Is working in Sonar X1 as much fun as gaming?

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skylightron
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2012/03/30 17:39:42 (permalink)

Is working in Sonar X1 as much fun as gaming?

Since I'm a gamer and started making music with X1, it was a bumpy but now a smoother ride that I now enjoy more. And it's almost as fun as being immersed in a game except there's no head boss to beat at the end of my project. How do you guys feel about X1? Is it as fun to work with as much as playing your favorite video game?
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    strikinglyhandsome1
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    Re:Is working in Sonar X1 as much fun as gaming? 2012/03/30 17:45:09 (permalink)
    Look at FBB with screensets. It's hard to imagine anyone having more fun than him when he's flicking between them.

    You do realise the average age of Sonar users is 62. Gaming to them is playing dominoes.
    #2
    carlosagm79
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    Re:Is working in Sonar X1 as much fun as gaming? 2012/03/30 17:56:00 (permalink)
    To make my music for yourself and others, and TO CREATE in general have to more important(and sometimes can be really fun) than to play games and lots of other stuff in life...and if you really have success doing so, well, I suppose nothing can be compared...
    But ok, lets talk in gamer terms, to play computer games alone is more boring than work in Sonar for me...when playing certain strategic games with other guys can be very fun, but at the end the real prize its what you achieve doing so, and how to not waste your time...make you own conclusions...
    #3
    SteveGriffiths
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    Re:Is working in Sonar X1 as much fun as gaming? 2012/03/30 18:45:35 (permalink)
    I primarily use X1 to make backing tracks and loop tracks (for my RC50).  I then sing and play over those tracks in a real time performance that is streamed into Second Life.  My Avatar on stage - 30-50 avatars in the audience.  Technically Second Life can be called a video game, so for me it is all one and the same, especially as the performances pay for the equipment.

    Cheers

    Grif



    www.grifbamaisin.com
    post edited by SteveGriffiths - 2012/03/30 20:39:34
    #4
    Jind
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    Re:Is working in Sonar X1 as much fun as gaming? 2012/03/30 18:51:11 (permalink)
    I was once an avid online gamer mostly playing MMORPGs, I've since stopped gaming and rediscovered music - I'm having more fun doing this than I ever did that and the personal rewards are so much more meaningful.  Mind you, I always played music, even while gaming, but it wasn't till I gave up gaming that I really started focusing on capturing my music and learning the art of turning what I was creating into a finished product.  

    As always, individual mileage may vary, but I can't imagine gaming being as rewarding as any artistic activity.

    Jind
     
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    #5
    daryl1968
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    Re:Is working in Sonar X1 as much fun as gaming? 2012/03/30 18:52:32 (permalink)
    SteveGriffiths


    I primarily use X1 to make backing tracks and loop tracks (for my RC50).  I then sing an play over those tracks in a real time performance that is stream into Second Life.  My Avatar on stage - 30-50 avatars in the audience.  Technically Second Life can be called a video game, so for me it is all one and the same, especially as the performances pay for the equipment.

    Cheers

    Grif



    www.grifbamaisin.com


    wow, Steve - for real?
    #6
    Alegria
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    Re:Is working in Sonar X1 as much fun as gaming? 2012/03/30 18:54:19 (permalink)
    Cakewalk is the tool I use to do what I love to do. And it has all the qualities I need to accomplish this. So it's not a love affair with the sequencer so to speak, but it helps capture the love as it's happening. Kinda kinky in a good way.
    #7
    Joe_A
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    Re:Is working in Sonar X1 as much fun as gaming? 2012/03/30 18:56:04 (permalink)
    strikinglyhandsome1


    Look at FBB with screensets. It's hard to imagine anyone having more fun than him when he's flicking between them.

    You do realise the average age of Sonar users is 62. Gaming to them is playing dominoes.

    50 thank you

    jambrose@cfl.rr.com  Sonar Plat. Lifetime. Started in Sonar 4, each through 8.5.3PE.
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    #8
    Jonbouy
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    Re:Is working in Sonar X1 as much fun as gaming? 2012/03/30 18:57:33 (permalink)
    daryl1968


    SteveGriffiths


    I primarily use X1 to make backing tracks and loop tracks (for my RC50).  I then sing an play over those tracks in a real time performance that is stream into Second Life.  My Avatar on stage - 30-50 avatars in the audience.  Technically Second Life can be called a video game, so for me it is all one and the same, especially as the performances pay for the equipment.

