markyzno
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Importing OMF's into X2a
I havent had to use OMF's since 8.5 as I have been on a feature film for a couple of years. (ugggh!) There was always a tangled web of issues with regards to OMF imports due to the very messy nature of them (cheers adobe) Anyway, I had a new client give me OMF's this week, non embedded (which works best). All at 48k 24 bit (the usual industry standard) Sonar asks me to locate the first file, I point it to the file and then CRASH! "Sonar has stopped working" with no option to send an error report. What a crock! So, I fire open Pro Tools and it works no problem first time. The OMF's came from Final Cut Pro and I even talked the client through the correct settings. So, Dear Sonar, please improve OMF compatability please (along with all the other functionalilty that us Sound Designers/Scorists need to do our job)
Sonar Platinum 64 bit > Pro tools 10.3.2 >Intel i7 3770K > 16Gb Ram > Gigabyte Z77-D3H Motherboard> NVIDIA GeForce GTX 660 2 GB > ATi RADEON HD5700 > 240GB OCZ Agility 3 SSD> Win 10 home 64 bit> Delta 1010 > MOTU Audio Express > MA-15D's > NI Ultimate 9 > NI Kontrol S61 1.1 > NI MAschine Studio 2.3 / KORG MS-20 Mini - Arturia MicroBrute > KORG SQ1 - KORG Kaoss Pad KP3 > iPad and IO Dock 2 running various bits > Bunch of guitars >Sound Design on IMDB --
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John
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Re: Importing OMF's into X2a
2013/06/11 09:22:26
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Have you sent in a problem report?
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markyzno
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Re: Importing OMF's into X2a
2013/06/11 09:28:07
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John Have you sent in a problem report?
Yup.
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Beepster
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Re: Importing OMF's into X2a
2013/06/11 09:30:14
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OMF import didn't work for me either. I forget the error I got. I ended up just dragging everything in one clip at a time.
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markyzno
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Re: Importing OMF's into X2a
2013/06/11 09:39:27
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Beepster OMF import didn't work for me either. I forget the error I got. I ended up just dragging everything in one clip at a time.
Make sure to file a problem report if enough of us shout about and whinge then they might sort it out...(or not as the case may be)
Sonar Platinum 64 bit > Pro tools 10.3.2 >Intel i7 3770K > 16Gb Ram > Gigabyte Z77-D3H Motherboard> NVIDIA GeForce GTX 660 2 GB > ATi RADEON HD5700 > 240GB OCZ Agility 3 SSD> Win 10 home 64 bit> Delta 1010 > MOTU Audio Express > MA-15D's > NI Ultimate 9 > NI Kontrol S61 1.1 > NI MAschine Studio 2.3 / KORG MS-20 Mini - Arturia MicroBrute > KORG SQ1 - KORG Kaoss Pad KP3 > iPad and IO Dock 2 running various bits > Bunch of guitars >Sound Design on IMDB --
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robert_e_bone
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Re: Importing OMF's into X2a
2013/06/11 09:47:30
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I am digging into this - no solutions yet - it appears that the crashes may be caused by one or more settings chosen during the EXPORT that created the OMF files you are trying to import. I do not have substantiated information to post here yet, so please bear with me. I also only just finished my first cup of coffee and large swaths of neurons in my brain are just flat out oversleeping thus far today. So, I will post firther as soon as possible. In the meantime, can you please look into more detail as to how the OMF files were created in the first place? (things like embedded wave files versus links to external files, fades, etc...) Bob Bone
Wisdom is a giant accumulation of "DOH!" Sonar: Platinum (x64), X3 (x64) Audio Interfaces: AudioBox 1818VSL, Steinberg UR-22 Computers: 1) i7-2600 k, 32 GB RAM, Windows 8.1 Pro x64 & 2) AMD A-10 7850 32 GB RAM Windows 10 Pro x64 Soft Synths: NI Komplete 8 Ultimate, Arturia V Collection, many others MIDI Controllers: M-Audio Axiom Pro 61, Keystation 88es Settings: 24-Bit, Sample Rate 48k, ASIO Buffer Size 128, Total Round Trip Latency 9.7 ms
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markyzno
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Re: Importing OMF's into X2a
2013/06/11 10:06:42
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Heya Bob, As mentioned above the OMF's are non embedded (embedded OMFs by nature through up all sorts of issues so I never use them) 48k 24 bit (sample & bit rates match) Omf is 829kb Reference Audio files x 15, AIF format (Sonar will import the AIF's no problem on their own through FILE>IMPORT, so no corruption there) As far as I can see in PT 10.3.2 (Where I am opening the OMF) there are no fades. Upon importing into PT tho I did have to manually relink the audio to the OMF, it was at this stage in Sonar where Sonar crashed.
