Getting the most out of Steven Slate drums

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caminitic
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2012/08/16 18:41:43 (permalink)

Getting the most out of Steven Slate drums

So...my buddy has a PT rig and uses the exact SSD set-up as I do (Kontakt 5, identical presets, etc.) but his kit sounds ENORMOUS compared to mine. Crystal clear, in your face, and BIG. He inserts Smack! in the channel buss (which sounds incredible), followed by an eq with 1.6db gain at 203Hz. That's it. All of his mixing is done within Kontakt...he doesn't even run separate outs to each drum. Anyway...I just wanted to know if any of you have any tricks/techniques/suggestions when it comes to getting a great SSD sound within SONAR (parallel compression, etc.). I'm envious of his simple, incredible sounding drums. Thanks in advance.
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    bobguitkillerleft
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    Re:Getting the most out of Steven Slate drums 2012/08/16 21:45:59 (permalink)
    I use SSD4[even though I have 3.5 in Kontakt as well]and I find it just sounds great,with no particular extra processing,in fact a lot of SSD sounds already have a kind of pre processed sound to them[as opposed to BFD]and often end up sounding squashed,and gutless if you add too much of "anything" to them,they sit in a mix really well just by adjusting levels I find.

    Also SSD4 has way more real sounding cymbal sounds than any other program IMO.

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    stratman70
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    Re:Getting the most out of Steven Slate drums 2012/08/16 21:48:38 (permalink)
    I agree Bob-I love the SSD4-great stuff. I also have the Kontakt 5 3.5 stuff-never use it anymore.

     
     
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    LANEY
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    Re:Getting the most out of Steven Slate drums 2012/08/16 21:53:53 (permalink)
    Smack is one of the best things about protools.
    Have you tried using the PX-64 percussion strip?



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    caminitic
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    Re:Getting the most out of Steven Slate drums 2012/08/17 13:30:28 (permalink)
    I've tinkered here and there with PX-64, but will try to fiddle with it some more with SSD. Yeah...Smack! is pretty awesome. Wish there was a (legit) VST equivalent.
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    Rain
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    Re:Getting the most out of Steven Slate drums 2012/08/17 13:39:48 (permalink)
    Maybe check out the settings your friend uses on Smack. You may not be able to replicate exactly but you should be able to get pretty close w/ other plug-ins. In essence, the SSD drums are already pretty much "produced". 

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    twaddle
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    Re:Getting the most out of Steven Slate drums 2012/08/17 13:48:29 (permalink)
    I was just listening to the SSD4 stuff this morning and have to say they are very good.
    He claims in his video that his presets cover hundreds of genres but I listened to all 87 of the solo drums demo think he might be exaggerating quite wildly.
    I didn't even think there were that many genres. It seemed to me that they were very much rock based of the ones I head.

    Anyway despite that they are still very good and expressive and lively feeling.

    What I wanted to know how well featured is the mixer. I would really not want to mix drums in kontakt as I'm not impressed with it in that respect
    I youtubed some tutorials but none showed them mixing within SSD4 it's self but either in contact or their host sequencer which might lead me to think the SSD4 mixer isn't up to much
    but it looks better than kontakts which isn't hard.

    I think I would definitely recommend SSD4 for anyone wanting very good out of the box presets for anything rock orientated. They sound much better to me acoustically than Addictive Drums.

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    Rain
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    Re:Getting the most out of Steven Slate drums 2012/08/17 13:59:30 (permalink)
    Not much happening in term of processing options in SSD4 as you can see in this screen capture.




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    twaddle
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    Re:Getting the most out of Steven Slate drums 2012/08/17 14:43:10 (permalink)
    Still looks better than kontakt  


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    Middleman
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    Re:Getting the most out of Steven Slate drums 2012/08/17 15:35:55 (permalink)
    Controversial response here but I am finding that plugins under the RTAS umbrella sound significantly better than their VST counterparts. I don't know why but I have run tests in VST and RTAS for the same plugin and there is a clarity and depth on RTAS side of things that I am not getting from VST. Also for the engineering crowd, files don't sum when you compare VST to RTAS although its very challenging getting the same settings accurately which could contribute some of the differences. The drum tracks I get in Superior 2 in RTAS are very realistic under VST same track, duller and not as 3D sounding. I just wonder if developers have to make compromises when porting to the VST framework.

