Philip
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Glue (Producers Please)
... on Track, Buss, and Master Buss: What is it? How much/how little? When to use it? Why/Why not? Where is it most/least important, Etc. By glue (gel), I think I understand we oft want to make things stick consistently around the RME levels, more than the peak transients or troughs. There seems to be various types of glue, iirc ... not just digital compression ... Things like comps, multi-comps, vintage EQs, harmonic exciters, vintage warmers, tube and tape, solid state circuits, etc. ... impart different types of glue. Please consider macro dynamics and peak transients in your ponderings. All producer and home producer thoughts are welcome. Thanks in advance!
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The Maillard Reaction
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Re:Glue (Producers Please)
2012/02/05 08:39:12
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I think a nice organ bed in the same key as the song can go a real long way... especially if it's mixed in just quiet enough so that no one really knows it's there. I am not sure if I think about macro dynamics and peak transients when thinking about a songs cohesiveness... I guess I'd opine that the primary factor in a songs ability to "gel" comes from it's harmonic structure and arrangement, and then perhaps the sweet reverb of said harmonic structure. Here's some glue like that: http://grooveshark.com/s/..rat+Ramble/3yTOlC?src=5 it doesn't even need or have the organ bed... the rhythm guitar is tuned so well that everything just floats on top of the glue. best regards, mike
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Danny Danzi
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Re:Glue (Producers Please)
2012/02/05 10:11:02
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Philip ... on Track, Buss, and Master Buss: What is it? How much/how little? When to use it? Why/Why not? Where is it most/least important, Etc. By glue (gel), I think I understand we oft want to make things stick consistently around the RME levels, more than the peak transients or troughs. There seems to be various types of glue, iirc ... not just digital compression ... Things like comps, multi-comps, vintage EQs, harmonic exciters, vintage warmers, tube and tape, solid state circuits, etc. ... impart different types of glue. Please consider macro dynamics and peak transients in your ponderings. All producer and home producer thoughts are welcome. Thanks in advance! Hi Philip, I was going to stay away from this thread because I'm not really a "glue man" so to speak. However, if you like the sound of my productions then what I do and don't do may be of interest to you. First off, the REAL glue people talk about usually comes from an outboard comp. There is just something about the analog gear in this situation that blows any plugs you may use for this out of the water. It's something you would need to do a side by side comparisson with to really tell. That said, there are only two pieces in my arsenal that come close to replicating this. The Fatso Jr. and the Studer 800. The Fatso can be used by itself and really does come close to what you would get out of an outboard comp due to the levels of warmth it gives you. When you use an analog compressor as your 2-bus glue, the sound characteristics as well as the unit itself, warm up the mix and give it character. This is why some guys are so bent on using stuff like this. The Fatso is so close to giving you this sound, to me it's not worth using a hardware comp unless you have something that completely alters the sound to where your mix becomes a totally different animal. That said, there are two ways people go about this. You can use the 2 bus comp as something to literally glue the mix together a little tighter or you can use it to add character to the mix while also making things a little tighter and capping off little peaks that would be there if you didn't use it. The compressor you use in this situation is all about "vocal character". What it does is, when you put it on your 2-bus BEFORE you mix, it forces you to come up with a different eq curve than you would without it. For example, if we ran into an API 2500 hardware comp, the warmth it would add would force you to make different decisions in your frequencies. Without the comp adding color and character, your eq settings per track would end up much different. If you used a Fatso and experimented with some of the "warmth" controls as well as the saturation it can give you, it's doing the exact same thing and pushing things as close as it can being in software form. It's not the same, but it's close enough in my opinion to where I really don't see the reason to spring for a hardware piece. The other piece would be the Studer. The cool thing about the Studer is, you have warmth and a VERY convincing saturation from it. This plug along with your favorite compressor in the 2-bus is a lethal combination. You use the Studer to saturate a little and warm things up adding color and character, then you add the compressor of your choice before it or after it depending on which sounds better for your project. Now all of the above said, you use quite a bit of loops and samples with your stuff. Some of the loops and samples you use are very synthetic. You're not going to notice a major difference in your material because your peaks and transients are never out of whack. It's real instruments that really benefit from this. Sure, you can take a mix and run it through a comp with character and change the tonality....I'm not saying it wouldn't do anything. But when you use samples and loops etc, they are created to pretty much have an even, consistent sound. Only bass drops seem to run a bit amuck from time to time. But most of the other stuff is so consistent, there aren't any real peaks or transients to worry about that cause mayhem. In your material, one of the things I have always been impressed with, is your consistency. I'd hear mixes from you before we started working together and think "how the heck is he getting that so clean?" I think...if you don't mind my honesty....that you are over-thinking things in a sense and this new technology is working on your head. I believe if you posted a poll on this forum asking others to vote on your mixes on a scale of 1-10 that you would consistently get 7's and above from anyone with a decent set of ears. In your last mix you posted up, you introduced a few things into your mix that I hadn't heard before...and one of those things was a bit of a muddy low end with a bit of saturation. I do not feel your material needs any of that in my opinion. But if you feel it needs to be dirtied up, no one can make that call but you. I have always been impressed with your cleanliness as well as how all your stuff is always audible even if something may be a bit low or loud in a mix. This to me is success. You aren't masking or burying things. Even if we say "well this and this can come up" or "this and this is a bit loud" it's ALWAYS audible and nothing is masked. That right there is something every home studio owner should strive to achieve because let me tell you, it's not easy. One of the most common issues we have in this field is frequency masking. You know it's happening as soon as you start raising a fader and something else disappears while you do it so you raise that something