Helpful ReplyLoad Time for Mix Recall?

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TomHelvey
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January 14, 15 2:36 AM (permalink)

Load Time for Mix Recall?

What's the load time for a full mix recall?
Can I A/B a mix while the transport is playing?

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mudgel
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Re: Load Time for Mix Recall? January 14, 15 3:17 AM (permalink)
The video demo shows being able to A B on the fly and the loads were just about instantaneous. I guess it will depend on your CPU and the size of the recalled mix. Go check out the videos of all the new features

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Seth Kellogg [Cakewalk]
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Re: Load Time for Mix Recall? January 14, 15 11:22 AM (permalink) ☄ Helpfulby Loptec January 15, 15 6:26 AM
If you're mixes just contain automation parameters and mix levels, it's pretty quick.
 
On the other hand, if you're changing plug-ins or synths between mixes, it takes a moment.

Best Regards,
Seth
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dcumpian
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Re: Load Time for Mix Recall? January 14, 15 4:54 PM (permalink)
I wonder if hidden, background renders just to quickly A/B mixes would help? Do everything you are doing, plus create a mixdown in the background so that comparisons are seamless. Just a thought...
 
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Seth Kellogg [Cakewalk]
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Re: Load Time for Mix Recall? January 14, 15 5:25 PM (permalink)
dcumpian
I wonder if hidden, background renders just to quickly A/B mixes would help? Do everything you are doing, plus create a mixdown in the background so that comparisons are seamless. Just a thought...
 
Regards,
Dan
 

 
There is definitely a potential for additions and revisions down the road. MixRecall is a pretty big feature, and we've designed it in such a way where we can leverage it for other cool features in the future. There were also a ton of outstanding track, lane, and automation bugs that got squashed for it.

Best Regards,
Seth
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Noel Borthwick [Cakewalk]
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Re: Load Time for Mix Recall? January 14, 15 5:43 PM (permalink) ☄ Helpfulby Loptec January 15, 15 6:26 AM
Yeah, mix recall served as a massive test matrix for all kinds of operations flipping in and deleting fx, envelopes etc.
Lots of old bugs with automation instrument tracks and take lanes etc got squashed as a result.
 
Regarding load time, its very fast if there are no fx being recalled as Seth mentioned. With fx its dependent on the fx itself. If you mix recall a sampler of course it will take some time to recall (yes mix recall also recalls synth settings for all referenced tracks)
post edited by Noel Borthwick [Cakewalk] - January 14, 15 6:11 PM

Noel Borthwick
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lawajava
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Re: Load Time for Mix Recall? January 14, 15 5:59 PM (permalink)
Noel is the mix recall only per project file? Can you somehow call up a mix setting from another song almost like a track template pulled into a song or is that too outrageous to hope for?

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Seth Kellogg [Cakewalk]
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Re: Load Time for Mix Recall? January 14, 15 6:02 PM (permalink) ☄ Helpfulby Loptec January 15, 15 6:27 AM
lawajava
Noel is the mix recall only per project file? Can you somehow call up a mix setting from another song almost like a track template pulled into a song or is that too outrageous to hope for?



Right now it's per-project, but that feature is not too outrageous to hope for. . . *cough*

Best Regards,
Seth
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Noel Borthwick [Cakewalk]
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Re: Load Time for Mix Recall? January 14, 15 6:09 PM (permalink) ☄ Helpfulby Kylotan January 15, 15 6:59 PM
Nope not too outrageous :)
today you can partially do that by dragging in a mix scene via the browser (undocumented). It won't work from a drastically different project however.

Noel Borthwick
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lawajava
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Re: Load Time for Mix Recall? January 14, 15 6:19 PM (permalink)
Yeah, if it worked for a similar project that would be huge. I understand a drastically different project wouldn't map.

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Noel Borthwick [Cakewalk]
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Re: Load Time for Mix Recall? January 14, 15 6:25 PM (permalink)
If you derived the new project from the old one (same track and bus ids) it will work.

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...wicked
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Re: Load Time for Mix Recall? January 14, 15 6:45 PM (permalink)
That's gotta be a YMMV situation I would think. Take screensets, on all the demos they're instant but in my experience there's always a lag. 
 
