dubdisciple
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I'm actually glad Cakewalk did not ditch SD3
Adding Addictive Drums to the package seems like a death knell for SD3, but I hope not. I find that owning AD has made SD3 a little more useful to me. Many of the things that frustrated me about SD3 are mostly addressed with AD, but being a person who has to work with a wide range of music genres, AD's limitations become apparent quickly. Sometimes you just need to add a quick 808 kick, even if it's just to layer with your acoustic kick. I know find that between AD, SD3, my old hardware HR-16 and some synth drum reinforcement from Raprure and Z3ta+2, my drum needs seem complete.
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SvenArne
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Re: I'm actually glad Cakewalk did not ditch SD3
2013/10/10 03:58:04
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+1 I use Session Drummer for electronic drums all the time!
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lawajava
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Re: I'm actually glad Cakewalk did not ditch SD3
2013/10/10 22:52:34
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Yeah, I really like the SD kits and the Electronic Drums expansion pack is a real help.
Two internal 2TB SSDs laptop stuffed with Larry's deals and awesome tools. Studio One is the cat's meow as a DAW now that I've migrated off of Sonar. Using BandLab Cakewalk just to grab old files when migrating songs.
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Living Room Rocker
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Re: I'm actually glad Cakewalk did not ditch SD3
2013/10/11 01:16:22
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You do realize that just because Cakewalk included SD3 with X3 does not mean that they will continue to develop SD3. If you have noticed, X3 also includes a lot of old plug-ins (soft synths) with bugs that will never be addressed.
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Grem
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Re: I'm actually glad Cakewalk did not ditch SD3
2013/10/11 01:57:58
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Living Room Rocker If you have noticed, X3 also includes a lot of old plug-ins (soft synths) with bugs that will never be addressed.
This is true. But in no way stops them from being useful. I still use all of them! I use SD3 for quick stuff. Just load and go type stuff. And I got a Midi Pack from Platinum Samples that give new life to SD3!! They sound really good!!
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dubdisciple
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Re: I'm actually glad Cakewalk did not ditch SD3
2013/10/11 09:28:32
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Living Room Rocker, I suspect there is unlikely to be an SD, but you never know. In either case, like many of the other older plugins, it doesn't hurt Cakewalk to include it. The plugins that disappear usually are the third part ones.
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Marcus Curtis
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Re: I'm actually glad Cakewalk did not ditch SD3
2013/10/11 10:01:29
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I still have the add on packs for session drummer and I will use Session drummer from time to time. I have not had a lot of time to work with X3 or addictive drums. I am looking forward to spending some time with the upgrade and putting the new version through its paces. With just the little bit of time I worked with Addictive drums I can already tell that it will be a great asset. I will also use SD from time to time. I am glad that the bakers kept SD as well.
http://www.marcuscurtismusic.com/ Windows 10 ultimate, Sonar Platinum, AMD Phenom 2 x6 1075T processor 3.00 GHz, (6 cores) 8 gigs of Ram, Audio interfaces=VS-100, Pod X3 live pro, Boss GT-100, Boss GP10 Midi Controllers=Edirol PCR 800, roland GR-55. Ozone 7, Podfarm, Th2 Full Version, Melda, True Pianos Full Version, and a whole bunch of free VST plugins which can be found through my site.
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Living Room Rocker
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Re: I'm actually glad Cakewalk did not ditch SD3
2013/10/11 12:16:35
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dubdisciple Living Room Rocker, I suspect there is unlikely to be an SD, but you never know. In either case, like many of the other older plugins, it doesn't hurt Cakewalk to include it. The plugins that disappear usually are the third part ones.
Oh, you mean like Drop Zone? What everyone here is not considering is that all your old plugs from older SONAR versions (and other CW products) can be used in X3 (albeit the x32 install). So even if CW did not include SD3, for example, it would still be available to you if you have X2. So, it is not really that big or real deal that it is still there in X3. Even if AD was the only drum synth with X3, the big deal is that this time it is the full version of a third party plug. On the inclusion of third party plugs, there is usually a draw back, except if you invest in the full version thereafter. If the crippled plug has bugs or is not as useful, then it is ends up taking space on your drive. You can be sure that that (third party) plug will not be included in the next version of SONAR. So, it seems a bit pointless to be included (sans the option to upgrade on a good deal) in the first place. I would much prefer if the Baker rolled their own home grown plugs like SD3 instead of throwing in these attention grabbing third party stuff. Then maybe these (CW) plugs would get more attention in R&D. Kind regards, Living Room Rocker
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speedtom
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Re: I'm actually glad Cakewalk did not ditch SD3
2013/10/11 13:12:58
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SvenArne +1 I use Session Drummer for electronic drums all the time!
Is an electronic kit included in the regular SD3 which comes free to X3 studio?
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dubdisciple
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Re: I'm actually glad Cakewalk did not ditch SD3
2013/10/11 13:43:42
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The 808 and 909 samples in SD3 are actually quite good but not as heavily processed as the 808 and 909 sounds in a lot of programs.. I recall Brandon or Seth saying they were the original samples from the 808 and 909 during one of their videos, but I doubt that since i don't believe neither of those machines used samples. Many hip-hop and EDM enthusiasts often encounter pre-processed sample kits or included kits in programs like FL studio that have sounds close to mix ready for pop music sounds. Living Room Rocker On the inclusion of third party plugs, there is usually a draw back, except if you invest in the full version thereafter. If the crippled plug has bugs or is not as useful, then it is ends up taking space on your drive. You can be sure that that (third party) plug will not be included in the next version of SONAR. So, it seems a bit pointless to be included (sans the option to upgrade on a good deal) in the first place. I would much prefer if the Baker rolled their own home grown plugs like SD3 instead of throwing in these attention grabbing third party stuff. Then maybe these (CW) plugs would get more attention in R&D.
