How do I make my own sample libraries?

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ampfixer
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2012/05/29 17:28:14 (permalink)

How do I make my own sample libraries?

I'm in the fortunate position of having access to some of the most iconic gear in rock and roll. Early 50's Fender stuff, vintage Gibson guitars, Tweed amps, AC 30's, vintage Marshall. Most of this stuff sits unused a lot of the time and I play it to get ideas for my own designs.
 
I was thinking that it would be great to sample some of this gear and use it in my music hobby. I can only assume that it's very difficult, or everyone would be doing it. Can you point me in the direction of some good reading on the subject? Also, if it is extremely difficult tell it like it is. The only thing I don't have is the microphones, but a local shop will rent me anything I want for peanuts.
 
I have the tools and the time, I just want to know if I'm smart enough to actually do it.

Regards, John 
 I want to make it clear that I am an Eedjit. I have no direct, or indirect, knowledge of business, the music industry, forum threads or the meaning of life. I know about amps.
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    Kreative
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    Re:How do I make my own sample libraries? 2012/05/29 17:57:54 (permalink)
    This sample library article on Keyboardmag.com has some great pointers on how to get started with sample production. 

    Make your own samples.
    Cons...
  • Access - You need the instruments, recording facilities, software and equipment to produce and capture your samples.
  • Investment - The above things cost money in most cases, or favors if you know the right people.
  • Time - You need the time to program, record and process all the samples and loops.
    Pros...
  • Exclusivity - You have sounds nobody else has for use in your productions.
  • Quality - You can program or record samples to sound exactly as you want them.
  • Potential - Once you know how to create professional sounding samples and loops you can always sell your own sample packs for extra income.
  • Rights - You own the copyright for the samples you create.
  • Like the idea of having all your hardware synth sounds in a software sampler, but can't be bothered to do the necessary programming? Fear not, Skylife's Sample Robot will do it for you... http://www.soundonsound.com/sos/mar06/articles/skylife.htm

    This will get you started:  https://www.google.com/webhp?source=search_app#hl=en&output=search&sclient=psy-ab&q=how+to+create+your+own+sample+library&oq=how+to+create+your+own+sample+library&aq=f&aqi=g-K1&aql=&gs_l=hp.3..0i30.2529.11632.0.12264.37.27.0.8.8.2.1079.5478.0j13j1j0j1j1j2j1.19.0...0.0.gsBLrA6wVnE&pbx=1&bav=on.2,or.r_gc.r_pw.r_qf.,cf.osb&fp=df268a9968e5cef1&biw=1111&bih=545
    post edited by Kreative - 2012/05/29 17:59:35

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    Kreative
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    Re:How do I make my own sample libraries? 2012/05/29 18:05:43 (permalink)
    You might want to check out a search on autosamplers like these  http://www.redmatica.com/Redmatica/AutoSampler.html


    post edited by Kreative - 2012/05/29 18:26:14

    Windows 7 64 bit, Sony Vaio Laptop Q740, 8 GB, Sonar Producer X1d, Focusrite Scarlett 18i, Korg Pa500, M-audio 61 Radium Keystation. Using Omnisphere, Trilian, Komplete 8, Morphestra, Orchestral Essentials, Evolve, Orange Tree Guitars, Addictive Drums, BFD2, Melodyne Editor, Studio One 2, Ozone 5, FabFilter.
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    Kreative
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    Re:How do I make my own sample libraries? 2012/05/29 18:13:33 (permalink)
    For people that want to sample hardware or software synths this looks affordable:http://www.youtube.com/watch?v=pZ0xgJDcC6Q&feature=related

    Windows 7 64 bit, Sony Vaio Laptop Q740, 8 GB, Sonar Producer X1d, Focusrite Scarlett 18i, Korg Pa500, M-audio 61 Radium Keystation. Using Omnisphere, Trilian, Komplete 8, Morphestra, Orchestral Essentials, Evolve, Orange Tree Guitars, Addictive Drums, BFD2, Melodyne Editor, Studio One 2, Ozone 5, FabFilter.
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    bitflipper
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    Re:How do I make my own sample libraries? 2012/05/29 18:29:05 (permalink)
    It's fun and no, it's not rocket science. But it can be a lot of work. 

    It all depends how deep you want to go. If you have a cooking pot that sounds cool when you bang on it, and want to have it available to insert into a song, that's easy. Set up a mic, record it, trim off leading and trailing silence, and you've got a sample. Get a dozen pots and hit them with different objects, and you've got a library. SONAR's bundled sample player, Cyclone, is all you'll need. Assign each sample to one of the 16 pads and you've got a home-made percussion instrument. An easy way to get your feet wet with sampling.

    With a full-featured sampler like Kontakt, you can get more creative. You can also go really, really deep - if you want to. At the simplest level, it's just a matter of dragging your sample files into an instrument map, so that you map each sample to a specific key/MIDI note. Quick and very easy to do.

    Next step in complexity is adding velocity layers. Bang that pot lightly and record it, then bang it a little harder and record that, and then whack the sh*t out of it and record that. Now you have 3 variations, which can be mapped to the same note but 3 different velocity ranges on a MIDI keyboard. Kontakt makes that kind of thing pretty easy, too.

    You may also want to extend the pitch range of your samples. Kontakt makes this very easy: you just assign the sample to more than one note and tell Kontakt which one's the center. Kontakt does all the rest, pitching the sample up for notes above the center and pitching the ones below down. Your pot can be made to sound like a cannon this way.

    If you want to sample a chromatic instrument like a guitar, you're going to want not only different velocity layers but also different articulations. Now you've got to not only sample at various playing levels, but also in different playing styles for each level. For this you usually set up keyswitches, assigning a note that doesn't actually play anything but instead tells Kontakt to switch articulations. At this point you're getting into scripting, and that's truly a rabbit hole with no bottom.

