Skyline_UK
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Gapless audio - what is it?
I see this term from time to time. - What does it mean? - Why is it important to have? - If Sonar implemented it how would it manifest itself? - Do any other DAWs have it?  Thanks.
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ba_midi
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Re:Gapless audio - what is it?
2012/01/15 18:57:40
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There have been a TON of threads over the past year (and more) on this topic, so you might wish to do a forum search and review all that came before. In general, the term gapless means that you can do things like insert plugins/synths in a project, during playback, without it stopping or hiccuping/glitching, etc. You can do most editing without playback stopping or glitching. IOW, you can have an uninterrupted workflow and audio flow. Most of the modern DAWs such as Abelton Live, Studio One, Cubase, Fruity Loops, Reaper, etc. all have gapless workflow. Sonar is basically the only one of the big boys that does not have this ability. Once you work in a gapless environment, it's hard to go back to a non-gapless one.
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Skyline_UK
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Re:Gapless audio - what is it?
2012/01/16 04:43:49
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Cheers Billy. I have Studio One 2 Pro so I'll look out for it! I've never had the need to insert anything during playback but now I know what to expect in Sonar and Studio One.
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Wookiee
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Re:Gapless audio - what is it?
2012/01/16 05:59:42
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I understand the concept but I have questions on how gapless these gapless solutions are. Is it not true that in an analogue environment if one patched in an effect there would be an audible interruption (pops and clicks as patch plugs are inserted or removed) in the signal path whilst this occurs? Is this not the same in a digital environment? Several methods on how it could be achieved spring to mind, but they all involve a tangible audible delay during the change over from what is happening now to what is happening at the point of change and at the point after the change. I am genuinely interested in answers or an explanation of how I have missed the point.
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pwal
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Re:Gapless audio - what is it?
2012/01/16 07:58:08
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SCorey
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Re:Gapless audio - what is it?
2012/01/16 10:16:20
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Wookie: yes, in an analog environment you get all sorts of "gaps" (pops...) when patching and so forth. And when I taught recording techniques I would always say "mute the board" when doing stuff like that so as to not pop the speakers. But now that we can have a complete 'in the box' solution it is possible to do lots of stuff (routing, patching, editing...) without any interruption in the audio. As Billy pointed out, once you've been on a 'gapless' daw it's hard to go back. But 'gapless' is not a well-defined term which leads to the long discussions.
To me, Sonar seems to be really sensitive in this regard. Even when I do a slip edit somewhere far away from where the audio is playing I'll often get a glitch. It's annoying. It's certainly not a show-stopper, but it's one of those minor things that gets under my skin and makes Sonar less appealing to me.
As to the requirements of the implementation... I don't know. I just know that Sonar seems to be towards the bottom of the heap in terms of gappiness. Sure, I would expect a glitch when inserting a high cpu or dsp-delay plugin. But on another DAW when I insert a heavy plugin like that I only get a minor gap. On Sonar I get a larger short buzzing sound. They aren't comparable 'gaps' and Sonar is worse than the other.
To me, it's a nebulous 'smoothness' of operation. Sonar just doesn't feel like a high performance bit of software. And before people start questioning my hardware, One of my DAWs is a StudioCat DAW with plenty of RAM and RME audio. Another is a MacPro that I boot Windows. They both perform similarly. I'm not sure what hardware would be better.
Finally, I certainly don't criticize people who are happy with Sonar's performance. But for my work, I wish it had a smoother 'gapless' (or should I say 'lessgap') user experience, particularly since other DAWs are 'lessgap'.
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ba_midi
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Re:Gapless audio - what is it?
2012/01/16 11:59:18
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Steve, I agree the term gapless is not well-defined, nor do I think it can be at this time given the state of hardware and software. So perhaps your term of "lessgap" is appropo ;) I'd also agree that Sonar's not being gapless is not necessarily a "show stopper" for most of its core market audience. But the fact also exists that the other big DAW makers have achieved a MUCH greater degree of "lessgap" already. So it begs the question (for me at least) is what prevents CW from not making the effort to achieve what other DAWs have? And would they not see a less-gap system as advantageous?