    Cheers

    Grif



    www.grifbamaisin.com


    wow, Steve - for real?


    Ya, I thought that.  Sounds really cool.

    "We can't do anything to change the world until capitalism crumbles.
    In the meantime we should all go shopping to console ourselves" - Banksy
    #9
    Seth Perlstein [Cakewalk]
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    Re:Is working in Sonar X1 as much fun as gaming? 2012/03/30 19:00:14 (permalink)
    SteveGriffiths


    I primarily use X1 to make backing tracks and loop tracks (for my RC50).  I then sing an play over those tracks in a real time performance that is stream into Second Life.  My Avatar on stage - 30-50 avatars in the audience.  Technically Second Life can be called a video game, so for me it is all one and the same, especially as the performances pay for the equipment.

    Cheers

    Grif



    www.grifbamaisin.com
    As an avid gamer, let me say that pwns!!!


    SP


    #10
    SteveGriffiths
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    Re:Is working in Sonar X1 as much fun as gaming? 2012/03/30 19:09:20 (permalink)
    daryl1968


    SteveGriffiths


    I primarily use X1 to make backing tracks and loop tracks (for my RC50).  I then sing an play over those tracks in a real time performance that is stream into Second Life.  My Avatar on stage - 30-50 avatars in the audience.  Technically Second Life can be called a video game, so for me it is all one and the same, especially as the performances pay for the equipment.

    Cheers

    Grif



    www.grifbamaisin.com


    wow, Steve - for real?
     

        Absolutely - Don't misunderstand me - I still have to work for a living.  I play a 1 hour show each night, get pain in Lindens (Second Life currency) by audience tips, the venue, or both. You can convert Lindens to dollars and vice versa, and bring money in and out of world.  There are a full musicians who perform full time in SL and do nothing else.  The fun thing is that I can play anytime of day or night and still get an audience as Secondlife is global - I can play to Australians at 3am, or Germans at 2 PM  - Music is a small part of Secondlife, but in and of itself it is huge - there are usually 40-50 shows going every hour.

        In some ways it is more interactive than a real life show.  Your audience has name tags, so yo can call them by name, and they can answer back in chat.  Also most of my songs have tambourine parts as I have a group of women who come to my shows - all dancing in sync and playing tambourines.

      On the technical side I am essentially an internet radio station performing  alive broadcast.  There are some interesting challenges.  For one thing you are not trying to create a CD quality music stream, you are trying to sound like you are in a concert hall, arena, pub, or whatever venue you are in.  You also have to be careful not to over master the tracks, as the dynamics of the recorded material will not match the live instruments and vocals.  If you go to www.grifbamaisin.com (Grif is my RL nickname and my avatar name) there is  a video where I was featured in the Portland newspaper.  Also there is a live feed to the page when I am playing- the agenda lists the next performance.


          

    (Oops lots of shameless self promotion)


    Cheers  Grif


             


    #11
    daryl1968
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    Re:Is working in Sonar X1 as much fun as gaming? 2012/03/30 19:16:05 (permalink)
    SteveGriffiths


    daryl1968


    SteveGriffiths


    I primarily use X1 to make backing tracks and loop tracks (for my RC50).  I then sing an play over those tracks in a real time performance that is stream into Second Life.  My Avatar on stage - 30-50 avatars in the audience.  Technically Second Life can be called a video game, so for me it is all one and the same, especially as the performances pay for the equipment.

    Cheers

    Grif



    www.grifbamaisin.com


    wow, Steve - for real?
     

       Absolutely - Don't misunderstand me - I still have to work for a living.  I play a 1 hour show each night, get pain in Lindens (Second Life currency) by audience tips, the venue, or both. You can convert Lindens to dollars and vice versa, and bring money in and out of world.  There are a full musicians who perform full time in SL and do nothing else.  The fun thing is that I can play anytime of day or night and still get an audience as Secondlife is global - I can play to Australians at 3am, or Germans at 2 PM  - Music is a small part of Secondlife, but in and of itself it is huge - there are usually 40-50 shows going every hour.