else, then you can't hear the initial instruments you were raising to begin with. Let me put it this way...if you can make things super loud in a mix to where everything else is heard, you have a good mix. So in my mind based on what I've heard from you past and present, I sincerely don't think you need any of this at all. Part of your style that puts you in a different place than others that are doing your style is your cleanliness. They have a bit of dirt going on. I personally do not like this dirt. It sounds lo-fi to me. Though some lo-fi stuff is acceptable and quite apparent in this style of music, I also feel it can degrade a mix a bit too. When I listen to a Philip production, I know that sucker is going to sound clean and polished and I've grown to love and expect that sound from you. Maybe that's your issue with your productions? The clean thing sounds too polished to you and you want that dirt others are getting? I think it's what separates you from them. You have your own sound...your own identity...and it works....and works VERY well. But if you are really serious about this 2-bus comp stuff, I'd start with the Fatso and select the "bus glue" preset. From there, work with the warmth controls and amount of compression you want. This needs to be done before you attemp to mix the tune though as it will affect your outcome. Most times for me, I will not push a 2-bus comp harder than removing about -2dB of gain. But see, on a hardware comp, you might push it a bit harder so it literally gives you a sound characteristic. You gotta jump on a hardware comp a bit more. Sort of like a tube amp. You won't phase a 100 watt Marshall unless you nail it hard...and if you do, God bless you and your neighbors because it's going to be incredibly loud. A 50 watt cranked all the way up is still going to be ear-bleeding loud. So you sort of have to grab this same principal with a hardware comp. You don't have to kill it to make it give you color, but you'll need to ride it harder than you would a software comp because of the circuitry in the hardware comp doin' its thing. Or like I said, try the Studer and then your favorite comp before or after it depending on what type of sound you're looking for. The Studer offers so many sound color options along with the most realistic tape saturation sound I've ever heard. It literally sounds like my reel to reel machines saturating. And, you have control over bias, tape, tape speed and then of course you can open up the control panel on the studer and fine tune it from there. I've been using it on the Van Halen demo I'm working on for my cover band. I have a pretty convincing EVH tone...but something is always missing. It was the tape saturation they used at the time. You can literally hear it driving his tone and giving it a bit more color than it would have without it. I'm still not spot on of course, but I'm so darned close, I really don't want to try any harder. If I did, I'd lose my "Danny sound" and I want a bit of myself in there as well. As for when to use, why and where...it all depends on what your needs are. Sometimes I put a compressor on every guitar track. Other times I compress lightly on each guitar track and then send the guitars to a bus with a Precision bus comp to comp those guitars as an entity. On my drums, I'll comp my kick and snare and then send the whole kit to a drum bus and put a Fairchild on the bus just for a little glue to keep the whole kit nice and tight. I try not to compress toms and cymbals unless I absolutely have to. For piano's and synths, I compress on the actual track and may send them to a bus with light compression...it all depends on the sound of the instruments and what I'm looking for. I'll put it to you this way....there are times when I have such a good print and have executed things so well, I may not even use a compressor. I like those situations. If you don't need it, you don't use it. Never go into a project saying "I have to use this because I'm supposed to." Sometimes you may want to run parallel compression on a drum track, other times it can degrade the track and make things too forceful for the song. Sometimes you want to compress something for the effect part of it, other times subtle to 0 compression is acceptable. As for 2-bus stuff, I have never found I've needed it much. I do use it from time to time, but it depends on the dynamics of the song. If you know how to mix and eq, you can make your mix sound like anything you want without having that on the 2-bus in my opinion. However, it's not the same as having a hardware comp to feed through. That just gives things a different type of sound. It's not even for the compression part really because you don't use much in a "glue situation." It's more for color with a bit of a compression tightness going on. You have to decide if you really feel you need that coloration or not. I can do without it, though in other situations, the Fatso works wonders....or I can use the Studer and a NEVE 33609 or the Studer and an API 2500 or Fairchild and it's VERY close to what a hardware comp would emulate. So give some thought to this. I've never had a problem with your productions and have always admired how clean your stuff is for that particular genre. I personally would not change a thing and dirty it up...but if you feel the need, the above is what I would try...or you just run out and grab a hardware comp and do it that way. There are many different ways you can go there...most all of them will be fairly pricey because what you are paying for is the sound/color characteristics of that compressor. Best of luck....I hope this helps a bit. :) -Danny
post edited by Danny Danzi - 2012/02/05 10:19:39
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The Maillard Reaction
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Re:Glue (Producers Please)
2012/02/05 11:51:25
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batsbrew
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Re:Glue (Producers Please)
2012/02/05 12:07:07
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dbx MC-6. my secret glue.
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michaelhanson
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Re:Glue (Producers Please)
2012/02/05 14:43:20
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Philip, Great question and one that I have thought about asking myself. Very interesting responses. Danny, thank you for your lengthy and very informative answer. Like usual, I am going to have to read it over several times to full absorb everything you have said. That is, if I can ever find a quiet moment around here. Sounds like glue or summing, is most easily done through hardware if I am summarizing what I have read by all, so far. I was watching a You Tube lesson reciently...I know that can be dangerous as well...but it suggested that so many of us home recordists are recording using different types of instruments, in different rooms, sometimes particially in the box; some times accoustic. The environments are such a mixture, compared to the traditional style of all recorded in a great sounding room. This video was suggesting that using something as a glue, whether just a touch of the same reverb on each track, or summing to very light compression, to glue all of these differently recorded tracks into one similar sound source. I suspect this was somewhat Philips question. I look forward to seeing more responses.