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ba_midi
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Re:Gapless audio - what is it?
2012/01/16 12:06:12
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Wookiee I understand the concept but I have questions on how gapless these gapless solutions are. Is it not true that in an analogue environment if one patched in an effect there would be an audible interruption (pops and clicks as patch plugs are inserted or removed) in the signal path whilst this occurs? Is this not the same in a digital environment? Several methods on how it could be achieved spring to mind, but they all involve a tangible audible delay during the change over from what is happening now to what is happening at the point of change and at the point after the change. I am genuinely interested in answers or an explanation of how I have missed the point. Wookie, one thing about analogue patching is that the signal flow has to be interrupted because it is a physical domain whereas in the digital domain the interruption can be electronically routed/handled. And as I've said, there may be situations that are not reasonable to expect perfect gaplessness. If one inserts a plugin that introduces a heavy delay it will take a moment for the recalculation for PDC and that may force a slight interruption during playback. Editing a few notes down the project timeline may also be a potentially gapping situation; so I personally wouldn't expect "nirvana" in this regard. But it still is true that other hosts have accomplished a much greater degree of gapless audio/editing than Sonar. Noticeably so. Some do it so well that it could feel like nirvana.
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bapu
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Re:Gapless audio - what is it?
2012/01/16 12:17:45
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Whew! I attained gapless audio when my two baby teef were replaced by my big boy teef. As far as a my DAW dropping in an FX while playing, I don't find that need to be of a high priority, but then again, I'm just a hobbyist doing stuff like THIS with my friends.
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Wookiee
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Re:Gapless audio - what is it?
2012/01/16 13:43:41
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Thank you Billy, Steve and Paul all very useful in giving clarity with this touchy subject. Billy you raised the point that I see as the sticking point. The insertion of a plug-in, be it heavy or other, into an active audio stream has to have an affect on playback because of the changes to that active signal. As noted by Steve in an analogue environment we have always muted the board prior to the change. Possibly an illusion but I thought that Cake had introduced a momentary mute back in SONAR 6 or 7. The other problems raised such as changes to a midi stream in advance of the playback point I agree should occur seamlessly. I have to say I have not found this to be a serious problem in SONAR. Just thinking in the ether is this not to some respects connected to playback buffer sizes both audio and midi. The midi buffer size is frequently ignored. It strikes me that the endless need for ever lower latency, which I fully understand when recording say a singer or a guitar, violin, piano, a softsynth, live, could be impart a cause. But there again what do I know. For the interested, I do record live guitar, keyboard and vocal (Though not Wookiee vocal as this can kill). My primary DAW is A Q6600 4gig Win XP 32 though this may change now that Arturia have released 64bit versions of my favourite soft synths. The audio interface is a Focusrite Saffire Pro 26i/o with a Yamaha 01v ADAT link for my hardware synths. Pictures of my setup can be seen by going to the last link in my sig. Thanks again all that provided useful and informative information. Ed: Thank you for your contribution of an audio example of gap-less cacophony playback.  (just kidding (or am I?)) (actually its not a bad tune)
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ba_midi
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Re:Gapless audio - what is it?
2012/01/16 13:48:23
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bapu Whew! I attained gapless audio when my two baby teef were replaced by my big boy teef. As far as a my DAW dropping in an FX while playing, I don't find that need to be of a high priority, but then again, I'm just a hobbyist doing stuff like THIS with my friends. It's fairly well known that many users don't feel a 'need' for gapless audio. I still say once someone has worked in a gapless host for good period of time, it makes it difficult to go back to the gapping. But, for most (around here at any rate) gapping is not a show stopper.
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yorolpal
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Re:Gapless audio - what is it?
2012/01/16 14:35:56
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I'd wager most of the folks who say it's not a very high priority for them to have a truly (or near truly) gapless audio engine haven't had one and used it as their primary DAW. Like Billy alludes above "how you gonna keep em down on the farm after they've seen Paree??" I've used Sonar (and before that Pro Audio) since before there was hair and I thought all DAWs had to have playback stopped to perform certain tastks...then I started dabbling with Studio One. It was a revelation. Apparently many if not most of the other DAWs are considerably more "gapless" than Sonar. Lets fix that, shall we?
