Tripecac
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Getting virtual instruments to sound like they were recorded in the same room
For 10 years I used an external synth (Korg Triton) for all my sounds and effects. I gradually tired of the Triton's individual instrument sounds (the drums in particular), so last year switched to soft synths, with Kontakt and Dimension Pro as the main sources. What I'm finding is that although individual virtual instruments sound more realistic than the Triton, when I play a bunch of them together, they don't sound like they were recorded in the same space. The bass sounds too close, the piano too distant, the drums off in their own little world. Parts of the mix are too dense, other parts are too sparse. The Triton may have sounded "keyboardish" at times, but since its limited effects required me to send all instruments through the same reverb (and often the same compressor), the end result was that all the instruments sounded like they were recorded together, in the same space. So I'm wondering: how do I get virtual instruments to sound like they were recorded in the same space? I'm not extremely picky or anything. I don't have "golden ears", and am in no way a perfectionist when it comes to making music. Here's an example of a recent soft synth song/test where I couldn't get the instruments to sound "together": http://tripalot.com/tripe...bums/redebut/#shingles ( mp3) In contract, here's an example of a similarly airheaded Triton song which might have cheesier individual sounds, but as a whole sounds more cohesive (to me): http://tripalot.com/tripe...ums/sixawon/#sonar-who ( mp3) How can I get virtual instruments to sound more cohesive, like the Triton?
post edited by Tripecac - 2011/09/21 22:19:44
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Sidroe
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Re:Getting virtual instruments to sound like they were recorded in the space space
2011/08/01 14:53:15
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Sending the instruments thru the same reverb is precisely how you make them sound in the same space. Disable or bypass any reverb effect that is being used in the plug in synth itself. Setup a reverb bus for your space. On the individual instruments, set up a send. Route the synths with the sends to the reverb bus. Adjust on the send how much of each instrument you want directed to the bus. That should do it for you. This is a quick explanation. I'll watch the thread here and if you need any more assistance I will be glad to help. BTW, you can still use any chorusing or flanging,etc. on the instrument itself. You just want to turn off any reverb.
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Tripecac
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Re:Getting virtual instruments to sound like they were recorded in the space space
2011/08/01 15:53:36
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Thanks for the response! I tried the reverb send approach you mentioned yesterday, and had a couple problems with it: 1) The send control is HUGE. I wish it were more the size of a volume or pan control. I wish there were a way to minimize it, so that once we select the bus, PRE/POST, and pan, we can hide those parts of it and just see the send level. Do you know if there is a way to do that? 2) The reverb I picked didn't sound as good for all instruments. I randomly picked Sonitus reverb presets until I found a large room reverb that sounded good on the piano... but then it didn't sound good on the drums, and the bass sounded horrible. So I picked a smaller room preset which sounded good on the bass, but then the drums and piano sounded too dry, despite my cranking the reverb level to the max. And so on. I never found a preset that reached the "good enough" point. What type of reverb works best for getting the instruments to mix well? Would that be a small room reverb, a hall reverb, a combination of both, or something else? On the Triton I usually used a room reverb and hall reverb for master effects. I also had all or most of the instruments going through the same (insert effect) compressor. So there were at least 3 effects they all had in common, all in a chain: compressor -> room reverb -> hall reverb. Is that the sort of thing I need to setup in Sonar? And then send everything to the compressor? I'm also confused about whether I should make the reverbs 100% wet or a split between and dry. If I am sending tracks directly to a reverb, it seems like the reverb should be 100% wet. However, if I send everything to a compressor, and then the compressor to the reverb, then it seems like I should include some dry signal in the reverb as well, so that there is some compressed dry signal.
