konradh
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Kick and Bass
BACKGROUND: An artist, musician, and engineer whom I greatly respect is giving me a hand with some mixing and mastering. In a couple of my test mixes, he pointed out that I should carve out separate spaces in the frequency spectrum for kick and bass. I had already done that to a certain degree, but he was correct that my treatment was not enough and I was not getting a clear distinction between kick and bass. The kick was far more prominent in one song, and the bass was far more prominent in the other. I made some corrections and the songs definitely sound better. So far, so good. QUESTION: All that said, however, does anyone have cases in which they have allowed the kick and drum to share the same frequency space, giving the audible illusion that the bass has some percussive punch, or allowing the sounds to blend as one? In many of my songs, the bass and kick play closely together. I totally agree with the advice above, but was wondering if there is anything inherently bad about a blended sound in some cases, provided you don't burn up too much headroom in any particular frequency zone. Example: I have a cowboy two-step in which the kick and bass play right together all the time. I was wondering what it would sound like to keep them as one punchy sound, with half the low energy assigned to each. THANKS!
Konrad Current album and more: http://www.themightykonrad.com/ Sonar X1d Producer. V-Studio 700. PC: Intel i7 CPU 3.07GHz, 12 GB RAM. Win 7 64-bit. RealGuitar, RealStrat, RealLPC, Ivory II, Vienna Symphonic, Hollywood Strings, Electr6ity, Acoustic Legends, FabFour, Scarbee Rick/J-Bass/P-Bass, Kontakt 5. NI Session Guitar. Boldersounds, Noisefirm. EZ Drummer 2. EZ Mix. Melodyne Assist. Guitar Rig 4. Tyros 2, JV-1080, Kurzweil PC2R, TC Helicon VoiceWorks+. Rode NT2a, EV RE20. Presonus Eureka. Rokit 6s.
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Cactus Music
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Re: Kick and Bass
2014/06/29 14:37:06
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We feel the Bass, We hear the overtones. Both instruments need some higher harmonic content to be heard, especially because most peoples playback systems have no low end. So always listen to hear your bass and kick on one of these systems, The ultimate is open your song on a smart phone! I have for some reason found that the TTS-1 default Kick cuts through in country type mixes best of all, It has a thump and a tick. My Bass I record via my 01v so I can add a eq bump at 300and 1000 and I also use a compressor on it. It took a while and a new set of Pick ups but I get perfect results now I have that set up.Of course each bass needs different treatment. And the mistake most make is adding way to much low end. I actually have a hi pass set around 80 with a long slope on the channel. I never touch my bass tracks after they are recorded, just set the level. You can listen to some of my new tracks in the link in my signature.
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konradh
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Re: Kick and Bass
2014/06/29 15:30:12
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Thanks, Johnny. Although I know in my brain what the starting point is, I am really having a tough time with the details. It seems like I go up one db and all I hear is the bass. Go back down one db and I lose it. Although I have been doing this a while 1-I am more of a songwriter than engineer and 2-although I am a pretty decent mixer, this is a very critical area to get right. Unfortunately, most of the tutorial videos out there have examples of 808 kicks and MiniMoog-sounding basses, which does not apply to me at all. I bought a Groove 3 series on mixing country, but the bass they use sounds like a very metallic slap bass--like Seinfeld fades. This is really just a question of degree (e.g., how much 60 hz boost on the kick, how much—if any—300 hz boost on the bass, what corner freq HPF on the bass, etc.).
Konrad Current album and more: http://www.themightykonrad.com/ Sonar X1d Producer. V-Studio 700. PC: Intel i7 CPU 3.07GHz, 12 GB RAM. Win 7 64-bit. RealGuitar, RealStrat, RealLPC, Ivory II, Vienna Symphonic, Hollywood Strings, Electr6ity, Acoustic Legends, FabFour, Scarbee Rick/J-Bass/P-Bass, Kontakt 5. NI Session Guitar. Boldersounds, Noisefirm. EZ Drummer 2. EZ Mix. Melodyne Assist. Guitar Rig 4. Tyros 2, JV-1080, Kurzweil PC2R, TC Helicon VoiceWorks+. Rode NT2a, EV RE20. Presonus Eureka. Rokit 6s.
