How do I get Sonar Platinum to recognize Soft Synths from X3?

Author
chascarr
Max Output Level: -90 dBFS
  • Total Posts : 31
  • Joined: 2017/06/20 18:24:22
  • Status: offline
2017/08/19 02:49:44 (permalink)

How do I get Sonar Platinum to recognize Soft Synths from X3?

Hello All, 
I have X3 and would like to upgrade to Platinum. 
How do I 'import' the Soft Synths I've been using into Platinum? 
Thanks, 
Marsi
#1

7 Replies Related Threads

    dantarbill
    Max Output Level: -57 dBFS
    • Total Posts : 1820
    • Joined: 2004/12/15 10:48:18
    • Location: Monrovia, CA
    • Status: offline
    Re: How do I get Sonar Platinum to recognize Soft Synths from X3? 2017/08/19 03:59:40 (permalink)
    You don't "import" them.  You just set up SPlat to find the VSTs in the same place that X3 finds them in.  You probably won't even have to do that since the upgrade installer will take care of it.  Legacy DX stuff will be available through the Windows registry.  Again...you won't have to do a thing.

    Dan Tarbill
    #2
    chascarr
    Max Output Level: -90 dBFS
    • Total Posts : 31
    • Joined: 2017/06/20 18:24:22
    • Status: offline
    Re: How do I get Sonar Platinum to recognize Soft Synths from X3? 2017/08/19 04:36:46 (permalink)
    Thanks, will give it a go, 
     
    Regards, 
     
    Marsi 
    #3
    chascarr
    Max Output Level: -90 dBFS
    • Total Posts : 31
    • Joined: 2017/06/20 18:24:22
    • Status: offline
    Re: How do I get Sonar Platinum to recognize Soft Synths from X3? 2017/11/02 03:03:05 (permalink)
    Hello All, 
    How do I "tell" sonar x2 to stop at the end of the measures I've recorded and make it the 'end' of the song, both in midi format and exporting to wave or mp3? 
     
    Thanks, 
    Marsi
    #4
    stratman70
    Max Output Level: -45 dBFS
    • Total Posts : 3044
    • Joined: 2006/09/12 20:34:12
    • Location: Earth
    • Status: offline
    Re: How do I get Sonar Platinum to recognize Soft Synths from X3? 2017/11/02 03:30:13 (permalink)
    Options in track view...Stop at project end.

     
     
    #5
    Larry Jones
    Max Output Level: -74 dBFS
    • Total Posts : 834
    • Joined: 2007/10/11 02:45:33
    • Location: Southern California
    • Status: offline
    Re: How do I get Sonar Platinum to recognize Soft Synths from X3? 2017/11/02 03:32:14 (permalink)
    If you don't have any data on your tracks past the end, it will stop. If there is stuff recorded past where you want the export to end, delete it. If you don't want to delete it for some reason, select on the timeline the section you want to export.

    SONAR Platinum 2017.10 • CbB  Win10 • i7/2600 • 16GB RAM • Focusrite Scarlett 6i6 • NVIDIA GeForce 8400GS
    #6
    chuckebaby
    Max Output Level: 0 dBFS
    • Total Posts : 13146
    • Joined: 2011/01/04 14:55:28
    • Status: offline
    Re: How do I get Sonar Platinum to recognize Soft Synths from X3? 2017/11/02 13:45:41 (permalink)
    I see this come up quite a bit and though I don't have this problem, I believe it may be time For Cakewalk to consider adding an end marker (and a start marker as well).

    Windows 8.1 X64 Sonar Platinum x64
    Custom built: Asrock z97 1150 - Intel I7 4790k - 16GB corsair DDR3 1600 - PNY SSD 220GB
    Focusrite Saffire 18I8 - Mackie Control
       
    #7
    Larry Jones
    Max Output Level: -74 dBFS
    • Total Posts : 834
    • Joined: 2007/10/11 02:45:33
    • Location: Southern California
    • Status: offline
    Re: How do I get Sonar Platinum to recognize Soft Synths from X3? 2017/11/03 00:28:31 (permalink)
    chuckebaby
    I see this come up quite a bit and though I don't have this problem, I believe it may be time For Cakewalk to consider adding an end marker (and a start marker as well).


    Agreed. There are various ways that unwanted data can get moved out of sight down the timeline, and we've all exported something that turned out to be 80 minutes long with 78 minutes of silence at the end (at least I have). It may seem like nothing, but I think the issue needs to be addressed.

    SONAR Platinum 2017.10 • CbB  Win10 • i7/2600 • 16GB RAM • Focusrite Scarlett 6i6 • NVIDIA GeForce 8400GS
    #8
    Jump to:
    © 2024 APG vNext Commercial Version 5.1