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Sidroe
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Re:Getting virtual instruments to sound like they were recorded in the space space
2011/08/01 16:14:49
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As to #1-Not sure if there is a way or not. As to #2 Presets ,generally, are over tweaked. They are meant as a starting point for you to tweak until you get the sound you want. Then you can save it as a preset with your name to identify what it is and it's use. One point in particular,Bass almost is never sent into a reverb. In most cases. the bass is bone dry. Bass frequencies tend to wash out and overpower any other instruments in that reverb. You may want to set a small booth type ambient sound sometimes for it but, most times, reverb on bass is a bad move. As to #3, All of those Instruments don't need compression. That's what mixing is for. Tweak your mix without compression to get as good of a sound as you can. If you are going to use any compression it should be on the individual instrument that is causing problems. When your mix is close, Throw a Limiter into the FX bin on the output buss. Set the outputs of your tracks or busses to the master out bus. That should provide the final glue for your mix.
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Sidroe
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Re:Getting virtual instruments to sound like they were recorded in the space space
2011/08/01 16:16:54
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Sorry. I forgot. Set your sends on the channels to the reverb bus. Set the reverb plugin output to all Effect and no dry. The reverb effect will be mixed in with the dry signal of the track.
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Tripecac
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Re:Getting virtual instruments to sound like they were recorded in the space space
2011/08/01 16:28:54
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Throw a Limiter into the FX bin on the output buss By "output buss" do you mean the master bus, the one that all tracks and buses go through before being output to the sound card? What size reverb do you recommend? Room or hall? And is Sonitus reverb the way to go for a "gluing" type reverb like this? Do you have any mp3 examples of songs you've done where the reverb does a good (or bad) job of gluing things together?
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Sidroe
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Re:Getting virtual instruments to sound like they were recorded in the space space
2011/08/01 16:36:22
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Make sure you are using a send on each instrument. On the send there is a window for you to assign where that signal is going. The output of your track should be going to the master output. The outout of your reverb buss should be set for the master output buss,as well. This way you are controlling the amount of reverb mixed with the dry sound of all the tracks. I hope I am explaining this clear enough. It can get confusing.
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Sidroe
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Re:Getting virtual instruments to sound like they were recorded in the space space
2011/08/01 16:46:53
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Any reverb that is of good quality will do a good job for you. As I said, beware of factory presets. They are overtweaked so when you hear them you will think WOW,what a sound. When you try to use that sound in a working environment, it sounds horrible. You need to find something that sounds close to what you have imagined would fit. Then, just experiment with the settings on the reverb. Most controls are self explanatory. As to room or hall, that to me depends on the song itself. The "gluing" I was refering to is to put a Master Limiter in the Master Buss. I see you use 8.5 so you have Boost11. Throw that baby into the FX on your master buss. There are a few presets in there to get you started with Boost11. Remeber what I said about presets in general. I have never found a preset that I used EVER. I find a good one to start with and tweak til I get what I want. Then save it as your preset. You will find you will have a list of your own presets in no time at all. I hope I have helped. I will watch off and on and if there is anything else I can do, PLEASE, Let me know. Rock On!
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Chappel
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Re:Getting virtual instruments to sound like they were recorded in the space space
2011/08/01 16:55:17
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Tripecac Thanks for the response! I tried the reverb send approach you mentioned yesterday, and had a couple problems with it: 1) The send control is HUGE. I wish it were more the size of a volume or pan control. I wish there were a way to minimize it, so that once we select the bus, PRE/POST, and pan, we can hide those parts of it and just see the send level. Do you know if there is a way to do that? Are you using the Send in the Track View or the Console View? In both views there is a wide view and a narrow view. You can also hide controls you aren't using.
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Sidroe
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Re:Getting virtual instruments to sound like they were recorded in the space space
2011/08/01 17:09:21
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Thanks,Chappel. I wasn't sure exactly what he was getting at with the send question. That cleared it up for me.
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Tripecac
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Re:Getting virtual instruments to sound like they were recorded in the space space
2011/08/01 17:09:28
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I'm using Track View. The Send control itself is about twice as wide and tall as the volume control, because of the various options (bus selection, pre/post, send pan). I'd love if there were a way to get a simplified send control, with just a single send level.
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Sidroe
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Re:Getting virtual instruments to sound like they were recorded in the space space
2011/08/01 17:22:45
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You are right. I use X1 now. I had to pull up 8.5 to refresh my memory. The send is pretty large in comparison to just the level control. But, in that send is controls for pan, level, etc. Everything you need for complete control over the signal going to the buss. If you figure in the size of the track volume, pan, etc. it really isn't much larger. I, for one, would rather see those controls rather than them be hid and I am missing why that instrument sounds funny in the reverb buss.