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Beepster
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Re: Kick and Bass
2014/06/29 15:45:59
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Well you are far more advanced and experienced a producer than I am but Mr. Danny Danzi has provide me with this tidbit on multiple occasions in regards to the relationship between kick and bass as far as carving out freqs for both to co-exist in a mix peacefully. Make a choice. Do you want your bass or your kick to be the percussive element or have the "whomp" in the mix? If you prefer a clickier more defined kick then your bass will be filling out the bottom end and you should carve out the lower end meat of your kick to allow it to do so. If you want your bass to have more attack then carve out it's bottom end where the meat of the kick sound lives to allow the kick to be more thuddy. So... thick kick = thin bass thick bass = thin kick Simplistic but it makes sense and seems to work. I've also seen tuts where the engineer compensates for the lack of attack on one in instrument or the other in either scenario by creating a by creating a spike (or multiple spikes) on the EQ of the muddier track at frequencies well out of the way of the fundamental. It might sound weird solo'd but it adds some attack to that instrument in the mix. That is all theoretical though so don't take my word for it. I have been able to get some better results messing with those concepts.
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Cactus Music
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Re: Kick and Bass
2014/06/29 16:10:21
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☄ Helpfulby Del 2014/06/30 08:42:26
Oh there's the problem,, sampled bass's,,,I gave up years ago, they are all way out for me and believe me I did try to like them as it would make use of a lot of midi files I have with well played bass parts, but I just can't get even close to my own real bass. . I guess I'm lucky that Bass is one of my long time main instruments. I started when I was 12 years old. I find it odd that so many sample are so bad.. It's like the people who do the samples have weird taste in tones. This is a good thing for new types of music but I'm just plain old traditional. Because I believe in only recording what sounds good to begin with I spend my time working on the sound before it's gone in there.
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Anderton
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Re: Kick and Bass
2014/06/29 16:20:17
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☄ Helpfulby Del 2014/06/30 08:42:38
konradh All that said, however, does anyone have cases in which they have allowed the kick and drum to share the same frequency space, giving the audible illusion that the bass has some percussive punch, or allowing the sounds to blend as one? In many of my songs, the bass and kick play closely together. I totally agree with the advice above, but was wondering if there is anything inherently bad about a blended sound in some cases, provided you don't burn up too much headroom in any particular frequency zone.
Well if it sounds right, it sounds right! But you've given me an idea for a blog post to close out virtual instruments month. I have some "freebies" designed to go with the EB 5-string expansion pack - two ProChannel presets, and five TH2 bass amps. I could flesh that out with an article that goes into the subject of kick+bass in more detail. When carving out frequency spaces, there are three important points to remember: - Kick and bass have a certain amount of energy above the fundamental and they are very different sounds. What really helps differentiate them is how you EQ the bass harmonics, beater click, kick ring, etc.
- Psycho-acoustically, if you hear the higher elements of the kick or bass, your brain will tend to fill in the lower elements.
- The carving can be a "sandwich." For example with 5-string bass, I'll give the ultra-low frequencies to the bass, the lows and lower mids to the kick for a solid thump, then accent the higher mids on the bass. It can even be a club sandwich
- with an electronic kick, you can boost the highs that sit above the bass to bring out the click . The main reason people avoid layering bass sounds is because the risk is too high that they will smudge together and become indistinct. However, that doesn't have to be a bad thing if the major accent is on the vocals, harmonies, etc. Maybe you don't want to draw attention to the lower frequencies - problem solved. I'll post a link in the blog post to a song I just finished mixing (the video is rendering now). In it you can hear both the bass and the kick very distinctly, with the kick holding down the low end, and the EQ on the bass being a little bit of a low boost so it reinforces the kick but doesn't overpower it, a scoop in the low mids to leave plenty of room for the thumb, and lots of high-frequency shelving. Don't be too analytical unless you're not getting the sound you want. If not, analyze what's not working, think about what you want to hear, then reverse engineer a solution. A good example is that resonantor thing I came up. The shaker didn't seem to blend well with the track, so I pictured it as having more elements in common with the other instruments. I tried giving it a sense of pitch, and that worked...probably other things would have worked as well, but I had the sound I wanted so I stopped pursuing it.
