Hooray for Audiosnap!

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fooman
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2008/09/05 20:10:36 (permalink)

Hooray for Audiosnap!

Ok, a lotof negative posts around here, so here's a positive one.
I had a pretty prominent timing error in a 10-track drum part. Within minutes it was fixed with audiosnap and nobody was the wiser. Sweeeeet.

that is all.
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    spindlebox
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    RE: Hooray for Audiosnap! 2008/09/05 20:47:42 (permalink)
    Congratulations! I just can't get it to work for me, so kudos.


     

     
    #2
    Nick P
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    RE: Hooray for Audiosnap! 2008/09/06 08:45:18 (permalink)
    It is pretty amazing when you think about all of the applications. Of course Sonar isn't the only DAW to offer this feature. It's another benefit of the state of technology we currently enjoy.

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    #3
    RichElam
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    RE: Hooray for Audiosnap! 2008/09/06 10:07:02 (permalink)
    I need to go back and RTFM. Audiosnap wasn't a feature I really cared about until the other day. I had a fast metal bass and rhythm guitar part that didn't really lock in. I couldn't get audiosnap to do anything useful, but Ithink it's just my lack of experience with it.
    #4
    Nick P
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    RE: Hooray for Audiosnap! 2008/09/06 23:51:06 (permalink)
    Yeah, it'll take a few tries. It can be frustrating. Take it slow and methodical. It will work.

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    #5
    SvenArne
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    RE: Hooray for Audiosnap! 2008/09/07 07:25:49 (permalink)
    It's excellent for manually moving drum hits around. A million times better than AudioWarp in Cubase/Nuendo. I corrected 27 8-track drum recordings the other day, and it was a complete breeze!

    Sven





    #6
    fooman
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    RE: Hooray for Audiosnap! 2008/09/08 08:46:58 (permalink)
    If the instrument in question is played fairly well you can get good results from AS. Obviously sometimes it can't work because the material simply has too much going on or the artifacts stick out too much in sparse material (yea I know, that makes it seem like nothing will work haha).

    I do this on drums when the timing needs to be 'helped'. The drums are in a track-folder for easier manipulation:
    - Split the 8-12 tracks a few seconds before the edit and a few seconds after. Simply so you don't have to bounce an entire 3-7 minute song for each track once AS has been applied.
    - Enable AS on the split clips.
    - Grab the transient markers for the hit you wish to move on all the tracks. Ctrl-click or whatever to do this.
    - Move the markers manually.
    - Listen back. Remember that artifacts will be a LOT less once you render the clips with the offline algorithm. I think a lot of people forget this and are thrown by the artifacts with the online algorithm
    - Now bounce all of the clips so the offline AS algorithm is applied. Since you split the clips in the first step, this takes a second per track. Easy.

    This works for me 80% of the time when working with guitar, bass, drums, etc. Vocals work much much better with V-vocal. Actually, guitar solo's also work better with v-vocal for some reason. If V-vocal has it's own multitrack application for timing edits it'd be the #1 software I'd use for that.
    post edited by fooman - 2008/09/08 08:59:01
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