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    twaddle
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    Re:Getting the most out of Steven Slate drums 2012/08/17 15:38:47 (permalink)
    Middleman


    Controversial response here but I am finding that plugins under the RTAS umbrella sound significantly better than their VST counterparts. I don't know why but I have run tests in VST and RTAS for the same plugin and there is a clarity and depth on RTAS side of things that I am not getting from VST. Also for the engineering crowd, files don't sum when you compare VST to RTAS although its very challenging getting the same settings accurately which could contribute some of the differences. The drum tracks I get in Superior 2 in RTAS are very realistic under VST same track, duller and not as 3D sounding. I just wonder if developers have to make compromises when porting to the VST framework.

    Interesting and weird as well as possibly controversial.
    RTAS is just for mac is it not?


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    Middleman
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    Re:Getting the most out of Steven Slate drums 2012/08/17 15:48:56 (permalink)
    RTAS can work in Windows depends on the program.

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    twaddle
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    Re:Getting the most out of Steven Slate drums 2012/08/17 15:50:32 (permalink)
    Middleman


    RTAS can work in Windows depends on the program.

    Sonar not being one of them what programs do support RTAS?


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    Middleman
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    Re:Getting the most out of Steven Slate drums 2012/08/17 15:55:07 (permalink)
    It is the program which should not be named on this forum.

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    twaddle
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    Re:Getting the most out of Steven Slate drums 2012/08/17 16:02:44 (permalink)
    Middleman


    It is the program which should not be named on this forum.

    hat's all of them surely ? 

    Steve

    Just give me the first letter at least

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    Middleman
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    Re:Getting the most out of Steven Slate drums 2012/08/17 16:41:42 (permalink)
    PT

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    bitflipper
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    Re:Getting the most out of Steven Slate drums 2012/08/17 17:16:36 (permalink)
    Question for you SSD users...I'm looking at the current audiomidi no-brainer, SSD Essential (same engine, but only one kit) for twenty bucks. The demos don't blow me away, except for the kick sound, which is enormous. I'm thinking about spending the $20 just for that.

    Oddly, there are few technical details on the SS website; hence my question(s). Can anybody comment on things such as velocity layers and round-robin? Listen to the "dry 'n fat" demo (here) - the hats and snare sound very machine-gunnish. 


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    Rain
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    Re:Getting the most out of Steven Slate drums 2012/08/17 17:43:34 (permalink)
    Bit - 

    I don't use SSD too often, and then mostly just to fatten other tracks. 

    One thing I've noticed is that SSD didn't seem to play well w/ Toontracks loops - the hats and snare often seem to lose diversity in terms of velocity, so when you have lots of soft hits on the snare for example, SSD can sound machine-gunish because it doesn't seem to have the same velocity range as EZ/SD or BFD.

    That's my experience w/ it. I tried to use it on 2 drums tracks I had put together w/ EZ and it just didn't work the way I wanted, so I didn't insist or investigate any further. 


    EDIT - IIRC, I did my tests using SSD EX. I don't know if things are different w/ the full version, which I have but just didn't find the energy to test. And the uselessly big clunky GUI puts me off big time. It's like the opposite of SampleTank. :P

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    bitflipper
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    Re:Getting the most out of Steven Slate drums 2012/08/17 20:11:08 (permalink)
    Thanks for that insight, Rain. I have friends who use SSD and they get excellent results with it, but they're doing a different style of music that favors simple drum parts. I find that Superior Drummer really shines when you start getting fast and fancy with lots of dynamics and subtlety. My only complaint is that I've never been enthused about the kick sounds I get from SD. That's why the SSD Essentials no-brainer caught my eye. The kick in the demos sounds very good.


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    Rain
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    Re:Getting the most out of Steven Slate drums 2012/08/17 20:43:20 (permalink)
    I guess they do sound great which is why I keep SSD and update it. And honestly I've never experienced something as bad as what we can ear in the demo you've linked above.

    It's hard to explain exactly, but they sounded a bit more rigid, there seems to have a bit less nuance, so machine-gunnish in my post above may be a bit excessive, but still... Now I'm talking about some pretty groovy 70-ish drum parts w/ lots of action on the snare. For something different, no doubt they'd work.