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bapu
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Re:Gapless audio - what is it?
2012/01/16 14:40:17
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ba_midi But, for most (around here at any rate) gapping is not a show stopper. Well put Billy. I'm sure if it was there I might have a greater appreciation of it. Ya, I own 'R' and could upgrade to 'SO2' (from 'SO' Ver1.x), but I'm pretty well sold on X1 Expanded for my use.
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inaheartbeat
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Re:Gapless audio - what is it?
2012/01/16 15:03:31
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While there are times I really wish I would have had a gapless audio engine (real time trying to tweak a sound in a loop) the bigger issue I keep running into is the audio engine just plain shutting off or crashing. So that is worse than a gap. That would be a canyon ;-) I don't think the audio engine likes me very much sometimes! For these other reasons beyond the gap/gapless issue I think the audio engine is the weakest part of Sonar. It is the part of Sonar that most consistently frustrates me and gets in the way of my creativity. Ken
PC Audio Labs mobile i7 MC, 3.46 Ghz i7 990X, 12 Gb RAM, 3 750 Gb 7200 RPM drives, 3 USB2, 2 USB 3 ports, firewire, Windows 7 64 bit Pro, Sonar X3e Producer 64 bit,
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ba_midi
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Re:Gapless audio - what is it?
2012/01/16 15:08:10
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bapu ba_midi But, for most (around here at any rate) gapping is not a show stopper. Well put Billy. I'm sure if it was there I might have a greater appreciation of it. Ya, I own 'R' and could upgrade to 'SO2' (from 'SO' Ver1.x), but I'm pretty well sold on X1 Expanded for my use. Bapu, I think it's difficult for most to spend the time learning and using more than one DAW -- not to mention that usually the one DAW people do use is more than sufficient for most of their needs -- so I don't act surprised when people don't find gapless audio to be overly important to them. But I repeat again and again: once you spend a good deal of time in a host that is mostly gapless it's easy to develop a deep appreciation for it. When I'm in the middle of developing a new tune/project, and I'm still experimenting with synths/sounds, etc., the gapping in Sonar becomes a real annoyance (which is not quite the same as a show stopper of course). It's kind of like having a toothache but no time to go to the dentist just yet. However, when working in LIVE or STUDIO One, for example, and NOT having to deal with all that gapping and stopping, it REALLY keeps the creative flow going. Is the final outcome of the tune/project better? Who knows. But the " process" of making music is usually better served by LESS interruption than by MORE interruption, imho ;)
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ba_midi
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Re:Gapless audio - what is it?
2012/01/16 15:13:16
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inaheartbeat While there are times I really wish I would have had a gapless audio engine (real time trying to tweak a sound in a loop) the bigger issue I keep running into is the audio engine just plain shutting off or crashing. So that is worse than a gap. That would be a canyon ;-) I don't think the audio engine likes me very much sometimes! For these other reasons beyond the gap/gapless issue I think the audio engine is the weakest part of Sonar. It is the part of Sonar that most consistently frustrates me and gets in the way of my creativity. Ken Ken, I think things like the audio engine shutting off or the software crashing are solvable to a greater degree than making a host 'tuly' gapless. Often it boils down to a few things, like: a) making sure the hardware is up to snuff, b) tweaking the system improving system /host configuration, and c) 3rd party compatibility issues. But all these can help improve performance of any system to varying degrees. If you're experiencing audio engine shutdowns and crashing often, then I would suggest doing a complete review of your system and setup. IF your hardware specs are up to standards, you shouldn't be having too many issues. BTW - I should mention (something I have often in the past) that I had lots of issues with Sonar X1 up until I installed "Expanded" which seems to have magically corrected most of my problems. Too bad I had to pay more to get a stable situation, but such is life sometimes.
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Lanceindastudio
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Re:Gapless audio - what is it?