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konradh
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Re: Kick and Bass
2014/06/29 16:21:54
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Hey. Totally cool to like what you like, but I am using the Scarbee basses from Native Instruments (Rick, J-Bass, and P-Bass). Being a bassist, you may have a different take, but I have recorded lots of honest-to-goodness real basses in the studio, and these Scarbee things sound really good to me. The thing is though, the bassist playing the parts is the key. You could probably make the Scarbee basses sound excellent, but it might take a lot more work than just playing it on your bass guitar.
Konrad Current album and more: http://www.themightykonrad.com/ Sonar X1d Producer. V-Studio 700. PC: Intel i7 CPU 3.07GHz, 12 GB RAM. Win 7 64-bit. RealGuitar, RealStrat, RealLPC, Ivory II, Vienna Symphonic, Hollywood Strings, Electr6ity, Acoustic Legends, FabFour, Scarbee Rick/J-Bass/P-Bass, Kontakt 5. NI Session Guitar. Boldersounds, Noisefirm. EZ Drummer 2. EZ Mix. Melodyne Assist. Guitar Rig 4. Tyros 2, JV-1080, Kurzweil PC2R, TC Helicon VoiceWorks+. Rode NT2a, EV RE20. Presonus Eureka. Rokit 6s.
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Beepster
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Re: Kick and Bass
2014/06/29 16:27:02
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I've found some really good bass samples for MIDI amongst the included patches that sound pretty darned real. The loopty loop stuff is silly though and hard to work with because it's all pretty much premixed and... well I can write my own darned riffs. lol "New" country bass is weird though. It's pretty full and effective for what it's supposed to do and I really respect those fancy Nashville engineers but it is all so specific I don't think that style really applies to other stuff. There are a lot of really interesting mixing vids on groove3 that are a little more generic and easier to apply to multiple styles. I particularly like the EQ Explained one and the Mixing Rock stuff. There's also one that I think is Sonar specific (IIRC) where the dude mixes three different styles within the same series so you can see/hear/learn the different approaches. Considering a month's pass is only $15 bucks it's worth it to peruse a plethora of vids instead of sinking cash into one series methinks. When Cake gave us that free pass I cleared my schedule for a whole month and did nothing but watch vids for 6-8 hours a day and take notes. I got through about a dozen or so series on all sorts of topics (theory, mixing, using specific effects, ones dedicated to working Sonar, etc). What a whirlwind of info. lol
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jimkleban
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Re: Kick and Bass
2014/06/29 17:04:40
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Don't under estimate the value of a HPF or in this case (a couple of HPFs)..... if you have a bass and kick that step on each other, tuning a couple of HPFs can sometime separate them in a mix. I know it sounds simple but give it a try. Jim
The Lamb Laid Down on MIDI www.lldom.com Studio Cat Custom i7 with Thunderbolt (wonderful system built and configured by our own Jim R) Apollo Duo (via TB) UAD Quad UAD Duo WIN 8.1 x64 with 32 GB Ram 4 SSD for programs and sample libraries Splat (latest version)
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konradh
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Re: Kick and Bass
2014/06/29 18:02:59
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Thanks, Jim. I agree. I HPF almost everything (except the kick—and I would HPF it if it were a live recording with pedal noise). At this point I am over-worrying; but, nothing sounds worse that a CD with way too much kick and bass. The issue is making sure you don't go too far the other way and deliver something that has no power. The particular things I am working on are harder than usual for a number of reasons.
Konrad Current album and more: http://www.themightykonrad.com/ Sonar X1d Producer. V-Studio 700. PC: Intel i7 CPU 3.07GHz, 12 GB RAM. Win 7 64-bit. RealGuitar, RealStrat, RealLPC, Ivory II, Vienna Symphonic, Hollywood Strings, Electr6ity, Acoustic Legends, FabFour, Scarbee Rick/J-Bass/P-Bass, Kontakt 5. NI Session Guitar. Boldersounds, Noisefirm. EZ Drummer 2. EZ Mix. Melodyne Assist. Guitar Rig 4. Tyros 2, JV-1080, Kurzweil PC2R, TC Helicon VoiceWorks+. Rode NT2a, EV RE20. Presonus Eureka. Rokit 6s.