    The key to getting good samples is the same as any other acoustical recording: have a quiet, nice-sounding, appropriately reverberant room and a good microphone, then watch your levels. Don't worry too much about recording levels, because you'll probably be normalizing your sample set before assembling the library. Just get a good clean recording.

    The drudgery in building a sample library is not only recording each sample, but also trimming and normalizing - and just keeping track of - a large number of files. Commercial libraries contain thousands of files, and even most modest libraries have a couple hundred. However, you can make useful libraries with only a few dozen files. My most-used home-made library has only 45 samples in it.

    It's surprising how many files it takes to sample an instrument with only 6 strings and 4 octaves. Orange Tree Samples' Evolution Electric Guitar has 3,745 samples! Yikes!
    post edited by bitflipper - 2012/05/29 18:32:59


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    Kreative
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    Re:How do I make my own sample libraries? 2012/05/29 18:32:10 (permalink)
    Actually the Redmatica Autosampler looks pretty good [70 USD]. But its probably not what you were looking for. It might be a great tool for others, however. There are several videos about it from the link posted above.

    Windows 7 64 bit, Sony Vaio Laptop Q740, 8 GB, Sonar Producer X1d, Focusrite Scarlett 18i, Korg Pa500, M-audio 61 Radium Keystation. Using Omnisphere, Trilian, Komplete 8, Morphestra, Orchestral Essentials, Evolve, Orange Tree Guitars, Addictive Drums, BFD2, Melodyne Editor, Studio One 2, Ozone 5, FabFilter.
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    Bonzos Ghost
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    Re:How do I make my own sample libraries? 2012/05/29 18:57:49 (permalink)
    It's not hard, but can be very time consuming. You need to have an idea of what you're trying to "build" and keep things organized. If you're intent on making instruments consisting of many samples and multiple velocity layers, it's a lot of work. I've done a lot of that in the past. It's always nice to have your own unique patches to use though, so ultimately it's worth it.

    A good editor is very handy for this sort of thing...Soundforge, Audition, whatever. That's normally how I prepare all the individual wavs prior to loading them into a sampler and building the final instrument.
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    bitflipper
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    Re:How do I make my own sample libraries? 2012/05/30 09:55:25 (permalink)
    Spammer scum


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    Jim Roseberry
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    Re:How do I make my own sample libraries? 2012/05/30 16:02:26 (permalink)
    I have the tools and the time, I just want to know if I'm smart enough to actually do it.

     
    If you've gotten up-to-speed with using DAWs, you've got the aptitude to develope sample libraries. 
     
    If you plan to create very detailed libraries, you're looking at a very tedious/laborious process.  It's nothing like traditional recording/mixing.
    Aside from recording the samples, you'll also have to write custom scripts (to provide advanced functions)... and you'll need to develop custom graphics for the UI.
     
    Not trying to discourage you in any way...
    But realize up front that it's a labor of love.
    If you've got lots of time/patience... and some great gear... that's a perfect combination.

    Best Regards,

    Jim Roseberry
    jim@studiocat.com
    www.studiocat.com
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    cliffr
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    Re:How do I make my own sample libraries? 2012/05/30 22:27:26 (permalink)
    Hi John,
     
    you may also find this usefull - "Extreme Sample Converter" http://www.extranslator.com/
     
    Looks like there's a few cunning software tools to help out ... I wish I had time to play with them myself.
     
     
    Cheers - Cliff

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    ampfixer
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    Re:How do I make my own sample libraries? 2012/05/31 03:26:56 (permalink)
    Wow, lots to think about. Thanks for the pointers everyone, I have a bunch of learning to do. I'll evaluate as many of those helper programs as possible and figure out what I'll use for the recording. It would be nice just to Use Sonar on a laptop if it would do the trrick.

    Imagine a '54 Goldtop playing through a '55 Fender Deluxe. Nope, it sounds better than that. Or this rig:




    Regards, John 
     I want to make it clear that I am an Eedjit. I have no direct, or indirect, knowledge of business, the music industry, forum threads or the meaning of life. I know about amps.
    WIN 10 Pro X64, I7-3770k 16 gigs, ASUS Z77 pro, AMD 7950 3 gig,  Steinberg UR44, A-Pro 500, Sonar Platinum, KRK Rokit 6 
    #11
    The Maillard Reaction
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    Re:How do I make my own sample libraries? 2012/05/31 07:11:09 (permalink)
    One thing you might try is making some impulses of the fancy amps and speakers... and then you can run them thru Perfect Space and have "modeled" amps.

    You can search out Impulse Response and how to make your own.

    It's a lot more simple than assembling a whole library.

    best regards,
    mike


    #12
    Zo
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    Re:How do I make my own sample libraries? 2012/05/31 08:10:45 (permalink)
    To the OP : Bring gear to my house !!

    Sample robot can help you ...

    For sale  (PM me) : transfert ilok included
    Eventide Ultrachannel make offers
    Softube Summit EQ
    IK Neve 1081 , Neve precision Comp/Lim
    EastWest Goshtwriter
    Soundforge Pro 12
     
    #13
    Fog
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    Re:How do I make my own sample libraries? 2012/05/31 12:32:31 (permalink)
    Kreative


    You might want to check out a search on autosamplers like these  http://www.redmatica.com/Redmatica/AutoSampler.html

    yes IF you own a mac ;-)

    I do own extreme sample convertor.. it doesn't seem to do a through job as the other thing.. and well as nice as it is, could do with a bit of an update.. I only bought it coz it was on sale.. full price I wouldn't have ages ago.


    post edited by Fog - 2012/05/31 20:45:45
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