2012/01/16 15:23:54
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Working with gap-less audio is heaven, no doubt. Keep the loop going while doing whatever you want. Not stopping is very good for creative flow. Anybody can use this and would love it, no doubt. Lance
Asus P8Z77-V LE PLUS Motherboard i7 3770k CPU 32 gigs RAM Presonus AudioBox iTwo Windows 10 64 bit, SONAR PLATINUM 64 bit Lots of plugins and softsynths and one shot samples, loops Gauge ECM-87, MCA SP-1, Alesis AM51 Presonus Eureka Mackie HR824's and matching subwoofer
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inaheartbeat
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Re:Gapless audio - what is it?
2012/01/16 15:41:11
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ba_midi inaheartbeat While there are times I really wish I would have had a gapless audio engine (real time trying to tweak a sound in a loop) the bigger issue I keep running into is the audio engine just plain shutting off or crashing. So that is worse than a gap. That would be a canyon ;-) I don't think the audio engine likes me very much sometimes! For these other reasons beyond the gap/gapless issue I think the audio engine is the weakest part of Sonar. It is the part of Sonar that most consistently frustrates me and gets in the way of my creativity. Ken Ken, I think things like the audio engine shutting off or the software crashing are solvable to a greater degree than making a host 'tuly' gapless. Often it boils down to a few things, like: a) making sure the hardware is up to snuff, b) tweaking the system improving system /host configuration, and c) 3rd party compatibility issues. But all these can help improve performance of any system to varying degrees. If you're experiencing audio engine shutdowns and crashing often, then I would suggest doing a complete review of your system and setup. IF your hardware specs are up to standards, you shouldn't be having too many issues. BTW - I should mention (something I have often in the past) that I had lots of issues with Sonar X1 up until I installed "Expanded" which seems to have magically corrected most of my problems. Too bad I had to pay more to get a stable situation, but such is life sometimes. Billy, I definitely agree with the whole system review to make sure things are up to snuff. Unfortunately, my system was built from the ground up by PCAL to work with Sonar and should be more than up to the task. The issues I personally have been having revolve around several experiments I have been running to resolve the Octa-Capture driver issues I have reported on in this forum. Several of you have followed that sad saga. My DAW has plenty of horsepower and is completely dedicated to that one function. No anti-virus stuff in the way, no extra games or MS apps or anything. Try having two projects open with different sample rates and see how many times you can go between them before crashing the audio engine. Or try messing with your ASIO driver buffer settings while the audio engine is still on. Doesn't always crash. But it definitely can cause a crash. It is not like I am using exotic unproven software either. I can crash a project with Omnisphere, Nexus 2, Ivory 2, Z3Ta 2.1, and Superior Drummer 2 on it. I think anyone would acknowledge that it is hardly a rogues gallery of sofware. For plugins on that project I had Valhalla Shimmer, Softtube TSAR-1, Softube FET compressor, and Softube passive EQ, and Softube Saturation knob. Once again, a pretty stable set of plugins. I didn't even try to get exotic. I was just throwing something together as a test of my Octa-Captures at the time. Ken
PC Audio Labs mobile i7 MC, 3.46 Ghz i7 990X, 12 Gb RAM, 3 750 Gb 7200 RPM drives, 3 USB2, 2 USB 3 ports, firewire, Windows 7 64 bit Pro, Sonar X3e Producer 64 bit,
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ba_midi
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Re:Gapless audio - what is it?
