Head First - Spheris mix

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rossipsu1
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2005/10/24 09:23:43 (permalink)

Head First - Spheris mix

This is Head First, mixed by the Spheris. Sonically, it really is head and shoulders above what I was able to do with it.

Head First - Spheris mix



For those who'd like to compare, my last attempt at mixing this is here:
Head First- redux

Comments / critiques appreciated...
Thanks
#1

20 Replies Related Threads

    ed_mcg
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    RE: Head First - Spheris mix 2005/10/24 09:56:06 (permalink)
    It's fun, I'm listening to the two versions back and forth.

    J's is much more spacious and open, plus driving. Yours is more flat and card-boardy; it also sounds like something I'd do on a good day. ;-)

    Only thing on J's is that the bass sounds a little tubby, maybe too much at 180-200Hz. You know I'm a Mitch fan, and I'd like to hear a touch more grind than tub, to hear his technique more clearly. Granted, this is personal preference.

    Still a great tune.
    #2
    dreamkeeper
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    RE: Head First - Spheris mix 2005/10/24 10:22:30 (permalink)
    Great song, David!

    I agree with Ed about the bass, it's really boomy here on my system in both(!) mixes. My room isn't treated properly, but this seems just too much.

    Yes, Jim's mix is more spacious, but in my opinion you did a good job on your own mix as well. Very nice!

    werner
    #3
    marcoR
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    RE: Head First - Spheris mix 2005/10/24 10:49:16 (permalink)
    Hey David, I really liked this song. Vocals are smooth, great driving bass line and some very tasty guitar bits. Both mixes sound great! I’d say Spheris’s mix would be a keeper with the bass adjustments Ed pointed out.
    #4
    spheris
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    RE: Head First - Spheris mix 2005/10/24 10:56:45 (permalink)
    Production Notes:

    Base tracks submitted at 24/44, batch exported to raw singular from Sonar at 24/44 mono and retracked through custom SSL input channel impulses with the IR-1 to vegas at 24/88.

    acoustics M/s split and side channel out of band imaging discarded. Virtually re amped with Waves GTR using Fender Twin, clean and SM-57 Mic models

    electrics - same process but using Plex Model and Ribbon Mic modelling, phase inverted to the acoustics where the pans would overlay in order that they not cancel and Waves trans-X'ed with spilts of 630-1278-11900 respectively and ducks and pushes alternated in those three ranges to sharpen them respective to where the acoustics were not acoustically challenging them.

    Bass - raw modelled with KSM32 and formant stressed using the Waves Morphoder, Freq isolated to visible range of 32hz to 3107khz and Eq sloped to balance from lower slope to higher slope and X-hum filtered to eliminate harmonic spiking wth a root start point of 57.3hz

    Drums - Kick and snare were flatlined - modeled respectively with Shure Beta 52 to accent SPL and SM-57 to bring the snap out in the snare and correct isolation with them being samples

    Overheads and toms - subtracted transient differentials and reduced them to mono base, Spiked only the harmonic transients above 3100 and re-inserted to 35 degree spread left to right - modelled with SM-87

    Vocals - modelled with SM-58 and SM-7A in Mid side arrays for backing vocals and singl pattern for lead vocals.

    Time pitch corrected manually with the Waves sound shifter using a time fraction of 1.00186 - Track time reduced from 05:21 to 05:18 with 21.2 cent pitch upshift

    Mix placement to Daves specs from original sonar settings, using constant power and 0DB power pan laws depending on per track basis and original recording relative SPL power.

    Re-assembled in Vegas and Frequency split at 131hz with 80th order filtering up/down slope, the < split being reprocessed with a fast compression ratio of 1.7 and summed to dual mono with -6 pan law tempering to move them to 45 degree angles from upper frequency split as it was inserted at 42.2 degree angles

    (insert "ancient chinese secret" proprietary processing here)

    Mix printed to 24/88

    Opened into soundforge and converted to 64-bit float. left and right tracks copied to new files
    each file converted to dual mono stereo and M/s subtracted to true mono sum