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Chappel
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Re:Getting virtual instruments to sound like they were recorded in the space space
2011/08/01 17:24:15
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Tripecac I'm using Track View. The Send control itself is about twice as wide and tall as the volume control, because of the various options (bus selection, pre/post, send pan). I'd love if there were a way to get a simplified send control, with just a single send level. Try this, maybe it will help. Click the three little arrows at the bottom right corner of the Track Inspector to open the TI sub-menu. I have hi-lited in Red how to enable the Compact Display. You also have the option of having 2 Sends or 4 Sends showing.
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Sidroe
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Re:Getting virtual instruments to sound like they were recorded in the space space
2011/08/01 17:27:27
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As Chappel said, you can use the send control in mixer view. There is a menu in the left bottom corner that allows you to just show the controls you want to see. In track view you have to use the toolbar edit to set what you want or not want to see. I think! It's been awhile since I used those edits.
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Sidroe
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Re:Getting virtual instruments to sound like they were recorded in the space space
2011/08/01 17:29:44
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Ah,Chappel! Can't thank you enough. I've been so busy learning X1, I have forgotten 8.5. Guess I need to pull it back up and blow out my cobwebs. LOL!
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Chappel
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Re:Getting virtual instruments to sound like they were recorded in the space space
2011/08/01 17:58:57
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Sidroe As Chappel said, you can use the send control in mixer view. There is a menu in the left bottom corner that allows you to just show the controls you want to see. In track view you have to use the toolbar edit to set what you want or not want to see. I think! It's been awhile since I used those edits. You can also change what you see in the Track Inspector by clicking Display at the bottom.
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Tripecac
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Re:Getting virtual instruments to sound like they were recorded in the space space
2011/08/01 18:15:12
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Those are useful tips, but only if I use Console View or the Track Inspector, and I currently don't do either! I always use Track View. I can't find a way to compact the send display in Track View, unfortunately!
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Sidroe
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Re:Getting virtual instruments to sound like they were recorded in the space space
2011/08/01 18:23:14
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You could open track inspector long enough to set what you want and then close it.
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Chappel
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Re:Getting virtual instruments to sound like they were recorded in the space space
2011/08/01 18:31:30
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Tripecac Those are useful tips, but only if I use Console View or the Track Inspector, and I currently don't do either! I always use Track View. I can't find a way to compact the send display in Track View, unfortunately! Ah, I see. So you are using this view to control the Send?
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Tripecac
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Re:Getting virtual instruments to sound like they were recorded in the space space
2011/08/01 19:09:44
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Exactly! I'd love the send control to be more the size of a volume control, and fit on the same line as the track name. If I have a bunch of tracks open, I'd like to see their reverb levels all at once, and right now it's hard to do that in track view because the send control is so big.
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Chappel
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Re:Getting virtual instruments to sound like they were recorded in the space space
2011/08/01 19:39:35
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This is the smallest footprint I can give it. I don't think it can be made any smaller.
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bvideo
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Re:Getting virtual instruments to sound like they were recorded in the space space
2011/08/01 20:16:29
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Two thoughts with no special solution: 1. Using reverb to make an instrument "sound good" is not the same as using it to sound like it's in a particular space. Perhaps you want some "sound good" reverbs on some instruments, and a "space" reverb for the ensemble. 2. To emulate a live space, yes the instruments are all in that space, but they are not all in the same position. Position is often clued by length, direction/pan, and relative intensity of early reflections. That might need multiple reverbs (or early delay thereof).
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Sidroe
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Re:Getting virtual instruments to sound like they were recorded in the space space
2011/08/01 21:47:24
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Just checking back in. Bvideo is correct when he tells you that panning is also a critical point. Using both the track pan and the send pan on one instrument can create a definitive space in the mix for an instrument. It will also sometimes clean up the mix as well. Too many instruments in one position in the pan field can really muddy things up fast.
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