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Anderton
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Re: Kick and Bass
2014/06/29 18:12:06
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Although I always hesitate to say "fix it in the mix" or "fix it in the master," in most pop recordings there's not a lot going on below 100z. If the kick and bass are in the right proportion to each other, within reason you can using shelving EQ in the mastering process to bring them up or down a little bit. As to basses, I think the Scarbees are excellent. FWIW the Ric is what I used before I made the EB-5 Expansion pack. Between that and still having the EB 5 itself to play, I'm covered (although frankly, I use the Expansion pack more due to its consistency).
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konradh
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Re: Kick and Bass
2014/06/29 18:39:41
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One particular song has a simple alternating bass that could be somewhat monotonous if too prominent--but the arrangement is too busy to support a more complex part. Those types of considerations make things harder. At any rate, I may be over thinking this. I have created spaces for each element so we'll see how it goes. By the way, I love the Scarbee Rick. I also recently got the EB-5 and was very impressed in the short time I had to test it out. I plan to use it on upcoming songs. One moment and I'll post and example. Uploading now...
post edited by konradh - 2014/06/29 19:00:07
Konrad Current album and more: http://www.themightykonrad.com/ Sonar X1d Producer. V-Studio 700. PC: Intel i7 CPU 3.07GHz, 12 GB RAM. Win 7 64-bit. RealGuitar, RealStrat, RealLPC, Ivory II, Vienna Symphonic, Hollywood Strings, Electr6ity, Acoustic Legends, FabFour, Scarbee Rick/J-Bass/P-Bass, Kontakt 5. NI Session Guitar. Boldersounds, Noisefirm. EZ Drummer 2. EZ Mix. Melodyne Assist. Guitar Rig 4. Tyros 2, JV-1080, Kurzweil PC2R, TC Helicon VoiceWorks+. Rode NT2a, EV RE20. Presonus Eureka. Rokit 6s.
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Lynn
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Re: Kick and Bass
2014/06/29 19:29:12
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Konradh, depending on the song, one way to distinguish bass and bass drum is to pan them apart. Say, like 11:00 and 1:00 or 10 and 2. Low frequencies aren't as easy to differentiate their location as mid and high frequencies are and tend to sound centered. Yet, when spread out a little they become easier to separate by ear, and you don't have to cut quite as much from them. Plus, by spreading them, you get more clarity from lead vocals and solo instruments. Try experimenting with with this, and you may be surprised.
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konradh
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Re: Kick and Bass
2014/06/29 19:32:21
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Konrad Current album and more: http://www.themightykonrad.com/ Sonar X1d Producer. V-Studio 700. PC: Intel i7 CPU 3.07GHz, 12 GB RAM. Win 7 64-bit. RealGuitar, RealStrat, RealLPC, Ivory II, Vienna Symphonic, Hollywood Strings, Electr6ity, Acoustic Legends, FabFour, Scarbee Rick/J-Bass/P-Bass, Kontakt 5. NI Session Guitar. Boldersounds, Noisefirm. EZ Drummer 2. EZ Mix. Melodyne Assist. Guitar Rig 4. Tyros 2, JV-1080, Kurzweil PC2R, TC Helicon VoiceWorks+. Rode NT2a, EV RE20. Presonus Eureka. Rokit 6s.
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tlw
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Re: Kick and Bass
2014/06/29 19:45:03
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An alternative (or complementary to eq alone) approach is to put a compressor on the bass with the compressor side-chain triggered by a send from the kick. Set the attack so it's slow enough to duck the bass during the kick's impact and initial transients with a pretty fast release. Threshold/ratio need to be set to whatever it takes to get the bass out of the way for the desired time and sound. As with most compression the correct settings will depend on the job in question, the desired effect etc. so it's a case of using your ears. If the kick is busy and the compression is too wallowing or pumping it can be worth loading a drums VSTi and setting up a kick-only MIDI track that triggers the VSTi kick on the main beats you really need the kick to stand out on. Use a pre-fader send on the VSTi audio track to trigger the compressor side-chain instead of the "real" audio bass drum. The VSTi track fader should be set to silent so the VSTi isn't heard in the mix at all, but only controls the compressor on the bass channel. With a bit of tweaking of the MIDI velocities etc. you can get quite fine control over the compressor, and have it duck varying amounts as required even if the "real" drum is a constant volume. Another trick is to use a VSTi to double/layer the kick drum to it covers a wider audio range. Say a low, thuddy or boomy drum layered with a brighter one with noticeablehigher frequency beater click.