        In some ways it is more interactive than a real life show.  Your audience has name tags, so yo can call them by name, and they can answer back in chat.  Also most of my songs have tambourine parts as I have a group of women who come to my shows - all dancing in sync and playing tambourines.

     On the technical side I am essentially an internet radio station performing  alive broadcast.  There are some interesting challenges.  For one thing you are not trying to create a CD quality music stream, you are trying to sound like you are in a concert hall, arena, pub, or whatever venue you are in.  You also have to be careful not to over master the tracks, as the dynamics of the recorded material will not match the live instruments and vocals.  If you go to www.grifbamaisin.com (Grif is my RL nickname and my avatar name) there is  a video where I was featured in the Portland newspaper.  Also there is a live feed to the page when I am playing- the agenda lists the next performance.


        

    (Oops lots of shameless self promotion)


    Cheers  Grif


            

    wow - I am genuinely amazed/shocked/impressed - that's brilliant.
    Nice one sir. Your website link doesn't work - do you have video/capture we could see?
    #12
    SteveGriffiths
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    Re:Is working in Sonar X1 as much fun as gaming? 2012/03/30 19:52:24 (permalink)
    daryl1968


    SteveGriffiths


    daryl1968


    SteveGriffiths


    I primarily use X1 to make backing tracks and loop tracks (for my RC50).  I then sing an play over those tracks in a real time performance that is stream into Second Life.  My Avatar on stage - 30-50 avatars in the audience.  Technically Second Life can be called a video game, so for me it is all one and the same, especially as the performances pay for the equipment.

    Cheers

    Grif



    www.grifbamaisin.com


    wow, Steve - for real?
     

       Absolutely - Don't misunderstand me - I still have to work for a living.  I play a 1 hour show each night, get pain in Lindens (Second Life currency) by audience tips, the venue, or both. You can convert Lindens to dollars and vice versa, and bring money in and out of world.  There are a full musicians who perform full time in SL and do nothing else.  The fun thing is that I can play anytime of day or night and still get an audience as Secondlife is global - I can play to Australians at 3am, or Germans at 2 PM  - Music is a small part of Secondlife, but in and of itself it is huge - there are usually 40-50 shows going every hour.

        In some ways it is more interactive than a real life show.  Your audience has name tags, so yo can call them by name, and they can answer back in chat.  Also most of my songs have tambourine parts as I have a group of women who come to my shows - all dancing in sync and playing tambourines.

     On the technical side I am essentially an internet radio station performing  alive broadcast.  There are some interesting challenges.  For one thing you are not trying to create a CD quality music stream, you are trying to sound like you are in a concert hall, arena, pub, or whatever venue you are in.  You also have to be careful not to over master the tracks, as the dynamics of the recorded material will not match the live instruments and vocals.  If you go to www.grifbamaisin.com (Grif is my RL nickname and my avatar name) there is  a video where I was featured in the Portland newspaper.  Also there is a live feed to the page when I am playing- the agenda lists the next performance.


        

    (Oops lots of shameless self promotion)


    Cheers  Grif


            

    wow - I am genuinely amazed/shocked/impressed - that's brilliant.
    Nice one sir. Your website link doesn't work - do you have video/capture we could see?

    For some reason, the forum address is being pre-pended to my address, so if you take  http://www.grifbamaisin.com/ and paste it into a browser it will work.  This is also a fun video someone took  http://www.youtube.com/watch?v=JMVOho-dBgQ&feature=related (might have the same issue).  If you type paste Grif Bamaisin Youtube  into Google there are a boatload of videos from SL people have taken on various quality.

    Now, if anyone can tell me *why* the forum address is being included in teh url that would be cool too.

    (Interesting - it only does it if you use the URL link button - works now just by typing them)

    Cheers Grif

    Sonar X1D Expanded
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    #13
    daveny5
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    Re:Is working in Sonar X1 as much fun as gaming? 2012/03/30 21:16:42 (permalink)
    Since gaming actually produces nothing worthwhile, I prefer Sonar. 