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Danny Danzi
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Re:Glue (Producers Please)
2012/02/05 15:08:11
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MakeShift Philip, Great question and one that I have thought about asking myself. Very interesting responses. Danny, thank you for your lengthy and very informative answer. Like usual, I am going to have to read it over several times to full absorb everything you have said. That is, if I can ever find a quiet moment around here. Sounds like glue or summing, is most easily done through hardware if I am summarizing what I have read by all, so far. I was watching a You Tube lesson reciently...I know that can be dangerous as well...but it suggested that so many of us home recordists are recording using different types of instruments, in different rooms, sometimes particially in the box; some times accoustic. The environments are such a mixture, compared to the traditional style of all recorded in a great sounding room. This video was suggesting that using something as a glue, whether just a touch of the same reverb on each track, or summing to very light compression, to glue all of these differently recorded tracks into one similar sound source. I suspect this was somewhat Philips question. I look forward to seeing more responses. Not a problem Mike. You have the right idea, yeah. It's usually going to come from some sort of outboard device. As Mike pointed out, there are several ways to go about that. Camera mic's, board pre's etc, can all color and saturate a sound. That saturation turns into a form of good compression when used correctly. Though I'd not consider them "glue", they process differently than software will. I have an old video camera....one of those really big ones that recorded VHS tapes. Something awesome about the mic in that as it always recorded my band really well. I'm sure the VHS tape may have had something to do with that also, but that mic never clipped or distorted in a bad way. I also feel that the word "glue" has a few different meanings to different people. To me, it's always been to glue a mix or a few instruments together. To others, it's compression to the point of tonal characteristic alteration...and in most cases, it's in a bad way. For example, I get a few mixes that come in from time to time that are nearly square boxing on me before I touch them at they are at -6 dB to -3 dB. When I ask the engineer why he felt the need to do that, the response is always the same....they like the sound of a certain compressor for 2-bus glue and need it at a certain level before it cops the tonal character they are looking for. This square boxing is no longer glue though...it becomes epoxy in this state and makes my job a bit more difficult. If they are going to compress like this, they should just finish the job on their own without an ME. I refuse to do work on projects like that...so they either fix the mix and lighten up, or they can go somewhere else. When you look at good mixes of the past where bus glue was used, you never see a square box wave form. Just a little glue to tighten up the mix or a few vintage pieces for tone quality. Most times the only one that can hear the difference is the engineer...other times the effects of this can be more apparent. That's the extent of it for *most* users. There are others that have some pretty strange processing chains though. Some of which I'd never think of using...some I'd never use period. But they work for certain individuals, so it's all good. :) -Danny
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Philip
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Re:Glue (Producers Please)
2012/02/05 16:06:44
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Thanks for indepth responses on this elusive subject, Danny! Also, Mike, Mike_M, and Bat ... for your excellent thoughts and track considerations ... like the camera mic. The instruments that make me ponder the most ... and perhaps in order of importance for 'solid glue' (if there be such a thing) ... are: Vox, Bass, Kick, Snare, Guitar, Tambs Both their average and peak values fluctuate wildly in my mixes ... requiring a lot of clip-gain enveloping and/or fx-dirt ... both for smoother dynamic's and for the listener's subconscious need for human-gel and concreteness during song-communication. Everything else seems relatively unnecessary, even as per Danny's excellent dialogues. I've used the UAD Studer and Fatso on some of my older mix tracks, to try to (pre-) 'mold' them ... for more consonant psycho-acoustic listening. Also, the Neve sheens, the Fairchild, Pultec EQ, Dimension chorus, and other UAD outboard emulations ... to 'mold' them for the listener's ears to receive more 'fully'. Mike (Makeshift) mentions the use of verb, ambience, to gel things better into place-time orientation. Most of us do have an ambience/verb buss and/or delay buss for that purpose. I suppose the parallel bus comp (with upward comp, expanders and all) helps with drums (per Danny) ... but I've failed with many of these. Likewise, HPF on tracks and busses has its place.
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bitflipper
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Re:Glue (Producers Please)
2012/02/05 17:33:10
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I was going to stay away from this thread... Jeez, I'd like to see how much you'd have to say about a topic you were passionate about! Just funnin' ya, Danny. I know you're passionate about every aspect of this game, even stuff you don't use yourself. Me too. Like you, I am very spare with any kind of overt glue processing. Real organic glue happens way before the 2 bus, from the choice of instruments to the song arrangement, from automation to reverberation. Putting something specifically gluey on the stereo bus is icing on the cake, and perhaps unnecessary. I think the term "Glue" is a fairly recently-coined word, at least in its current connotation, which it acquired as people migrated from mostly tape to mostly digital. After the switch they missed the gluing effect of tape. Tape compression (saturation), track bleed and tape hiss all contribute to a blurring effect. Gentle, frequency-dependent nonlinear compression, along with a dash of harmonic distortion and maybe even a little noise, and you've got something at least reminiscent of the same effect. As for its relative importance in the process, IMO not very. But then, I revel in the crisp clarity of digital audio and am not overly nostalgic about magnetic media. In that I may not be representative, particularly among my own age group.
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Jeff Evans
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Re:Glue (Producers Please)
2012/02/05 17:51:15
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Firstly perhaps a Sound on Sound article on mix compression. Good one too. It sort of changed me a little in this area: http://www.soundonsound.c...les/mixcompression.htm The word glue can be used to describe many things, one of which is when we put either a buss or the mix buss through some sort of process that applies to that whole buss or whole mix buss. But you can be too eager to do this and ruin a great sounding mix just for the sake of passing it through some sort of cool processor. I agree with Danny in that one of the best devices for glueing is an outboard analog compressor but preferably one that is transparent in its sound and very high quality. I use a digital mixer and the Yamaha has a rather nice transparant full range compressor on its output which I don't always use but when I do I can definitely hear what it is up to. Settings wise its ratio can be fairly low eg 1.3:1 and fairly low amounts of gain reduction too eg -2 or -3 db max. The attack time here is still important so you need to slow it if you don't want transients being effected too much. I kind of like what it does as well. It just seems to settle a mix slightly and make things sound a little more even and level. But you don't slam it for sure and you can still leave a lot of headroom for mastering too even if you use it. But you don't have to use it either and let the compressor in the mastering phase get stuck into the glue concept. The C2 does a nice job on this.