Sonar Platinum 64bit, Windows 8.1 Pro 64bit, I7 3770K Ivybridge, 16GB Ram, Gigabyte Z77-D3H m/board, ATI 7750 graphics+ 1GB RAM, 2xIntel 520 series 220GB SSDs, 1 TB Samsung F3 + 1 TB WD HDDs, Seasonic fanless 460W psu, RME Fireface UFX, Focusrite Octopre. Assorted real synths, guitars, mandolins, diatonic accordions, percussion, fx and other stuff.
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konradh
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Re: Kick and Bass
2014/06/29 19:47:49
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Did you have an opinion on the kick and bass levels here? https://soundcloud.com/bill-hartmann/15-minutes-of-fame-trial-mix The bass part is important and I want it heard. At the same time, I want a strong kick. I've been juggling these a bit. Thoughts on bass and kick levels? (Note that this is an uncompressed 24-bit mix.)
Konrad Current album and more: http://www.themightykonrad.com/ Sonar X1d Producer. V-Studio 700. PC: Intel i7 CPU 3.07GHz, 12 GB RAM. Win 7 64-bit. RealGuitar, RealStrat, RealLPC, Ivory II, Vienna Symphonic, Hollywood Strings, Electr6ity, Acoustic Legends, FabFour, Scarbee Rick/J-Bass/P-Bass, Kontakt 5. NI Session Guitar. Boldersounds, Noisefirm. EZ Drummer 2. EZ Mix. Melodyne Assist. Guitar Rig 4. Tyros 2, JV-1080, Kurzweil PC2R, TC Helicon VoiceWorks+. Rode NT2a, EV RE20. Presonus Eureka. Rokit 6s.
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Jean
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Re: Kick and Bass
2014/06/29 19:58:29
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Could do with a bit more on kick to my ears (just listened to through laptop speakers and earbuds though)
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Anderton
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Re: Kick and Bass
2014/06/29 20:15:14
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Lynn Konradh, depending on the song, one way to distinguish bass and bass drum is to pan them apart. Say, like 11:00 and 1:00 or 10 and 2. Low frequencies aren't as easy to differentiate their location as mid and high frequencies are and tend to sound centered.
The only downside to that approach is it pretty much ends the option to do a release on vinyl. I realize that's not an issue 99.99% of the time, but you never know...
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konradh
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Re: Kick and Bass
2014/06/29 20:26:22
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Thanks for all the thoughts, guys.
Craig, I appreciate your time and advice.
You know I used not to worry about this so much, but standards are higher.
Konrad Current album and more: http://www.themightykonrad.com/ Sonar X1d Producer. V-Studio 700. PC: Intel i7 CPU 3.07GHz, 12 GB RAM. Win 7 64-bit. RealGuitar, RealStrat, RealLPC, Ivory II, Vienna Symphonic, Hollywood Strings, Electr6ity, Acoustic Legends, FabFour, Scarbee Rick/J-Bass/P-Bass, Kontakt 5. NI Session Guitar. Boldersounds, Noisefirm. EZ Drummer 2. EZ Mix. Melodyne Assist. Guitar Rig 4. Tyros 2, JV-1080, Kurzweil PC2R, TC Helicon VoiceWorks+. Rode NT2a, EV RE20. Presonus Eureka. Rokit 6s.
