 3,000 samples or less are considered wavetables by Rapture and "loop" automatically. Longer samples must be marked inside the file for loop start and end. THis takes an application that will allow you to make those marks. I use Audition and I can't figure out how to do this. Audity is equally a mystery. I have an older version of SoundForge somewhere and I know that works, because I have created looping samples with that. Please stay tuned, I may yet figure this out...
    #5
    lawapa
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    RE: Fun with Rapture 2007/04/07 21:42:03 (permalink)
    Loop_continous

    Place the sample in a folder and with note pad add that opcode with this

    <region>
    sample= (location)
    Loop_continous

    To ace the (location) rclick/properties/copy paste the top box location. Now change the .txt to .sfz and Rapture will load it and loop it for ever. Please note that if the start and end of the cut sample have different amplitudes the loop back will of course be heard.
    #6
    mmarsh
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    RE: Fun with Rapture 2007/04/08 14:26:38 (permalink)
    Thanks Iawapa (or is that Lawapa?), but it didn't work. Here's *everyting* that's in the file:

    <region>
    sample=C:\ProgramData\PM Samples\Tampura.wav
    Loop_continuous

    and here's the error:

    File c:\programdata\pm samples\tampura.wav loop_continuous not found or couldn't be loaded.

    What's wrong?

    Thanks again,

    Mike






    --- End of log for c:\programdata\pm samples\tampura.sfz
    #7
    mmarsh
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    RE: Fun with Rapture 2007/04/08 14:35:15 (permalink)
    Never mind, a quick perusal of the sfz spec set me straight. Here's the final version:

    <region>
    sample=Tampura.wav
    loop_mode=loop_continuous

    Note that putting the full path in the sample opcode did not work...

    Many thanks, now I have to figure out the zero crossings and stuff.

    Mike

    #8
    MurderDethKill
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    RE: Fun with Rapture 2007/04/08 17:50:03 (permalink)

    Click the Picture! It's really helped me with my sfz writing....

    My site i guess;)
    Monstruousubergeekyhardcorefunkytrancepolkaoptimism Lives!!!
    #9
    mmarsh
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    RE: Fun with Rapture 2007/04/08 19:14:58 (permalink)
    Thanks!
    #10
    lawapa
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    RE: Fun with Rapture 2007/04/08 19:24:24 (permalink)
    In my audio editor SoundForge I can select a portion of a file and then Rclick/snap to zero crossing.


    If your not using the whole file just a part and using the ampeg to draw the envelope you can also normalize the snapshot such that amplitude differences start/end are minimized.
    #11
    mmarsh
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    RE: Fun with Rapture 2007/04/08 19:53:12 (permalink)
    With Acidized files you can start a sample at the beginning (sample 0) play to the end, then loop back to a loop point somewhere after the start and repeat that forever. This allows you to sample, say, an MOTM modular synth patch that has a nice attack and then loop on the body of the sound. I can't yet figure out how to do that with sfz: loop_start and loop_end aren't it, and neither is offset. I'm beginning to think it isn't possible in either Rapture or DimPro...
    #12
    whitefalcon
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    RE: Fun with Rapture 2007/04/08 20:56:29 (permalink)
    Click the Picture! It's really helped me with my sfz writing....

    I have this book to. Its amazing!
    I also got the Sonar Power book
    #13
    lawapa
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    RE: Fun with Rapture 2007/04/08 22:36:22 (permalink)
    The sfz format can do that. It can act like a audio editor if you describe with the proper opcodes just what you want to do.

    Remember that loop_start/loop_end are specified using samples not time. But sample = time because depending on the sample rate like 44.1= 1 second. You do need that audio editor to determine at what sample to start/end loop.

    Delay_samples= and end= are all defined by samples not time. offset= can also start play in mid file for you and delay= can delay the play back for a predetermined amount of samples. Also you can delay the start of a sound using the ampeg in the gui such that your attack plays as the loop fades in on the envelope you set in the gui.


    If you take the time to explore this cool tool it pays off in cool sounds
    post edited by lawapa - 2007/04/08 22:40:34
    #14
    Pablo1234
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    RE: Fun with Rapture 2007/04/08 23:20:56 (permalink)
    Anyone have a free web editor that would be good for this kind of thing? Not gona spend $300 on something like this

    Sonar 3, Sonar 6, Rapture, Korg Legacy Digital, BFD Lt, Midi OX, MrTramp

    Fender American Strat x2 with custom Electronics/pickups - MXR EQ - Semor Duncan Crybaby - Mesa Road King 2 - Custom built 3/4 back Cab with 2 Jenson 12" and 2 Celestion 12"
    #15
    b rock
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    RE: Fun with Rapture 2007/04/09 00:59:24 (permalink)
    Anyone have a free web editor that would be good for this kind of thing?
    Notepad in Win XP. It'll do the trick. Some people go deeper, more quickly with UltraEdit routines.
    #16
    vOidvOice
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    RE: Fun with Rapture 2007/04/09 12:27:03 (permalink)
    #17
    mmarsh
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    RE: Fun with Rapture 2007/04/09 13:23:45 (permalink)
    Thanks for the sfzED Link! That's perfect!

    Now a question for lawapa: is loop_start/loop_end what I want for what I described earlier? I tried it and it didn't seem to work. I'm away from my music machine at the moment but I will go back and try it with sfzED
    #18
    lawapa
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    RE: Fun with Rapture 2007/04/09 20:41:37 (permalink)
    You described using an attack from one file with a loop section from another.

    I'd set the attack to run per normal. then set the loop section to come in using the amp eg in the gui to taste.
    #19
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