Helpful ReplyIssue With Tape Sim - Memory Leak?

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Brando
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2013/10/02 12:59:03 (permalink)

Issue With Tape Sim - Memory Leak?

Try this - just activate an instance of the Tape Sim in the ProChannel for any softsynth (I am using simple instrument tracks if it matters). Turn it on and set "noise" to about 50%, and confirm it is working correctly by playing something from the synth. (I have tried both Lounge Lizard full version and Truepianos full version). Turn down your master fader...... and wait. (Somewhere around 45 minutes to an hour, not really sure on the timeframe.)
I have the 90db meters (default I think) on track view - and I can watch the sound slowly climb up on the meter - turn off the Tape Sim and its gone, turn it back on, and the meter continues to climb - 
Last night I left my DAW running with everything as I left it with an instance of the tape sim in Lounge Lizard - later that evening I heard a deep thrumming sound from my studio that was evidently originating from the Tape Sim - I reset the sound card, no difference - turned off the Tape Sim, then back on - still there. I can remove it and put in a new instance, and it is gone. This morning I confirmed the issue by using a different soft synth (True Pianos). 
Can anybody else confirm?
 
 

Brando
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#1
gswitz
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Re: Issue With Tape Sim - Memory Leak? 2013/10/02 13:12:56 (permalink)
Me too.

StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen.
I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
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Brando
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Re: Issue With Tape Sim - Memory Leak? 2013/10/02 13:21:50 (permalink)
gswitz
Me too.



Thanks Geoff

Brando
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Brando
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Re: Issue With Tape Sim - Memory Leak? 2013/10/02 13:43:04 (permalink)
It looks like the "noise" control determines how quickly the sound rises - if you turn it to 100%, and you have 90db meters, you should start to see the meter begin to climb within a couple of minutes or so. If you turn the "noise" control to 0%, the meter climbs more slowly, but it still occurs.
Definitely needs a fix. 

Brando
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Andrew Rossa
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Re: Issue With Tape Sim - Memory Leak? 2013/10/02 13:59:25 (permalink)
We are looking into this issue.
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perfectprint
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Re: Issue With Tape Sim - Memory Leak? 2013/10/02 14:06:32 (permalink)
has happened here too. twice.
 
Walked away from my computer for a while and came back to the loud humming. Weirdly enough I knew who the culprit was straight away.
 
 
 
edit: ill add mine was inserted on a bus.
post edited by perfectprint - 2013/10/02 15:09:07

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Brando
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Re: Issue With Tape Sim - Memory Leak? 2013/10/02 14:36:27 (permalink)
Andrew Rossa [Cakewalk]
We are looking into this issue.




Thanks Andrew

Brando
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Brando
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Re: Issue With Tape Sim - Memory Leak? 2013/10/02 14:42:21 (permalink)
perfectprint
has happened here too. twice.
 
Walked away from my computer for a while and came back to the loud humming. Weirdly enough I knew who the culprit was straight away.


Thanks for confirming

Brando
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#8
Dan Gonzalez [Cakewalk]
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Re: Issue With Tape Sim - Memory Leak? 2013/10/02 15:01:02 (permalink)
Attempting to Repro now...
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brundlefly
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Re: Issue With Tape Sim - Memory Leak? 2013/10/02 15:10:40 (permalink)
FWIW, I was able to reproduce this, and the "loud humming" is a 60Hz hum that Tape Emulator adds in addition to the high-frequency "hiss"; it's actually the highest amplitude part of the noise signal. This is the first plug-in I've seen that deliberately emulates a ground loop. I can't help but think this emulator is one big April Fools joke. 

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jb101
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Re: Issue With Tape Sim - Memory Leak? 2013/10/02 20:02:31 (permalink)
I was not able to reproduce this, but maybe I am missing a step somewhere.
 
I will try again tomorrow - perhaps I am not leaving it for long enough.

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jamesyoyo
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Re: Issue With Tape Sim - Memory Leak? 2013/10/02 20:04:44 (permalink)
i posted the same thing in another thread.
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bitflipper
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Re: Issue With Tape Sim - Memory Leak? 2013/10/02 21:08:27 (permalink) ☄ Helpfulby John T 2013/10/04 07:35:28
brundlefly
This is the first plug-in I've seen that deliberately emulates a ground loop. I can't help but think this emulator is one big April Fools joke. 



That's how I feel about tape sims and console emulators in general. Emulating a ground loop makes about as much sense as emulating channel crosstalk.
 
