Agentcalm
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Guitar effects
Hey guys. So lets say you have your guitar plugged into your amp as normal. And lets say you have some effects pedals such as overdrive delay chorus etc. You can hear their sounds as you play. OK...say you didnt have any effects pedals but you noticed that you have VST plug ins such as phaser, delay , reverb. So .... instead of plugging the guitar into the amp as normal, you plug the guitar directly into your audio device (in my case an M Audio). Now , can you play the guitar and also listen to the plug ins in real time? Normally you would record a track and add in reverb etc later. But could you play the guitar and hear an amp sim, reverb, phaser while you play? Hope my question is making sense guys...thanks. Xave
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RSMCGUITAR
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Re: Guitar effects
2017/07/22 21:23:21
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☄ Helpfulby Zargg 2017/07/22 21:24:21
Yes. As long as you can lower your buffer enough there isn't significant and distracting delay
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gswitz
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Re: Guitar effects
2017/07/22 21:25:33
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StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen. I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
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Agentcalm
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Re: Guitar effects
2017/07/22 21:37:26
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hmm... sorry guys im not getting it. My fault...Im not asking the question the right way. Start again. Plug your guitar directly into your audio device , play and record. You now have a track with a clean guitar. Now add in some plug in effects such as chorus. Now... start again. Plug in your guitar directly to the audio device. Insert a chorus plug in into the track. Can you now play the guitar and hear the chorus effect as you play?
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JohnEgan
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Re: Guitar effects
2017/07/22 21:38:58
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RSMCGUITAR Yes. As long as you can lower your buffer enough there isn't significant and distracting delay
You may have to freeze existing tracks if you have lots other FX active on other tracks to keep latency low. Also select input echo, to right of record to hear the FX applied to your guitar. Cheers
John Egan Sonar Platinum (2017-10),RME-UFX, PC-CPU - i7-5820, 3.3 GHz, 6 core, ASUS X99-AII, 16GB ram, GTX 960, 500 GB SSD, 2TB HDD x 2, Win7 Pro x64, O8N2 Advanced, Melodyne Studio,.... (2 cats :(, in the yard).
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rsinger
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Re: Guitar effects
2017/07/22 22:12:02
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Agentcalm Now... start again. Plug in your guitar directly to the audio device. Insert a chorus plug in into the track. Can you now play the guitar and hear the chorus effect as you play?
Absolutely.
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davidt64
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Re: Guitar effects
2017/07/22 23:04:37
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☄ Helpfulby tlw 2017/07/23 14:29:00
Make sure you turn on input echo on the track.
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kennywtelejazz
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Re: Guitar effects
2017/07/22 23:46:04
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☄ Helpfulby Zargg 2017/07/23 19:20:04
Agentcalm Plug in your guitar directly to the audio device. Insert a chorus plug in into the track. Can you now play the guitar and hear the chorus effect as you play?
Here's a Cakewalk vid showing what you want https://www.youtube.com/watch?v=GNRMBkYOz-I Kenny
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Agentcalm
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Re: Guitar effects
2017/07/23 12:28:28
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Thanks guys.. Some good tips there. This will save me buying guitar pedals only to find I'm not gone on their. I'll download some plug ins first such as amp sims, reverb etc. Thanks again all :)
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JohnEgan
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Re: Guitar effects
2017/07/23 12:49:06
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Agentcalm I'll download some plug ins first such as amp sims, reverb etc. Not sure what version of Sonar you have, but you may have a number of existing FX-chains and amp sims you could work with already. Cheers
John Egan Sonar Platinum (2017-10),RME-UFX, PC-CPU - i7-5820, 3.3 GHz, 6 core, ASUS X99-AII, 16GB ram, GTX 960, 500 GB SSD, 2TB HDD x 2, Win7 Pro x64, O8N2 Advanced, Melodyne Studio,.... (2 cats :(, in the yard).
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chuckebaby
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Re: Guitar effects
2017/07/23 13:54:35
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Agentcalm Thanks guys.. Some good tips there. This will save me buying guitar pedals only to find I'm not gone on their. I'll download some plug ins first such as amp sims, reverb etc. Thanks again all :)
You didn't mention which version of Sonar you are using ? Not that it matters that much but better versions come with better plug ins. Digital audio recording is very similar to the old school way of doing it (well almost). You record a dry track and use FX during the mixing stages. In most cases now a day, most home studio users are recording dry DI/line level guitar in to an amp sim and then adding FX later. Where as 10 years ago, almost all tracks were recorded with distortion, through an amplifier and then adding FX later in the mixing stages.