I thought "meh" about this feature even though it's obviously the biggest of the upcoming release, but I'm finishing up an album right now and have to create several variations of final mixes: vocal up, no vocal, vocal down, "Darker" (to prevent eq issues when converting to mp3 for example), etc. This is where I see this feature saving me a lot of time between opening and closing several versions of the same project file. 
 
 

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Re: Load Time for Mix Recall? January 15, 15 6:24 AM (permalink)
Noel Borthwick [Cakewalk]
If you derived the new project from the old one (same track and bus ids) it will work.



this is great!  Will be a powerful tool.  

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Seth Kellogg [Cakewalk]
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Re: Load Time for Mix Recall? January 15, 15 11:00 AM (permalink)
...wicked
That's gotta be a YMMV situation I would think. Take screensets, on all the demos they're instant but in my experience there's always a lag. 
 
I thought "meh" about this feature even though it's obviously the biggest of the upcoming release, but I'm finishing up an album right now and have to create several variations of final mixes: vocal up, no vocal, vocal down, "Darker" (to prevent eq issues when converting to mp3 for example), etc. This is where I see this feature saving me a lot of time between opening and closing several versions of the same project file. 
 
 

 
You can also export multiple mix scenes in one export operation.

Best Regards,
Seth
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Beepster
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Re: Load Time for Mix Recall? January 15, 15 11:08 AM (permalink)
Seth Kellogg [Cakewalk]
...wicked
That's gotta be a YMMV situation I would think. Take screensets, on all the demos they're instant but in my experience there's always a lag. 
 
I thought "meh" about this feature even though it's obviously the biggest of the upcoming release, but I'm finishing up an album right now and have to create several variations of final mixes: vocal up, no vocal, vocal down, "Darker" (to prevent eq issues when converting to mp3 for example), etc. This is where I see this feature saving me a lot of time between opening and closing several versions of the same project file. 
 
 

 
You can also export multiple mix scenes in one export operation.





ReallY?! Oh, man... that's slick. I've been considering producing multiple mixes for download options like a mix for headphone users, stereo systems, mono sources, etc. That would certainly save a LOT of screwing around.
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bapu
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Re: Load Time for Mix Recall? January 15, 15 11:11 AM (permalink)
Beepster
Seth Kellogg [Cakewalk]
...wicked
That's gotta be a YMMV situation I would think. Take screensets, on all the demos they're instant but in my experience there's always a lag. 
 
I thought "meh" about this feature even though it's obviously the biggest of the upcoming release, but I'm finishing up an album right now and have to create several variations of final mixes: vocal up, no vocal, vocal down, "Darker" (to prevent eq issues when converting to mp3 for example), etc. This is where I see this feature saving me a lot of time between opening and closing several versions of the same project file. 
 
 

 
You can also export multiple mix scenes in one export operation.





ReallY?! Oh, man... that's slick. I've been considering producing multiple mixes for download options like a mix for headphone users, stereo systems, mono sources, etc. That would certainly save a LOT of screwing around.


+1 that is coooo-ul.
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johnnyV
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Re: Load Time for Mix Recall? January 20, 15 0:22 PM (permalink)
Noel Borthwick [Cakewalk]
Nope not too outrageous :)
today you can partially do that by dragging in a mix scene via the browser (undocumented). It won't work from a drastically different project however.



Well this is what I was hoping for all along, I miss using my 01v and it's ability to recall mixes that could be shared for an entire session. Some sessions with a regular band are pretty straight forward song to song. Once you've dialed in the drum mix it can be handy to use that for the whole album with just a few minor tweaks. Sonar will find a home in more working studios with features like this. Good on ya boy's.. 

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#17
P-Theory
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Re: Load Time for Mix Recall? January 21, 15 6:30 PM (permalink)
Noel Borthwick [Cakewalk]
Nope not too outrageous :)
today you can partially do that by dragging in a mix scene via the browser (undocumented). It won't work from a drastically different project however.

 
Where do you drag it to? the mix recall section on the control bar?
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Noel Borthwick [Cakewalk]
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Re: Load Time for Mix Recall? January 21, 15 8:04 PM (permalink)
The track view

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