I'm mixed on this. I think the Bakers (or the powers that be) have taken the combo approach. There seems to be at least one in-house plugin in every release. This one includes the Tape emulator. Not as flashy as a drum program but useful and not as likely to be nitpicked apart by endless third party comparisons. I think it's easier for the bakers to put effort into console plugins alongside of developing a DAW than to try and outXLN XLN and other more specialized plugin developers. One of XLN's strengths is the meticulous sampling methods that would be hard for a broader scoped company like Cakewalk to duplicate. Maybe if they snatch up a specialized developer like Renee again they can create new useful instruments in-house.
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mumpcake
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Re: I'm actually glad Cakewalk did not ditch SD3
2013/10/11 21:49:56
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dubdisciple The 808 and 909 samples in SD3 are actually quite good but not as heavily processed as the 808 and 909 sounds in a lot of programs.. I recall Brandon or Seth saying they were the original samples from the 808 and 909 during one of their videos, but I doubt that since i don't believe neither of those machines used samples.
The TR-909 used samples for the hi-hats and cymbals
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dubdisciple
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Re: I'm actually glad Cakewalk did not ditch SD3
2013/10/12 03:49:46
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mumpcake. Thanks. Did not know that.
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Living Room Rocker
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Re: I'm actually glad Cakewalk did not ditch SD3
2013/10/13 04:21:41
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dubdisciple
Living Room Rocker On the inclusion of third party plugs... So, it seems a bit pointless to be included... I would much prefer if the Baker rolled their own home grown plugs like SD3 instead of throwing in these attention grabbing third party stuff. Then maybe these (CW) plugs would get more attention in R&D.
I'm mixed on this. I think the Bakers (or the powers that be) have taken the combo approach. There seems to be at least one in-house plugin in every release. This one includes the Tape emulator. Not as flashy as a drum program but useful and not as likely to be nitpicked apart by endless third party comparisons. I think it's easier for the bakers to put effort into console plugins alongside of developing a DAW than to try and outXLN XLN and other more specialized plugin developers. One of XLN's strengths is the meticulous sampling methods that would be hard for a broader scoped company like Cakewalk to duplicate. Maybe if they snatch up a specialized developer like Renee again they can create new useful instruments in-house.
Well, let's talk SD3 for example. Sure, CW can't invest in high quality sample themselves, but can partner with the likes of Steven Slate and/or Platinum Samples for quality sounds. Yet, they can do the development in improving SD3. So, in the same line, CW can expand it's R&D to build better plugs. [*read more below before reacting to that idea] Even better, spend that time and energy in perfecting, for instance, SONAR so that it meets more customer expectations or needs, not to mention perfecting existing features and such (which I would prefer). Let's say, CW forgoes the instruments and plugs and instead focuses on SONAR as it is. They put a good part of revenue, R & D and testing to bring their feature set to a higher standard (instead of "good enough to release" and work out the bugs as we go on) as to stand toe to toe with its competitors (or above for that matter). For instance, X3's new comping is awesome. However, PT and others did it this way for quite some time. So nothing new there just finally we can do it too. Maybe then we have a "solid" product. *In doing so, I believe CW can grow its customer base and revenue just by making SONAR work better. Also, CW can then add those flashy features and plugs, but keep it as something they can control... That is, not left to a third party that may or may not continue to develop the plugs alongside SONAR (let's see where SoftTube goes). Thinking back, the partnership between rgc:audio and CW was actually a sad result. CW is now less capable of developing their own instruments, as you mentioned, and there is no more rgc:audio to make great instruments. So, we as customers lost a little there or maybe more than a little. I acknowledge that you are mixed on the approach by CW, but don't we all want a solid DAW and that DAW to be the one we've been using and investing in all these year after year? Anyhow, forgive me for the rambling. I enjoy a good conversation on "important" issues, so thanks for humoring me. Kind regards, Living Room Rocker
Kind regards, Living Room Rocker
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dubdisciple
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Re: I'm actually glad Cakewalk did not ditch SD3
2013/10/13 12:56:30
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I think the dialogue is good so no problems on the rambling. I do think the bakers bust their butts fousing on the core while trying to include new featured. hard to hit homerun on that type of thing sine most new things come off as gimmicky. A lot of the work that goes into the upgrades is not as flashy but impressive. Although the RGC partnership ended, it did give us some good results. Z3ta+2 is a world class synth and so is Rapture, although a bit underrated. Who knows, maybe Cakewalk will surpise us and release a mindblowing Virtual Gibson in time for Christmas
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stevec
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Re: I'm actually glad Cakewalk did not ditch SD3
2013/10/13 15:45:19
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I like these kind of rambling threads.... I do think CW should focus on the core more than plugins, so have no problem whatsoever with their 3rd party partnerships. And in X3 that's given us a greatly improved comp workfow, ARA, VST3 and track colors. Not too shabby IMHO. At the same time, dub has a good point in that Z3ta+2 was done without RGC and is a great upgrade IMO. So maybe instrument development isn't completely out of the question for CW, just slower than in past years.
SteveC https://soundcloud.com/steve-cocchi http://www.soundclick.com/bands/pagemusic.cfm?bandID=39163 SONAR Platinum x64, Intel Q9300 (2.5Ghz), Asus P5N-D, Win7 x64 SP1, 8GB RAM, 1TB internal + ESATA + USB Backup HDDs, ATI Radeon HD5450 1GB RAM + dual ViewSonic VA2431wm Monitors; Focusrite 18i6 (ASIO); Komplete 9, Melodyne Studio 4, Ozone 7 Advanced, Rapture Pro, GPO5, Valhalla Plate, MJUC comp, MDynamic EQ, lots of other freebie VST plugins, synths and Kontakt libraries
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