Lane Pain Continues

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Keni
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2013/02/12 19:54:52 (permalink)

Lane Pain Continues

Some new issues I'm dealing with today regarding Lanes,,, <sigh>...

I'm getting very crazy Lane numbering.... and takes that cannot be selected... and strange gaps appearing between the track and the first available Lane... And the numbers are not sequential.... and sometimes the m/s buttons for one lane affect a clip on a different Lane instead of the Lane it's aligned with...

Driving me bonkers today! Oh how I wish I could easily take this back to 8.5.3....

If they release standard x64 VSTs of ALL the PC modules, I would very likely do just that!

Keni


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#1

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    soens
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    Re:Lane Pain Continues 2013/02/12 19:59:06 (permalink)
    Others have reported similar activity.

    You should file a bug report specifically on this if you haven't already.
    #2
    scook
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    Re:Lane Pain Continues 2013/02/12 20:42:25 (permalink)
    I don't think that the plugin exists that would stop me from using my DAW of choice.
    #3
    Bub
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    Re:Lane Pain Continues 2013/02/12 20:47:29 (permalink)
    Alrighty then.
    post edited by Bub - 2013/02/12 21:11:20

    "I pulled the head off Elvis, filled Fred up to his pelvis, yaba daba do, the King is gone, and so are you."
    #4
    Keni
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    Re:Lane Pain Continues 2013/02/12 20:50:04 (permalink)
    Yeah.... I know I should drop them another bug report, but I just couldn't think of how to enter this one.... I'll try something...

    ...and there's not a plugin in the world? You may be right there, but the difference in the quality/results of what I'm getting with the new plugins is so superior to what I was using before that it's very hard...

    Like going from a U-87 to a crystal mic for a lead vocal! ;-)

    The difference between having LA2/1176 compressors has raised the drawbar for me as they have always been such valuable friends in analog studios....

    ...and then there's the hope that X2 will someday blossom into an actual successor (to me) to 8.5.3......... I don't want to get lost too far behind the curve and still pray for bug fixes to issues still tangled in the earlier incarnations...

    I guess I could go back to 8.5.3 if I could afford a UA-Quad bundle, but it's too far out of my reach these days...

    Keni


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    #5
    Saxon1066
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    Re:Lane Pain Continues 2013/02/12 21:27:19 (permalink)
    Yep, I had those exact same issues, which is why I'm back to X1.  I will also submit a bug report, but you should again, too.  We have to keep hammering about this.
    #6
    dxp
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    Re:Lane Pain Continues 2013/02/13 11:37:54 (permalink)
    I am actually having more problem with lanes since I installed X2a than I did when just running X2 (fixpack)
    ..and I didn't think that could be possible.

    not condusive to creativity when you sit there swearing at the computer when 'lane adventures' begin.
    #7
    Keni
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    Re:Lane Pain Continues 2013/02/13 12:52:38 (permalink)
    dxp


    I am actually having more problem with lanes since I installed X2a than I did when just running X2 (fixpack)
    ..and I didn't think that could be possible.

    not condusive to creativity when you sit there swearing at the computer when 'lane adventures' begin.


    Don't feel alone...

    I too find more trouble with Lanes in X2a than I did in X2.... Hard to believe with how bad X1 was to begin with! I'm still in a state of shock from this decision set... <sigh>...

    I'm off to file yet another bug report...

    Keni


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    sharke
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    Re:Lane Pain Continues 2013/02/13 12:56:03 (permalink)
    Given the frequency with which people have reported these lane bugs on this forum, it makes you wonder how on earth Cakewalk was able to test the basic functionality of the program without noticing them. 

    James
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    Beepster
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    Re:Lane Pain Continues 2013/02/13 13:14:45 (permalink)
    sharke


    Given the frequency with which people have reported these lane bugs on this forum, it makes you wonder how on earth Cakewalk was able to test the basic functionality of the program without noticing them. 


    What they need to do is lock 2 or 3 guys in a room with a few different common system configs and get them to spend a week or so going through manual performing every function detailed and make a list of all the bugs and broken features to submit to the programmers. Also get them to put together a project that incorporates all the commonly used methods of recording/mixing/editing to root out any other issues that may not appear just testing things from the manual.

    As far as broken features I've found working through the manual I'd say the failure rate is at about 80-90%. Fortunately most of those are more obscure/advanced features that don't really hinder me that much and generally I can find an alternate method to accomplish things but it has been rather eye opening. If I hadn't started doing things this way I would have just chalked it up to user error but when you follow the instructions to the letter and something doesn't work I can eliminate my own ineptitude. 

    And some of the comments referring to the X2a patch making things worse... well that's why I haven't installed it and I'm glad I made the decision as the reports keep coming out. It's gotta be all the Win8 crap the crammed in there causing the new problems.