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The Maillard Reaction
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Re:Glue (Producers Please)
2012/02/05 18:54:10
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I feel like I should clarify one thing about how I used the phrase "camera mic". It was meant to imply that nothing good happened at the microphone. Camera mics are utility grade and powered by a power supply that is meant to power a camera, not a mic. My point was that the *glue* was happening without any help from the mic. :-) best regards, mike
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drewfx1
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Re:Glue (Producers Please)
2012/02/05 18:58:06
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bitflipper I think the term "Glue" is a fairly recently-coined word, at least in its current connotation. I was going to say the same thing. My bet is it was invented by a marketing person in order to sell a mix buss comp plugin. And repeated endlessly so that, like "warmth", you think your life will be ruined if you don't add it to your mix.
In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
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Guitarhacker
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Re:Glue (Producers Please)
2012/02/05 20:03:11
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Glue..... I would interpret to be the cohesiveness in the music..... the things that bring and hold it all together and make the collection of tracks all sound like "one" complete project.....or song. While I agree the compression and reverbs tend to help this process... in that they create a blending and a blurring of the lines between the tracks to make them sound better and work together..... I do believe that most of the "glue" is happening on the front end with the various tracks. The instrumentation is vital in determining just how "glued together" the final song will sound. Production...and setting the levels properly so one track is not overpowering the mix I think, will do more for the cohesiveness of the song than slapping a compressor and some reverb on the master. I am in no way saying that compression and verb are not important..... they are very important to a finished mix. Actually, I believe it is through a total, and balanced approach to the whole project...... tracks, production, effects..... all working together and balanced in the proper portions to get the magic super glue that holds it all together. I browsed the article Jeff referred to.... good read.
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timidi
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Re:Glue (Producers Please)
2012/02/05 20:47:25
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Great article Jeff. In particular this quote: "I would recommend that mixers get into the habit of using proper mix-bus compression. This will allow me to dynamically process less and still achieve the desired quality and average output level. Think of compression as a really good paint job on a car. It's better to have many thin coats of paint, rather than one thick coat."
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Middleman
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Re:Glue (Producers Please)
2012/02/05 21:08:12
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The need for Glue came about from the digital age we are all in as Bit points out. There is a clarity and harshness that comes with digital which is not as pleasing to the ear. If you have not focused on your tones properly in the recording process, you may spend excessive time trying to build a jigsaw puzzle from incompatible pieces. This happens a lot when you are the engineer and performer at the same time. You have to perform but are you really focused on the tone of the track being recorded? It's really hard so we review tone after the fact and then experimentation can wear you down to the point of accepting "good enough". The best solution is to simply put low pass filters across the parts of the mix where you find too much clarity and harshness. The zone is generally above 10k but can extend down to 4k for some instruments. So, in addition to all the hi pass filters you need to implement, to clear up the low end, you also need to low pass as well to control high end build up. A subtle approach is recommended or you can end up with warm, glued mush. This is one solution toward the glue sound. The other solution is to not worry about warmth until you get to the mastering phase. Alternatively a good tape emulator preceded by a Pultec plugin goes a long way to bring warmth and similar characteristics to a group buss or master buss. One note of caution however, glue techniques will never glue properly tracks that are recorded in strange acoustical spaces and you are trying to meld into a similar sonic space. I would not recommend the compression approach to warming a mix. It can be done but its a quick path to a dull sounding mix, which will be very warm, but uninteresting. Parallel compression is the best technique if you are going to deploy it.
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Danny Danzi
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Re:Glue (Producers Please)
2012/02/06 06:32:50
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Middleman The need for Glue came about from the digital age we are all in as Bit points out. There is a clarity and harshness that comes with digital which is not as pleasing to the ear. If you have not focused on your tones properly in the recording process, you may spend excessive time trying to build a jigsaw puzzle from incompatible pieces. This happens a lot when you are the engineer and performer at the same time. You have to perform but are you really focused on the tone of the track being recorded? It's really hard so we review tone after the fact and then experimentation can wear you down to the point of accepting "good enough". The best solution is to simply put low pass filters across the parts of the mix where you find too much clarity and harshness. The zone is generally above 10k but can extend down to 4k for some instruments. So, in addition to all the hi pass filters you need to implement, to clear up the low end, you also need to low pass as well to control high end build up. A subtle approach is recommended or you can end up with warm, glued mush. This is one solution toward the glue sound. Middleman, I'm just curious....do you really feel digital is harsh? I read this a lot from people and even hear it from the students I teach. The first thing I say when I hear that is "no, it's not digital that's harsh...it's YOU that's harsh in your sound selection." The reason I say that, it's only giving you back what you put into it. If you have a harsh guitar tone to start with, you get a harsh guitar tone back. If you had a harsh guitar tone in the analog days of tape, the tape warmed it up. If anything colors the sound in this field, it's analog or anything with saturation in my opinion. As for your solution I quoted next, I totally agree with that....but would that be considered "glue"? It just sounds like basic eq really and not what I would call glue at all. All that stuff is done in the mastering process too actually. I'm always removing harsh high end anywhere from 12k on up for client jobs if they need it. I stick to my original statement....I sincerely feel that everyone has their own meaning of "glue". I was under the impression Philip was talking about compression type glue moreso than just warming things up. You know...something that sort of tightens something up. (or various things) At any rate, whether it be glue, warmth, saturation or some sort of classic analog gizmo, I find that when someone uses that stuff in today's times that it literally dates the recording depending on how much they use. Music today is more sonic and less warm and dull in my opinion. Like you, I'd rather low pass or dial in the right frequencies before I use something that warms up my sounds. I also agree with you on the compression warmth thing. It's not something I use often or something I use a lot of. When I do, it's subtle because most times I just don't see a need for it. I kinda like the extra edge we get in music today. Now for something classic rock based, blues or jazz, yeah, I'm all for hearing things a bit warmer. But for pop, new rock/metal, R&B, rap, dance etc...I'll take things a little more sonic and bright as it just sounds better to my ears and I've embraced it. -Danny
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Guitarhacker
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Re:Glue (Producers Please)
2012/02/06 08:57:08
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Danny Danzi .... it's not digital that's harsh...it's YOU that's harsh in your sound selection." The reason I say that, it's only giving you back what you put into it. If you have a harsh guitar tone to start with, you get a harsh guitar tone back. I agree. This "theory" began when digital and the CD in particular began to gain in popularity. I heard it and dutifully believed...... until.... In a record review in Guitar Player Magazine some time back in the late 70's or early 80's a reviewer made the statement on reviewing the new TRIO CD.... (Linda Rondstat, Dolly Parton, Emmy Lou Harris) with some of the finest Nashville session players on dobro, lap steel, fiddle, mandolin, and guitar (as well as some other instruments) .... that "This album was the reason CD's were invented". Being curious and not much of a bluegrass fan, but loving the voices and music of Linda and Emmy Lou..... I purchased said CD. All I can say is "WOW" .... I was impressed and duly converted and became a fan of TRIO. I still listen to it now. If you have not hear the TRIO..... it's money well spent. But to the point.... the sound on that CD is amazing. Such clarity in the tone of the instruments. You can hear the rosin on the bow. No harshness in there that I could hear. The engineering is done right. Tape, back in the day had the ability to take the edge off of the harshness to some degree since tape is not a loss less medium. Every time you run a tape past the head, the content lost some of it's original tone character due to residual magnetism in that head. Levels and "on tape" natural compression also contributed to that as well. Digital is the same after 3 bounces as it is after 1003 bounces.... so if something is harsh to begin with, it stays that way. Many times, I have deleted a track that just didn't seem to fit in no matter what I did to it to try to force it in. Digital at times is too honest for me.