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jimkleban
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Re: Kick and Bass
2014/06/29 21:01:50
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Kon..... I listened to your track and it is good (catchy tune). I understand on what you mean about the bass part... there isn't enough low end in it for me and the picking articulation being constant makes it sound like a keyboard (synth) and not a real bass (just my humble opinion) which has probably unmasked your dilemma. I think if you try and fatten it up, it will step on the kick but it sounds too thin in your demo. Perhaps it is the sample library... i know when I do bass instruments, I purposely record less attack (pick sound) for the velocity levels (I usually record 8 velocity for each bass note/fret) just so I can play with the attacks of the bass notes (I usually fatten up the meat of the sound) and use velocity to create the groove of the bass. I know, we all have opinions but I understand now after listening to your track (which I really liked). Jim PS - reminds me of a retro 60s hit or something (which is right in my sweet spot).
The Lamb Laid Down on MIDI www.lldom.com Studio Cat Custom i7 with Thunderbolt (wonderful system built and configured by our own Jim R) Apollo Duo (via TB) UAD Quad UAD Duo WIN 8.1 x64 with 32 GB Ram 4 SSD for programs and sample libraries Splat (latest version)
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Anderton
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Re: Kick and Bass
2014/06/29 21:06:40
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Here are links to some songs you might find helpful because they're for a genre of music that requires a lot of both kick and bass. This first song is by Kassav, one of my favorite groups. It's a more melodic song so it places the emphasis on the bass, but you can still hear the kick because it's emphasized both below and above the bass frequency-wise. Also, the arrangement has a lot to do with it, because the bass is sparse - it plays its notes and gets out of the way. http://www.youtube.com/watch?v=PoIMtOBim0M Here's my latest music video, "Maladie Du Coeur" (the one where Paul P and joakes helped with making sure my French grammar was up to spec, thanks again guys!). The bass and kick will be dissected in my blog post that's scheduled for tomorrow. The main takeaway here is that the bass has a lot of highs, and scoops the lower mids to leave plenty of room for the kick and the guitars. The kick gets the really low frequencies to itself. It's also pretty obvious I don't slam the dynamics compared to other people, so feel free to crank up the volume http://www.youtube.com/watch?v=fsp5hOxRX1M Finally, here's another song by Kassav. This is more uptempo. It still has a sparse bass arrangement, but note how the kick is emphasized to push the rhythm. http://www.youtube.com/watch?v=oRQJyQrpVQs
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konradh
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Re: Kick and Bass
2014/06/29 23:25:39
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Craig, Thanks for the links.
Jim, I appreciate the positive comments--thanks. It is interesting that you note the highs in the bass because the advice I keep getting is to crank up the highs on the bass. Just goes to show you how easy it is to doubt yourself.
As for your comments about the track sounding retro, I have a lot of both Broadway and Beatles influence, and as a studio player I cut 1,000s of country records. Different people pick up on those different influences. (My more serious projects also have a lot of orchestration. This album isore tongue-in-cheek.)
Thanks again.
Konrad Current album and more: http://www.themightykonrad.com/ Sonar X1d Producer. V-Studio 700. PC: Intel i7 CPU 3.07GHz, 12 GB RAM. Win 7 64-bit. RealGuitar, RealStrat, RealLPC, Ivory II, Vienna Symphonic, Hollywood Strings, Electr6ity, Acoustic Legends, FabFour, Scarbee Rick/J-Bass/P-Bass, Kontakt 5. NI Session Guitar. Boldersounds, Noisefirm. EZ Drummer 2. EZ Mix. Melodyne Assist. Guitar Rig 4. Tyros 2, JV-1080, Kurzweil PC2R, TC Helicon VoiceWorks+. Rode NT2a, EV RE20. Presonus Eureka. Rokit 6s.
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Anderton
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Re: Kick and Bass
2014/06/30 00:01:36
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I listened to the clip, the bass articulation is fine...you don't need more highs on it. What needs work is the kick. I'd add a little more low mid on the bass, leave the ultra-low element of the kick, and work on getting more high-frequency kick definition. At that point you may or may not want to reduce the upper mids on the bass depending on where the kick falls. Interestingly, in the next tune "All That I Missed" the kick has a ton of high frequency stuff you can work with...but that song doesn't really need it. I think both the kick and bass come through the way you want them to on that song. Both are clear and articulated. The bottom line is that it seems there's a lot of variability with your material. This is NOT a bad thing, as each song can have its own character. It's not necessary for every song to have every element audible at all times. It's almost like your songs are mini-stories; stories have different characters and plots. You might be better off embracing that rather than trying to resist based on "rules." Although you're asking for advice on mixing, I think the underlying issue here is about production. Mixing decisions follow naturally from production decisions. The links I gave all involve music with a particular production style because they're designed for clubs and dance halls. Your music sounds like its home would be a playhouse. I scored a rock version of Midsummer Night's Dream once and found quickly that theatrical scoring is very different from creating an album, even a concept album. You may be in a similar situation here. Perhaps your best option is simply to finish the album and send it off for mastering. Probably most of it's fine, and if there are songs that are problematic or don't fit into the overall concept, a good mastering engineer will communicate with you about that and possibly ask for a different mix or stems. I've done that with several artists and although some of them thought it was kind of a PITA to accommodate me, in the end they were all glad they made the suggested changes and took the extra time.
