bitSync
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Inelegant Project Shutdown - Advice (Solved)
Lately, the project I've been working on, when I close it I get the Windows dialog box "SONARPDR.EXE has stopped working" with options to check for an online solution or to Close the program. I select "Close the program" and that seems to be the end of my troubles until the next time I try to close the project. At some point a couple of crash dumps were created and at least one went to Cakewalk, but no crash reports since. I've been able to modify the file, shut it down (with the OS complaint) and reopen the project with my changes, but I'm wondering if that's the best strategy. I do version saving for up to 50 versions, so I have a lot of history to work with. I'm wondering, am I gambling with the integrity of the project file and subsequent changes to it? Should I try to back up to a version where the OS doesn't complain? Or is this nothing to worry about - just press ahead with the current project file? Thanks.
post edited by bitSync - 2014/08/21 23:38:20
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gustabo
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Re: Inelegant Project Shutdown - Advice
2014/08/18 17:22:43
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I find that the usual cause of a crash for me is a plug-in. If I restart, find that plug-in that caused the crash, remove it, I typically won't have a crash again. Never had it corrupt my project file though...
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perfectprint
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Re: Inelegant Project Shutdown - Advice
2014/08/18 17:29:55
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is this occurring when you exit sonar with your project still open? because that happens to me a lot. I have to close out the project (which takes a few seconds) and then X out of sonar.
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bitSync
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Re: Inelegant Project Shutdown - Advice
2014/08/18 17:52:23
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perfectprint is this occurring when you exit sonar with your project still open? because that happens to me a lot. I have to close out the project (which takes a few seconds) and then X out of sonar.
I get this message only after having shut down Sonar from within an open project; the Sonar GUI is already gone when I see the message from the OS.
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perfectprint
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Re: Inelegant Project Shutdown - Advice
2014/08/18 18:09:53
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sound like what i have been seeing also. i have just gotten into the habit of closing the project first (getting a loading icon and having sonar go offline for a few seconds proportional to the size of the project) and then exiting sonar. no idea whats going on, but I know what you are talking about.
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bitSync
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Re: Inelegant Project Shutdown - Advice
2014/08/18 18:57:37
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perfectprint sound like what i have been seeing also. i have just gotten into the habit of closing the project first (getting a loading icon and having sonar go offline for a few seconds proportional to the size of the project) and then exiting sonar. no idea whats going on, but I know what you are talking about.
I just tried closing the project file from within Sonar (you technique above), leaving Sonar running, and I get the Windows dialog box "SONARPDR.EXE has stopped working" before the Sonar application GUI is dismissed.
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robert_e_bone
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Re: Inelegant Project Shutdown - Advice
2014/08/18 18:58:06
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I am guessing also that this project has one or more plugin problems - probably 32-bit, that are not playing nicely with Sonar X3, and this is why things are getting messed up. I cannot tell you one way or the other if this particular project could get corrupted in one of these failures. A certain amount of 'who knows' sometimes applies when things crash, as it is usually a result of uncharted territory within code or exception processing that these kinds of things run through. I would suggest going through all of the plugins loaded into that particular project and figuring out which ones are 32-bit, as a starting point, and then you have to figure out which one(s) cause the crash upon exit, and remove/replace them to get a clean save. Many of us have completely eliminated the use of non-Cakewalk (3rd-party) 32-bit plugins in a 64-bit Sonar, for precisely these kinds of reasons. A lot of times, the larger companies will have released 64-bit versions of their plugins, and you might be able to download those and swap them out. Otherwise, you could consider trying bridging software called JBridge, rather than using the default equivalent from Cakewalk that comes with X3, which is called BitBridge. Some folks have been able to continue to use certain 32-bit plugins in 64-bit Sonar with JBridge. I believe it runs around $20. And the other course of action would be to use some different, and hopefully equivalent, 64-bit plugin. A different reverb, or expander, or whatever. The above is all supposition, based on the likeliness of the issues being a 32-bit in a 64-bit Sonar problem. So, if that is NOT the case, then there will be some different cause and resulting actions to take to resolve things. I hope any of the above helps. Good thing I just had a giant cup of coffee. My fingers are mad at me, so that's the end of me typing for a bit. :) Bob Bone
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bitSync
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Re: Inelegant Project Shutdown - Advice
2014/08/18 19:06:46
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robert_e_bone I am guessing also that this project has one or more plugin problems - probably 32-bit, that are not playing nicely with Sonar X3, and this is why things are getting messed up...