My website & music: www.herbhartley.com MC4/5/6/X1e.c, on a Custom DAW Focusrite Firewire Saffire Interface BMI/NSAI "Just as the blade chooses the warrior, so too, the song chooses the writer "
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Philip
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Re:Glue (Producers Please)
2012/02/06 09:13:40
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Great threads all ... Yeah LPFs on SOME instruments ... or dips at 4k ... but not really the glue-gel *tightness &/or consistency* that direct comp provides ... on busses. Getting rid of all artifacts -- hahahaha! I suppose that gives a perceived glue.
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batsbrew
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Re:Glue (Producers Please)
2012/02/06 10:35:34
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GETTING RID OF ARTIFACTS. yes. seems outboard compression/limiting, is infinitely better at that, than plug ins. that said, the plugins i use across my master buss for mixing (C1, Renncomp, and L1) really do a good job, when i barely kiss them with level. part of getting good at "GLUE", in the mix side of things... is being able to recognize what benefits from using it, and what is better left with no glue. it's all 'sonics' per se, but the choice of using glue, is purely subjective to the choice of production value. if you are going for a super smooth mix, going for that pink floyd vibe, and you are using somewhat mellow instrumentation, the approach for "GLUE" is completely different than if you have slamming in your face guitars, keys, vox, and drums... the idea is more or less the same, but the method, and sonic end result, are totally different at times. i can make a mix 'glue', using zero compression, and only level and eq and panning. or i can make a mix 'glue' with tons of compression, and no natural levels at all. the point is, you have to take each mix on it's own merit. and figure out where the sweet spot is. everyone will have an opinion about what should stick out more, what should be more bright, or dull, and all that... but only you know when the mix has glued together the way you hear it in your head. and if you cannot get there, then you simply need more practice. and then, maybe better monitors, or plugins, or outboard compression. but a lot of times, the "GLUE"........ is simply a correct choice.
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AT
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Re:Glue (Producers Please)
2012/02/06 10:41:21
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"glue" is one of those pseudo technical terms that is real but unquantifiable - in the ear of the beholder. And as said above, it comes from the switch from analog to digital. Yes Danny, originally digital was harsh. I remember in the 80s going to help a (girl) friend buy bookshelf speakers. We listened to several at a store and they were all horrible to my ear. Then I asked to sells guy what he was using - a CD of pop. I had him switch to fm (he didn't even have a turntable set up). CDs got better - replication and recording. But it is still different sounding than all-analog, and in many ways better. No longer harsh, but sharper, more defined, whatever words you want to use. And as has been pointed out above, less forgiving of beginner mistakes. Tape has a sound, and it helps round off edge, which makes things sound fuller, like a little vaseline smeared on a camera lens for porno - gets rid of the wrinkles and crinkles. Or switching from TV to high-def which shows the pock-marks on the news announcers. This analog "sound" was what many of us (older!) expected, so it is not surprising that the professionals tried to replicate what they had heard during their formative years and career. That is not to say tape and all analog couldn't sound bad (I made plenty of bad recordings w/ it), but digital (esp. early on) magnified bad sound, just as a really well-done digital recording sounds cleaner, crisper than even a modern lp which has to be limited in dynamics and bandwidth for that medium so the stylus "don't jump the groove." One of the problems w/ digital is that the human ear/mind can only pay attention to 3 or 4 things (ie. sounds) at a time. If everything in your recording is "out front" and well defined you can lose the listener - or at least leave him/her undirected. So composition becomes even more important, as well as arrangement. On the tech side, there are a couple of old tricks that can help. One thing is using a high-end front end to record. A good channel strip can "mimic" the sound of a console as the electronic signal is passed through a series of transformers etc., just like the big boys do. In many pro studios the sound comes in through a big console, but is also output through the analog buses and channels w/ the attendant processing. That helps w/ glue, as well as a nice tuned room, so everything has a coherence. It all sounds like it was recorded the same (and in the same place), because it was. At home, tactically, buses can achieve some of that sound stamp. I think this is why bus comps are so in vogue. I had a project w/ a lot of guitars which I ran through the Cake SSL bus comp on a bus. The comp pushed all the guitars down to the same volume, relatively, but as different ones hit a louder section (the guitarist knew what he was doing and how he wanted them arranged) a specific line would 'poke' out of the guitar bed, drawing the ear to it. The rest of the guitars were a lush drone, and if you listened you could hear each one, but the arrangement and bus comp made one stick out. The same thing can be done w/ drums. You get the beat underneath, with the cymbal wash or the snare or a tom roll poking out. If you put a comp on every drum (or guitar) so they are all "big" and out front the listener ain't directed and has to do the compressing "in the ear." It gets a lot more confusing and "mushy" than if you, the engineer, do some of the work. Add a voice (nailed w/ a comp) to float over it all and as loud if not louder than all the bused parts and you get a very pleasing, defined song. You, the engineer, have done the work for the listener, and the song has a coherent, expected and controlled sound. Of course, if the song sux it doesn't matter, but that ain't the engineers job. And even a good song played badly will sound better. It will still suck but sound good. @
https://soundcloud.com/a-pleasure-dome http://www.bnoir-film.com/ there came forth little children out of the city, and mocked him, and said unto him, Go up, thou bald head; go up, thou bald head. 24 And he turned back, and looked on them, and cursed them in the name of the Lord. And there came forth two she bears out of the wood, and tare forty and two children of them.