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tlw
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Re: Guitar effects
2017/07/23 14:36:44
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Be prepared to be a little disapointed by "emulations" of some guitar stuff. Fuzzes, overdrives, distortions and wahs/filters in particular. Many "emulations' aren't very close to what they are supposed to sound and respond like. Guitars are also a very touch-sensitive instrument and many emulations just aren't.
And be prepared to put much more work in to get a decent sound than you would have to with a "conventional" guitar setup.
Give it a try though, the emulators do seem to work OK for many people. My particular hangup with them being that I can set up a chain of stuff that's supposed to be accurate emulations of the hardware I'm used to and it doesn't come close. The Amplitube Mesa Boogies, a couple of their Fenders and Scuffham's amp emulations are the ones I've found to be the most natural in sound and feel.
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Agentcalm
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Re: Guitar effects
2017/07/23 15:11:18
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Thanks guys . Im using a very basic X3 so if I dont have a lot of built in stuff I can upgrade to Artist or Pro. Its not that expensive to upgrade and I think its only about 200 bucks. So not bad at all. Thanks TLW , I'll bear that in mind. What I'd like to try is an emulation of things like Phaser or reverb and if I think it sounds ok I can then go buy a decent pedal of that type of effect. Im hoping the plug ins will allow me to sort of take it on a test drive so to speak.
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space_cowboy
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Re: Guitar effects
2017/07/23 15:16:11
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☄ Helpfulby BobF 2017/07/24 14:03:01
The Amplitube package is great. More versatile sounds than most of the other plug ins. Revalver is good too and you can run VSTs from inside it. That means my Sound Toys stuff is available, and it is excellent for delays, chorus, phasing.... And I like the TH 3 thing Sonar includes. Guitar Rig sounds thin to me. I had some Wave amp sim but never liked it. Ditto on Vandal. Never tried Studio Devil. I really love the Universal Audio amp sims, but you have to own a UA card or interface to run their plugins. One thing to think about... 6msec of latency is equivalent to standing about 6 feet from your amp. You can shoot for lower latency, but I am not sure below 6 is buying you much.
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lapasoa
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Re: Guitar effects
2017/07/23 15:49:40
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davidt64 got the right answer. Turn on input echo on the track and then put the effects you like on FX. That's it.
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JohnEgan
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Re: Guitar effects
2017/07/23 20:42:11
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chuckebaby You record a dry track and use FX during the mixing stages. In most cases now a day, most home studio users are recording dry DI/line level guitar in to an amp sim and then adding FX later.
Good to have dry guitars tracks to experiment with some FX and amp sims after recording, but when creating/improvising solo's, hooks, even some rhythms, you really need the FX applied, amp sound and volume levels while playing, as it affects the way you play and inspires some of the sounds that you create which you may not create playing/listening dry, and many sounds you can't easily reproduce later by simply adding FX, (say like expressions and feedback), I guess splitting the signal and recording both the dry and wet on separate tracks would be ideal. I do usually record direct, (not mic'd), from amp using MESA CabClone, and rarely monitor the electric guitar Im recording through the DAW/Amp Sims/FX, and studio monitors or headphones, although have done so to experiment with some of the FX chain presets sounds, not saying its a bad thing if you're getting sound you want without latency issues. If I do want to record/monitor dry electric plugged directly into audio interface or often with acoustic guitar I would be monitoring direct signal from audio interface mixer not going through DAW. Otherwise not sure if its feasible/safe to route guitar through AI/DAW/FX and out into a guitar amp to make use of DAW FX through a guitar amp? (I guess you'd need to convert line level back down to a mic/instrument level or the amp would need to have a line input available?). Cheers
John Egan Sonar Platinum (2017-10),RME-UFX, PC-CPU - i7-5820, 3.3 GHz, 6 core, ASUS X99-AII, 16GB ram, GTX 960, 500 GB SSD, 2TB HDD x 2, Win7 Pro x64, O8N2 Advanced, Melodyne Studio,.... (2 cats :(, in the yard).
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Thedoccal
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Re: Guitar effects
2017/07/23 21:01:41
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The answer is yes. But you can do even more. Plug your guitar into your amp AND your computer's sound card at the same time. Then you can play through your amp with all your favorite live effects and play with mojo, while recording the direct signal into a track in Sonar. You can even record both, then try and match your amp sound with plugins on the computer. It is a worthwhile exercise. All you need is a Y cable for your guitar cable. In addition, when you decide to buy Melodyne, you have a perfect direct, dry signal in one track to tidy up all that needs tidying.
