HELP - Getting rid of the mud when mixing Drums and bass

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windsurfer25x
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2010/04/21 09:16:01 (permalink)

HELP - Getting rid of the mud when mixing Drums and bass

Hi all,

I'm working on a project right now and I'm having trouble getting the mix tight and clear in the lower end. I've resolved to put a gate on the bass which shortens each note with a gradient on the end. 

Any ideas in terms of isolating the drums and bass separately in the mix? I'm happy where everything else is. It was a live bass tracked through my Solo 110 DI, and the drums are from XLN Audio's addictive drums... I picked "what I think is" the best dry and tight drum preset for what I'm doing. 

I remember seeing something somewhere about someone using a gate triggered by certain drum hits that would automatically lower the bass, but I'm not sure how to do that or even if I can. Thanks!

Any help would be appreciated!!!!!!


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    windsurfer25x
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    Re:HELP - Getting rid of the mud when mixing Drums and bass 2010/04/21 09:19:44 (permalink)
    I should add the song I'm working on is more of a soft rock/ blue grass / country feel so both the drums and the bass are warmer and softer sounding which makes it difficult, as opposed to punching drums and aggressive bass


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    #2
    DW_Mike
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    Re:HELP - Getting rid of the mud when mixing Drums and bass 2010/04/21 09:30:10 (permalink)
    Forget the gate for now.
    Compression and EQ are your friends.

    There's two good videos HERE.

    Mike

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    RichardHK
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    Re:HELP - Getting rid of the mud when mixing Drums and bass 2010/04/21 09:38:53 (permalink)
    For side-chaining there is a Cakewalk article here:
    https://www.cakewalk.com/Tips/SONAR7_sidechaining.asp

    Search the Sound On Sound articles too, as there was a Sonar 7 article in 2008 on topic.

    Good luck. I am experimenting with same now! Tired of mud too.

    Richard, Hong Kong
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    #4
    skullsession
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    Re:HELP - Getting rid of the mud when mixing Drums and bass 2010/04/21 10:53:22 (permalink)
    I am holding against my forhead, an envelope with a specific reply from a specific forum member.

    Anyone care to guess?

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    #5
    AT
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    Re:HELP - Getting rid of the mud when mixing Drums and bass 2010/04/21 10:59:55 (permalink)
    Skull,

    Carnack?

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    batsbrew
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    Re:HELP - Getting rid of the mud when mixing Drums and bass 2010/04/21 11:05:14 (permalink)
    carnack.
    i miss carnack.
    he was a good fellow.




    forget the gate.

    that's the wrong approach.

    you gotta find the FREQUENCIES where the meat of each reside, and push each one of them out of each other's way.

    the kick cannot sit at 80 hz, if the bass is at 80 hz.

    carve, and fill.

    carve, and fill.

    push and pull.

    and look for that magic 'aha' moment, where they both work in perfect unison, and do not step on each other.



    bass and kick.

    you are on the search for the holy grail of mixing.


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    #7
    windsurfer25x
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    Re:HELP - Getting rid of the mud when mixing Drums and bass 2010/04/21 11:41:03 (permalink)
    Thanks guys, I don't know why I didn't think about it before, it seems to have helped!


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    CJaysMusic
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    Re:HELP - Getting rid of the mud when mixing Drums and bass 2010/04/21 11:45:44 (permalink)
    Any ideas in terms of isolating the drums and bass separately in the mix?

    By using EQ and dynamic controlled processors, like Compressors/limiters, its easily done. Its called complimentary EQ'ing and you basically raise the predominant frequency in one instrument and lowering the same frequency in the other instrument. You cut and boost the same frequencies, so that they do not mask each other. This techniques is widely used and is very common with instruments in the same frequency spectrum, like Bass and kick drums, Piano and guitar, and violins and vocals.
    You use this technique for every track in your project and then use reverb and delays for spacing and youll have a clear mix with each instrument playing in its own space..
    Cj

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    #9
    Dave King
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    Re:HELP - Getting rid of the mud when mixing Drums and bass 2010/04/21 15:38:17 (permalink)

    Dave King
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    retrosaurus
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    Re:HELP - Getting rid of the mud when mixing Drums and bass 2010/04/21 16:51:54 (permalink)
    skullsession


    I am holding against my forhead, an envelope with a specific reply from a specific forum member.