    I think I know what you mean about the kick in SD - which is why I pretty much always end up using SSD to work out a kick sound I like. My drums toolbox wouldn't be complete w/o it.
    post edited by Rain - 2012/08/17 20:55:38

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    twaddle
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    Re:Getting the most out of Steven Slate drums 2012/08/17 20:48:00 (permalink)
    I just installed it. Had a quick play and routed it out to sonar and created a template.
    The mixer does nothing for me so I would probably do most of in sonar but I do like the sounds I got and will do some more with it tomorrow

    Bit, are you sure you weren't listening to the demo's for the SSD4 platinum? 

    I shall report back after more investigation. Don't see it replacing BFD2 for speed and diversity but that's not what it's for and for $20 it seemed churlish not to 

    Steve


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    Rain
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    Re:Getting the most out of Steven Slate drums 2012/08/17 22:33:24 (permalink)
    Middleman


    Controversial response here but I am finding that plugins under the RTAS umbrella sound significantly better than their VST counterparts. I don't know why but I have run tests in VST and RTAS for the same plugin and there is a clarity and depth on RTAS side of things that I am not getting from VST. Also for the engineering crowd, files don't sum when you compare VST to RTAS although its very challenging getting the same settings accurately which could contribute some of the differences. The drum tracks I get in Superior 2 in RTAS are very realistic under VST same track, duller and not as 3D sounding. I just wonder if developers have to make compromises when porting to the VST framework.

    Okay, since no one bites... ;)

    You mention clarity, depth, 3D and I'm wondering if this could have anything to do w/ the way PT handles stereo, which, if I'm not mistaken in my choice of terms, would be dual mono (what I mean is that, for example, it splits stereo files into File X Left and File X right.

    I really don't have the technical knowledge to confirm whether or not this could be related, so I'm just throwing it out there. 

    I'll have to test the RTAS vs Audio Unit and VST on my side.



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    bitflipper
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    Re:Getting the most out of Steven Slate drums 2012/08/17 23:36:44 (permalink)
    Re: the machine gun demos
    Mr. Slate said on KVR that those sequences were played by a real live human. By a drummer whose nickname is "The Machine".


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    Middleman
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    Re:Getting the most out of Steven Slate drums 2012/08/17 23:44:01 (permalink)
    Rain
    Okay, since no one bites... ;)

    You mention clarity, depth, 3D and I'm wondering if this could have anything to do w/ the way PT handles stereo, which, if I'm not mistaken in my choice of terms, would be dual mono (what I mean is that, for example, it splits stereo files into File X Left and File X right.

    I really don't have the technical knowledge to confirm whether or not this could be related, so I'm just throwing it out there. 

    I'll have to test the RTAS vs Audio Unit and VST on my side.
    I am not even sure if the difference with dual mono could be tested but let me know how your tests turn out.

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    Rain
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    Re:Getting the most out of Steven Slate drums 2012/08/18 01:41:37 (permalink)

    Here's what I've tried. 

    1st thing I did was to load a mixdown I've just received in both Studio One and PT and use a single Waves plug-in in each application, so that I could simply use the same factory preset for both the VST and RTAS version.

    RESULT:  files didn't completely cancel each other, and I could hear and see the frequencies dancing on the meter starting at around 2 k. But we're talking about lower volume stuff - peaking around -50 db.

    2nd I loaded a stereo instance of Superior Drummer in both PT and S1, picked up a midi loop and bounced.

    RESULT: difference was much more obvious this time - frequencies registered everywhere on the multimeter and as loud as -30, even if the actual audio files were much quieter than the mixdown I tried in my first test.

    I assumed that this was maybe due to the fact that the same midi sequence would not necessarily always trigger the exact same samples every time it played back through SD. 

    But I did the test quickly in Logic using the Audio Unit version and rendered two copies of the same loop - the two AU bounces completely cancelled out. 

    I then compared the Audio Unit bounces from Logic to the Audio Unit bounce I had done in Studio One. The difference was just as obvious as w/ VST or RTAS.

    Finally, I went back to Studio One and bounced both a VST and a Audio Unit instance of Superior - the cancelled each other perfectly.

    So I would be tempted to think that the difference may have more to do w/ the host than the plug-in format. Obviously, this little improvised test doesn't take into account that one app may have a 64 bit engine or such. And it doesn't really tell us if RTAS sounds better or worst or if it's only the PT engine.