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    #14
    bapu
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    Re:Is working in Sonar X1 as much fun as gaming? 2012/03/30 22:15:10 (permalink)
    daryl1968


    SteveGriffiths


    I primarily use X1 to make backing tracks and loop tracks (for my RC50).  I then sing an play over those tracks in a real time performance that is stream into Second Life.  My Avatar on stage - 30-50 avatars in the audience.  Technically Second Life can be called a video game, so for me it is all one and the same, especially as the performances pay for the equipment.

    Cheers

    Grif



    www.grifbamaisin.com


    wow, Steve - for real?

    LIMH1287
    #15
    CJaysMusic
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    Re:Is working in Sonar X1 as much fun as gaming? 2012/03/31 00:45:43 (permalink)
    How do you guys feel about X1? Is it as fun to work with as much as playing your favorite video game?

    I don't get playing video games. Its a waste of time in my opinion. What do you accomplish besides a bigger belly, higher cholesterol and flabby muscles.
     

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    #16
    FastBikerBoy
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    Re:Is working in Sonar X1 as much fun as gaming? 2012/03/31 02:22:37 (permalink)
    strikinglyhandsome1


    Look at FBB with screensets. It's hard to imagine anyone having more fun than him when he's flicking between them.

    You do realise the average age of Sonar users is 62. Gaming to them is playing dominoes.


    Screensets are a game. I keep pressing buttons until I get a matching pair at which point I call "snap". I've won 320 times so far and I never get bored.

    Off to play some more.
    #17
    lowdown
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    Re:Is working in Sonar X1 as much fun as gaming? 2012/03/31 02:39:30 (permalink)
    Writing Music for games in Sonar X1D is much better than playing games, i reckon.




    Garry

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    #18
    bobguitkillerleft
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    Re:Is working in Sonar X1 as much fun as gaming? 2012/03/31 02:59:12 (permalink)
    SteveGriffiths


    I primarily use X1 to make backing tracks and loop tracks (for my RC50).  I then sing and play over those tracks in a real time performance that is streamed into Second Life.  My Avatar on stage - 30-50 avatars in the audience.  Technically Second Life can be called a video game, so for me it is all one and the same, especially as the performances pay for the equipment.

    Cheers

    Grif



    www.grifbamaisin.com

    That is seriously bizzarre to me [47 played pro 80s/90s,gave it all away till 1st computer ever at join date]


    Iv'e tried a few games/flight simulators,nothing like WOW,or Battlefield,or Crysis[which look to have amazing realistic graphics]but finally getting as good a quality of sound as recording in Sydney's EMI 301,or CBS studio-East Sydney,for a couple grand all up is bloody amazing,though to go from 15 years of not being able to record "With That Quality" to sooo many variables and choices,has been insanely overwhelming.


    I don't have time for games I don't think.


    DAW software and plugins,can do sooo much,sometimes I'm swamped in the endless choices,and just use X1 as a fantastic jamming tool,when I should be getting all those ideas,that have been waiting,for a situation "without" a record company/bandmates/engineers telling me-Nah that's a bit too out there for Rock n Roll man!


    Sincerity dependant on amount of kick drum in THE mix -Bob S.

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    #19
    intuneaudio
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    Re:Is working in Sonar X1 as much fun as gaming? 2012/03/31 10:45:06 (permalink)
    SteveGriffiths


    daryl1968


    SteveGriffiths


    I primarily use X1 to make backing tracks and loop tracks (for my RC50).  I then sing an play over those tracks in a real time performance that is stream into Second Life.  My Avatar on stage - 30-50 avatars in the audience.  Technically Second Life can be called a video game, so for me it is all one and the same, especially as the performances pay for the equipment.

    Cheers

    Grif



    www.grifbamaisin.com


    wow, Steve - for real?
     

       Absolutely - Don't misunderstand me - I still have to work for a living.  I play a 1 hour show each night, get pain in Lindens (Second Life currency) by audience tips, the venue, or both. You can convert Lindens to dollars and vice versa, and bring money in and out of world.  There are a full musicians who perform full time in SL and do nothing else.  The fun thing is that I can play anytime of day or night and still get an audience as Secondlife is global - I can play to Australians at 3am, or Germans at 2 PM  - Music is a small part of Secondlife, but in and of itself it is huge - there are usually 40-50 shows going every hour.