Bob, Awesome post, as usual, but 32-bit plugins have been forever banished from the studio. But I am starting to suspect maybe one of the very few x64 VSTs in the project though. I think I should probably just get started on the VST Easter egg hunt...
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Splat
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Re: Inelegant Project Shutdown - Advice
2014/08/19 05:13:31
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Agree with Bob plugins is first point of call. In some cases though you need to update your audio interface drivers, update the audio interface firmware and maybe perform a VST reset followed by rescan. Running windows update several times is advisable as well...
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sharke
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Re: Inelegant Project Shutdown - Advice
2014/08/19 15:57:51
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This happens to me on occasion too and I have a feeling the culprit is Channel Tools, will have to do some more detective work. Other suspects include ARC2 and Melodyne clips.
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robert_e_bone
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Re: Inelegant Project Shutdown - Advice
2014/08/19 16:16:01
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Thanks for the update, Bitsync - good thing I used 'probably', whew. I still think one of the plugins may have it in for you - might even be some settings combination that hit the F.U. lotto. And I also agree with checking driver and firmware levels on things, just to be on the safe side. Bob Bone
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gustabo
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Re: Inelegant Project Shutdown - Advice
2014/08/19 16:48:50
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sharke This happens to me on occasion too and I have a feeling the culprit is Channel Tools, will have to do some more detective work. Other suspects include ARC2 and Melodyne clips.
I use ARC and Channel Tools in every project without crashes or issues but never use melodyne so try checking that first. Try freezing the clip with melodyne on it...
Cakewalk by Bandlab - Win10 Pro x64 - StudioCat Platinum Studio DAW - 32 GB Ram - MOTU UltraLite-mk3 M-Audio Keystation 88ES - Akai MPD26 (hot-rodded) - Alesis DM10 - a few guitars, a few amps Novation Launch Control - Korg nanoKONTROL2 - PreSonus FaderPort - DAW Remote HD on iPad Adam A7X - Behritone C50A PreSonus Monitor Station v2 (controlling the mons) https://www.facebook.com/groups/sonarusergroup/
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bitSync
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Re: Inelegant Project Shutdown - Advice
2014/08/21 23:41:24
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Well, I had just 2 VSTs in the project, FXpansion BFD3 vi and Celemony Melodyne. I kicked BFD3 out of the party and still had the project shutdown issues. So then I got rid of all the Melodyne Region FX instances that were in there and the project started shutting down normally. No problem since then.
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Anderton
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Re: Inelegant Project Shutdown - Advice
2014/08/22 00:16:34
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bitSync So then I got rid of all the Melodyne Region FX instances that were in there and the project started shutting down normally.
To quote Herman Cain "I don't have facts to back this up," but I tend to think of open region FX as clips being in a state of suspended animation. I like to bounce them to clips and return them to the real world once I've done the required processing. I used to keep safety copies in case I changed my mind, but never went back to them so I got out of that habit. If something needs to be re-worked, I re-cut it.
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bitSync
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Re: Inelegant Project Shutdown - Advice
2014/08/22 06:49:50
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Anderton To quote Herman Cain "I don't have facts to back this up," but I tend to think of open region FX as clips being in a state of suspended animation. I like to bounce them to clips and return them to the real world once I've done the required processing. I used to keep safety copies in case I changed my mind, but never went back to them so I got out of that habit. If something needs to be re-worked, I re-cut it.
Yeah, I'm kind of getting there myself. I've developed this DAW inspired never-throw-anything-away philosophy that is useful far less than I expect it will be. I had actually already rendered the track some time ago and archived the one with Melodyne in it, but I was keeping all of the constructive work product - vocal comps and takes, Melodyne edits, y'know, just in case... Remember when hitting the record button was always a commitment and there was no such thing as non-destructive?
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