    Unfortunately, I don't have FXPansion's VST to RTAS adapter so I can't try to bounce a VST in PT. But I'm tempted to believe they'd be pretty similar.





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    caminitic
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    Re:Getting the most out of Steven Slate drums 2012/08/18 08:41:40 (permalink)
    Wow...that's insane man. At this point, I'm locked into using SONAR, so I'm going to try and emulate my buddy's SSD sound best I can, even if for some reason his PT interface has a slight "edge". Did I mention how nice sounding that Smack! plugin is??? Erggggghhhhh......
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    Middleman
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    Re:Getting the most out of Steven Slate drums 2012/08/18 11:27:07 (permalink)
    I agree, what sounds best is subjective and many people would need to hear and make that call. There is a difference in the sound however between VST and RTAS, at least between X1 and PT. That difference to my ears is more punch in the low end and more clarity in the high end. caminitic, your ears confirm what I have been hearing as well.

    I thought, although its been a few months back that the I did the test, that X1 and PT summed with very low level differences. So that's where I came to the conclusion that the VST vs RTAS had more of an impact.

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    twaddle
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    Re:Getting the most out of Steven Slate drums 2012/08/18 11:32:18 (permalink)
    Kind of flies in the face of all those arguments (sorry debates) on here about how software has little to with the sound whilst hardware has everything to do with it. 
    A view which I considered to be the more likely.

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    Re:Getting the most out of Steven Slate drums 2012/08/18 12:03:36 (permalink)
    Middleman


    I agree, what sounds best is subjective and many people would need to hear and make that call. There is a difference in the sound however between VST and RTAS, at least between X1 and PT. That difference to my ears is more punch in the low end and more clarity in the high end. caminitic, your ears confirm what I have been hearing as well.

    I thought, although its been a few months back that the I did the test, that X1 and PT summed with very low level differences. So that's where I came to the conclusion that the VST vs RTAS had more of an impact.

    Yeah, looking back, it's puzzling to say the least. 


    The mixdown I processed was a 6 minute music piece (part of a soundtrack, so to speak) w/ a very wide dynamic range and a wide variety of sounds - piano, vocals, percussions, electronic drums and acoustic percussions, sound effects etc. 


    I would have expected to hear more difference using that piece than using a simple loop using the same instrument, w/ all faders at unity gain and no panning whatsoever, the only difference between both being the plug-in format. 


    If anyone has any idea as to what would cause this, I'm all ears. I thought internal processing Bit Depth may have something to do w/ it, but I wasn't expecting such a difference.


    I have an option to work w/ dual-mono files in Logic, so I may try to do a few more comparisons between AU and RTAS later today, and see how/if they differ.



    EDIT: I'm thinking of something. Superior Drummer has an option to bounce internally. Technically, if the plug-in format made any difference, an internal bounce using the RTAS version should differ from an internal bounce using VST or AU, agreed? I may give it a try too.
    post edited by Rain - 2012/08/18 13:04:28

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    Rain
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    Re:Getting the most out of Steven Slate drums 2012/08/18 13:00:59 (permalink)
    twaddle


    Kind of flies in the face of all those arguments (sorry debates) on here about how software has little to with the sound whilst hardware has everything to do with it. 
    A view which I considered to be the more likely.

    Steve

    The first thing which people usually point out as a culprit for difference is pan laws. Unfortunately, I have no idea what the pan law is in Studio One and I couldn't find anything in the help file or in the preferences. I'm tempted to believe it's the standard -3 db. 


    Nevertheless, I don't think it'd have any impact in such a case, when dealing w/ a single stereo track, w/ all the levels and pans at their default "0" position.

    Similarly, as I mentioned last night, the fact that Pro Tools handles stereo differently may or may not have an impact (anyone w/ insight on that would be welcome to enlighten me).



    I know I tend to get good results faster in Pro Tools when starting a mix, but I always blamed that on ergonomics and the fact that I'm not as used to it as I am to Logic, so instead of thinking 3 steps ahead, I'm always focused on what I'm doing at the very moment. I don't have any habits, good or bad.  Also, even more importantly, since I don't use it to record and create, it doesn't really give me the option to go back and re-record this or that or to try a different drum sound, so I'm focused on making what's in front of me work, something I have a hard thing restraining myself to when working in my main app. But as you see, that's got everything to do w/ me and not the actual software.









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