Helpful ReplyHelp me with my evil drum scheme using Sonar Drum Maps, AD2 and BFD Eco Z-pack

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Beepster
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2015/03/03 12:48:45 (permalink)

Help me with my evil drum scheme using Sonar Drum Maps, AD2 and BFD Eco Z-pack

I've got a bunch of annoying meatworld stuff to deal with today but thought I'd toss this out to see what kind of ideas it produces. I am probably not going to do this immediately because I've got other things to do to my song first but I'd like to try it... or at least some variation of it.
 
Recently I've kind of learned how drum maps work. Very rudimentary knowledge and I haven't tested it but if I understand it correctly I can do multiple things that would benefit me greatly.
 
For this plan what I would like to do is create a drum map that triggers two drum synths. AD2 and BFD Eco loaded with the Zildjian Z-Pack (which is a very nice set of cymbal samples). That way I can use the AD2 kits and the Z-Pack cymbals.
 
The next thing I want to do with this map which I think is part of the drum map uses is be able to trigger both synths with my padKontrol. So the pads I have set up for the kit would trigger AD2 and the pads set up for cymbals would trigger BFD Eco.
 
So that is the most important part of the plan. I think this is possible but perhaps I am misunderstanding something and of course since I have not tried this yet there may be pitfalls along the way.
 
My question(s) is/are... am I understanding drum maps correctly? Is this even possible? What should I be concerned about or be aware of while attempting this? Does anybody have any general insights on this subject (seriously any old thing helps get the thnkulating bone working)?
 
After that, and this is just a scheme/pipedream I've come up with. I have not read about this anywhere and I doubt it would work BUT since I would likely be using some of these fancy new AD2 kits (Fairfax, Indie, Metal) and their presets (to start with then I'd create my own) is their ANY way to somehow route the BFD Z-Pack cymbal signals INTO AD2 so I can make it seem like those cymbals are occupying the same space the AD2 kit is in. Like if I were using the Fairfax kit can I somehow route BFD to send my cymbals into the cymbal channels to take advantage of whatever settings or IRs are associated with that ADPak? Obviously the Z-Pack cymbals were not recorded in the Fairfax soundroom so that aspect is not possible but maybe if the clean signals can be routed into AD2 then I could have them audible in the Room/Overhead mics and using whatever presets I have set in AD2.
 
Probably impossible but if there IS a way to route external signals into AD2 it could be a cool experiment. Otherwise I would just try to create a virtual room using Sonar for both the AD2 and BFD sounds.
 
So there ya have it. No emergency by any means. I'm just curious and hoping to learn something or just start an interesting convo about these features/techniques.
 
And now I must go do boring meatworld stuff.
 
Cheers!
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Beepster
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Re: Help me with my evil drum scheme using Sonar Drum Maps, AD2 and BFD Eco Z-pack 2015/03/03 12:56:59 (permalink)
PS: By pitfalls I mean routing/logical fallacies or potential bugs within the programs themsleves. System resource stuff can be managed separately. Having two drum synths running is pretty intensive but my system is pretty powerful and I have strategies to avoid maxing out my system so no worries there.
 
PPS: This experiment has been in the back of my mind for a while anyway so no matter what I'll be trying it and will update with results. May not be any time in the immediate future but I would like to get some solid drum maps together for specific creative projects.
post edited by Beepster - 2015/03/03 13:40:01
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Jim Kalinowski
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Re: Help me with my evil drum scheme using Sonar Drum Maps, AD2 and BFD Eco Z-pack 2015/03/03 14:22:05 (permalink) ☄ Helpfulby Beepster 2015/03/03 17:07:38
If I understand your question correctly, you want to know if you can trigger two synths from one midi track using the drum map.  Yes, you can do that.  I had a map a few years ago that used the drums in EZD but the cymbols in something else.
 
If your padControl device is sending unique midi note values for each kit piece, the drum map approach will work fine.  What I don't think you can do is have two separate midi devices talk to the same midi track.  If you need to do that you could create separate midi tracks, with each receiving input from a different device.  Each track would use the same drum map to map to the correct synth.

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Beepster
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Re: Help me with my evil drum scheme using Sonar Drum Maps, AD2 and BFD Eco Z-pack 2015/03/03 14:35:42 (permalink)
Jim Kalinowski
If I understand your question correctly, you want to know if you can trigger two synths from one midi track using the drum map.  Yes, you can do that.  I had a map a few years ago that used the drums in EZD but the cymbols in something else.
 
If your padControl device is sending unique midi note values for each kit piece, the drum map approach will work fine.  What I don't think you can do is have two separate midi devices talk to the same midi track.  If you need to do that you could create separate midi tracks, with each receiving input from a different device.  Each track would use the same drum map to map to the correct synth.