        In some ways it is more interactive than a real life show.  Your audience has name tags, so yo can call them by name, and they can answer back in chat.  Also most of my songs have tambourine parts as I have a group of women who come to my shows - all dancing in sync and playing tambourines.

     On the technical side I am essentially an internet radio station performing  alive broadcast.  There are some interesting challenges.  For one thing you are not trying to create a CD quality music stream, you are trying to sound like you are in a concert hall, arena, pub, or whatever venue you are in.  You also have to be careful not to over master the tracks, as the dynamics of the recorded material will not match the live instruments and vocals.  If you go to www.grifbamaisin.com (Grif is my RL nickname and my avatar name) there is  a video where I was featured in the Portland newspaper.  Also there is a live feed to the page when I am playing- the agenda lists the next performance.


        

    (Oops lots of shameless self promotion)


    Cheers  Grif


            



    Wow. That is all kinds of brilliant. Great idea!

    #20
    chuckebaby
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    Re:Is working in Sonar X1 as much fun as gaming? 2012/03/31 11:03:47 (permalink)
    its more productive,i know that...my son tries to give me this aurgument all the time...i hand him a cd with 12 songs on it and i say here,this is what ive accomplished..now what are you handing me...nothing..so he started screen recording his sessions and now hes gone pretty hi-tech,recording his videos in hd 1080.now he has handed me some very good effects and ive done a few of his sound tracks.
    so as unpreductive as i think video game playing is..its the gateway to another trade sometimes.

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    #21
    SteveGriffiths
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    Re:Is working in Sonar X1 as much fun as gaming? 2012/03/31 13:50:20 (permalink)
    bobguitkillerleft


    SteveGriffiths


    I primarily use X1 to make backing tracks and loop tracks (for my RC50).  I then sing and play over those tracks in a real time performance that is streamed into Second Life.  My Avatar on stage - 30-50 avatars in the audience.  Technically Second Life can be called a video game, so for me it is all one and the same, especially as the performances pay for the equipment.

    Cheers

    Grif



    www.grifbamaisin.com

    That is seriously bizzarre to me [47 played pro 80s/90s,gave it all away till 1st computer ever at join date]


    Iv'e tried a few games/flight simulators,nothing like WOW,or Battlefield,or Crysis[which look to have amazing realistic graphics]but finally getting as good a quality of sound as recording in Sydney's EMI 301,or CBS studio-East Sydney,for a couple grand all up is bloody amazing,though to go from 15 years of not being able to record "With That Quality" to sooo many variables and choices,has been insanely overwhelming.


    I don't have time for games I don't think.


    DAW software and plugins,can do sooo much,sometimes I'm swamped in the endless choices,and just use X1 as a fantastic jamming tool,when I should be getting all those ideas,that have been waiting,for a situation "without" a record company/bandmates/engineers telling me-Nah that's a bit too out there for Rock n Roll man!


    Sincerity dependant on amount of kick drum in THE mix -Bob S.

        A different way of performing perhaps, but not sure why Bizarre.  Although SL technically is a game, it is more like a social environment on steroids - there is no built in goal, everything in SL is built by the residents.  Graphically, it is amazing, and the avatars and the objects have a huge physics engine behind them.  I am a programmer by day, and don't have the time to go out an play every night.  This way I can perform, make a little money and de-stress.  I enjoy creating music, writing when it comes to me, but I get more pleasure performing than recording.  My history was live engineering - arena level - I was BOC's live engineer for a few years, and that had the same adrenalin rush as being on the stage.


         One thing that is challenging - when you do a tour, you can rehearse, and then play the same 12 songs every day for 6 months as you have a different audience at every show.  In Second Life, you build a pool of regulars who come to many shows, and you also have a lot of competition, so you need to keep adding and changing your material, as there are another 30-50 shows gong on a button click away.



    Food for thought


    Cheers


    Grif
    #22
    SteveGriffiths
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    Re:Is working in Sonar X1 as much fun as gaming? 2012/03/31 13:53:06 (permalink)
    chuckebaby


    its more productive,i know that...my son tries to give me this aurgument all the time...i hand him a cd with 12 songs on it and i say here,this is what ive accomplished..now what are you handing me...nothing..so he started screen recording his sessions and now hes gone pretty hi-tech,recording his videos in hd 1080.now he has handed me some very good effects and ive done a few of his sound tracks.
    so as unpreductive as i think video game playing is..its the gateway to another trade sometimes.