I'm still waiting for the tape sim that gradually alters the pitch of the project to simulate stretching, rolls off the highs and inserts random dropouts to simulate flaking, and bleeds the kick and bass into adjacent tracks if you let the project sit for a few months. Let's also make sure the Rewind key takes 20 seconds to work and doesn't always stop at the same place. Or the ultimate simulation, the one that randomly "breaks" and spools the virtual tape out onto the floor, requiring a virtual splicing block and razor to continue recording.


All else is in doubt, so this is the truth I cling to. 

My Stuff
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Fog
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Re: Issue With Tape Sim - Memory Leak? 2013/10/02 21:53:46 (permalink)
bit have you mucked about with timeless 2 , even the demo ? you can do some decent enough stuff with regard to what your on about with stretch etc.. must resist buying u-he satin though agggh!!!
 
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Re: Issue With Tape Sim - Memory Leak? 2013/10/02 22:03:03 (permalink)
 I like it so far, but I've got the noise knob turned all the way down. I've been comparing to Saturn and Reelbus. All three sound good to me.

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Leadfoot
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Re: Issue With Tape Sim - Memory Leak? 2013/10/02 23:17:27 (permalink)
I tested it a little last night. Sounded pretty decent to me too.
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Re: Issue With Tape Sim - Memory Leak? 2013/10/03 13:56:47 (permalink)
Dan Gonzalez [Cakewalk]
Attempting to Repro now...




Hi Dan - please advise if you need any additional information to reproduce this problem.
 
thank you

Brando
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Dan Gonzalez [Cakewalk]
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Re: Issue With Tape Sim - Memory Leak? 2013/10/03 14:26:10 (permalink)
Brando
Dan Gonzalez [Cakewalk]
Attempting to Repro now...




Hi Dan - please advise if you need any additional information to reproduce this problem.
 
thank you




Thanks man, I wasn't able to reproduce this correctly.  Could you possible PM or Post a detailed step by step? I LOVE pictures and videos :)
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Re: Issue With Tape Sim - Memory Leak? 2013/10/03 14:46:35 (permalink)
bitflipper
brundlefly
This is the first plug-in I've seen that deliberately emulates a ground loop. I can't help but think this emulator is one big April Fools joke. 



That's how I feel about tape sims and console emulators in general. Emulating a ground loop makes about as much sense as emulating channel crosstalk.
 
I'm still waiting for the tape sim that gradually alters the pitch of the project to simulate stretching, rolls off the highs and inserts random dropouts to simulate flaking, and bleeds the kick and bass into adjacent tracks if you let the project sit for a few months. Let's also make sure the Rewind key takes 20 seconds to work and doesn't always stop at the same place. Or the ultimate simulation, the one that randomly "breaks" and spools the virtual tape out onto the floor, requiring a virtual splicing block and razor to continue recording.





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Re: Issue With Tape Sim - Memory Leak? 2013/10/03 14:52:15 (permalink)
jb101
I was not able to reproduce this, but maybe I am missing a step somewhere.
 
I will try again tomorrow - perhaps I am not leaving it for long enough.




The noise level increase was very slow on my system, even with the noise level maxed out, which purportedly increases the rate. I would say it took at least 30 minutes to rise 10dB, but it was definitely a steady increase that could not be reset except by removing the module.

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Brando
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Re: Issue With Tape Sim - Memory Leak? 2013/10/03 18:44:28 (permalink)
Dan Gonzalez [Cakewalk]
Brando
Dan Gonzalez [Cakewalk]Attempting to Repro now...


Hi Dan - please advise if you need any additional information to reproduce this problem. thank you


Thanks man, I wasn't able to reproduce this correctly.  Could you possible PM or Post a detailed step by step? I LOVE pictures and videos :)


Don't need much detail -
1) Any audio track
2) Open and turn on Prochannel and add an instance of the Tape Sim. Turn it on, Turn "noise" to full (not necessary but will allow you to see the problem in a reasonable timeframe.
3) Wait ( just now it took about 7-8 minutes before I noticed the meter on the audio track beginning to show. This is with the 90 db meters on my tracks.
4) literally there is no ceiling that I can see - the noise just continues to climb. If someone forgets or doesn't know about this i they could blow their monitors. After a couple of hours my monitors were HUMMING and the meter on my MAIN buss was solidly in the red.
5) if you can't reproduce this you aren't waiting long enough. Seriously,

Brando
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jb101
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Re: Issue With Tape Sim - Memory Leak? 2013/10/03 19:06:15 (permalink)
brundlefly
jb101
I was not able to reproduce this, but maybe I am missing a step somewhere.
 