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Danny Danzi
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Re:Glue (Producers Please)
2012/02/06 11:53:29
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AT "glue" is one of those pseudo technical terms that is real but unquantifiable - in the ear of the beholder. And as said above, it comes from the switch from analog to digital. Yes Danny, originally digital was harsh. I remember in the 80s going to help a (girl) friend buy bookshelf speakers. We listened to several at a store and they were all horrible to my ear. Then I asked to sells guy what he was using - a CD of pop. I had him switch to fm (he didn't even have a turntable set up). CDs got better - replication and recording. But it is still different sounding than all-analog, and in many ways better. No longer harsh, but sharper, more defined, whatever words you want to use. And as has been pointed out above, less forgiving of beginner mistakes. Tape has a sound, and it helps round off edge, which makes things sound fuller, like a little vaseline smeared on a camera lens for porno - gets rid of the wrinkles and crinkles. Or switching from TV to high-def which shows the pock-marks on the news announcers. This analog "sound" was what many of us (older!) expected, so it is not surprising that the professionals tried to replicate what they had heard during their formative years and career. That is not to say tape and all analog couldn't sound bad (I made plenty of bad recordings w/ it), but digital (esp. early on) magnified bad sound, just as a really well-done digital recording sounds cleaner, crisper than even a modern lp which has to be limited in dynamics and bandwidth for that medium so the stylus "don't jump the groove." One of the problems w/ digital is that the human ear/mind can only pay attention to 3 or 4 things (ie. sounds) at a time. If everything in your recording is "out front" and well defined you can lose the listener - or at least leave him/her undirected. So composition becomes even more important, as well as arrangement. On the tech side, there are a couple of old tricks that can help. One thing is using a high-end front end to record. A good channel strip can "mimic" the sound of a console as the electronic signal is passed through a series of transformers etc., just like the big boys do. In many pro studios the sound comes in through a big console, but is also output through the analog buses and channels w/ the attendant processing. That helps w/ glue, as well as a nice tuned room, so everything has a coherence. It all sounds like it was recorded the same (and in the same place), because it was. At home, tactically, buses can achieve some of that sound stamp. I think this is why bus comps are so in vogue. I had a project w/ a lot of guitars which I ran through the Cake SSL bus comp on a bus. The comp pushed all the guitars down to the same volume, relatively, but as different ones hit a louder section (the guitarist knew what he was doing and how he wanted them arranged) a specific line would 'poke' out of the guitar bed, drawing the ear to it. The rest of the guitars were a lush drone, and if you listened you could hear each one, but the arrangement and bus comp made one stick out. The same thing can be done w/ drums. You get the beat underneath, with the cymbal wash or the snare or a tom roll poking out. If you put a comp on every drum (or guitar) so they are all "big" and out front the listener ain't directed and has to do the compressing "in the ear." It gets a lot more confusing and "mushy" than if you, the engineer, do some of the work. Add a voice (nailed w/ a comp) to float over it all and as loud if not louder than all the bused parts and you get a very pleasing, defined song. You, the engineer, have done the work for the listener, and the song has a coherent, expected and controlled sound. Of course, if the song sux it doesn't matter, but that ain't the engineers job. And even a good song played badly will sound better. It will still suck but sound good. @ Good post AT. I guess I never thought of digital as harsh because I did my best to capture my sounds the way I heard them and digital just gave me back what I put in. I'm "older" too believe it or not..lol..and come from the analog/tape days. See for me, I always had a problem with what my stuff sounded like once it was recorded to tape. It always seemed to dull a bit. Part of my problem was running things a bit too hot and getting some tape saturation. I just never liked that sound for myself. I'd also always try to brighten things up because they just sounded a bit more dull than what I thought I recorded. When I got my ADAT's, all this changed for me. The things I recorded often times didn't need much eq at all. A little high pass, some mid range control and I'd let them fly. Again...what I put in was what I got out. Yes I'll agree some of the early media may have sounded what you can call "harsh". But that wasn't *totally* the fault of digital if you really get technical. There's a guy turning knobs and pressing buttons that determines how much abrasive high end should be there. At first they went over-board due to the clarity they heard out of it. So I can't really fault digtal for any harshness. It gives you what you give it. Yeah our converters have gotten better etc, but still....if something sounds brittle, you back it down. There's no need to just settle for harshness and attribute it to "digital is doing it." When I first got a DAT machine that went to 48 kHz, the first thing I noticed was it was a bit brighter than the normal setting. It could have been in my head, but I sure thought I could tell the difference. Was it indeed brighter or did it just open up my frequencies a little more? You know...sort of like how 22 kHz compares to 44.1. It's going to get brighter...but do we blame digital for increased frequency response? I just don't think it's a fair assessment really. You gain a new color palet. It's up to you to make the right calls and utilize it, right? One of the reasons I'm so passionate about this is due to the older students I have who come from a world of tape. They just had it burned into their minds that digital was the devil and was responsible for all the harshness. Part of my lesson plan for them is to show them how much analog is coloring the sound. 