    Mono sums then imaged to 45 degrees opposing respectively with 0 spreads and opposition tilts -/+90 using the S-1 and then resinserted to master to eliminate mix process out of band phase problems or conditions and to strengthen center line imaging and set left/right balance without cross talk referencing on the meters or statistical balistics

    Image copied to new track, summed to mono with S-1, level averaged to -24db from original source and resinserted to harden the center channel volumetric and blend the side band elements to cohesion

    spikes and volumetric harmonics trimmed with the Waves L-3 using a peak point reference frpm 7025-22khz band and output to .3 peak

    volume reducted to -24db and dithered/ bit stopped with the Sony dither plugin, set to 16 bit out with no dither or shaping - to eliminate low level process remnants and then level maximised to -.3 again with the Waves l-3 with 16 bit type 1 dither and nominal noise shaping

    Printed to 24 bit 44Khz master raw format track

    Ed, I would have liked to get more definition out of mitches bass for this song but what is there is really about as good as it will get and Dave can tell you a lot more than I could about the pains we went through with this particular bass on this particular track. I will say though that of the tracks going to print, this was the earliest staged one and sort of a learning to walk track where this album was concerned. Daves engineering has jumped miles and miles between here and there and what I've seen subsequent does not share the same handicap this one did.

    Off the record, I thought about using the same modelling as the kick to bolster it, but the problem would have become an issue of freq space sharing and the spl rise would have been cancelled in them taking on the same properties and having to cut one in deference to the other. This was the best compromise between the evils

    It's no secret - I'm conservative about bass levels - but Dave wanted a fuller bottom end as a mandate to the underhills sound. As a producer, I can mandate a particular sound. But Dave and I talked a long time about the importance of the underhills sound as he saw it and I deferred to his wishes on this because it is that important to him.

    "Genuine brilliance is a simplified formula - one part egoism, to two parts genius, add a bit of trial and suffering mixed with an optimism towards existentialism..the rest comes with time"

    #5
    ed_mcg
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    RE: Head First - Spheris mix 2005/10/24 11:05:08 (permalink)
    Excellent information. Good pitch for the Wave Diamod bundle, you've worked in four of their D-level processors.

    Time pitch corrected manually with the Waves sound shifter using a time fraction of 1.00186 - Track time reduced from 05:21 to 05:18 with 21.2 cent pitch upshift
    Well, this should frustrate the kids at home trying to play along. Dang, my guitar's gone flat again. ;-)

    I found this idea particularly interesting:
    Image copied to new track, summed to mono with S-1, level averaged to -24db from original source and resinserted to harden the center channel volumetric and blend the side band elements to cohesion
    #6
    spheris
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    RE: Head First - Spheris mix 2005/10/24 11:17:39 (permalink)
    I found this idea particularly interesting:


    Nothing all that interesting to it, it's pretty much a standard practice and been around since the early 70's. It will be covered in the PDF's in more detail later and for a real time preview controllable application of it, pull up the morphoder and only use the carrier and mod channels. Same process but I'm not altogether convinced of it's summing capability since it's not what it was targeted for by design.

    "Genuine brilliance is a simplified formula - one part egoism, to two parts genius, add a bit of trial and suffering mixed with an optimism towards existentialism..the rest comes with time"

    #7
    chaz
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    RE: Head First - Spheris mix 2005/10/24 14:46:08 (permalink)
    Great tune, Dave. And my compliments to Jim on a great mix.

    Not to beat a dead horse, but I must agree with comments made regarding the boominess on the bass track. You really should have Jim fix it so it works better for the mix and tune as a whole Dave. Just my opinion, of course.
    #8
    chaz
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    RE: Head First - Spheris mix 2005/10/24 14:48:09 (permalink)
    Hey Jim.... I am finding the Diamond bundle plugins to come in quite handy these days.

    Is there anything that bundle does not handle?
    #9
    kidsoncoffee
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    RE: Head First - Spheris mix 2005/10/24 15:17:21 (permalink)

    ORIGINAL: ed_mcg



    Time pitch corrected manually with the Waves sound shifter using a time fraction of 1.00186 - Track time reduced from 05:21 to 05:18 with 21.2 cent pitch upshift
    Well, this should frustrate the kids at home trying to play along. Dang, my guitar's gone flat again. ;-)



    Yes it has.