2012/01/16 15:50:35
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Billy, I definitely agree with the whole system review to make sure things are up to snuff. Unfortunately, my system was built from the ground up by PCAL to work with Sonar and should be more than up to the task. The issues I personally have been having revolve around several experiments I have been running to resolve the Octa-Capture driver issues I have reported on in this forum. Several of you have followed that sad saga. My DAW has plenty of horsepower and is completely dedicated to that one function. No anti-virus stuff in the way, no extra games or MS apps or anything. Try having two projects open with different sample rates and see how many times you can go between them before crashing the audio engine. Or try messing with your ASIO driver buffer settings while the audio engine is still on. Doesn't always crash. But it definitely can cause a crash. It is not like I am using exotic unproven software either. I can crash a project with Omnisphere, Nexus 2, Ivory 2, Z3Ta 2.1, and Superior Drummer 2 on it. I think anyone would acknowledge that it is hardly a rogues gallery of sofware. For plugins on that project I had Valhalla Shimmer, Softtube TSAR-1, Softube FET compressor, and Softube passive EQ, and Softube Saturation knob. Once again, a pretty stable set of plugins. I didn't even try to get exotic. I was just throwing something together as a test of my Octa-Captures at the time. Ken Ken, I'm not sure which version you are running, but many of the issues you mention (AND MORE) were happening to me before I installed "Expanded". I'm not suggesting everyone should pay CW to get 'fixed' what was broken, but to me the cost wasn't a big factor. I wasn't sure if "Expanded" would work for me or not (X1 was simply NOT working out for me on my system), but I felt it was worth a try, knowing that there probably were SOME fixes under the hood in Expanded. Sure enough ... I've now had months of very stable operations in X1 -- even on a Win XP system. Of course, the "try and see if it fixes anything" approach is not one everyone can afford, I guess. And I'm not sure if just X1"C" works or not; but if you're in a position to waste a few bucks and try Expanded (f you haven't already), it may solve things for you as it did for me. Not having a stable Host is like not having air, to me.
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inaheartbeat
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Re:Gapless audio - what is it?
2012/01/16 15:57:18
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ba_midi Billy, I definitely agree with the whole system review to make sure things are up to snuff. Unfortunately, my system was built from the ground up by PCAL to work with Sonar and should be more than up to the task. The issues I personally have been having revolve around several experiments I have been running to resolve the Octa-Capture driver issues I have reported on in this forum. Several of you have followed that sad saga. My DAW has plenty of horsepower and is completely dedicated to that one function. No anti-virus stuff in the way, no extra games or MS apps or anything. Try having two projects open with different sample rates and see how many times you can go between them before crashing the audio engine. Or try messing with your ASIO driver buffer settings while the audio engine is still on. Doesn't always crash. But it definitely can cause a crash. It is not like I am using exotic unproven software either. I can crash a project with Omnisphere, Nexus 2, Ivory 2, Z3Ta 2.1, and Superior Drummer 2 on it. I think anyone would acknowledge that it is hardly a rogues gallery of sofware. For plugins on that project I had Valhalla Shimmer, Softtube TSAR-1, Softube FET compressor, and Softube passive EQ, and Softube Saturation knob. Once again, a pretty stable set of plugins. I didn't even try to get exotic. I was just throwing something together as a test of my Octa-Captures at the time. Ken Ken, I'm not sure which version you are running, but many of the issues you mention (AND MORE) were happening to me before I installed "Expanded". I'm not suggesting everyone should pay CW to get 'fixed' what was broken, but to me the cost wasn't a big factor. I wasn't sure if "Expanded" would work for me or not (X1 was simply NOT working out for me on my system), but I felt it was worth a try, knowing that there probably were SOME fixes under the hood in Expanded. Sure enough ... I've now had months of very stable operations in X1 -- even on a Win XP system. Of course, the "try and see if it fixes anything" approach is not one everyone can afford, I guess. And I'm not sure if just X1"C" works or not; but if you're in a position to waste a few bucks and try Expanded (f you haven't already), it may solve things for you as it did for me. Not having a stable Host is like not having air, to me. Billy, I am on Expanded with the latest quick fixes. I really do like the features. I have found that if I turn the audio engine off before messing with any of the ASIO settings then I can pretty much avoid issues. But....like everyone I get really involved in something and just forget and BAM you get whacked. Then you have to either reboot or desperately try to kill the SONARPRD.EXE process tree from hell that won't die ;-) I just wish I didn't have to worry. One other thing to note is that I just got U-He's new synth Diva. It is a great sounding beast but it eats a system alive and is currently not multiprocessor aware. So....messing with buffers and trying to coax that thread onto something other than the main service thread for Sonar sometimes croaks the audio driver also. It is just hard to get into serious knob twisting sound creation mode and then have to think....oh wait...better turn off the audio engine if I have to change this so I don't die. You get the idea. Ken
PC Audio Labs mobile i7 MC, 3.46 Ghz i7 990X, 12 Gb RAM, 3 750 Gb 7200 RPM drives, 3 USB2, 2 USB 3 ports, firewire, Windows 7 64 bit Pro, Sonar X3e Producer 64 bit,
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ba_midi
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Re:Gapless audio - what is it?