I will try again tomorrow - perhaps I am not leaving it for long enough.




The noise level increase was very slow on my system, even with the noise level maxed out, which purportedly increases the rate. I would say it took at least 30 minutes to rise 10dB, but it was definitely a steady increase that could not be reset except by removing the module.




I thought I had left it that long, but didn't see an increase.  It seemed to be the same.  I will try it again when I get the chance to leave Sonar alone for longer..

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Brando
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Re: Issue With Tape Sim - Memory Leak? 2013/10/03 19:36:27 (permalink)
jb101
brundlefly
jb101I was not able to reproduce this, but maybe I am missing a step somewhere. I will try again tomorrow - perhaps I am not leaving it for long enough.


The noise level increase was very slow on my system, even with the noise level maxed out, which purportedly increases the rate. I would say it took at least 30 minutes to rise 10dB, but it was definitely a steady increase that could not be reset except by removing the module.


I thought I had left it that long, but didn't see an increase.  It seemed to be the same.  I will try it again when I get the chance to leave Sonar alone for longer..


Thanks for checking JB - I just tried it on a plain jane audio track, I can even turn off the tape sim after it has been initially engaged, and (if I flip the tape sim back on), the sound has kept right on climbing. After a half hour or so it's a definite audible drone. If you and Dan can't reproduce it I'd sure like to know why it is happening - because although I really like the tape sim I wouldn't use it as it is,
Thanks again for checking, just don't forget it on in a track-

Brando
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jb101
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Re: Issue With Tape Sim - Memory Leak? 2013/10/03 19:45:42 (permalink)
I'm off to bed now (early night, only ten to one here in U.K.).
 
If I have a chance I'll try it again tomorrow.  I had put it on an SIT with Lounge Lizard, as I thought that is what you had done, but will try it with an audio track tomorrow.
 
I am off to watch my son in a Harvest Festival tomorrow morning, so will try to set it up before I go, and see what I come home to. 

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Re: Issue With Tape Sim - Memory Leak? 2013/10/03 19:49:12 (permalink)
jb101
I'm off to bed now (early night, only ten to one here in U.K.). If I have a chance I'll try it again tomorrow.  I had put it on an SIT with Lounge Lizard, as I thought that is what you had done, but will try it with an audio track tomorrow. I am off to watch my son in a Harvest Festival tomorrow morning, so will try to set it up before I go, and see what I come home to. 


Thanks JB - yes - the lounge lizard was how I first encountered the issue. Since then I've realized it is completely independent - any audio track will do. Enjoy the Harvest Festival.

Cheers

Brando
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tlw
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Re: Issue With Tape Sim - Memory Leak? 2013/10/03 19:52:55 (permalink)
I can reproduce this as well. Very slow build-up of white noise that sounds just like the tape hiss we were all once so glad to get rid of :-)

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Re: Issue With Tape Sim - Memory Leak? 2013/10/03 20:00:07 (permalink)
I've had it on for 10 to 20 minutes and the channel output never changed from -56.5 db.

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Brando
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Re: Issue With Tape Sim - Memory Leak? 2013/10/03 20:04:19 (permalink)
arachnaut
I've had it on for 10 to 20 minutes and the channel output never changed from -56.5 db.


That's really strange. Maybe it is related to what else is with it in the Prochannel. I will play around with it again tomorrow to see if I can get it down to its lowest common denominator - at least here.
Thank you.

Brando
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Brando
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Re: Issue With Tape Sim - Memory Leak? 2013/10/03 20:06:16 (permalink)
tlw
I can reproduce this as well. Very slow build-up of white noise that sounds just like the tape hiss we were all once so glad to get rid of :-)


What's so strange is that it is so obvious on some systems but maybe not on all systems. I guess that's what makes tracking them down such a challenge.

Brando
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Re: Issue With Tape Sim - Memory Leak? 2013/10/03 22:40:08 (permalink)
Just got the same thing here. New project, inserted an empty audio track, flipped on the tape sim and left it for an hour. Came back and found this:
 

 
This is the level coming out of my RME:
 

 
Again, empty audio track, and playback was stopped...in fact, I don't think I had ever hit play at all.
Track 1 in the screen grab is just an instrument track with TruePianos on it.
 
Dean

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