Groove Clip Looping Snares! Why does it expand!

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jackasspenguin
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2012/10/26 12:46:48 (permalink)

Groove Clip Looping Snares! Why does it expand!

I'm trying to GCLoop some snare hits. But, when I select the region to loop, it always expands beyond what I want.  For instance. The snare hit doesn't start at the beginning of the beat But it seems that's where the gcl starts and ends exaclty a measure later which is 1/4 of the next measure. That works great for a kick drum since it starts on the fist beat of the measure.  I've tried several times to select the region I want to loop but it never does what I want it to do.

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#1

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    tbosco
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    Re:Groove Clip Looping Snares! Why does it expand! 2012/10/26 12:50:17 (permalink)
    I may be wrong about this, but the clip you want to "GC" cannot be a region of a clip... it has to be a complete clip, and so you need to make sure that clip starts and ends exactly how and where you want it to start and end.

    Make sense?

    Cheers!

    Tony

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    #2
    jackasspenguin
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    Re:Groove Clip Looping Snares! Why does it expand! 2012/10/26 13:18:01 (permalink)
    Yes, I suppose that makes sense but I don't find it anymore useful. lol  I suppose that if one was to include a kick drum at the beginning of the region then GCL it you might be able to delete that kick drum and still have what you were shooting for. ;) I'm probably going about it the wrong way.

     I'll be honest. I'm having a hard time programming drums.  I did manage to start up the step sequencer. I got my snare hits where I want them. And I was was able to GCL them out. I'm not strong with the SS either. I guess whatever you come up with is going to be the same throughout on that track. So, I started another Snare track so I can input rolls and off beats and the such. In comparison, in Redrum you can create a beat with all the elements you want and then copy pattern to track. I'm guessing with the SS in Sonar you really have to create several tracks for your drum elements.  Yesterday I spent quite a bit of time trying to edit some drum hits in the piano roll and I'd have to say, that probably isn't the best way to go about editing drums in Sonar. I'm using Battery. I'm only using 4 drum elements right now. No drum map. I'm also finding that the snap to grid function in the piano roll still seems have a mind of it's own.


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    #3
    jackasspenguin
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    Re:Groove Clip Looping Snares! Why does it expand! 2012/10/26 13:52:26 (permalink)
    Wow! You have to deselect the Step Sequencer and engage the piano roll to be able to split and delete a section.  I guess if you disengage the step sequencer from the events or track, you are free to do whatever you want on the track? Interesting!

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    #4
    tbosco
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    Re:Groove Clip Looping Snares! Why does it expand! 2012/10/26 16:02:05 (permalink)
    OK.. I think I understand what you are trying to do a little bit better, though not totally.  You are using Battery as your Drum module, and you are going to drive it with one or more MIDI tracks...correct?  And you have 4 drum sounds assigned to 4 pads in Battery I assume.

    Let's assume you want to make this 1 measure long pattern:  Boom/Bam/Boom Boom/Bam  where Boom is a kick drum on beats 1 and 3, and Bam is a snare hit on beats 2 and 4.

    I know there are many ways to do this.  But if you have played the notes (let's say C2 and D2) into a MIDI track, and trimmed away any blank space and bad hits, your clip should now be EXACTLY 4 beats long (1 whole measure...only).

    You can now right-click on the clip, and select Groove Clip Looping.  This will enable you to grab the right edge (or curtain) of the clip and drag it out for however many measures you want, and that clip will repeat itself for each measure.

    So obviously, if your clip contained only the snare hits, you could do the same thing to it.  Just be sure that the clip is exactly the length it needs to be, and that the notes inside the clip are on exactly the beat you want them to be on.

    It should also be obvious that your clip can be any number of measures long, so if you wanted a 4-measure pattern, you could record it, groove clip loop it, then drag the edge to repeat the 4-measure long clip.

    Quantizing your recording may help you get the drum hits on exactly the right beat, but may lose some human feel in the process.  But having the drum hits precisely placed in the clip will make the groove clip work properly.

    I hope I haven't steered you wrong or oversimplified the process.

    Let me know if I'm off track.  (no pun intended..LOL)

    Cheers!

    Tony

    SONAR Platinum
    JNCS Computer with Asus X99 Motherboard (i7)
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    #5
    jackasspenguin
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    Re:Groove Clip Looping Snares! Why does it expand! 2012/10/26 21:10:16 (permalink)
    Oh no, I certainly get it. But, I don't have all my drums on the same track! What you are saying about highlighting the region and the GCL is what I was doing with  the snare hit.  But what was happening was it would start where the snare hit happened and not at the beginning of the region that I had highlighted to the end. That wasn't a problem with the kick drum because it started on 1 and not 2 of a 4 beat measure or whatever.  I don't know what I've selected to make it not behave the way you and I both know how it should work. But it's not! Perhaps something is up with the Grid selection or something. I don't know. I **** can the idea and started using the step sequencer instead. I was just trying to run out a simple no feeling drum clip as a template. I mean, once I get that part of it, I can manipulate it and ad articulations to give it feeling or realism. That's just not what I was shooting for at that moment. Heck, give it a try. See if you can lay 2 snare hits down on the "Ands" of a 4 beat measure or whatever it's 4 kicks and 2 snares, however you look at it. lol and select the region you think it would loop in correct time.  It just didn't work for me. Puzzled.

    Windows 7 64 Bit
    i5-3570 3.4 Ghz
    ASUS Thunderbolt P8Z77-V
    8GB Ram
    MOTU 896mk3 
    Axiom 61  
    Sonar X3e 
    NI Komplete 9 Ultimate
    Omnisphere
    Reason 7


    #6
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