I might try putting the audio files in the same folder as the OMF as when you create an OMF it puts the audio in its own dedicated folder.
Sonar Platinum 64 bit > Pro tools 10.3.2 >Intel i7 3770K > 16Gb Ram > Gigabyte Z77-D3H Motherboard> NVIDIA GeForce GTX 660 2 GB > ATi RADEON HD5700 > 240GB OCZ Agility 3 SSD> Win 10 home 64 bit> Delta 1010 > MOTU Audio Express > MA-15D's > NI Ultimate 9 > NI Kontrol S61 1.1 > NI MAschine Studio 2.3 / KORG MS-20 Mini - Arturia MicroBrute > KORG SQ1 - KORG Kaoss Pad KP3 > iPad and IO Dock 2 running various bits > Bunch of guitars >Sound Design on IMDB --
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markyzno
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Re: Importing OMF's into X2a
2013/06/11 10:08:17
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Right, putting the audio files into the same folder as the OMF master file crashes Sonar instantly.
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Beepster
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Re: Importing OMF's into X2a
2013/06/11 10:34:43
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markyzno
Beepster OMF import didn't work for me either. I forget the error I got. I ended up just dragging everything in one clip at a time.
Make sure to file a problem report if enough of us shout about and whinge then they might sort it out...(or not as the case may be)

Unfortunately I have bigger fish to fry at the moment and I have a feeling OMF may have been abandoned. I've seen quite a few people mention problems with OMFs before. I actually didn't expect it to work due to that but figured I'd give it a try anyway just to go through the process and maybe make the file transfer a little easier. I don't deal with clients or transfers very often and if I did I would probably just get them to export the raw waves for me. From what I understand the only extra data OMF retains are volume and pan levels and that's simple enough to workaround whether through old style notes on the levels or simply starting from scratch. Using the track export from Nuendo surprisingly (surprising to me anyway) even retained the time locations of the clips. I actually didn't necessarily want that but I thought it was kind of neat. Right now my biggest issue is with transient markers and I may end up calling support (long distance) to see if there is ANYTHING I can do to alleviate some of the weirdness they seem to cause.
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markyzno
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Re: Importing OMF's into X2a
2013/06/11 10:45:26
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Beepster
markyzno
Beepster OMF import didn't work for me either. I forget the error I got. I ended up just dragging everything in one clip at a time.
Make sure to file a problem report if enough of us shout about and whinge then they might sort it out...(or not as the case may be)

Unfortunately I have bigger fish to fry at the moment and I have a feeling OMF may have been abandoned. I've seen quite a few people mention problems with OMFs before. I actually didn't expect it to work due to that but figured I'd give it a try anyway just to go through the process and maybe make the file transfer a little easier. I don't deal with clients or transfers very often and if I did I would probably just get them to export the raw waves for me. From what I understand the only extra data OMF retains are volume and pan levels and that's simple enough to workaround whether through old style notes on the levels or simply starting from scratch. Using the track export from Nuendo surprisingly (surprising to me anyway) even retained the time locations of the clips. I actually didn't necessarily want that but I thought it was kind of neat. Right now my biggest issue is with transient markers and I may end up calling support (long distance) to see if there is ANYTHING I can do to alleviate some of the weirdness they seem to cause.
Fair Enough Beepster! Unfortunately for me dealing with OMF's is mission critical as I am getting audio dialogue tracks from Video Editors exported from Final Cut Pro or Premiere. Oh well! Roll on X2b!! Let us know how you get on with TM's.