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konradh
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Re: Kick and Bass
2014/06/30 00:03:16
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After taking into account the comments and Craig's examples, here is a mix that sounds good to me (although I may tweak the vocal level with fresh ears). The kick is only up 1 db, but with less of a cut in the 300hz band. I took out some of the high-mid boost on the bass. Hopefully this is pretty close but with the disclaimer about the vocal level. I'm still open to comments. https://soundcloud.com/bill-hartmann/15-minutes-of-fame-trial-mix-2 Interestingly, the peak value at master only changed 0.1 db.
Konrad Current album and more: http://www.themightykonrad.com/ Sonar X1d Producer. V-Studio 700. PC: Intel i7 CPU 3.07GHz, 12 GB RAM. Win 7 64-bit. RealGuitar, RealStrat, RealLPC, Ivory II, Vienna Symphonic, Hollywood Strings, Electr6ity, Acoustic Legends, FabFour, Scarbee Rick/J-Bass/P-Bass, Kontakt 5. NI Session Guitar. Boldersounds, Noisefirm. EZ Drummer 2. EZ Mix. Melodyne Assist. Guitar Rig 4. Tyros 2, JV-1080, Kurzweil PC2R, TC Helicon VoiceWorks+. Rode NT2a, EV RE20. Presonus Eureka. Rokit 6s.
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Anderton
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Re: Kick and Bass
2014/06/30 00:15:56
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I think it sounds good. I like the vocals where they are. Vocals used to be mixed a lot louder and drums were down lower; that's changed over the years. As a matter of personal preference, I like vocals up...not as loud as they were in the 50s, though. Vocals create an emotional connection better than sampled strings ever will.  Give her the 15 minutes of fame! Let the vocals ring out to the back rows in the KonradH playhouse! And finally, remember this: You can have 26 different mixes of a song that all are valid. The one that's most valid is the one that causes the greatest emotional impact on the listener, not the one with the greatest technical achievement. I think the coolest thing in "Ray of Light" was when Madonna went for a note and missed it. She had the good sense not to mix it out but instead let it add a supremely human element that in a fraction of a second, provided the perfect counterbalance to all those synths and technology. All that matters is the emotional impact on the listener, and the vocal will be the prime carrier of that impact...not the balance between the kick and the bass. I'm not saying the rhythm section isn't important by any means, but if it's a little off while the vocals are spot-on...win.
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konradh
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Re: Kick and Bass
2014/06/30 00:39:15
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Craig, Due to some weirdness in how the forum refreshed for me, I did not see your comments about the EQ of the first mix until after I posted the second one--but I am taking all your advice to heart and greatly appreciate it. For better or worse, I am not your typical country or rock guy. :-) You are awesome and are really helping.
Konrad Current album and more: http://www.themightykonrad.com/ Sonar X1d Producer. V-Studio 700. PC: Intel i7 CPU 3.07GHz, 12 GB RAM. Win 7 64-bit. RealGuitar, RealStrat, RealLPC, Ivory II, Vienna Symphonic, Hollywood Strings, Electr6ity, Acoustic Legends, FabFour, Scarbee Rick/J-Bass/P-Bass, Kontakt 5. NI Session Guitar. Boldersounds, Noisefirm. EZ Drummer 2. EZ Mix. Melodyne Assist. Guitar Rig 4. Tyros 2, JV-1080, Kurzweil PC2R, TC Helicon VoiceWorks+. Rode NT2a, EV RE20. Presonus Eureka. Rokit 6s.