2 weeks ago, one of my die hard tape students mic'd up an old Hiwatt I have over here. The tone to me was brittle to start with. I didn't like his mic positioning nor did I like the tone he got out of it. I didn't say anything to him about it and just allowed him to do his thing. We recorded the sound on my 16 track 1 inch machine at 15ips. It was quite amazing how the tone changed. I actually liked it due to what the tape, board pre and the natural saturation did to the sound. Then we recorded that same sound into Sonar. The exact brittle tone I heard before we printed anything was the exact tone that went down in Sonar. To further illustrate my point, I had to teach him what to listen for pre-print. Once he listened to it and knew the stuff I was talking about, we listened to the Sonar print. I asked him if he heard any difference between the live on the fly sound he was physically playing and then the Sonar sound. He said "no, I can hear no difference." We then compared it to the 1 inch tape sound, and he heard exactly how the tape was manipulating it and warming it up. We then experimented with eq changes and a few other things in Sonar to get the sound to where it sounded nearly spot on to the tape sound. The point was proven that the original sound was brittle and high endy from the start...and digital is going to slam that same sound right back at you. If he would have captured the sound a little less abrasively and moved the 57 he used a bit more outside the cone, the harshness would have gone away some. He also could have dropped the presence on the amp which was jacked nearly all the way up. We tried just that and bang...what we heard was what we captured. So though I can totally understand what you're saying as well as anyone else that weighs in on this, I can't totally agree with it because it has not, and never HAS been a situation I've run into. I'm a "source nut". Meaning, nothing gets printed here unless it's the sound I want. I rarely to never fix anything in the mix. I'll record something over and over until I find the sound that I want and will exhaust my mic locker and mic techniques until I get it. The reason being...I know that I'm going to get back exactly what I put in and it's been that way for me since my ADAT days. :) -Danny
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AT
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Re:Glue (Producers Please)
2012/02/06 12:45:34
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Danny, sounds like you know what you like and, more importantly, how to get it. Nice primer on how to listen. You've taken a logical, even scientific approach. Digital is great for capturing whatever sound is there, so get it from the start. It does take some adapting, tho. As far as digital sounding "harsh," my bookshelf speaker example was from the earliest days of CD - the very first releases. I had never heard one directly before , and these were new professional releases. The recordings were still analog, but the pressings were digital and nobody knew how to get the best out of the technology. You probably remember how some people use to use a green marksalot on the edges of CDs for some magical reason to make them sound better. By the time of ADAT, the converter technology was much better and the techniques better grounded in experience. It sounds (pun intended) like you would be great to work with ... @
https://soundcloud.com/a-pleasure-dome http://www.bnoir-film.com/ there came forth little children out of the city, and mocked him, and said unto him, Go up, thou bald head; go up, thou bald head. 24 And he turned back, and looked on them, and cursed them in the name of the Lord. And there came forth two she bears out of the wood, and tare forty and two children of them.
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Middleman
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Re:Glue (Producers Please)
2012/02/06 13:01:54
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To reply to Danny's question, yes it is harsh. And no, I am not harsh, nor do I make harsh audio decisions but my wife would disagree overall about my relative harshness. Digital is clearer above the point where tape saturation used to roll things off. If you don't round it off with EQ, preferably with your mic choices and external hardware, it builds up in the higher range. If you don't take my word for it, go watch the latest Dave Pensado episode where Ken Scott (the Beatles former mixer) talks about his challenges in this area. You can find it on Youtube. Or Michael Shipley who had Black Lion Audio design his converters to reduce the harshness on Alison Krause's latest album Paper Airplane. It's real, its known, and usually is exacerbated by plugins. Why, I don't know but to get back to glue...it's really about trying to get the track to sound warm and rolling off EQ, is one way of getting there. That's kind of what a tape saturation plug does, emphasizes the lows and rolls off the highs. All of this in a general sense mind you.
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droddey
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Re:Glue (Producers Please)
2012/02/06 15:18:14
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Glue, roughly, is the opposite of separation, IMO. Everyone can achieve a HEAVILY glued mix, and in fact most beginners can only create heavily glued mixes, actually way, way over-glued because they don't understand how to control separation. I used to be master of this. If separation is a continuum that starts with everything just crapping all over everything else frequency and timing-wise and ends at the other extreme with no two instruments playing at the same time, somewhere along that axis you have enough separation to sound good, but everything is very well blended together in terms of when and what they are playing at a given time, and the frequencies of the things playing together at a given time fitting together so as to sound more like a single thing than like individual instruments. To me, that whole master bus glue compression thing is about leveling out instruments so that they don't stand out as much. Whatever peaks its head up at a given time is pulled down, giving the overall dynamics of the song a 'smoother surface'. And it will also affect the tonal quality of the song, as all compression does it seems to me. If it's just compressing the peaks that stick up, it's then also reducing the brightness of those peaks, which further contributes to that smooth surface feel. And, in heavier rock, it can be used to allow the kick/bass to lightly (or even kind of heavily) pump the whole mix, which might create a seemingly more exciting and integrated mix I guess. Anyhoo, to me that's what it's about. But I think that, if you get the first type of glue right, then you don't need the second type really. But that probably means also good control over playing dynamics while tracking, and also maybe commtting to more compression in the tracking stage so that players can play the compression and get the tone and dynamics right as recorded.
