Helpful Reply"Humanize" midi?

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tnipe
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2017/09/16 12:47:25 (permalink)

"Humanize" midi?

Ever since demoing Studio One a while back, I've been missing the "humanize" function for midi. It basically takes for example a midi piano or midi drum part, and makes it sound more like it has been played instead of programmed:
https://www.youtube.com/watch?v=sU5nI-jmEas
 
How do you guys approximate this in Sonar, short of playing it? In Pro Tools, I've been using "randomize", but it's not as good as humanize in S1, IMO.
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savoy
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Re: "Humanize" midi? 2017/09/16 12:50:32 (permalink) ☄ Helpfulby tnipe 2017/09/16 12:57:00
select the midi track then go process-run-Cal then select Humanize
 
might work
 
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#2
tnipe
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Re: "Humanize" midi? 2017/09/16 12:57:09 (permalink)
I like it, thanks!
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Re: "Humanize" midi? 2017/09/16 13:10:01 (permalink)
"Humanize" = "Randomize". If PT doesn't do it as well as S1, it isn't because they are fundamentally different, but because the parameters are different.


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AllanH
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Re: "Humanize" midi? 2017/09/16 13:14:45 (permalink) ☄ Helpfulby tnipe 2017/09/16 13:15:03
My approach to humanize is to use a tempo map. That's a great way to make a piece breathe, which imo is far more important than introducing a bit of slop.

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tnipe
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Re: "Humanize" midi? 2017/09/16 13:14:52 (permalink)
Both functions randomizes timing and velocity, but S1 sounded more musical to my ears. The CAL script in SONAR does a good job to my ears as well, just checking it out now.
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MarioD
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Re: "Humanize" midi? 2017/09/16 13:21:30 (permalink) ☄ Helpfulby tnipe 2017/09/16 13:53:51
Another option is to click on the MIDI track and in the FX box right click on insert MIDI effects/uncatagorized/quantize.  In the quantize window you will see the usual options like  swing, strength etc as well as random.  Personally I like this method over cal but YMMV.

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tnipe
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Re: "Humanize" midi? 2017/09/16 13:53:52 (permalink)
I'll check it out, thanks!
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Anderton
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Re: "Humanize" midi? 2017/09/16 14:01:38 (permalink) ☄ Helpfulby tnipe 2017/09/16 14:49:59
[link=hhttp://forum.cakewalk.com/FindPost/3604884]This is what you want for drum parts[/link].
Here's how to humanize hi-hats.
 
In general, I think "humanization" based on randomness is mostly bogus. The menu should be called "number of beers consumed." I think most people humanize just fine, but don't have the chops to control their playing. Using quantize strength at around 85% takes out most of the timing issues but still lets a part "breathe."

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tnipe
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Re: "Humanize" midi? 2017/09/16 14:48:58 (permalink)
In my mind, these functions are good for midi parts that have been programmed by mouse, not played. Great for when I don't have a midi keyboard with me. For example a piano chord can sound pretty "off" to my ears if it is programmed, without the small variations from playing stuff by hand that I'm used to hearing.
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Anderton
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Re: "Humanize" midi? 2017/09/16 14:57:57 (permalink) ☄ Helpfulby tnipe 2017/09/16 15:06:00
tnipe
In my mind, these functions are good for midi parts that have been programmed by mouse, not played.



Ah, I see what you want. It helps if you change timings idiomatically - for example with a guitar chord, the timings aren't random, but the lower strings play before the upper ones with a typical strum.
 
Also you can give a song a more "laid-back" feel by moving the snare a little behind the beat, or "push" a song more by moving hi-hats ahead of the beat. These kind of techniques really humanize a part, but they're not random.
 
Michael Stewart wrote a ground-breaking, definitive article on imparting feel to MIDI sequences. I recommend it very very highly!!!!

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tnipe
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Re: "Humanize" midi? 2017/09/16 15:07:54 (permalink)
Great stuff, thanks!
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Paul G
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Re: "Humanize" midi? 2017/09/16 15:28:04 (permalink) ☄ Helpfulby tnipe 2017/09/16 17:53:10
I've had good luck with Frank's Midi Plugins Humanize:
 
http://www.midi-plugins.de/#Plugins
 
HTH
 

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chuckebaby
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Re: "Humanize" midi? 2017/09/16 20:29:32 (permalink)
When I humanize, I don't screw with the timing too much. it can sound too sloppy.
I focus more on Velocity's. Drummers if ever, very rarely hit the hi hats or cymbals at the same velocity.
Kick and snare I find are different but only because we use a compressor to even things out.

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Glyn Barnes
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Re: "Humanize" midi? 2017/09/16 20:52:37 (permalink)
As I always say when this topic comes up, try Groove Quantitse. And remember you are not limited to the presets, you can use any MIDI o the clipboard.

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Re: "Humanize" midi? 2017/09/16 23:56:51 (permalink)
The "humanize" feature of so many tools has variation capability (+/- values too wide) to sound musically accurate. If the initial source is perfectly timed with matching velocities, humanization with narrow bands and variation has more chance to sound realistic. If the source already has some variation, a humanizer may make it sound musically worse.

So many tools like this entice people to spend hours tweaking a track that could be played in 10 minutes.

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Glyn Barnes
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Re: "Humanize" midi? 2017/09/17 08:31:35 (permalink)
Further to my last post a few thoughts on Groove Quantise.

It works both way, tightening a sloppy part or adding feel and variation to a rigid step sequence.

Try this, program a hi-hat part, say straight 8ths them try some of the Cakewalk DNA grooves. Play around with velocity and timing settings. You should be able to come up with endless variations that are more musical than randomisation would deliver.

Try it on a non percussive part, say bass and try the duration setting too.

Using the same groove template with different parts should mean they lock together, varying the strength will add a little bit of variation.

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