Sonar Platinum 64 bit > Pro tools 10.3.2 >Intel i7 3770K > 16Gb Ram > Gigabyte Z77-D3H Motherboard> NVIDIA GeForce GTX 660 2 GB > ATi RADEON HD5700 > 240GB OCZ Agility 3 SSD> Win 10 home 64 bit> Delta 1010 > MOTU Audio Express > MA-15D's > NI Ultimate 9 > NI Kontrol S61 1.1 > NI MAschine Studio 2.3 / KORG MS-20 Mini - Arturia MicroBrute > KORG SQ1 - KORG Kaoss Pad KP3 > iPad and IO Dock 2 running various bits > Bunch of guitars >Sound Design on IMDB --
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Beepster
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Re: Importing OMF's into X2a
2013/06/11 10:59:40
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That's a drag and definitely not good for pro users. I love so much about X2 and Cakewalk in general but I just don't know if I'd be able to have a pro studio based solely on it. I'd probably keep a backup program around just in case I hit a wall and I see a lot of our big studio forum members keep multiple DAWs on hand. I'm starting to think I should pick up Reaper in hopes that the things I can't accomplish with reasonable ease in Sonar can be done there. I definitely don't want to have to learn a whole new platform though and last time I installed the demo it confused the heck out of me. Would probably make a little more sense now that I've got some general knowledge on DAWs though. But I truly adore X2. I just wish ALL aspects of it would work reliably... or at least the features I need to use. That however is an ever expanding list.
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markyzno
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Re: Importing OMF's into X2a
2013/06/11 11:10:58
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Beepster That's a drag and definitely not good for pro users. I love so much about X2 and Cakewalk in general but I just don't know if I'd be able to have a pro studio based solely on it. I'd probably keep a backup program around just in case I hit a wall and I see a lot of our big studio forum members keep multiple DAWs on hand. I'm starting to think I should pick up Reaper in hopes that the things I can't accomplish with reasonable ease in Sonar can be done there. I definitely don't want to have to learn a whole new platform though and last time I installed the demo it confused the heck out of me. Would probably make a little more sense now that I've got some general knowledge on DAWs though. But I truly adore X2. I just wish ALL aspects of it would work reliably... or at least the features I need to use. That however is an ever expanding list.
Word! This is the second real issue I have had with X1 or X2. The first being M-Audios fault with shoddy drivers so I had to buy a second sound card to work in a stable fashion with Sonar, this has turned out to be a blessing in disguise as the Delta 1010 works flawlessly with Pro Tools so I have a backup DAW and Card if things go wrong in Sonar. Essentially like having 2 studios in one box (I can even have Sonar and PT running at the same time which I never thought would work!) Like you, I adore Sonar, I have been using it since 1997 (well Cakewalk Pro Audio back then) and I have zero desire to change, I just wish they would think of us Sound in Film guys when they dev.
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Beepster
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Re: Importing OMF's into X2a
2013/06/11 11:24:32
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I wish I could upgrade Nuendo as my backup but is an ancient version and all the reg info is loooong gone. Wouldn't be able to afford it anyway. I need to do some work on my old system before I could deem it trustworthy again but it does still work with my Layla. I think it just needs a new graphics card and to be pulled apart and cleaned. I'd like to get some new drives for it too but it's all IDE. It was weird booting that old XP rig up to get at my files. Everything is so blocky and weird looking after using 7. lol Edit: Oh and the point was I would very much like to work with audio for film (lots of contacts in the film industry). I could very likely get away with doing all the syncing up to video even with that old version and do the fancy music making in Sonar. I guess I'd just have to get the basic structure of the soundtrack down in Nuendo, toss it into Sonar to do the audio then send the final version back into Nuendo. IDK... may not work as well as I think but in theory if it's just waves and the timecodes are accurate I don't see why not.