    Nicely handled, you have managed to turn a time soak into a skill set.


    Cheers


    Grif


    #23
    SteveGriffiths
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    Re:Is working in Sonar X1 as much fun as gaming? 2012/03/31 13:59:18 (permalink)
    daveny5


    Since gaming actually produces nothing worthwhile, I prefer Sonar. 

    I'm not a big gamer, but I disagree that it produces nothing.  If you come after a rough day at work, 1/2 out of eviscerating zombies produces a calm that stops you yelling at the wife and kicking the dog.


    Disclaimer (there is always that one person.....) I don't yell at the wife, I don't kick my dog - it was metaphorical lol.


    Cheers


    Grif


    #24
    bobguitkillerleft
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    Re:Is working in Sonar X1 as much fun as gaming? 2012/04/01 09:57:29 (permalink)
    Report Abuse #22
    SteveGriffiths


    bobguitkillerleft


    SteveGriffiths


    I primarily use X1 to make backing tracks and loop tracks (for my RC50).  I then sing and play over those tracks in a real time performance that is streamed into Second Life.  My Avatar on stage - 30-50 avatars in the audience.  Technically Second Life can be called a video game, so for me it is all one and the same, especially as the performances pay for the equipment.

    Cheers

    Grif



    www.grifbamaisin.com

    That is seriously bizzarre to me [47 played pro 80s/90s,gave it all away till 1st computer ever at join date]


    Iv'e tried a few games/flight simulators,nothing like WOW,or Battlefield,or Crysis[which look to have amazing realistic graphics]but finally getting as good a quality of sound as recording in Sydney's EMI 301,or CBS studio-East Sydney,for a couple grand all up is bloody amazing,though to go from 15 years of not being able to record "With That Quality" to sooo many variables and choices,has been insanely overwhelming.


    I don't have time for games I don't think.


    DAW software and plugins,can do sooo much,sometimes I'm swamped in the endless choices,and just use X1 as a fantastic jamming tool,when I should be getting all those ideas,that have been waiting,for a situation "without" a record company/bandmates/engineers telling me-Nah that's a bit too out there for Rock n Roll man!


    Sincerity dependant on amount of kick drum in THE mix -Bob S.

        A different way of performing perhaps, but not sure why Bizarre.  Although SL technically is a game, it is more like a social environment on steroids - there is no built in goal, everything in SL is built by the residents.  Graphically, it is amazing, and the avatars and the objects have a huge physics engine behind them.  I am a programmer by day, and don't have the time to go out an play every night.  This way I can perform, make a little money and de-stress.  I enjoy creating music, writing when it comes to me, but I get more pleasure performing than recording.  My history was live engineering - arena level - I was BOC's live engineer for a few years, and that had the same adrenalin rush as being on the stage.


       One thing that is challenging - when you do a tour, you can rehearse, and then play the same 12 songs every day for 6 months as you have a different audience at every show.  In Second Life, you build a pool of regulars who come to many shows, and you also have a lot of competition, so you need to keep adding and changing your material, as there are another 30-50 shows gong on a button click away.



    Food for thought


    Cheers


    Grif

    Hey Steve,I mean't  it in a wow,thats seriously,cool,sorry if there was a misunderstanding,My lingo often gets me into trouble,not yet a year.


    BOC,wow,a hard touring band I played with in the 80s and 90s that did 98% their own stuff did a cover[one of very few] of "Don't Fear the Reaper",the lead guitarist Chris Masuak,had Buck Dahrma.s leads down pat,amazing song.