Perfect. That is exactly what I want but I am glad you exapnded the thought into the realm of using multiple devices (this is the type of comment that gives me ideas).
 
Some day I would like to have a proper MIDI drum set up (instead of the pK). Obviously V-Drum units would be ideal but they are EXPENSIVE. So a way to possibly save money would be to purchase V-Drum kit pieces for the more sensitive components of a drum performance (snare, hi hat, double kick, ride) then use other less expensive modules (like from Alesis or other brands or just simple pads) for the less sensitive/less used parts (toms, crashes, perc). That of course is an even further in the future plan but interesting to consider.
 
Thanks.
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Bristol_Jonesey
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Re: Help me with my evil drum scheme using Sonar Drum Maps, AD2 and BFD Eco Z-pack 2015/03/03 14:45:06 (permalink) ☄ Helpfulby Beepster 2015/03/03 17:07:44
Beep.
 
Part of the answer is to assign the Out Port inside the drum map manager to your different drum vst's
In this example they are all set to Session drummer but it's easy to reassign them
 

 
You will need to hold Control + Shift to reassign them in bulk
 
Hope this helps!

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Beepster
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Re: Help me with my evil drum scheme using Sonar Drum Maps, AD2 and BFD Eco Z-pack 2015/03/03 15:45:30 (permalink)
Hiya, Jonesey. Indeed helpful and I appreciate the visuals. I've skimmed the materials on this stuff but it's pretty complex for my simple little brain without actually doing a step by step on my own system (which I will do but I'm just trying to get ideas). I see what you mean about bulk reassign. The "Port" thing is confusing me a bit but I'll review the material and I'm sure I'll get it.
 
Just happy that aspect seems to be possible. MIDI routing really still turns me around quite a bit and the Drum Map thing seems to be something that requires a good grasp of what terms mean what. I'm kind of like an old creaky man easing into the warm bathtub of MIDI concepts. I'm reaching that momentarily and alarming ball level point before fully settling into the warm embrace of understanding. It'll burn for a second but totally be worth it.
 
Hope you've been well.
 
These maps are gonna happen.
 
Cheers.
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Bristol_Jonesey
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Re: Help me with my evil drum scheme using Sonar Drum Maps, AD2 and BFD Eco Z-pack 2015/03/03 16:08:45 (permalink) ☄ Helpfulby Beepster 2015/03/03 17:07:57
Love your verbal imagery!!!!
 
Drum maps were to me, totally arcane, complex and completely unintuitive.
 
I learnt all of this from Scott Garrigus' Sonar Power book - Sonar 6 I think it was.
 
He takes it step by step with examples all the way. If you don't already have a copy, grab one, though I don't think he's done a Splat one yet.
 
 

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Beepster
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Re: Help me with my evil drum scheme using Sonar Drum Maps, AD2 and BFD Eco Z-pack 2015/03/03 16:37:20 (permalink)
Yanno... that's a good idea. I don't think the drum mapping has changed significantly enough between X1 and now so the Power book I do have should still be relevant. Between that, Karl's vid and the manual I'm sure I can totally twist that drum map thingie to my will.
 
I really should too because as I learn more about stuff I realize that all these darned things (synths, instruments, samplers, etc) may or may not respond the same way and I do not want to have to endlessly map things on my devices or in the synth options (which would require learning each device's internal mapping system).
 
Drum maps... be warned. You will be conquered.
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Re: Help me with my evil drum scheme using Sonar Drum Maps, AD2 and BFD Eco Z-pack 2015/03/03 16:50:42 (permalink) ☄ Helpfulby Beepster 2015/03/03 17:08:09
Drum maps have other uses besides the obvious one.
 
For example, I read a tutorial which used them to split up note data from articulation data which is invaluable when doing complex orchestral mockups which I do from time to time.
 
At a glance, I can see the notes and the artic switches in the same screen and as a bonus, they scroll across the screen at exactly the same rate (all my other workarounds failed in this respect)
 
My orchestral template now consists of approx 135 tracks, split more or less equally between midi tracks, audio tracks and articulation tracks/maps
 
It's about 9Gb when everything is loaded

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Beepster
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Re: Help me with my evil drum scheme using Sonar Drum Maps, AD2 and BFD Eco Z-pack 2015/03/03 17:03:33 (permalink)
Way above my head but dammit I will figure it out.
 
Just being able to manage my drum hits properly (I go crazy on drums and use many artics) in a more compact window will be a massive benefit to me. I've been doing it all in the PRV and... well obvioulsy that is not ideal. I'm good at it that way but now I want more and the concept of splitting things out to various synths AND assigning things to a static map out to my devices is very appealing.
 