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Anderton
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Re: Kick and Bass
2014/06/30 00:46:58
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Well the only really good advice I've given you is that mixing decisions follow from production decisions.
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dcumpian
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Re: Kick and Bass
2014/06/30 10:51:43
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I've used side-chain compression to subtly drop the bass when the kick hits, and it works great. However, I've since been using Wavefactory's Trackspacer. It basically works like a side-chain compressor but does it's magic using automated EQ curves. I have found that it is much more musical and doesn't require as much finagling as with a compressor to get a nice solid impact for the kick and the bass. Regards, Dan
Mixing is all about control. My music: http://dancumpian.bandcamp.com/ or https://soundcloud.com/dcumpian Studiocat Advanced Studio DAW (Intel i5 3550 @ 3.7GHz, Z77 motherboard, 16GB Ram, lots of HDDs), Sonar Plat, Mackie 1604, PreSonus Audiobox 44VSL, ESI 4x4 Midi Interface, Ibanez Bass, Custom Fender Mexi-Strat, NI S88, Roland JV-2080 & MDB-1, Komplete, Omnisphere, Lots o' plugins.
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brconflict
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Re: Kick and Bass
2014/06/30 13:34:47
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A few tricks I learned are as follows: 1) To add a slight bit of kick punch to a mix without really changing the sound, try boosting the EQ with a really tight Q at about 60-80HzHz. Not boosted too much, but maybe 2-4 db. 2) Feed the kick drum into the side-channel of a compressor you're using for the bass track/buss. With a 25ms release time, you can let the kick pump through the bass a good bit without the audible pumping of post-compression. Your ears have a natural compression release, where, when a loud kick hits, your ears should recover in about the same amount of time without detecting the drop in bass guitar or MIDI bass. 3) Waves Trans-X Wide. This is a very useful tool, but I recommend using it on a copy of your kick drum track. On kick, I may also add Waves MaxxBass with some tweaking. It does ok. I don't recommend it for bass, though. For bass, I recommend the tape saturation or tube plug-in in the Pro-Channel to bring it out a bit without adding super-low-end. Subdue anything below 30-40Hz on bass, then boost tape or tube saturation. Light use of a limiter is fun, too, on bass. 4) Create a buss, called "Kick-punch". Add the Cakewalk TS-64 Transient Shaper to it. Set the output of that buss go to the Drums buss. Now, create a Send from the kick track(s) to this Kick-punch buss, and tweak the TS64 until you get the loudest, most ear-splitting punch from the kick. It takes some playing with. It doesn't have to sound good, you're only after the attack punch. You will adjust the amount to the real kick drum by adjusting the Send or the Kick-punch fader. This will mix the TS64 with the rest of the kit, blending it in with the actual kick sound. I use this trick on snare with excellent pop! 5) Search your project and get rid of ANY ruble or kick bleed into any other drum mics, if it's really bassy. Sometimes, low-end rumble will eat up valuable space in the low-end when mixing/mastering.
Brian Sonar Platinum, Steinberg Wavelab Pro 9, MOTU 24CoreIO w/ low-slew OP-AMP mods and BLA external clock, True P8, Audient ASP008, API 512c, Chandler Germ500, Summit 2ba-221, GAP Pre-73, Peluso 22251, Peluso 2247LE, Mackie HR824, Polk Audio SRS-SDA 2.3tl w/upgraded Soniccraft crossovers and Goertz cables, powered by Pass-X350. All wiring Star-Quad XLR or Monster Cable. Power by Monster Power Signature AVS2000 voltage stabilizer and Signature Pro Power 5100 PowerCenter on a 20A isolation shielded circuit.
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wizard71
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Re: Kick and Bass
2014/06/30 14:49:13
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dcumpian I've used side-chain compression to subtly drop the bass when the kick hits, and it works great. However, I've since been using Wavefactory's Trackspacer. It basically works like a side-chain compressor but does it's magic using automated EQ curves. I have found that it is much more musical and doesn't require as much finagling as with a compressor to get a nice solid impact for the kick and the bass. Regards, Dan
This plug is brilliant. +1000
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