    Ive never understood or have had anyone explaine the whole time pitch correction thing as it applies to recording.

    I just keep thinking of it as navagational formulations.
    #10
    danhazer
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    RE: Head First - Spheris mix 2005/10/24 15:51:47 (permalink)
    Nice mix Jameson, wow. I really like it. Very polished - very nice sheen.

    I Listen to Dave's mix and it's not bad either, but the Jameson mix elevates the song to that "larger than life" status. It's not only that the EQ and dynamics work is more to my liking; it's that the mix has come alive - figuratively speaking. That must be due (in part at least) to the vari-speeding and pitch correction work you did.

    Really nice job, Jameson.

    Nice song too, Dave.

    Regards,
    post edited by danhazer - 2005/10/24 16:00:33

    Dan Monaghan
    #11
    rossipsu1
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    RE: Head First - Spheris mix 2005/10/24 17:45:01 (permalink)
    Ed, Marco, Werner, Chaz, Joe, Dan...

    Thanks for the listen. With a few minor bass adjustments, I think this one can be moved to the finished column. I'm quite happy with it...

    Thanks for the props.
    #12
    chaz
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    RE: Head First - Spheris mix 2005/10/24 18:53:54 (permalink)
    With a few minor bass adjustments, I think this one can be moved to the finished column.

    I would agree. The bass was the only thing that needed attention, IMO. Everything else was fine.

    Fwiw.... I liked this tune from the first time I heard it. It would have liked to have mixed it. Well.... Maybe.
    #13
    M
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    RE: Head First - Spheris mix 2005/10/24 22:27:45 (permalink)
    Like lots of stuff in this mix. Nice tune, too, Dave!

    It strikes me, though, that if the bass were altered, as suggested earlier, there wouldn't be *any* bottom on this track. The kick drum is practically just a spit, as is. Nothing else is carrying the bottom but the bass guitar. Just my observation.

    There are also a few spots where the electric guitar track(s) stick out more than the lead vocal ever gets to.

    On the flip side, dang, Jim! My eyes just glazed over when you got into the latter half of your preceding post. I hope the whys and wherefores are all detailed in your upcoming .pdfs! Wow!
    #14
    chaz
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    RE: Head First - Spheris mix 2005/10/24 23:02:53 (permalink)
    It strikes me, though, that if the bass were altered, as suggested earlier, there wouldn't be *any* bottom on this track. The kick drum is practically just a spit, as is. Nothing else is carrying the bottom but the bass guitar. Just my observation.

    [best Yoda voice I can muster]Oh, young Skywalker.... Much to learn have you.[/best Yoda voice I can muster]

    We are talking about getting rid of the boominess of the track and not the low end itself, Mark. They are two different things.
    #15
    rossipsu1
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    RE: Head First - Spheris mix 2005/10/25 09:25:09 (permalink)
    Like lots of stuff in this mix. Nice tune, too, Dave!

    It strikes me, though, that if the bass were altered, as suggested earlier, there wouldn't be *any* bottom on this track. The kick drum is practically just a spit, as is. Nothing else is carrying the bottom but the bass guitar. Just my observation.


    Thanks for listening, Mark.

    Don't know what's gonna happen with the bass. Jim is gonna take a little time and rework it ever so slightly.

    Fwiw.... I liked this tune from the first time I heard it. It would have liked to have mixed it.


    I wouldn't have wished that on you. This was a long time coming with this track. Jim put a few head sized holes in his wall from some of the major issues that came up with this tune. Well, at least the rest of the tracks on this project aren't nearly as troublesome.

    #16
    CapnSpanky
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    RE: Head First - Spheris mix 2005/10/25 13:51:50 (permalink)
    Hey Dave,

    Great tune! Love the arrangement and the sound of the guitars.

    Excellent job on the mix, Spheris. Thanks for the details.

    Tim Wells
    -------
    Cap'n Spanky
    From the Planet Screwball
    #17
    chaz
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    RE: Head First - Spheris mix 2005/10/25 15:38:24 (permalink)
    I wouldn't have wished that on you. This was a long time coming with this track. Jim put a few head sized holes in his wall from some of the major issues that came up with this tune.