The pK also has some funky, yet unweildy, features on it like it's X/Y pad, Flam and Roll options. They are very cool when I can get them to do stuff but currently I have absolutely no control over what sounds I can manipulate with them. I know there are other ways to map those things but the DM stuff seems like one very useful way to go about it... or at least manage it all.
 
Thanks for the input. Makin' me think.
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John
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Re: Help me with my evil drum scheme using Sonar Drum Maps, AD2 and BFD Eco Z-pack 2015/03/03 17:07:07 (permalink)
I like to use a MIDI track for each drum. If you have a MIDI with all the drums in it you can use Cal "Split note to track. cal" to put each drum on its own track if I didn't do that already. This gives complete control of routing and makes editing a snap. 

Best
John
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Beepster
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Re: Help me with my evil drum scheme using Sonar Drum Maps, AD2 and BFD Eco Z-pack 2015/03/03 17:32:32 (permalink)
@John... You mean an actual MIDI track for every drum or just the audio outs? I split my drums (and synths) into however many audio outs are available but use one MIDI track to feed it all. I would be buried in MIDI tracks (and Instrument tracks) otherwise which might get confusing... however that does give me some ideas to try. As in if I want to micro manage certain elements of a performance or maybe even just use all those extra MIDI tracks to easily feed out to various synths to test sounds I could set up a track template simply for that.
 
Actually I have partially set up a test project with multiple drum setups with all the available drum synths inserted and was going to conitue the premise for synths and the like.
 
That way I could just open that project and already have ALL the synths I would be likely to use inserted and their tracks set up. Then I can just jam out on my devices or insert MIDI clips as need be to see what works best for what. If having all those synths loaded got to be too much for the system I'd just freeze everything in the Synth Rack and only unfreeze things as I needed them.
 
Of course all that is somewhat off topic... but I guess somewhat related.
 
Brainstorming, yo! It works!
 
:-D
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Beepster
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Re: Help me with my evil drum scheme using Sonar Drum Maps, AD2 and BFD Eco Z-pack 2015/03/03 17:38:53 (permalink)
And I just thought of a massive use for the suggestion of parting out MIDI tracks... at least temporarily. I recently posted a thread about being able to edit one note row of controllers. I got my answer and it is doable (hold down Alt while editing in the controller pnae IIRC) but it's not the most convenient way to do things.
 
What I COULD do with the multiple MIDI track set up is say click my Hi Hat rows in the main instance, Cut/Copy the notes so they are removed and on the clipboard, paste them in their own MIDI track. Then I can edit their controllers independently wihtout holding Alt (and I can still check them in reference to the main track). After it sounds good I bounce the Hi Hat MIDI edit track with the main MIDI drum track to reinsert my new hi hat parts and bingo bango... easy edits without worrying about messing up the rest of the kit.
 
hmmm....
 
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OldTimerNewComer
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Re: Help me with my evil drum scheme using Sonar Drum Maps, AD2 and BFD Eco Z-pack 2015/03/04 08:38:40 (permalink)
Hi Beep.
 
What about setting up AD2 so that MIDI OUT is ON,
then sending that output to the INPUT of your BFD plugin?
 
That way if your drum samples are set to the same instruments/keys/midi chan.
on both plugins you could use one map to
trigger both.
 
Jonesey's method is prob. best/most flexible;
perhaps you could combine these approaches and come up with
something that works for you.
 
Peace
Mel
 
post edited by OldTimerNewComer - 2015/03/04 08:47:42

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Beepster
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Re: Help me with my evil drum scheme using Sonar Drum Maps, AD2 and BFD Eco Z-pack 2015/03/04 09:33:54 (permalink)
OldTimerNewComer
Hi Beep.
 
What about setting up AD2 so that MIDI OUT is ON,
then sending that output to the INPUT of your BFD plugin?
 
That way if your drum samples are set to the same instruments/keys/midi chan.
on both plugins you could use one map to
trigger both.
 
Jonesey's method is prob. best/most flexible;
perhaps you could combine these approaches and come up with
something that works for you.
 
Peace
Mel
 




Interesting. I guess what I could do for that is set up and and save (if possible) a keymap in BFD if the MIDI notes don't match up with the outgoing notes from AD2.
 
Thanks. I like having multiple ways to approach things. Helps me scheme and alternate methods are good to have in case workarounds are needed or I'm doing something particularly strange that won't work otherwise.
 
Cheers.
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John
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Re: Help me with my evil drum scheme using Sonar Drum Maps, AD2 and BFD Eco Z-pack 2015/03/04 09:39:21 (permalink)
Yes I mean a MIDI track for each drum.  I always have multiple audio tracks for drums.  