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Agentcalm
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Re: Guitar effects
2017/07/23 22:20:15
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Hi John. Just on the point you were making about the need to lay the guitar with the effects in real time rather than later. Thats exactly what i want to do and for the reasons you mentioned. Its pointless trying to play a solo on a clean guitar with the aim of adding distortion later. By the way its working great so thanks to all fro the above suggestions. Hi T Thats a great idea of using the amps DI to go straight to the DAW. I could mic the amp and use a DI at the same time. Very cool. Space cowboy suggested Revalver and Amplitude so I'll go search for those and start playing around. Up n runnin guys. Thanks again.
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JohnEgan
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Re: Guitar effects
2017/07/24 12:01:11
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Thedoccal All you need is a Y cable for your guitar cable.
Not sure, as I understand it a simple Y cable would also split the signal strength, and possibly cause impedance mismatch issues, usually its recommended to use a buffered signal splitter to maintain original signal strength and tone from guitar going to both the outputs. There may also be ground loop concerns to be wary of between the dry guitar signal and amp output signals both going into audio interface, not sure splitter prevents that possibility (in my case my CabClone has a ground float switch (and phase invert), which may help grounding issues. It would be a good experiment/exercise/challange to see how well an amp-sim through studio monitors or headphones could emulate a real tube amp, amp-sim may seem OK itself, but compared side to side, not sure Otherwise, I guess a 3rd track option could also be mic'ing the amplifier. Cheers
John Egan Sonar Platinum (2017-10),RME-UFX, PC-CPU - i7-5820, 3.3 GHz, 6 core, ASUS X99-AII, 16GB ram, GTX 960, 500 GB SSD, 2TB HDD x 2, Win7 Pro x64, O8N2 Advanced, Melodyne Studio,.... (2 cats :(, in the yard).
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JohnEgan
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Re: Guitar effects
2017/07/24 12:50:43
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Agentcalm Hi John. Just on the point you were making about the need to lay the guitar with the effects in real time rather than later.
Yea, we're on the same page there for sure, and glad you got it working. I would like to try to use some of the plug-in FX routed to my guitar amp, just to hear how they'd sound, also would be easier adjusting FX setting on screen rather than getting down on floor adjusting hardware pedals. (getting older its harder to get back up, LOL). Im thinking I could do it as an external send, as my go to amp also has external send and receive connections, another "to-do" item. Honestly though I haven't really even touched my hardware FX pedal board for years since I got a Mesa-Boogie amp, typically I can get the sound I want from it alone and its output is my dry track, (may also be cuz Im getting older to, LOL). But do often add extra or special FX's, in Sonar production, so splitting and recording a dry guitar signal track simultaneously is a good idea to have as a reference track, however not sure a simple Y cable splitter is best option. Cheers
John Egan Sonar Platinum (2017-10),RME-UFX, PC-CPU - i7-5820, 3.3 GHz, 6 core, ASUS X99-AII, 16GB ram, GTX 960, 500 GB SSD, 2TB HDD x 2, Win7 Pro x64, O8N2 Advanced, Melodyne Studio,.... (2 cats :(, in the yard).
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kennywtelejazz
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Re: Guitar effects
2017/07/24 13:03:39
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This does not have to be so complicated folks If you already have SONAR , a guitar or two , an amp , some pedals and an assortment of plugs ..what else do you need ? Why not have a little fun ?.Go make some music while you are trying to figure out a workflow that works best for you. Not a shameless plug just an example of some stuff I do w my guitar while recording in the box Same Guitar on both clips , 2 different amp sims ...all done in the box using SONAR https://soundcloud.com/guitarist-kenny-wilson/snarky-puppy-twanger-central-98https://soundcloud.com/guitarist-kenny-wilson/while-my-guitar-gently-speaks These clips might not sound like anything you may care to hear ....IMHO that is besides the point .. For me to be happy while playing , I have to be able to feel and hear my tone as I'm playing it all the best, Kenny
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almeister
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Re: Guitar effects
2017/07/24 13:39:21
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hockeyjx
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Re: Guitar effects
2017/07/24 13:54:35
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almeister You could try Re-amping too, dry recorded signal out of DAW to amp, record back in with mic but you need a re-amp box for that, https://www.sweetwater.co...CaDv6N-QRoCr-sQAvD_BwE just another suggestion in case no one has put that out there yet
That always just seemed WAY to clunky to me. I never did see the advantage of it.