    Well Dave.... Truth be told..... Like Jim, I have been there, done that and wrote the book more than I care to admit.

    Still..... I like the challenge of seeing what I can do with a project like that. They really make me think and are challenging enough to make me better at what I do.
    #18
    toby
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    RE: Head First - Spheris mix 2005/10/25 15:42:02 (permalink)
    ORIGINAL: rossipsu1

    This is Head First, mixed by the Spheris. Sonically, it really is head and shoulders above what I was able to do with it.

    Comments / critiques appreciated...
    Thanks


    Great tune, I really enjoyed it! The progression sounded familiar from the get go... Green Grass and High Tide?

    Thanks,
    Toby
    #19
    rossipsu1
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    RE: Head First - Spheris mix 2005/10/26 08:57:55 (permalink)
    Hey Dave,

    Great tune! Love the arrangement and the sound of the guitars.

    Excellent job on the mix, Spheris. Thanks for the details.


    Yo Tim...what's up, dude? Thanks for the listen and comments.

    Well Dave.... Truth be told..... Like Jim, I have been there, done that and wrote the book more than I care to admit.


    Chaz, all of your mixes I've heard have all been top notch. I keep a Word document of suggestions you list here and keep adding on to it.

    Jim has taken an active interest in my stuff and is producing this project. I've learned tons from him thus far. Good thing is he's letting me work and make the mistakes instead of just waving his wand and fixing it.

    Great tune, I really enjoyed it! The progression sounded familiar from the get go... Green Grass and High Tide?

    Thanks,
    Toby


    Hey Toby, thanks for the listen. I'm sure the progression is familiar...Em-G-C isn't exactly breaking any musical barriers. Glad you liked it...
    #20
    michael japan
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    RE: Head First - Spheris mix 2005/10/27 00:47:40 (permalink)
    very nice-not too much I would do different mix wise and I don't know if I would have been able to get the voice and drums to sound that solid. Definitely mixed by someone who knows their stuff. I did like you mix as well david. It was very good, Dr. Howes does have more sheen and depth though agreed a little too much bass-but it is helping to drive things in this particular mix-maybe a little too much-suggestions below.

    I know this one is done but from an arrangement/trackiing point of view I thought I would mention a couple of things.
    --the guitar riff on the left is a great hook-my compliments David-more so than the present intro that you have with the acoustics and the clean guitar lead on the right. If the riff that comes in later on the left were the first thing you hear, then I think you would have grabbed 90% of the public. If you like the present intro and have gotten use to it, then I would cut it back a few measures, and then when that cool tubey sounding riff comes in, cut it back 4 measures as well. It will make people be dying to hear it again.
    --There is some nice univibed arpeggio guitars in the interims (at 2:37) on the left with just bassand then some paddy organ thing on the left and a lead comes in. This is a nice break but could use some development. I would keep that univibey movement you started going throughout and have the lead have a warmy tubey tome like that main riff. I think those guitars on the left should come up and be in your face. Hard saying here, but the organ is more functional than being a pleasant spectrum filler. I think you might consider hiring out for your keyboard work. You should be able to hear the subtle vibrato. leslie changes and drawbars changing to let the listenenr know that something is happening or is going to happen. Doesn't need to be Jimmy Smith or Jazzy, but it should be full and confident and make slight mood changes.
    ---at 4:03 it happens again-a very interesting guitar riff on the left and then some different colors come in on the right and then a lead. I would keep the guitar on the left playing throughout. What happens is you start to lose power and the bass player for instance who is playing a great part and should be part of the rhythm section gets too much attention and you start wanting more from him, though what he is playing is excellent-it's just that the foundation is lacking a bit of substance-the listener isn't sure what it is-he just wants something-either that guitar riff on the left playing throughout (my first choice) or a lightly distorted wurlitzer in the center with a overdriven leslie on the left. I actually feel a combination of all 3 would be great, but as is too much is being expected from the bass, drums, and acoustic guitar.

    Very nice tune and mix brothers. Nice to be a part of the same team.

    Michael

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