    Cheers Bob S.

    https://soundcloud.com/rks26https://en.wikipedia.org/wiki/The_Hitmen Lenovo W540 Factoryrefurb SONAR PLATINUM,Ozone 7 N.I. KA6 Komplete 9 SSD4 Platinum Epi L/H LP Custom Headstock broken twice and fixed.Gibson L/H Les Paul 2010 Wine Red Studio stupid Right Hand Vol.Tone for Left Hand?LH84Ibanez RS135 gen.FloydRose JB Marshall 100w 2203 4x25w Celestion Green backs
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    #25
    SteveGriffiths
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    Re:Is working in Sonar X1 as much fun as gaming? 2012/04/01 21:21:57 (permalink)

    Hi Bob, 


    no worries, you post wasn't mean or anything - just confused me :)

    Cheers
    Grif


    bobguitkillerleft



    Report Abuse #22
    SteveGriffiths


    bobguitkillerleft


    SteveGriffiths


    I primarily use X1 to make backing tracks and loop tracks (for my RC50).  I then sing and play over those tracks in a real time performance that is streamed into Second Life.  My Avatar on stage - 30-50 avatars in the audience.  Technically Second Life can be called a video game, so for me it is all one and the same, especially as the performances pay for the equipment.

    Cheers

    Grif



    www.grifbamaisin.com

    That is seriously bizzarre to me [47 played pro 80s/90s,gave it all away till 1st computer ever at join date]


    Iv'e tried a few games/flight simulators,nothing like WOW,or Battlefield,or Crysis[which look to have amazing realistic graphics]but finally getting as good a quality of sound as recording in Sydney's EMI 301,or CBS studio-East Sydney,for a couple grand all up is bloody amazing,though to go from 15 years of not being able to record "With That Quality" to sooo many variables and choices,has been insanely overwhelming.


    I don't have time for games I don't think.


    DAW software and plugins,can do sooo much,sometimes I'm swamped in the endless choices,and just use X1 as a fantastic jamming tool,when I should be getting all those ideas,that have been waiting,for a situation "without" a record company/bandmates/engineers telling me-Nah that's a bit too out there for Rock n Roll man!


    Sincerity dependant on amount of kick drum in THE mix -Bob S.

       A different way of performing perhaps, but not sure why Bizarre.  Although SL technically is a game, it is more like a social environment on steroids - there is no built in goal, everything in SL is built by the residents.  Graphically, it is amazing, and the avatars and the objects have a huge physics engine behind them.  I am a programmer by day, and don't have the time to go out an play every night.  This way I can perform, make a little money and de-stress.  I enjoy creating music, writing when it comes to me, but I get more pleasure performing than recording.  My history was live engineering - arena level - I was BOC's live engineer for a few years, and that had the same adrenalin rush as being on the stage.


     One thing that is challenging - when you do a tour, you can rehearse, and then play the same 12 songs every day for 6 months as you have a different audience at every show.  In Second Life, you build a pool of regulars who come to many shows, and you also have a lot of competition, so you need to keep adding and changing your material, as there are another 30-50 shows gong on a button click away.



    Food for thought


    Cheers


    Grif

    Hey Steve,I mean't  it in a wow,thats seriously,cool,sorry if there was a misunderstanding,My lingo often gets me into trouble,not yet a year.


    BOC,wow,a hard touring band I played with in the 80s and 90s that did 98% their own stuff did a cover[one of very few] of "Don't Fear the Reaper",the lead guitarist Chris Masuak,had Buck Dahrma.s leads down pat,amazing song.


    Cheers Bob S.


    #26
    SteveGriffiths
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    Re:Is working in Sonar X1 as much fun as gaming? 2012/04/09 19:57:32 (permalink)
    One thing I forgot to mention is a fun game called serial streaming in Second Life.  


        Imagine 3 avatars side by side on a virtual stage, who want to play together to the audience. The avatars are TwoStep SpiritWeaver in Texas, Grif Bamaisin (my avi) in Oregon, and Jackson Oxberger in Ontario Canada.  The backing track, vocal and 1st guitar are from Twostep SpiritWeaver in Texas. The audio is sent out on a Shoutcast stream and is picked up about 20 seconds later by Grif Bamaisin in Oregon who adds guitar parts, and sends the mix out on another Shoutcast stream which is picked up by Jackson Oxberger in Ontario, again, after about 20 seconds. Jackson adds guitar and sends it out on a third stream which is picked up at the Merry pranksters virtual venue in Second Life. (For completeness, the Stream server for the venue is in Colorado).  Grif picks up the second life audio and records it (Sonar). The delays mean that each musician cannot listen to anyone downstream.  Jackson was a bit loud on this one but an interesting way to work together.  There are web services that allow real time jamming, but they have there own issues and want copious bandwidth, especially upstream.