2012/01/16 16:08:16
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Billy, I am on Expanded with the latest quick fixes. I really do like the features. I have found that if I turn the audio engine off before messing with any of the ASIO settings then I can pretty much avoid issues. But....like everyone I get really involved in something and just forget and BAM you get whacked. Then you have to either reboot or desperately try to kill the SONARPRD.EXE process tree from hell that won't die ;-) I just wish I didn't have to worry. One other thing to note is that I just got U-He's new synth Diva. It is a great sounding beast but it eats a system alive and is currently not multiprocessor aware. So....messing with buffers and trying to coax that thread onto something other than the main service thread for Sonar sometimes croaks the audio driver also. It is just hard to get into serious knob twisting sound creation mode and then have to think....oh wait...better turn off the audio engine if I have to change this so I don't die. You get the idea. Ken Hmm, not having a multi-processor synth today sounds a bit old school. I really like U-He but I lean toward not getting anything that isn't moving forward in the technology aspect. There's a great sounding and powerful synth called "Diversion" that I bought. I'm a bit sorry I did, though - as it's a big CPU hog. The author recommends an i5 system LOL. But I think that's asking a bit too much because if that's the suggested platform, it means it will probably cause a system to struggle if you have a large multi-synth project. Right. And it does. If I play TWO notes at the same time when it's in a big project, it brings it to its knees. I don't blame Sonar for that. The synth obviously is not very optimized. However, on your system, it sounds like a real hardware driver issue. You def have plenty of horsepower and are using stable 3rd party stuff, so it seems that points to your audio device and its drivers more than any other thing, no?
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ba_midi
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Re:Gapless audio - what is it?
2012/01/16 16:10:00
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Ken, PS -- I've learned that NOT using the 64bit Double Precision Engine solves a lot of compatibility problems as well. I'm not sure why it causes trouble for some plugins still, but it does. So if you run with that setting checked, you might try unchecking it to see if there's ANY diff?
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Jeff Evans
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Re:Gapless audio - what is it?
2012/01/16 16:22:00
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I agree with Billy in that once you spend time in a gapless audio environment it is hard to go back. It is the main reason for me switching over to StudioOne. There is another behaviour that I like to call 'glitchless' I have found it very good to record several tracks on the fly. I like to setup a bunch of midi (external) tracks or instrument tracks with virtual instruments loaded. I like looping over a section eg 8 bars and being able to jump tracks all on the fly and immediately get the instrument you land on. ie tracks go in and out of record depending on where you land etc. I can use just the up/down arrows to do this as well. Studio One does this elegantly and very well. Sonar (8.5 anyway) cannot do this at all. It gets all tangled up here and you are only left with partial clips recorded with midi data in and others with nothing. (In Studio One as soon as you land on a track and play it creates an empty midi clip the whole length of the loop, as it should) It's a biggie for me and the very reason I switched. It is fast and very creative and really enhances workflow in way like no other. (for me) This is not so much an audio engine gapless situation but something else but important for me none the less. Just out of interest Pro Tools is pretty gapless and can also do the switching tracks on the fly too although you have to hold down a modifier key while you use the up/down arrows, a little clumsier than StudioOne in that regard. Gapless audio is powerful too. The other day I was playing back a track that a client was listening to through one set of outputs while I was ediitng a voice over on another track. I was doing everything, cutting pasting. moving nudging etc and that was all being sent to another set of outputs. I was not going into play of course but doing all the heavy work by eye and all without messing up what the client was hearing. (they were listening to the unedited track that I was editing somewhere else) Also being able to drag a synth out and audition patches all while the music plays is pretty cool too as well as loop audition, drag out, add effects and set a level etc.. I don't believe that gapless or glitchless performance is system dependent either. I have seen it running on very modest machines, it is more code dependent I think.
post edited by Jeff Evans - 2012/01/16 17:41:28
Specs i5-2500K 3.5 Ghz - 8 Gb RAM - Win 7 64 bit - ATI Radeon HD6900 Series - RME PCI HDSP9632 - Steinberg Midex 8 Midi interface - Faderport 8- Studio One V4 - iMac 2.5Ghz Core i5 - Sierra 10.12.6 - Focusrite Clarett thunderbolt interface Poor minds talk about people, average minds talk about events, great minds talk about ideas -Eleanor Roosevelt
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ba_midi
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Re:Gapless audio - what is it?