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markyzno
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Re: Importing OMF's into X2a
2013/06/11 11:28:10
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Beepster I wish I could upgrade Nuendo as my backup but is an ancient version and all the reg info is loooong gone. Wouldn't be able to afford it anyway. I need to do some work on my old system before I could deem it trustworthy again but it does still work with my Layla. I think it just needs a new graphics card and to be pulled apart and cleaned. I'd like to get some new drives for it too but it's all IDE. It was weird booting that old XP rig up to get at my files. Everything is so blocky and weird looking after using 7. lol
I fired up my old Commodore 64 the other day to play on Microrythm! Now that was weird!!! :D
Sonar Platinum 64 bit > Pro tools 10.3.2 >Intel i7 3770K > 16Gb Ram > Gigabyte Z77-D3H Motherboard> NVIDIA GeForce GTX 660 2 GB > ATi RADEON HD5700 > 240GB OCZ Agility 3 SSD> Win 10 home 64 bit> Delta 1010 > MOTU Audio Express > MA-15D's > NI Ultimate 9 > NI Kontrol S61 1.1 > NI MAschine Studio 2.3 / KORG MS-20 Mini - Arturia MicroBrute > KORG SQ1 - KORG Kaoss Pad KP3 > iPad and IO Dock 2 running various bits > Bunch of guitars >Sound Design on IMDB --
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Beepster
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Re: Importing OMF's into X2a
2013/06/11 11:31:17
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lol... That's way before ol' Beepster got into the computer racket.
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jcsveth
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Re: Importing OMF's into X2a
2014/07/10 08:45:07
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Hate to dig up an old thread - but I am having the exact same issue (one year later!!??!!). Sonar X3 crashes after the find audio query on importing an omf. Has a solution been found for this? Maybe a better way for the .omf to be exported from the video editor?
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markyzno
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Re: Importing OMF's into X2a
2014/07/10 11:35:50
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I basically have to import the OMF into Pro Tools, then export it then open it in Sonar.
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jcsveth
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Re: Importing OMF's into X2a
2014/07/11 11:11:20
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Thanks for the reply. I am trying to find the source software for this omf. There's got to be a setting somewhere in the export of the file that Sonar does not like. I have imported many omfs into Sonar successfully - it is just that this one totally crashes Sonar. I notice that it does convert one audio file and put it in the project audio directory each time before it crashes. Weird.
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markyzno
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Re: Importing OMF's into X2a
2014/07/15 10:43:29
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jcsveth Thanks for the reply. I am trying to find the source software for this omf. There's got to be a setting somewhere in the export of the file that Sonar does not like. I have imported many omfs into Sonar successfully - it is just that this one totally crashes Sonar. I notice that it does convert one audio file and put it in the project audio directory each time before it crashes. Weird.
Sonar has been wonky with OMF's for as long as I can imagine...Its also got worse since X2 (no idea why).... For some reason exported Premiere OMFs are usually OK but FCP is always bad for me, also anything thats Mac exported (I am talking video software here and not audio platforms).. So, like i said above, using PT as a hop *always* works. Thats all i use PT for, a very expensive OMF/AAF transportation device.
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GaryMedia
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Re: Importing OMF's into X2a
2014/07/15 21:10:51
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☄ Helpfulby SoundIT 2015/09/10 08:24:12
I'd like to add my voice to the cries for help on the OMF import issue. I have been attempting to import OMF V2's that came from Adobe Audition. The symptoms are exactly the same as the other reports; first file/track, then crash. These same failing OMF's import into both Pro Tools 9 (Windows) and Logic Pro X. Is there some test scenario or export option that I should check to narrow down (or even fix) this problem?
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dubdisciple
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Re: Importing OMF's into X2a
2014/07/15 22:39:59
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I'm guessing that video programs add more metadata that sonar does not like. I import OMF fromother audio programs just fine
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Sanderxpander
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Re: Importing OMF's into X2a
2014/07/16 05:29:07
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OMF has been sketchy for me at best. There are some things you can do to improve compatibility when exporting but for importing it's a mystery for me why some files work while others don't. Your best best is probably asking for broadcast waves, at least they'll be in the right spot relative to each other.
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SoundIT
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Re: Importing OMF's into X2a
2015/09/10 08:16:37
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GaryMedia I'd like to add my voice to the cries for help on the OMF import issue. I have been attempting to import OMF V2's that came from Adobe Audition. The symptoms are exactly the same as the other reports; first file/track, then crash. These same failing OMF's import into both Pro Tools 9 (Windows) and Logic Pro X. Is there some test scenario or export option that I should check to narrow down (or even fix) this problem?
Same thing here. Any news for X3/Platinum? Edit: Check it out http://www.dvxuser.com/V6/showthread.php?297798-OMF-export-issue-for-sound-mixing I tried to cut off 3/2 of a project and it importen OMF for me. Now I have to do it with the rest :/
post edited by SoundIT - 2015/09/10 08:32:09
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