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BobF
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Re: Guitar effects
2017/07/24 14:04:57
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space_cowboy The Amplitube package is great. More versatile sounds than most of the other plug ins. Revalver is good too and you can run VSTs from inside it. That means my Sound Toys stuff is available, and it is excellent for delays, chorus, phasing.... And I like the TH 3 thing Sonar includes. Guitar Rig sounds thin to me. I had some Wave amp sim but never liked it. Ditto on Vandal. Never tried Studio Devil. I really love the Universal Audio amp sims, but you have to own a UA card or interface to run their plugins. One thing to think about... 6msec of latency is equivalent to standing about 6 feet from your amp. You can shoot for lower latency, but I am not sure below 6 is buying you much.
Yes, AT4 is really good. I find any RTL under 10ms to be perfectly fine for real-time monitoring guitar tracks.
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almeister
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Re: Guitar effects
2017/07/24 14:41:42
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hockeyjx
almeister You could try Re-amping too, dry recorded signal out of DAW to amp, record back in with mic but you need a re-amp box for that, https://www.sweetwater.co...CaDv6N-QRoCr-sQAvD_BwE just another suggestion in case no one has put that out there yet
That always just seemed WAY to clunky to me. I never did see the advantage of it.
To each his own bro, just offering OP another option. I own a re-amp box I also use AT4 and TH3 but re-amping is a valid and often used option to get real amp sound after recording di. Or to try different sounds from different amps. Some people like it and will take the extra steps necessary....some won't. Apparently, you won't, thanks for your input.
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Sanderxpander
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Re: Guitar effects
2017/07/24 15:41:58
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Reamping can sound great but only if you have amps worth recording and mics worth using.
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kennywtelejazz
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Re: Guitar effects
2017/07/24 16:30:41
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☄ Helpfulby hockeyjx 2017/07/24 16:42:43
Reamping is certainly the ticket for sure . I've done it a few times at the last apt I called home . The new place where I'm at now ...no can do ... Yeah got the right amps , 66 Fender Vibroluxe Reverb, Old Marshall and some other assorted tube amps of various vintages and pedigree .. In a small untreated space like where I'm currently at I suppose I would have to build a portable Isolation box just to do it right ... As far as amp sims go they are basically a form of reamping inside the box . Once the amp sims are not engaged you still have the original dry guitar signal unless you exported your guitar track and brought it back into SONAR as a rendered track with your guitars signal chain embedded .... Even then , if one was smart they would have kept the original dry track they used for the amp sim I have often wondered what would happen if I ever scraped up enough coin to rent a Properly Equipped Recording Studio with a large selections of mics . I would love to bring in tracking sessions I have done at home into a studio while having the luxury of using my own amps ..... Kenny
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Anderton
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Re: Guitar effects
2017/07/25 16:14:59
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FWIW I'm in the process of converting the TH2-based CA-X amps to TH3. Not sure when the updated versions will be finished, but they'll be available when they are.
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JohnEgan
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Re: Guitar effects
2017/07/25 16:24:03
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Anderton FWIW I'm in the process of converting the TH2-based CA-X amps to TH3. Not sure when the updated versions will be finished, but they'll be available when they are.
Excellent! Cheers
John Egan Sonar Platinum (2017-10),RME-UFX, PC-CPU - i7-5820, 3.3 GHz, 6 core, ASUS X99-AII, 16GB ram, GTX 960, 500 GB SSD, 2TB HDD x 2, Win7 Pro x64, O8N2 Advanced, Melodyne Studio,.... (2 cats :(, in the yard).
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JohnEgan
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Re: Guitar effects
2017/07/25 16:29:27
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almeister You could try Re-amping too, dry recorded signal out of DAW to amp, record back in with mic but you need a re-amp box for that, https://www.sweetwater.co...CaDv6N-QRoCr-sQAvD_BwE
Great, Ill have get one or something similar, asumme the dry recorded signal, could actually be the live guitar plugged in to AI (with input echo on). Cheers
John Egan Sonar Platinum (2017-10),RME-UFX, PC-CPU - i7-5820, 3.3 GHz, 6 core, ASUS X99-AII, 16GB ram, GTX 960, 500 GB SSD, 2TB HDD x 2, Win7 Pro x64, O8N2 Advanced, Melodyne Studio,.... (2 cats :(, in the yard).
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