Best
John
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OldTimerNewComer
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Re: Help me with my evil drum scheme using Sonar Drum Maps, AD2 and BFD Eco Z-pack 2015/03/04 09:59:52 (permalink)
I also use John's method, very solid.
Better performance IMO,
and better -control of/automation for- discreet drum tracks.
 
Peace.
Mel

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#17
John
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Re: Help me with my evil drum scheme using Sonar Drum Maps, AD2 and BFD Eco Z-pack 2015/03/04 10:59:41 (permalink)
I should add that here folders are your friend. I also never use simple instrument tracks. I also have a buss for drums sometimes more than one. The reason is I like to have each drum in its own audio track. Sometimes I like to use both Battery and BFD3. Though that is not as often as before because I have some extra expansion kits for BFD3. I recently used BFD3 along with AD2. To be candid I'm not all the keen on AD2 though.
 
 

Best
John
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Beepster
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Re: Help me with my evil drum scheme using Sonar Drum Maps, AD2 and BFD Eco Z-pack 2015/03/04 12:03:50 (permalink)
John
I should add that here folders are your friend. I also never use simple instrument tracks. I also have a buss for drums sometimes more than one. The reason is I like to have each drum in its own audio track. Sometimes I like to use both Battery and BFD3. Though that is not as often as before because I have some extra expansion kits for BFD3. I recently used BFD3 along with AD2. To be candid I'm not all the keen on AD2 though.



Honestly the only reason I am now leaning toward AD (and now AD2) is that it seems to be easier to just slide into a mix than BFD Eco. These new samples are really nice too. BFD Eco has some great samples and I could certainly expand it more to my liking by purchasing more Platinum Samples packs (which BTW... to anyone reading this are worth a look... they make GREAT stuff). I cannot afford that though.
 
BFD3 probably would be much more versatile and useable as far as samples but again it comes down to money. I will upgrade eventually though or stick to my original plan of trying to find an old, unregistered copy of BFD2 somewhere which has more samples and routing options and would cost less. As time goes on though the chances of finding a boxed version get slimmer.
 
My main beef at this point is the new AD2 interface. I've only used it a bit but it's really crazy. I'm sure I'll get used to it and find workarounds to fix some of the very specific problems I'm having (mainly the aspect ratio of the GUI is too big for my graphic settings/monitor so it's cut off on the right side and refuses to let me resize the plugin window). The fact the program also seems to be one big advertisement to get you to buy more stuff is rather offputting. Considering it is tossed in as a "freebie" with Sonar though obviously makes up for a lot of that but after using it I do not think I would fork out money specifically for AD2. AD1 however, which was more compact/less visually intrusive, I would have considered it. AD1 was the drum sequencer I was going to purchase until folks here brought BFD to my attention which appealed to me more.
 
What would be really nice would be if we could maybe have a "classic" or "compact" view.
 
The other thing that BFD allows more of is micromanaging your routing. BFD Eco has some limitations compared to the full versions (less outputs) but it still allows more kit piece isolation than AD1 (not sure about AD2 yet on that aspect but I'm assuming it's more or less the same).
 
Anyway... the more options the better. What would actually be REALLY nice is if I were smart enough to get into the guts of the AD samples and somehow make them useable in BFD. I've just started learning a bit about sfz stuff and how multi velocity sampling works so maybe I can figure out how to get at the raw waves and create the appropriate set of instructions to allow usage in other samplers. Not sure if that is even legal (or possible) but could be very educational.
 
As far as your suggestions about parting out the MIDI tracks on piece by piece basis I will play around with that to see how advantageous that would be. I'm creating test projects (and I may just do it all in one project) to try out various synths and samplers. What I might do is use that project to set up an instance of every instrument I have with various set ups (would probably have to freeze/archive anything I'm not currently testing to not crush my system). Then I can go in and try things out as I learn and create track templates for configs I like which can then be easily inserted into actual projects I'm working on.
 
This is why I'm always interested in getting ideas from other users to see how they go about things.
 
I also picked up the SWA Producer Instruments vid by Karl Rose and have been watching them every morning for the past few days. Extremely helpful and will help with that test project. For now I've just been watching and I'm only up to the Pentagon section but I think I'm ready to actually start playing with the synths in question as I watch.
 
There are some specific things I want to try... like in Dropzone the feature of being able to take an audio file and active that backwards/forwards looping then mangle the audio is very interesting to me. I could do some pretty crazy stuff to vocal recordings with that or other live input.
 
The constant repetition of concepts about wavetables, filters, envelope generators, LFO's etc as he works through various synths is really solidifying some concepts that were VERY confusing to me.
 
IDK... I think I'm now starting to shift from being a novice to intermediate user. Maybe another year or so and I'll be getting close to the "Advanced" stage. Would definitely like to get to a level where I could legitimately say I'm a capable "sound designer". Gonna be a LOT of work and studying though.
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