    Anyone care to guess?


    yep, I can guess...
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    Butch
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    Re:HELP - Getting rid of the mud when mixing Drums and bass 2010/04/21 20:07:41 (permalink)
    I agree with the idea of boosting the frequency of the body of one sound and cutting that same frequency in the other...but there is somthing else.  Although human hearing is said to be from 20-20K, it doesn't mean you need to use all of it.  There is a lot of noise, (rumble and slop) below 80 Hz.  I would put a high pass filter set at 80 Hz with a pretty steep Q on it to eliminate alot of the non-musical rumble from your mix.

    Butch
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    spindlebox
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    Re:HELP - Getting rid of the mud when mixing Drums and bass 2010/04/21 21:16:12 (permalink)
    High pass filters are your friend . . . .
     
    Cut below "FIDDY"! 
    post edited by spindlebox - 2010/04/21 21:18:08


     

     
    #13
    Bristol_Jonesey
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    Re:HELP - Getting rid of the mud when mixing Drums and bass 2010/04/22 03:36:24 (permalink)
    Butch


    I agree with the idea of boosting the frequency of the body of one sound and cutting that same frequency in the other...but there is somthing else.  Although human hearing is said to be from 20-20K, it doesn't mean you need to use all of it.  There is a lot of noise, (rumble and slop) below 80 Hz.  I would put a high pass filter set at 80 Hz with a pretty steep Q on it to eliminate alot of the non-musical rumble from your mix.


    In essence, you're absolutely right but in practice, HPF @ 80Hz would kill the fundamental & 1st harmonic of my 5-string bass, so yes use HPF's but use them judiciously, otherwise you'll end up with no low end whatsoever.

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    Butch
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    Re:HELP - Getting rid of the mud when mixing Drums and bass 2010/04/22 07:18:54 (permalink)
    OK.  If you have a five string bass, set the hpf at 50 as Spindlebox suggested.

    Butch
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    Bristol_Jonesey
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    Re:HELP - Getting rid of the mud when mixing Drums and bass 2010/04/22 08:43:55 (permalink)
    The low B has it's fundamental at 31Hz

    Not that my monitors can reproduce this.

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    spindlebox
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    Re:HELP - Getting rid of the mud when mixing Drums and bass 2010/04/23 06:40:37 (permalink)
    Isn't 31hz out of the range of human hearing?! 


     

     
    #17
    The Maillard Reaction
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    Re:HELP - Getting rid of the mud when mixing Drums and bass 2010/04/23 08:02:54 (permalink)

    "Isn't 31hz out of the range of human hearing?!"

    Yes, if you consider most humans don't bother to listen to a monitor system that even reproduces it.

    Those folks can't hear 20Hz.

    But if there is actually something happening at 20Hz... most folks can hear it.

    best,
    mike


    #18
    Butch
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    Re:HELP - Getting rid of the mud when mixing Drums and bass 2010/04/23 08:46:56 (permalink)
    If most speakers can't reproduce down to 30 Hz, there's no point in having it there.  The HPF will help tighten the bottom end by eliminating the sloppy rumble of a speaker being fed a frequency that it can't handle.

    Butch
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    #19
    The Maillard Reaction
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    Re:HELP - Getting rid of the mud when mixing Drums and bass 2010/04/23 09:03:21 (permalink)
    When they finally hear it on a great system... BOOM!!!

    If you are making a club mix you'll want to make sure there's some bass in the bass.

    And while you're at it make sure the bass is worth listening too... do a good job with the tuning and transients.

    It would be shame to think the bass was dialed out simply because one didn't have the capability to hear it in their mixing monitors.

    IMO, that's sort of like dumbing down the content and a defeatist approach if you simply mix for clock radio.

    There's always hope some one else out there is saving up for a nice stereo ;-).

    best,
    mike


    #20
    The Maillard Reaction
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    Re:HELP - Getting rid of the mud when mixing Drums and bass 2010/04/23 10:13:46 (permalink)
    Here's a test clip I just made up... it's a 8 second clip with 4 1 second pulses at 20hz. The 20hz tone was synthesized in Adobe Audition as a "generate tone" process. I chopped it up and added a second of silence between each bass pulse so that it would be easy to hear it come and go.

    http://harmoniccycle.com/...s/test/20hz_4count.wav

    Have fun!

    best,
    mike


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