2012/01/16 16:33:06
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Jeff, I can understand why CW hasn't bit the bullet on gapless/glitchless audio. The code for the audio engine in Sonar probably is fraught with land mines that would need to be carefully worked on to prevent a ton of new and difficult to find bugs. Especially since some of the code is over a decade old as has been mentioned in various threads. But, I do think CW will have to bite the bullet at some point. By NOT making the effort to go gapless, at least in 2012, it gives all their competitors an easy marketing line. I'm concerned that not enough of CW's market understands or feels the need for gapless as much as some of us do (not because we're better or smarter but because we have worked with gapless hosts and know the benefits first-hand) , but knowing that virtually EVERY other competitor is way ahead in this area will put some pressure on CW to revisit this topic, I'm sure. And, for clarity - I use the term "gapless" knowing there's probably no "absolute" in this area; but Sonar's flagship product, especially with the "Expanded" approach, should be AT LEAST as good as their competitors in this area.
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musicroom
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Re:Gapless audio - what is it?
2012/01/16 16:41:51
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I am not too annoyed by this issue. I can see the benefits and at times would prefer to not stop the track or hear a short mute when I drop in a vst. But not a daw changing issue for me. This no doubt is of more benefit to others. I too have it from what I read about Reaper (which I use for some work), but it's truly not something I give much thought to, or would be the daw changing aspect to move from doing most of my work in X1. Wondering how it works? Does the audio engine just mute the changes from the new VST being added for a few milli seconds until the new calculations are used?
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Rain
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Re:Gapless audio - what is it?
2012/01/16 17:14:29
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I always thought Sonar traded "glitch-lessness" for heavy-duty performance, IOW, it'll try and playback the song no matter how ugly things get. Like, it shifts everything towards getting through the song, no matter what. It's like a tank. Working w/ Logic, I never get such glitches, clicks pops or things like issues w/ screen redraws. On the other hand, it does let me know in advance when my system is likely not to be able to handle what I ask of it before I add that one plug-in which makes a difference. I'd probably squeeze more tracks and fx out of Sonar w/ equivalent set-ups, but performance just wouldn't be as smooth or elegant, from the start. Logic will perform pretty much as smoothly all the way but won't go beyond a certain point where it'd have to compromise on "responsiveness", whether it's when I insert plug-ins, change loop points or skip a region. Both have their merits I guess.
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ba_midi
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Re:Gapless audio - what is it?
2012/01/16 17:21:44
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Rain I always thought Sonar traded "glitch-lessness" for heavy-duty performance, IOW, it'll try and playback the song no matter how ugly things get. Like, it shifts everything towards getting through the song, no matter what. It's like a tank. Working w/ Logic, I never get such glitches, clicks pops or things like issues w/ screen redraws. On the other hand, it does let me know in advance when my system is likely not to be able to handle what I ask of it before I add that one plug-in which makes a difference. I'd probably squeeze more tracks and fx out of Sonar w/ equivalent set-ups, but performance just wouldn't be as smooth or elegant, from the start. Logic will perform pretty much as smoothly all the way but won't go beyond a certain point where it'd have to compromise on "responsiveness", whether it's when I insert plug-ins, change loop points or skip a region. Both have their merits I guess. But that begs the question, Rain, why can't we have both -- assuming there's enough horsepower in the hardware? PC's and MACs are all going high-end, and with the new year upon us, that trend will only continue. I7s, and all the "I" CPUs have a lot of unused power really. Memory is no longer a constraint on both platforms, and the overall speed and throughput has evolved dramatically in the last few years. Some of the other DAW makers "get" this and were ahead of the curve in some ways. I'm hoping this market pressure continues and benefits us users to a greater degree and wakes the sleeping giants at Cakewalk. They're up there, we know it. we just have to continue to put pressure on them to get the job done, so to speak.
