Or is your point just that there is something there if you delve into .sfz?
This is my only point. Much can be done with the gui. But more can be done with sfz.
Example: A acoustic instrument sample set that contains no velocity layers but has 12 individual wavefiles keymapped out using sfz. Only 6 elements so you'd run out of room before mapping it out in the gui. but it loads as sfz in one element.
I will venture to say most if not all progs in the factory set could be implimented using sfz with slight allowance for a very few features not accesable using sfz. I'm not sure what those features are just yet but I'm working on it. I do not have the master list of unaccesable features.
It is cetainly possible to make a very fat synth sound using the gui and 6 elements but if you could reduce that to a single element using sfz why would you not
And last but not least is the sequencing thing. Using sfz you can use not only wavefiles but wavetables in the same sfz. setting loop points, delay you can in effect sequence sound for a patch. Now I have done this without rapture. But using sfz I can combine, offset, delay, pan and well do some increadible stuff exceeding the gui limits many fold for one sound. And it loads into one element.
I have not broke Rapture yet
And as far as I can tell it can't be broken using sfz.
post edited by lawapa - 2006/06/29 20:57:07