post edited by droddey - 2012/02/06 15:23:11
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Middleman
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Re:Glue (Producers Please)
2012/02/06 15:26:24
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The mix that Cakewalk just put up on their blog, in my view, is too glued. It's a dull representation of what musically seems to be going on. I would like to hear others view on this. http://blog.cakewalk.com/
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Danny Danzi
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Re:Glue (Producers Please)
2012/02/06 17:34:17
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Middleman To reply to Danny's question, yes it is harsh. And no, I am not harsh, nor do I make harsh audio decisions but my wife would disagree overall about my relative harshness. Digital is clearer above the point where tape saturation used to roll things off. If you don't round it off with EQ, preferably with your mic choices and external hardware, it builds up in the higher range. If you don't take my word for it, go watch the latest Dave Pensado episode where Ken Scott (the Beatles former mixer) talks about his challenges in this area. You can find it on Youtube. Or Michael Shipley who had Black Lion Audio design his converters to reduce the harshness on Alison Krause's latest album Paper Airplane. It's real, its known, and usually is exacerbated by plugins. Why, I don't know but to get back to glue...it's really about trying to get the track to sound warm and rolling off EQ, is one way of getting there. That's kind of what a tape saturation plug does, emphasizes the lows and rolls off the highs. All of this in a general sense mind you. Oh rest assured I wasn't trying to imply YOU were harsh in your choices. I was speaking in terms of what I encounter most of the time. I believe what you're saying as well as what AT had to offer. I'm not trying to discredit anyone, honest. I've just never experienced this in my own realm. What I record is what I end up with and none of it is ever harsh or abrasive sounding to where I'd blame it on digital, that's all. :)
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ChuckC
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Re:Glue (Producers Please)
2012/02/06 18:18:08
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droddey Glue, roughly, is the opposite of separation, IMO. Everyone can achieve a HEAVILY glued mix, and in fact most beginners can only create heavily glued mixes, actually way, way over-glued because they don't understand how to control separation. I used to be master of this. GUILTY !! I have just emerged from this phase of newberism in the last two weeks or so.... Overcompressing every damn thing, I was also failing to listen to the tracks raw as I started to mix to see if the tones worked or not. I would pull up and screw with Eq's and preconcieved notions of what the eq should look like for that instrument. Sometimes they just don't need it, or need much anyway. Things are a bit more enlightening on this side of that dark tunnel I had to go through to learn it. A few other things I picked recently too: 1) I haven't tried the studer 800 out any other tape sims but I have learned that what I thought I liked about cakes tape sim fx I actually hate. The warmth is good but can be achieved via EQ without the bogus "tape saturation" which to my ear sounds like distortion. And not the good kind. 2) having said that, I have learned to embrace the clean sound of our beloved sonar (digital recording) and not to dirty it up much with plug in saturations. I have used the saturation in the vx64 vocal strip for many vocal tracks and then went back and in every case I liked them better with little or no saturation at all. My mic pre has an Ax7 tube and the saturation I get from it on the way in, I like. So Imagine outboard 2 bus comps would most likely impress me the same way over their digital counterparts. 3) In sooooo many cases in audio recording I have found less is more. way more. In most cases learning eq's, comps, even reverbs it was not that I wasn't doing it enough or had noobs set "wrong" other than that I was applying WAY TOO MUCH of everything. Drastic Eq's, too much compression, too much verb etc.... Verbs have a cavern setting but it's not because anyone has ever enjoyed a rock concert inside a cavern! I am certainly not among the more experianced here so take this with a grain of salt, but it seems to my ear, things glue together more organically and more natural sounding when the arrangement,sound source capturing, and track eq's are working with one another rather than trying to run each other over. I have some mixes I fight with (see the songs forum for evidence) and others that I LOVE and strive to duplicate. Though every song is so different so i has been more difficult for me to figure out what I did so right on one project and so wrong in another, but it many cases when I found the problem it was that I over-did something.
ADK Built DAW, W7, Sonar Platinum, Studio One Pro,Yamaha HS8's & HS8S Presonus Studio/Live 24.4.2, A few decent mic pre's, lots of mics, 57's,58 betas, Sm7b, LD Condensors, Small condensors, Senn 421's, DI's, Sans Amp, A few guitar amps etc. Guitars : Gib. LP, Epi. Lp, Dillion Tele, Ibanez beater, Ibanez Ergodyne 4 String bass, Mapex Mars series 6 pc. studio kit, cymbals and other sh*t. http://www.everythingiam.net/ http://www.stormroomstudios.com Some of my productions: http://soundcloud.com/stormroomstudios
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droddey
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Re:Glue (Producers Please)
2012/02/06 19:32:06
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Every single time I try to have it work without any mixing at all, no EQ, no compression, no automation. I haven't made it to that goal post yet, though my current one has, so far into the process, passed the test. I have drums, bass and left/right main guitars done, and it sounds great just as is. It's definitely got that 'glued by design' thing going on, with the bass and guitars blending in a really nice way, creating a backdrop that other stuff can be layered over. The usual issue for most folks I think is that, unless you already have a lot of experience with a given style of song, you give too much real estate to early recorded tracks and there's no space left to put the other things you need later. But I'm slowly getting better about this and trying to think ahead how much frequency real estate does this track actually need. And, the thing is, if you over-restrict it a bit, that's not a problem unless you are way off. You can always put another part in later that fills in that hole. But I'm also committing to all compression in the tracking process as well, so it sounds mixed as I'm putting the parts down, and it sounds pre-glued.
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Philip
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Re:Glue (Producers Please)
2012/02/06 20:52:52
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Chuck: Yeah, making things listenable at offices, restaurants, etc. ... requires some smearing and blending of non-dominant instruments. Also, congrats on your recent venue. Myself, I've just been invoked as our church's chief musician ... our last piano player split ... hahahahah! AT: You're an animal! Droddy: I think you hit it spot on ... you've cleared many of the clouds (glue vs. separation ... treating music as backdrop-layers, etc.). THANKS for your additional chimes and ponderings.
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Philip
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Re:Glue (Producers Please)
2012/02/06 21:06:39
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Middleman The mix that Cakewalk just put up on their blog, in my view, is too glued. It's a dull representation of what musically seems to be going on. I would like to hear others view on this. http://blog.cakewalk.com/ Yeah, I agree ... its dulled/glued backing has rendered the female voc popping out hideously for extensive periods of time (I had to slam her off like a TV commercial) ... here at the studio (motel living room, theater, home quiet areas, etc.) But a McDonald's this works quite well. Her vox and beatz rule the ham-boogy joint. This is a great example of glue, Middleman!
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