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Rain
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Re:Gapless audio - what is it?
2012/01/16 17:32:04
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Oh I agree w/ you Billy. This compromise shouldn't be relevant in 2012. But as you mentioned earlier, it probably involves a few land mines if they start messing w/ the old audio engine. I used to appreciate that in the old days when you'd really try to squeeze as much as you can out of that old 1 Ghz PIII - it's one of the reason I stuck w/ Sonar, because I felt I could get more out of it. But w/ today's machine, those considerations are a thing of the past.
TCB - Tea, Cats, Books...
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inaheartbeat
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Re:Gapless audio - what is it?
2012/01/16 18:18:09
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ba_midi Ken, PS -- I've learned that NOT using the 64bit Double Precision Engine solves a lot of compatibility problems as well. I'm not sure why it causes trouble for some plugins still, but it does. So if you run with that setting checked, you might try unchecking it to see if there's ANY diff? I agree on the audio drivers being an issue and I don't use the 64 bit double precision engine cause I have had the same stability fears as others and I just don't see the need. I have that lengthy thread on my Octa-Capture V1.5 firmware/driver travails. You would think that a Roland product like the Octa-Capture would never have issues with Cakewalk. They still have not gotten back to me despite my phone call and follow up email. I wouldn't move to another DAW. I like this forum too much lol. Ken
PC Audio Labs mobile i7 MC, 3.46 Ghz i7 990X, 12 Gb RAM, 3 750 Gb 7200 RPM drives, 3 USB2, 2 USB 3 ports, firewire, Windows 7 64 bit Pro, Sonar X3e Producer 64 bit,
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ProjectM
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Re:Gapless audio - what is it?
2012/01/16 18:20:41
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I have to agree with Rain here - as I have done before - the Sonar performs like a tank and stop at nothing when it comes to how much sh!t I can throw into a project. And I can still automate stuff after it's packed to the brims with VSTs and audio. I too have a sneaking su****ion that this is why we don't have a true gapless audio engine in Sonar. But since Sonar 1.3 - when I first hoped on board - I've never really missed it to be honest. And I sit with these types of programs every day at all hours both pro and for hobby stuff (I need to pick up nitting or something so I can have a real hobby soon) I work with Nuendo which has a gapless audio engine and it sure is nice to have! But the only time I find it usefull is when I'm doing edits on the fly and rewinding back to hear the edits while playback is going. Over the decade+ that I have been using Cakewalk products I have developed a technique which allows me to work with Sonar in a way that I don't even notice it isn't truly gapless. And the same technique works nicely in other DAWs as well as I don't really have to wait for the audio engine to take me places - I do it with my fingers on a keyboard. But sonar can handle a lot more junk than other DAWs I use. At least in my experience. And I work on some seriously heavy projects most of the time. My take on these things have always been to learn how the functions work, even the play, stop, rewind and fast forward stuff, and learn and practice on how to utilize its functions rather than wanting it to behave like some other DAW. I'm not saying that gapless audio engine is nothing to ask for, because it is and I wouldn't mind Sonar to be a little easier in this regard even if it would cost me the ability to have a couple more unfrozen VSTis open. But if Sonar is unusable to you because of the non gapless audio then I say you're betting on the wrong horse. Nothing wrong with that but certainly - it's a personal desicion more than anything. And I'd say that Sonar's audio engine seem to have some strengths that other DAWs doesn't have which is worth to take notice of too. Just my $2
post edited by ProjectM - 2012/01/16 18:28:18
(Sonar Platinum - Win10 x64) - iMac and 13" MacBook - Logic Pro X ++ - UA Apollo Twin DUO - NI Maschine MKII - NI Komplete Kontrol S61 - Novation Nocturne - KRK Rokit 6 SoundcloudNegative Vibe Records
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