    Now don't get me wrong... it's still a very nice program and I have absolutely no regrets upgrading to X2 but I really do hope there is a workable patch on the way. I can get things done but I'm really babying the program and I'd prefer to work with a little more confidence. It's hard enough being a beginner without double checking everything and having to remember a ton of workarounds.
    #10
    Beepster
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    Re:Lane Pain Continues 2013/02/13 13:19:10 (permalink)
    Oh and I'm only a third of the way through the manual as of this date so I'm sure as I get into the wackier aspects of the program I'll be finding more issues.

    Again... no regrets. Just trying to be honest about my experiences so far. X1 was a lot harder for me to use and I couldn't imagine going back to it. I also don't think it was much more stable than X2 either as far as general usage. Aside from the weird selection issues most of the basic functions seem to be working okay on my system.
    #11
    brconflict
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    Re:Lane Pain Continues 2013/02/13 13:54:17 (permalink)
    Agreed that, if you can deal with the "weirdness" of Lanes, and the obvious bugs, that can be somewhat a step up from Layers. I just question whether there was enough real-world testing of Lanes in X2 before releasing the idea.

    The marketing of the product tells me Cakewalk is prioritizing ProChannel and the plug-ins over the DAW itself. That's a shame, because there's a great many features of the DAW that go unnoticed, or that Cakewalk believes are "well-known" or "long-time" features. So, as with any other marketing campaign, when you place priority on a specific shiny new thing, it seems to get more of the testing time. The plug-ins and Console Emulation for X2 are quite nice, but I didn't buy Sonar for the plug-ins. I bought it for the price and work-flow.

    Lanes should have been given a higher priority. It's on the right patch, I think, but way behind the market.

    Brian
     
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    dxp
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    Re:Lane Pain Continues 2013/02/13 14:02:11 (permalink)
    brconflict


    Agreed that, if you can deal with the "weirdness" of Lanes, and the obvious bugs, that can be somewhat a step up from Layers. I just question whether there was enough real-world testing of Lanes in X2 before releasing the idea.

    The marketing of the product tells me Cakewalk is prioritizing ProChannel and the plug-ins over the DAW itself. That's a shame, because there's a great many features of the DAW that go unnoticed, or that Cakewalk believes are "well-known" or "long-time" features. So, as with any other marketing campaign, when you place priority on a specific shiny new thing, it seems to get more of the testing time. The plug-ins and Console Emulation for X2 are quite nice, but I didn't buy Sonar for the plug-ins. I bought it for the price and work-flow.

    Lanes should have been given a higher priority. It's on the right patch, I think, but way behind the market.

    Man you hit it dead on with this post Brian.
    No way the bugs in lanes could have gone unnoticed during testing.
    Had to be considered an 'acceptable level' so as to get the product to market, figuring the bugs could be fixed later.
    Well it's been a hotfix and X2a and they are still there/growing.
     
    Beep - like you said above, not complaining about SONAR in its entirety.
    I cannot imagine not having it. My music world has grown exponentially since using SONAR.
     
    I guess I'm more about making sure what you deliver is a good reflection on yourself.
    If I'm one of the Bakers and am reading all these threads and hearing the frustration, I think I get kind of embarrased.
    Maybe that's just me.  dunno.
     
     
     
     
     
     
     
     
    #13
    brconflict
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    Re:Lane Pain Continues 2013/02/13 15:01:58 (permalink)
    Oops! I meant to say, "on the right path", not "patch", because we know it's not on the best "patch" yet. heh.

    Thanks for the compliment. It is worth emphasizing, and I've commented on this subject before, that I really don't have a lot of time to hunt down bugs for Cakewalk, because I'm focused on recording and mixing. If there's an easy way to make something better, I'm for that, but I got irritated at first because I could simply uncover bugs within the first 5-15 minutes of X2 use. That was easy. I couldn't find any issues with the plug-ins, or ProChannel, though, and I tried hard to break those that it came with.

    I'm the same way, that Sonar is pretty easy to use, and I can't imagine going back to an old console with no recalling functions (geez, did I just commit blasphemy?) 

    Brian
     
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    #14
    Keni
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    Re:Lane Pain Continues 2013/02/13 20:26:51 (permalink)
    I'm not too surprized that these things go un-noticed...

    The astounding number of situational variables are overwhelming... So I don't discredit the system really... I'm sure they're not laying around doing nothing so I can only imagine the things that they were faced with creating/fixing all along the way...

    But I do agree that Lanes are a very serious main component of the system. The first time I did a lasso-zoom and found the image confusing and not what I selected to view I knew there's something going on...

    I have not liked Lanes on any other DAW eto begin with and I was so comfortable with Layers as a welcome alternative. Now faced with a system I don't like (Lanes) and the myriads of problems/bugs involved with using them has taken away from the joy of many other elements that have come with X2 which I do appreciate and enjoy.

    I wonder about the decision-making that went into their' design. Not to place blame, but to understand how they could expect a large portion of their' users to work with these?

    How I wish they had opted to give both as a fallback as they did with Automation Lanes.... (which I don't typically use at all)...

    Keni


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