    Cheers


    Grif

    http://soundcloud.com/stevegriffiths/two-grif-jackson-triple-thrill?utm_campaign=share&utm_content=http%3A%2F%2Fsoundcloud.com%2Fstevegriffiths%2Ftwo-grif-jackson-triple-thrill&utm_medium=facebook&utm_source=soundcloud#_=_



    #27
    Splat
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    Re:Is working in Sonar X1 as much fun as gaming? 2012/04/09 21:07:24 (permalink)
    I fear Sonar is getting muddled with Guitar Hero.... Perhaps composing music with Sonar whilst a "Simon" game is in operation will suffice.

    Sell by date at 9000 posts. Do not feed.
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    #28
    inaheartbeat
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    Re:Is working in Sonar X1 as much fun as gaming? 2012/04/10 09:06:03 (permalink)
    SteveGriffiths


    One thing I forgot to mention is a fun game called serial streaming in Second Life.  


        Imagine 3 avatars side by side on a virtual stage, who want to play together to the audience. The avatars are TwoStep SpiritWeaver in Texas, Grif Bamaisin (my avi) in Oregon, and Jackson Oxberger in Ontario Canada.  The backing track, vocal and 1st guitar are from Twostep SpiritWeaver in Texas. The audio is sent out on a Shoutcast stream and is picked up about 20 seconds later by Grif Bamaisin in Oregon who adds guitar parts, and sends the mix out on another Shoutcast stream which is picked up by Jackson Oxberger in Ontario, again, after about 20 seconds. Jackson adds guitar and sends it out on a third stream which is picked up at the Merry pranksters virtual venue in Second Life. (For completeness, the Stream server for the venue is in Colorado).  Grif picks up the second life audio and records it (Sonar). The delays mean that each musician cannot listen to anyone downstream.  Jackson was a bit loud on this one but an interesting way to work together.  There are web services that allow real time jamming, but they have there own issues and want copious bandwidth, especially upstream.

    Cheers


    Grif

    http://soundcloud.com/stevegriffiths/two-grif-jackson-triple-thrill?utm_campaign=share&utm_content=http%3A%2F%2Fsoundcloud.com%2Fstevegriffiths%2Ftwo-grif-jackson-triple-thrill&utm_medium=facebook&utm_source=soundcloud#_=_
    Hats off to you sir! The whole concept is mind-blowing to me. I had never even considered live performance inside a social media environment like that. When you first posted about it I thought you were kidding and being creative about it. Knowing this really happens is eye-opening. What a great use of technology.


    Ken



    PC Audio Labs mobile i7 MC, 3.46 Ghz i7 990X, 12 Gb RAM, 3 750 Gb 7200 RPM drives, 3 USB2, 2 USB 3 ports, firewire, Windows 7 64 bit Pro, Sonar X3e Producer 64 bit, 
    #29
    Flywheel
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    Re:Is working in Sonar X1 as much fun as gaming? 2012/04/10 09:28:27 (permalink)
    I used to be a gamer and would spend a considierable amount of time on Vid Games. After a while I thought shooting at sprites is a bit boring. But there is an old game called Forsaken that I still think (game from the 90's) is still an excellent game. I have not played it as I do not want it on my computer which I use for music.

    So I stick to music as for me it is more productive, there is the potential of making money out of what I do. I do not see the same for gaming, unless i am going to  win competitions. (I am not that addicted to games).

    I like the challenge of me singing better, writing better, playing better, Mixing better. They are more avenues of convenience with a DAW than what I find with games. Though gaming is a cheaper option.

    I must say it is not because I want to initially make money from music, it is the fact that you can make people smile and write songs that people like and would even dare to buy. I don't think there is a better feeling than your own mark on the world and the offer of putting a smile on peoples faces.

    I know they are mant other ways of making people smile (especially females) you can give them flowers :( what was you thinking.

    Games on the other hand if not shared gaming with others can leave you in a rut with no social aspect or social interaction, well atleast for some, it can be all absorbing. but I guess music can too!
    #30
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